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Challenge the Dual Maguu Kenki: Lone Gale and Galloping Frost.
A pair of mysterious puppets lost in the endless process of honing their combat skills finally meet a fearless wanderer in the depths of the world.
Their mechanical bodies and hearts may keep them alive for a thousand years or more, but how many worthy foes can they meet in that time, and how many legendary battles will they fight?

Enemies

Character With Event Bonus

Following characters will deal +20% DMG during this challenge:

Battlesong: Ingenious Impermanence I

Battlesong: Ingenious Impermanence I is Challenge III of the Legend of the Vagabond Sword Event.

First Clear Reward

Difficulties

Difficulty Multiplier Max Points
Easy 1,410
Normal 2,820
Hard 4,230
Expert 7,050

Flairs

Flair Points
Point Reward Time Limit 300s 50
Point Reward Time Limit 210s 150
Point Reward Time Limit 120s 250
Opponents' HP is additionally increased by: 25% 50
Opponents' HP is additionally increased by: 100% 150
Opponents' HP is additionally increased by: 175% 250
Character ATK increased by 15%. For 15 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 20% 20
Character ATK increased by 15%. For 15 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 35% 30
Character ATK increased by 15%. For 15 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 50% 50
Character unleashes shockwaves when they sprint. Every party can trigger this once every 8s. For 8 seconds after sprinting, DMG taken by party members controlled by that player is increased by: 30% 20
Character unleashes shockwaves when they sprint. Every party can trigger this once every 8s. For 8 seconds after sprinting, DMG taken by party members controlled by that player is increased by: 40% 30
Character unleashes shockwaves when they sprint. Every party can trigger this once every 8s. For 8 seconds after sprinting, DMG taken by party members controlled by that player is increased by: 50% 50
Maguu Kenki: Lone Gale: Increases the number of blade winds unleashed when casting Consummate Mastery. 60
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing blade wind is increased, and the number of blade winds is increased. 80
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing Blade Wind is increased, and the number of Blade Winds is greatly increased. 100
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased. 60
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased and the number of thrusts is increased. 80
Maguu Kenki: Galloping Frost: Has a Cryo Field that infuses characters within it with Cryo. The chance of Frost Drive triggering is increased and the number of thrusts is increased. 100
Opponents' Geo RES increased by 50%. 40
Opponents' Anemo RES increased by 50%. 40
Opponents' ATK increased by 20%. 40
All party members' Healing Effectiveness decreased by 30% 40
Switching characters increases the DMG taken by all characters in that players party by 25%. This effect stacks up to 4 times. 40
After the challenge begins, the active character's ATK is decreased by 15% for 10s every 5s. This effect can stack up to 5 times. 40
If you are unable to defeat Maguu Kenki: Lone Gale and Galloping Frost in quick succession, the previously defeated Maguu Kenki will be revived. 60
Maguu Kenki: Lone Gale's HP is increased by 75%. 60
Maguu Kenki: Galloping Frost's HP is increased by 75%. 60

Battlesong: Ingenious Impermanence II

Battlesong: Ingenious Impermanence II is Challenge VI of the Legend of the Vagabond Sword Event.

First Clear Reward

Difficulties

Difficulty Multiplier Max Points
Easy 1,410
Normal 2,820
Hard 4,230
Expert 7,050

Flairs

Flair Points
Point Reward Time Limit 300s 50
Point Reward Time Limit 210s 150
Point Reward Time Limit 120s 250
Opponents' HP is additionally increased by: 25% 50
Opponents' HP is additionally increased by: 100% 150
Opponents' HP is additionally increased by: 175% 250
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by: 30% 20
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by: 20% 30
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by: 10% 50
Characters protected by a shield will deal either Electro or Cryo DMG to one nearby enemy once every 8s. The ATK of Characters not defended by shields is decreased by: 30% 20
Characters protected by a shield will deal either Electro or Cryo DMG to one nearby enemy once every 8s. The ATK of Characters not defended by shields is decreased by: 40% 30
Characters protected by a shield will deal either Electro or Cryo DMG to one nearby enemy once every 8s. The ATK of Characters not defended by shields is decreased by: 50% 50
Maguu Kenki: Lone Gale: Increases the number of blade winds unleashed when casting Consummate Mastery. 60
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing blade wind is increased, and the number of blade winds is increased. 80
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing Blade Wind is increased, and the number of Blade Winds is greatly increased. 100
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased. 60
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased and the number of thrusts is increased. 80
Maguu Kenki: Galloping Frost: Has a Cryo Field that infuses characters within it with Cryo. The chance of Frost Drive triggering is increased and the number of thrusts is increased. 100
Opponents' Pyro RES increased by 50%. 40
Opponents' Hydro RES increased by 50%. 40
Opponents' ATK increased by 20%. 40
All party members' Shield Strength decreased by 50%. 40
When character attacks deal CRIT Hits, they will lose 5% of their Max HP. This effect can occur once every 5s. Characters can be killed in this manner. 40
Using an Elemental Burst increases the DMG taken by all characters in that player's party by 15%. This effect stacks up to 4 times. 40
When active character HP is lower than 50%, ATK is decreased by 25% 40
A Maguu Kenki: Mask of Terror is added to this challenge. 60
Maguu Kenki: Lone Gale's HP increased by 75%. 60
Maguu Kenki: Galloping Frost's HP increased by 75%. 60

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