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Event
"Every journey has its final day."
This page contains information about a past event that may or may not return in a future version.
Labyrinth Warriors.png
Duration: October 21, 2021 10:00:00 AM – November 08, 2021 03:59:59 AM
The great gates of the bizarre and unpredictable Mystic Onmyou Chamber imprison fierce monsters within them.
Venture deep into this Domain by yourself and conquer the many perils within, assisting Shiki Taishou to retrieve the fragments of his memories, and you will be able to explore the past that has been sealed within the Domain — and obtain its various treasures in the meantime.

Labyrinth Warriors is an event in Version 2.2.

Event Details

Duration

  • 2021/10/21 10:00 ~ 2021/11/08 03:59
Gameplay Duration
The Ominous Demesne 2021/10/21 10:00 2021/11/08 03:59
The Brutal Divergence 2021/10/24 04:00
The Vengeful Wood 2021/10/27 04:00
The Echoes of Extinction 2021/10/30 04:00
The Rending Absolution
Event Shop Duration
Trial Trove: I 2021/10/21 10:00 2021/11/15 03:59
Trial Trove: II 2021/10/27 04:00

Requirements

Summary

  • Complete the event quest "A Tricky Situation" to take part in the event.
  • From the first day of the event, a new challenge stage will unlock every three days. A total of five challenge stages will be unlocked.
  • Carry Shikifuda into the Mystic Onmyou Chamber to enlist the aid of Shiki Taishou, who will use Charm Magic and Shikifuda to help clear these challenges, which will help you obtain Damaged Replicas, Battered Shikifuda, and Aged Tokens.
  • Damaged Replicas can be used with Charm Magic to enhance Shiki Taishou's abilities. Battered Shikifuda can be used to obtain buffs in the challenges. Aged Tokens can be exchanged in the event shop for Primogems, Crown of Insight, Character Level-Up Materials, Talent Level-Up Materials, Hero's Wit, Mystic Enhancement Ore, and Mora.
  • During the event, clear the first four challenge stages for the first time to obtain Hero's Wit and Mora rewards. Complete the specified tasks in Martial Trials to obtain Primogems, Hero's Wit, Mora and other rewards. Meet all the requirements for Blazing Unison and exchange a number of Aged Tokens to invite "Blazing Riff" Xinyan (Pyro) .
  • The Rending Absolution is a challenge stage, and you will not obtain Damaged Replicas or Aged Tokens after completing the trial.
  • Trials cannot be initiated in Co-Op Mode.
  • Damaged Replicas, Battered Shikifuda, and Aged Tokens will automatically disappear once the event ends.

Tutorial

Enter
Tutorial Labyrinth Warriors 1 1.png Before initiating the trial, you must split the characters participating in the trial into two parties, the "Combat" and "Support" parties. Each character may only be in one of the two parties.
Tutorial Labyrinth Warriors 1 2.png Before initiating the trial, you may select 3 Shikifuda to carry with you from a selection of 9. You cannot change this selection while the trial is underway.
Tutorial Labyrinth Warriors 1 3.png Before initiating the trial, you may consume Damaged Replicas to enhance Shiki Taishou's Charm Magic. Charm Magic can provide you with powerful support during the trial.
Trial
Tutorial Labyrinth Warriors 2 1.png
Tutorial Labyrinth Warriors 2 2.png
You may use Shiki Taishou's charm magic during trials to use the Shikifuda you have selected.
Tutorial Labyrinth Warriors 2 3.png Every room of every trial will have its own corresponding Emplacement.
Activating an Arrayed Emplacement or a Ferocious Emplacement will trigger a battle in which you must defeat all your opponents. Complete these challenges to draw Charms.
When you have activated a Decisive Emplacement, a powerful boss opponent will appear. Completing this challenge on the first level of every trial will allow you to draw a Charm.
Tutorial Labyrinth Warriors 2 4.png
Tutorial Labyrinth Warriors 2 5.png
Every room of every trial will have its own corresponding Emplacement.
Activating a Curative Emplacement will allow you to heal members in both the Combat and Support parties, revive any fallen characters in your parties, or change party configurations.
Tutorial Labyrinth Warriors 2 6.png Trials contain hidden traps known as Cursed Fields. Stepping into one such trap by accident can either cause an explosion or cause you to be afflicted by a Cursed Seal's negative effects.
Tutorial Labyrinth Warriors 2 7.png Click on the minimap to check the details of this current trial zone and ascertain the areas you have explored and the zones around them.
You may select "Leave for Now" when exiting a trial to save your current trial progress.
If you select "End Trial," your current trial progress will be reset.
Tutorial Labyrinth Warriors 2 8.png Special Aegis Emplacements can be found in trials. When they are activated, they will automatically charge up while taunting nearby opponents to attack them.
Tutorial Labyrinth Warriors 2 9.png Once they are fully charged, Aegis Emplacements will unleash a shockwave that will deal DMG to opponents in a set AoE. When Aegis Emplacements are destroyed, they will explode violently, dealing DMG to your active character.

