Challenge the Dual Maguu Kenki: Lone Gale and Galloping Frost.
A pair of mysterious puppets lost in the endless process of honing their combat skills finally meet a fearless wanderer in the depths of the world.
Their mechanical bodies and hearts may keep them alive for a thousand years or more, but how many worthy foes can they meet in that time, and how many legendary battles will they fight?
A pair of mysterious puppets lost in the endless process of honing their combat skills finally meet a fearless wanderer in the depths of the world.
Their mechanical bodies and hearts may keep them alive for a thousand years or more, but how many worthy foes can they meet in that time, and how many legendary battles will they fight?
Enemies[]
Character With Event Bonus[]
Following characters will deal +20% DMG during this challenge:
Battlesong: Ingenious Impermanence I[]
Battlesong: Ingenious Impermanence I is Challenge III of the Legend of the Vagabond Sword Event.
First Clear Reward[]
Difficulties[]
Difficulty | Multiplier | Max Points |
---|---|---|
Easy | 1× | 1,410 |
Normal | 2× | 2,820 |
Hard | 3× | 4,230 |
Expert | 5× | 7,050 |
Flairs[]
Flair | Points |
---|---|
Point Reward Time Limit 300s | 50 |
Point Reward Time Limit 210s | 150 |
Point Reward Time Limit 120s | 250 |
Opponents' HP is additionally increased by: 25% | 50 |
Opponents' HP is additionally increased by: 100% | 150 |
Opponents' HP is additionally increased by: 175% | 250 |
Character ATK increased by 15%. For 15 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 20% | 20 |
Character ATK increased by 15%. For 15 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 35% | 30 |
Character ATK increased by 15%. For 15 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 50% | 50 |
Character unleashes shockwaves when they sprint. Every party can trigger this once every 8s. For 8 seconds after sprinting, DMG taken by party members controlled by that player is increased by: 30% | 20 |
Character unleashes shockwaves when they sprint. Every party can trigger this once every 8s. For 8 seconds after sprinting, DMG taken by party members controlled by that player is increased by: 40% | 30 |
Character unleashes shockwaves when they sprint. Every party can trigger this once every 8s. For 8 seconds after sprinting, DMG taken by party members controlled by that player is increased by: 50% | 50 |
Maguu Kenki: Lone Gale: Increases the number of blade winds unleashed when casting Consummate Mastery. | 60 |
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing blade wind is increased, and the number of blade winds is increased. | 80 |
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing Blade Wind is increased, and the number of Blade Winds is greatly increased. | 100 |
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased. | 60 |
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 80 |
Maguu Kenki: Galloping Frost: Has a Cryo Field that infuses characters within it with Cryo. The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 100 |
Opponents' Geo RES increased by 50%. | 40 |
Opponents' Anemo RES increased by 50%. | 40 |
Opponents' ATK increased by 20%. | 40 |
All party members' Healing Effectiveness decreased by 30% | 40 |
Switching characters increases the DMG taken by all characters in that players party by 25%. This effect stacks up to 4 times. | 40 |
After the challenge begins, the active character's ATK is decreased by 15% for 10s every 5s. This effect can stack up to 5 times. | 40 |
If you are unable to defeat Maguu Kenki: Lone Gale and Galloping Frost in quick succession, the previously defeated Maguu Kenki will be revived. | 60 |
Maguu Kenki: Lone Gale's HP is increased by 75%. | 60 |
Maguu Kenki: Galloping Frost's HP is increased by 75%. | 60 |
Battlesong: Ingenious Impermanence II[]
Battlesong: Ingenious Impermanence II is Challenge VI of the Legend of the Vagabond Sword Event.
First Clear Reward[]
Difficulties[]
Difficulty | Multiplier | Max Points |
---|---|---|
Easy | 1× | 1,410 |
Normal | 2× | 2,820 |
Hard | 3× | 4,230 |
Expert | 5× | 7,050 |
Flairs[]
Flair | Points |
---|---|
Point Reward Time Limit 300s | 50 |
Point Reward Time Limit 210s | 150 |
Point Reward Time Limit 120s | 250 |
Opponents' HP is additionally increased by: 25% | 50 |
Opponents' HP is additionally increased by: 100% | 150 |
Opponents' HP is additionally increased by: 175% | 250 |
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by: 30% | 20 |
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by: 20% | 30 |
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by: 10% | 50 |
Characters protected by a shield will deal either Electro or Cryo DMG to one nearby enemy once every 8s. The ATK of Characters not defended by shields is decreased by: 30% | 20 |
Characters protected by a shield will deal either Electro or Cryo DMG to one nearby enemy once every 8s. The ATK of Characters not defended by shields is decreased by: 40% | 30 |
Characters protected by a shield will deal either Electro or Cryo DMG to one nearby enemy once every 8s. The ATK of Characters not defended by shields is decreased by: 50% | 50 |
Maguu Kenki: Lone Gale: Increases the number of blade winds unleashed when casting Consummate Mastery. | 60 |
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing blade wind is increased, and the number of blade winds is increased. | 80 |
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing Blade Wind is increased, and the number of Blade Winds is greatly increased. | 100 |
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased. | 60 |
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 80 |
Maguu Kenki: Galloping Frost: Has a Cryo Field that infuses characters within it with Cryo. The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 100 |
Opponents' Pyro RES increased by 50%. | 40 |
Opponents' Hydro RES increased by 50%. | 40 |
Opponents' ATK increased by 20%. | 40 |
All party members' Shield Strength decreased by 50%. | 40 |
When character attacks deal CRIT Hits, they will lose 5% of their Max HP. This effect can occur once every 5s. Characters can be killed in this manner. | 40 |
Using an Elemental Burst increases the DMG taken by all characters in that player's party by 15%. This effect stacks up to 4 times. | 40 |
When active character HP is lower than 50%, ATK is decreased by 25% | 40 |
A Maguu Kenki: Mask of Terror is added to this challenge. | 60 |
Maguu Kenki: Lone Gale's HP increased by 75%. | 60 |
Maguu Kenki: Galloping Frost's HP increased by 75%. | 60 |
Soundtracks[]
No. | Soundtrack Name | Album | Played In |
---|---|---|---|
59 | Against All Odds | City of Winds and Idylls | Test Run - Character Trial Event, Twisted Realm (all challenges), Showdown: Ancient Rock Drake, Lament: Bitter Hate, Battlesong: Ingenious Impermanence, Wanderer's Threefold Challenge, Automaton Front, Deceitful Domain (all challenges), Fungus Mechanicus, Heart of the Dice, Feast of the Departed Warriors, Lil' Fungi's Fun-Tastic Fiesta, Mutual Security Enhancing Simulation, Shadow of the Knight's Blade Domains |