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Ley Line Disorders refer to effects within the Spiral Abyss and certain Domains that either help or hinder characters. These effects include dealing AoE damage, increasing cooldowns, draining energy, or buffing certain stats. Ley Line Disorders are separate from the Enemy Special Element Skill Auras on monsters and Elemental Nodes.

Hazards/Debuffs

There are various Hazards and Debuffs that hinder characters within the Spiral Abyss and certain Domains.

Environmental Hazards

Certain Ley Line Disorders affect the environmental conditions in the Spiral Abyss and certain Domains, creating additional hazards or effects that may hinder characters such as AoE Cryo Damage from falling icicles.

Name Effect
Sheer Cold After your character's temperature bar fills up with ice, you will lose HP per second until you are warmed up again by designated heat source. For more information regarding the HP drop function, see Subzero Climate.
Lightning Bolts Lightning bolts will periodically fall from above, dealing Electro DMG and completely draining the hit character's Energy. Lightning bolts may leave balls of lightning.
Powerful Blast When Overloaded/Superconduct/Electro-Charged/Melt/Vaporize is triggered, you will be hit by a powerful blast, causing your character to take DMG.
Icicles Icicles will periodically fall from above, dealing Cryo DMG.
Frozen Duration Increase The duration of the Frozen status effect is greatly increased.
High-Energy Crystal Cores Defeated opponents will drop unstable High-Energy Crystal Cores that will explode when characters get close to them, dealing Geo DMG to nearby characters.
Plasma Field A Plasma Field will be generated at the edge of the challenge area once the challenge begins. While within the field, characters will be hit by a lightning strike once every 2s and take Electro DMG. The area covered by the field will gradually expand as the challenge proceeds.
Chaos Cluster A Chaos Cluster will chase characters around once the challenge begins. When the Chaos Cluster touches a character or opponents, it will deal immense DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Attendants When the Frostarm Lawachurl's HP has dropped to a certain point, opponents known as Attendants will appear and grant it several bonuses. Each Attendant will increase the Frostarm Lawachurl's Elemental RES and Physical RES by 10%. The Attendants will also heal it every 12s for 5% of its HP.[1]
Any good Abyss Herald: Wicked Torrents has attendants to defend it. A new set of Attendants will be summoned at fixed intervals, replacing the previous group, and these Attendants will enhance the Abyss Herald's abilities. Each Attendant increases its Elemental RES and Physical RES by 10%. The Attendants will also heal it every 12s for 5% of its HP per Attendant. When there are no Attendants on the field, the Abyss Herald: Wicked Torrents will lose the aforementioned enhancements and healing abilities. All Attendants will be destroyed when the Abyss Herald: Wicked Torrents enters the Dark Descent state due to taking DMG, and they will not be summoned again.[2]
  • The Attendant Ley Line Disorder will appear as a kind of green aura on the leader (the Lawachurl or Abyss Herald). Besides the Energy Amplifier Initiation event, an attendant aura has also appeared on a Fatui Pyro Agent in the Swift Slayer commission in Kannazuka.
    • It also appears in a Version 2.0 Spiral Abyss Floor 10 Ley Line Disorder.
      • There are 3 types of Attendant effects.
        1. More Attendants do not spawn after the current ones are killed.
        2. The Leader spawns in a set of Attendants after the current ones are killed.
        3. At certain times the Leader removes the current Attendants and spawns in new ones.

Elemental Debuffs

Certain Ley Line Disorders cause negative effects or Debuffs that are tied to the application of an Element on characters. When the element is removed or cleansed from a character, the debuff is also removed. When the debuff is applied to a character because of an enemy, a 🚫 (no) symbol appears over the element in red on the status bar. Otherwise, there will be no indication of the debuff.

