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Challenge the Hateful Oceanid, which now shows its true face to its foes.
Having lost its territory and with no access to tranquil waters, the Oceanid writhes in endless grief, longing forall living things to hear the song of the waves and to at last taste the bitterness of tears.

Enemies

Character With Event Bonus

Following characters will deal +20% DMG during this challenge:

Lament: Bitter Hate I

Lament: Bitter Hate I is Challenge II of the Legend of the Vagabond Sword Event.

First Clear Reward

Difficulties

Difficulty Multiplier Max Points
Easy 1,310
Normal 2,620
Hard 3,930
Expert 6,550

Flairs

Flair Points
Point Reward Time Limit 300s. 50
Point Reward Time Limit 210s. 150
Point Reward Time Limit 120s. 250
Opponents' HP is additionally increased by 25%. 50
Opponents' HP is additionally increased by 100%. 150
Opponents' HP is additionally increased by 175%. 250
When an active character hits an opponent, a shockwave will be unleashed that deals AoE DMG to opponents equivalent to 25% of the characters Max HP. This effect can be triggered once by each party every 8s. The character that triggers this effect will lose: 25% Current HP. 20
When an active character hits an opponent, a shockwave will be unleashed that deals AoE DMG to opponents equivalent to 25% of the characters Max HP. This effect can be triggered once by each party every 8s. The character that triggers this effect will lose: 33% Current HP. 30
When an active character hits an opponent, a shockwave will be unleashed that deals AoE DMG to opponents equivalent to 25% of the characters Max HP. This effect can be triggered once by each party every 8s. The character that triggers this effect will lose: 50% Current HP. 50
Character ATK increased by 15%. For 5 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 20%. 20
Character ATK increased by 15%. For 5 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 35%. 30
Character ATK increased by 15%. For 5 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 50%. 50
Oceanid: When Flowing Springs is used, it will create more pillars of water. 60
Oceanid: Flowing Springs creates more water pillars. Wave Spray unleashes more bubbles. 80
Oceanid: Flowing Springs creates more water pillars. Wave Spray unleashes more bubbles. Wild Torrent unleashes more attacks. 100
Opponents' Cryo RES increased by 50%. 40
Opponents' Anemo RES increased by 50%. 40
Opponents' ATK increased by 20%. 40
Active characters Normal and Charged Attack DMG decreased by 50%. 40
All party members Shield Strength decreased by 50%. 40
Switching characters increases the DMG taken by all characters in that players party by 25%. This effect stacks up to 4 times. 40
When active characters HP is more than 50%, atk is decreased by 25%. 40
Oceanid's Surging Torrents will create two additional Torrents. 60
The number of Fitful Rapids that can be used to avoid DMG is decreased. 60
Hydro Mimics created by the Oceanid will be Raptors and Ferrets. 60

Lament: Bitter Hate II

Lament: Bitter Hate II is Challenge V of the Legend of the Vagabond Sword Event.

First Clear Reward

Difficulties

Difficulty Multiplier Max Points
Easy 1,170
Normal 2,340
Hard 3,510
Expert 5,850

Flairs

Flair Points
Point Reward Time Limit 300s. 50
Point Reward Time Limit 210s. 150
Point Reward Time Limit 120s. 250
Opponents' HP is additionally increased by 25%. 50
Opponents' HP is additionally increased by 100%. 150
Opponents' HP is additionally increased by 175%. 250
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by 30%. 20
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by 20%. 30
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by 10%. 50
When character HP falls below 70%, their ATK increases by 5%, and Normal and Charged Attacks that hit an opponent unleash a shockwave. Shockwaves can be unleashed this way once every 5s. Following this, every loss of 10% of HP will result in 5% increased ATK. A maximum of 25% ATK can be gained in this way. Conversely, the ATK of characters at above 70% HP is decreased by 40% 20
When character HP falls below 70%, their ATK increases by 5%, and Normal and Charged Attacks that hit an opponent unleash a shockwave. Shockwaves can be unleashed this way once every 5s. Following this, every loss of 10% of HP will result in 5% increased ATK. A maximum of 25% ATK can be gained in this way. Conversely, the ATK of characters at above 70% HP is decreased by 50% 30
When character HP falls below 70%, their ATK increases by 5%, and Normal and Charged Attacks that hit an opponent unleash a shockwave. Shockwaves can be unleashed this way once every 5s. Following this, every loss of 10% of HP will result in 5% increased ATK. A maximum of 25% ATK can be gained in this way. Conversely, the ATK of characters at above 70% HP is decreased by 60% 50
Opponents' Pyro RES increased by 50%. 40
Opponents' Physical RES increased by 50%. 40
Opponents' ATK increased by 20%. 40
When character attacks deal CRIT Hits, they will lose 5% of their Max HP. This effect can occur once every 5s. Characters can be killed in this manner. 40
Using an Elemental Burst increases the DMG taken by all characters in that player's party by 15%. This effect stacks up to 4 times. 40
Opponents that are Frozen will regenerate 1% HP per second. 40
Oceanid Creatures' HP Regen improved. 60
Hydro Mimics created by the Oceanid will be Mallards and Ferrets. 60
Hydro Mimics summoned by Oceanids will always create explosive water bombs when defeated. 60

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