A powerful mage recognized as Sumeru Akademiya's most distinguished graduate in 200 years, Lisa has since returned to Mondstadt to become the humble Librarian of the Knights of Favonius.
Normal Attack Performs up to 4 lightning attacks that deal Electro DMG.
Charged Attack Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time.
Plunging Attack Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.
Channels the power of lightning to sweep bothersome matters away.
(PressPressText for mouse and keyboard and controller/TapTapText for touch screen) Releases a homing Lightning Orb. On hit, it deals Electro DMG and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.
Hold After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents. Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.
Holding this skill generates 5Elemental Particles when it hits at least 1 target. Pressing this skill does not generate any elemental particle.
When the skill button is held, Lisa forms a big circle, and a small one that increases in size, both centered around Lisa. When the small one reaches the big one, Violet Arc Hold is ready to be released for full damage.
This skill takes roughly 1.9 seconds to fully charge.
Lisa can hold the skill for the maximum of 4 seconds. The skill is automatically released afterward.
Holding the skill while there is no target still calls down several lightning bolts randomly, but those bolts do not apply Electro to nearby environment and are purely aesthetic.
If the press ability triggers Superconduct or Overloaded, it will apply 2 stacks of Conductive to the targets hit by the orb itself and 1 stack of Conductive to other targets hit by the reaction. Multiple reactions will apply stacks multiple times.
Targets inflicted with Conductive will apply one stack in a small AoE around them separate from reactions.
This ability will not apply any stacks of Conductive if Lisa is not the active character when the ability hits.
Stacks remain on enemies for 15 seconds, and each stack applied keeps a separate timer.
The duration of the Conductive status can be extended by hitlag.
Constellation Level 1, Infinite Circuit: "Lisa regenerates 2 Energy for every opponent hit while holding Violet Arc. A maximum of 10 Energy can be regenerated in this manner at any one time."
Constellation Level 2, Electromagnetic Field: While holding Violet Arc, Lisa's DEF is increased by 25% and her resistance to interruption is also increased.
Constellation Level 5, Electrocute: Increases this talent's level by 3, up to a maximum of 15.
Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG. The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the ability's duration.
This Elemental Burst drains energy later than most others.[4]
Lightning Rose has a weak initial hit on cast to enemies within a certain radius, and then arcs another 29 times before disappearing. This initial hit, despite dealing Electro DMG, does not apply any Electro.
The initial hit's DMG value is 10% ATK and unaffected by talent level.[5]
The damage of Lightning Rose will snapshot Lisa's stats upon the placement of Lightning Rose and will not be affected by changes in her stats that occur afterwards.
When Lisa crafts a potion, she has a 20% chance to refund a portion of the crafting materials used.
As all potions currently available use 1 each of 2 different materials, when Lisa refunds "a portion" of the materials used, she will randomly refund 1 material.
Lightning Rose now unleashes 1-3 lightning bolts when it attacks.
If there is only 1 enemy within the radius, Lightning Rose may only produce 1 discharge at a time to the enemy.
If there are only 2 enemies within the radius, Lightning Rose may produce 1 or 2 discharges in total at a time. For each instance, there is a ~17.5% chance for it to produce 1 discharge and a ~82.5% chance to produce 2 discharges.
If there are 3 or more enemies within the radius, Lightning Rose may produce 1, 2, or 3 discharges in total at a time. This scenario carries two sets of randomizations: One that randomizes between shooting 1 or 2 Discharges, following a 50% and 50% occurrence rate, and the other randomizing between 1, 2, and 3 Discharges, following a 25%, 50%, and 25% occurrence rate, respective to the number of Discharges.
The first Arc released from a Lightning Rose will never release 3 Discharges, rather it will either release 1 or 2 Discharges, with a 50:50 rate.
After the first Arc, following Arcs will follow either releasing 1 (25%), 2 (50%), or 3 Discharges (25%).
However, if an Arc ever releases 3 Discharges, the subsequent Arc will release 1 or 2 Discharges, with the 50:50 ratio as described prior.
Overall, the average distribution between all occurrences within 3 or 3+ Entities is around 30% of Arcs releasing 1 Discharge, 50% releasing 2 Discharges, and 20% releasing 3 Discharges.