Name Element Effect
Icon Smoldering Flames.png Smoldering Flames Pyro Your character will be periodically inflicted with Smoldering Flames, causing you to take Pyro DMG until the inflicted Pyro element is removed.
Icon Slowing Water.png Slowing Water Hydro Your character will be periodically inflicted with Slowing Water, greatly increasing your skills' CD duration until the inflicted Hydro element is removed.
Icon Engulfing Storm.png Engulfing Storm Electro Your character will be periodically inflicted with Engulfing Storm, continuously draining your Energy until the inflicted Electro element is removed.
Icon Condensed Ice.png Condensed Ice Cryo Your character will be periodically inflicted with Condensed Ice, greatly increasing your Stamina Consumption until the inflicted Cryo element is removed.
  • Elemental debuffs will apply to all characters in the party independently.
    • The effect of most elemental debuffs can affect all characters in the party. However, the effect of Smoldering Flames only influences the characters currently on the field.
    • The values of the effects differ between domains.
  • The interval between each pulse is 30 seconds.
    • After starting the challenge, it takes 3 seconds for the environment to release the first pulse.
  • The duration of the aura is not determined by the elemental gauge of the aura.
    • Aura have different durations between abilities.
    • Aura have different elemental gauges between domains.
  • The duration of the aura can be reduced by Artifacts and Elemental Resonance.
    • For example, the base duration of Engulfing Storm is approximately 20 seconds. When a character has Prayers for Wisdom and Shattering Ice, the duration will be down to 20 * (1 - (1 - 0.4) - (1 - 0.4) ) = 20 * (1 - 0.6 * 0.6) = 20 * (1 - 0.36) = 7.2 seconds.[3]
    • For common calculation,
Affected Duration = Base Affected Duration × (1 - ( 1 - Artifact Reduction) - ( 1 - Elemental Resonance Reduction) )
  • Engulfing Storm will drain energy per 3 seconds during the duration.
    • Engulfing Storm will start the first Energy draining in 3 seconds when the aura applies on characters.
    • For Engulfing Storm with the duration of 20 seconds, it will drain for 6 times until it naturally depletes.
  • The Pyro Damages from Smoldering Flames has 2U Pyro.
    • That's why some characters still have the Pyro state even the Smoldering Flames end.
  • For the damages of Smoldering Flames, they are determined by the base multiplier, the level multiplier and the Resistance.
Damage = Base Multiplier × Level Multiplier × Damage Reduction by Resistance
DL Effect Enemy Level Base Multiplier Element Elemental Gauge Duration
Smoldering Flames (Domain: Taishan Mansion)
I 28 Pyro damage per second 38 15% Pyro 1 20
II 56 Pyro damage per second 54 15% Pyro 1 20
III 111 Pyro damage per second 71 15% Pyro 1 20
IV 456 Pyro damage per second 88 40% Pyro 2 20
Slowing Water (Domain: Cecilia Garden)
I -80% Cooldown Reduction 15 - Hydro 1 30
II -100% Cooldown Reduction 36 - Hydro 1 30
III -100% Cooldown Reduction 59 - Hydro 1 30
IV -150% Cooldown Reduction 80 - Hydro 2 30
Condensed Ice (Domain: Forsaken Rift)
I -200% Stamina Consumption Reduction, -50% Stamina Recover Rate 38 - Cryo 1 20
II -200% Stamina Consumption Reduction, -50% Stamina Recover Rate 54 - Cryo 1 20
III -200% Stamina Consumption Reduction, -70% Stamina Recover Rate 71 - Cryo 1 20
IV -200% Stamina Consumption Reduction, -100% Stamina Recover Rate 88 - Cryo 2 20
Engulfing Storm (Domain: Hidden Palace of Lianshan Formula)
I Drain 2 Energy per 3 seconds 15 - Electro 1 20
II Drain 2 Energy per 3 seconds 36 - Electro 1 20
III Drain 3 Energy per 3 seconds 59 - Electro 2 20
IV Drain 5 Energy per 3 seconds 80 - Electro 2 20

Removing Elemental Debuffs

  • The effect of elemental debuffs can be momentarily dispelled (cleansed) by intentionally causing elemental reactions on the character. For example, abilities like Barbara's Let the Show Begin and Xingqiu's Guhua Sword: Fatal Rainscreen can apply the Hydro effect on the character. This is known as a dormant element, and is just a pure application of an element, which does not inflict the status effect the element would normally inflict upon the target if applied through other means:
    • The elemental self-application does not deal any damage.
    • Self-applied Pyro does not inflict Fire, and therefore does not deal any damage over time.
    • Self-applied Cryo does not inflict Cold, and therefore does not slow movement and attack speed.
    • Self-applied Electro does not inflict Shock, and therefore does not interrupt movement and attacks.
    • The Superconduct caused by self-application does not reduce the physical resistance of the character.
  • For most talents with elemental self-application, the elemental gauge per self-application is 1 unit gauge. The exception to this is Diona's Icy Paws, which applies 2 units.
  • For non-Geo/Anemo shield talents, like Diona's Icy Paws and Xinyan's Sweeping Fervor, when protected by the shield, once the player switches the on-field character to the next character, the talent will infuse the next character with the element. It can re-infuse infinitely many times by switching characters until the shield disappears.
  • The duration of the aura is not determined by the elemental gauge of the aura.
Character Talent Element Elemental Gauge Duration (second) Interval (second)
Bennett Fantastic Voyage Pyro 1 2.1 1
Xinyan Sweeping Fervor Pyro 1 1 -
Barbara Let the Show Begin♪ Hydro 1 0.3 5
Xingqiu Guhua Sword: Fatal Rainscreen Hydro 1 0.5 -
Beidou Tidecaller Electro 1 2 -
Razor Lightning Fang Electro 1 2.1 2
Diona Icy Paws Frozen 2 0.1 -
Jean Dandelion Breeze Anemo 1 0.2 1

Buffs

Certain Ley Line Disorders provide buffs or additional effects that benefit characters.

Name Effect
Elemental DMG Buff (Element) DMG dealt by all party members increased by 75%
Energy Blast When Overloaded/Melt/Vaporize/Electro-Charged/Superconduct is triggered, an Energy Blast will occur, dealing DMG to surrounding enemies.
Electro-Charged Buff Electro-Charged DMG increased by 150%, and its AoE is increased by 100%.
Overloaded Buff Overloaded DMG increased by 200%.
Swirl Buff Increases Swirl reaction DMG by 300%, and its AoE by 100%.
Superconduct Buff Superconduct DMG increased by 300%, and decreases target's Physical RES by an additional 20%
HP Conditional Buff When your character's HP is greater than 50%, ATK and DEF are increased by 25%.
When HP is greater than 80%, Normal Attack SPD is increased by 20%.
When HP is greater than 80%, Movement SPD is increased by 20%.
When HP is greater than 95%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%.
When HP is less than 60%, ATK is increased by 50% and DEF is increased by 50%.
When HP is less than 45%, Normal Attack SPD is increased by 30%.
When HP is less than 45%, Movement SPD is increased by 30%.
When HP is less than 30%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%.
When active character's HP is greater than 90%, DMG dealt is increased by 50%.

When an active character regenerates HP, they will regenerate 3 Energy for all characters in your own party. This effect can be triggered once every 1.5s.

Action Conditional Buff Using an Elemental Burst increases all party members' ATK and DEF by 6%. Max 10 stacks. At 5 stacks and above, increases character Normal Attack SPD and Movement SPD by an additional 30%.
CRIT Elemental Particle Generation CRIT hits will generate Elemental Particles and Orbs. Can only occur once every 15s.
CRIT DMG Buff CRIT DMG dealt by all party members increased by 120%.
Backlash A backlash will occur when opponents hit a character protected by a shield, unleashing a shockwave originating at the attacking opponent's position that deals one instance of AoE DMG. Can occur once every 2s.
Plunging Attack Buff When Plunging Attacks hit opponents, each opponent hit will increase the ATK of all characters in your own party by 6% for 30s. A maximum of 60% ATK can be gained this way.

All party members' Plunging Attacks DMG increased by 120%.

Melee Buff If the character wields a Sword, Claymore or Polearm, Normal and Charged Attacks deal 75% increased DMG.

If the character wields a Sword, Claymore or Polearm, Normal and Charged Attacks will unleash shockwaves when they hit opponents, dealing AoE DMG. These shockwaves can be triggered in this manner every 2s.

Ranged Buff When there are no opponents around your current character, the DMG dealt by all characters in your party is increased by 75%.

When there are no opponents around your current character, Movement SPD is increased by 20%, and Sprinting and Alternative Sprint Stamina consumption is decreased by 50%.

Shield Buff While protected by a shield, the DMG dealt by characters is increased by 50%.

When a character obtains an Elemental Shard created from a Geo Reaction they will unleash a shockwave that deals DMG to opponents in an AoE. A shockwave can be triggered once every 1s.

Elemental Mastery Buff All party members' Elemental Mastery is increased by 300.

When a character triggers an Elemental Reaction on a nearby opponent, it will trigger a shockwave at that opponent's position that deals DMG. A shockwave can be triggered in this manner every 1s.

Damage Calculations

Certain Ley Line Disorders deal damage directly to either characters or enemies, such as Icicles, Lightning Bolts, Powerful Blast, or Energy Blast.

  • Damage is dealt based on the base effect's multiplier, the domain's level multiplier, and the target's resistance to the damage type.
Damage = Base Multiplier × Level Multiplier × Damage Reduction by Resistance
  • The durations of applying aura on characters is determined by the elemental gauge, which is similar to the ones of attacks from characters
  • The skills have a fixed cooldown.
    • The cooldown of Powerful Blast is 3 seconds. For each character, the cooldown counts individually.
    • The cooldown of Energy Blast is 3 seconds. In the single mode, all characters in the party share the cooldown.
  • Energy Blast from Spiral Blessing maybe uses different base multipliers, not only 400%.
DL Effect Enemy Level Base Multiplier Element Elemental Gauge Duration Note
Icicles (Domain: Forsaken Rift)
III 222 Cryo damage per Hit 71 30% Cryo 1 9.5 -100 Stanima when the character is hit
IV 570 Cryo damage per Hit 88 50% Cryo 1 9.5 -100 Stanima when the character is hit
Lightning Bolts (Domain: Hidden Palace of Lianshan Formula)
III 471 Electro damage per Hit 59 100% Electro 2 12 -30 Energy when the character is hit
IV 1419 Electro damage per Hit 80 150% Electro 2 12 -40 Energy when the character is hit
Balls of Lightning (Domain: Hidden Palace of Lianshan Formula)
III 141 Electro damage per Hit 59 30% Electro 0 0 -1 Energy when the character is hit
IV 283 Electro damage per Hit 80 30% Electro 0 0 -1.5 Energy when the character is hit
Powerful Blast (Artifact Domains)
Some Levels - - 400% Physical - - -
Energy Blast (Artifact Domains)
Some Levels - - 400% Physical - - -

Change History

Released in Version 1.0

References

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