Teams

Before the trial begins, the team can be configured. Before initiating the trial, characters participating in the trial must be split into two parties, the "Combat" and "Support" parties. The "Combat" party will step up and fight first, while the "Support" team will serve as the substitute team.

Shikifuda

Shikifuda can be carried to help while in battle. The selection cannot be changed while the trial is underway.

Name Effect
Labyrinth Warriors Shikifuda Seal of Fierce Flame.png
Shikifuda: Seal of Fierce Flame
Creates a Flame Barrier. When you are within the barrier, your active character deals 60% increased DMG and takes 20% increased DMG. The barrier lasts for 12s.
Only one Flame Barrier can exist at any one time.
Labyrinth Warriors Shikifuda Seal of Flashing Lightning.png
Shikifuda: Seal of Flashing Lightning
Creates a Lightning Barrier. Within it, your active character has 10% decreased CD for their Elemental Skills and Elemental Bursts. Additionally, all party members will regenerate 4 Energy every 3s. The barrier lasts for 12s.
Only one Lightning Barrier can exist at any one time.
Labyrinth Warriors Shikifuda Seal of Cataclysmic Wind.png
Shikifuda: Seal of Cataclysmic Wind
Creates a Wind Barrier. While within this barrier, the active character gains a great amount of extra jump height, 10% bonus ATK SPD and 10% bonus Movement SPD. The barrier lasts for 12s.
Only one Wind Barrier can exist at any one time.
Labyrinth Warriors Shikifuda Streamsurge Summoning.png
Shikifuda: Streamsurge Summoning
Summons a Streamsurge Spirit that will continuously attack surrounding opponents, dealing one instance of AoE Hydro DMG every 2s. The spirit will remain on the field for 6s.
When the Streamsurge Spirit is destroyed or its duration ends, it will explode and unleash a shockwave that deals AoE Hydro DMG before releasing Mist Bubbles to imprison 3 surrounding opponents. Imprisoned opponents receive 70% less healing for 10s.
Only one Streamsurge Spirit can exist at a time. If the only nearby opponent is one of a larger size, the Streamsurge Spirit will not release a Mist Bubble when it explodes.
Labyrinth Warriors Shikifuda Snowstorm Summoning.png
Shikifuda: Snowstorm Summoning
Summons a Snowstorm Spirit that will continuously attack surrounding opponents, dealing one instance of AoE Cryo DMG every 2s. The spirit will remain on the field for 8s.
Opponents attacked by the Snowstorm Spirit will have their Physical and all Elemental RES decreased by 20% for 10s.
Only one Snowstorm Spirit can exist at a time.
Labyrinth Warriors Shikifuda Strixwind Summoning.png
Shikifuda: Strixwind Summoning
Summons a Strixwind Spirit that will continuously pull surrounding opponents. The spirit will remain on the field for 6s.
When the Strixwind Spirit is destroyed or its duration ends, it will explode and unleash a shockwave that deals AoE Anemo DMG and launches opponents.
Only one Strixwind Spirit can exist at a time.
Labyrinth Warriors Shikifuda Ensorcelled Waters.png
Shikifuda: Ensorcelled Waters
Restores 4,000 HP to all current party members and regenerates 800 HP and 20 Stamina every second for the next 5s.
Labyrinth Warriors Shikifuda Bedrock.png
Shikifuda: Bedrock
Increases active character's resistance to interruption and decreases the DMG characters take by 50% for 12s.
Labyrinth Warriors Shikifuda Thunder Orb.png
Shikifuda: Thunder Orb
Unleashes a Thunder Orb that deals AoE Electro DMG. Every opponent hit will generate 2 extra Elemental Particles. A maximum of 6 Elemental Particles can be created in this way.

Trial

The domain is divided into two floors with multiple rooms on each floor.

After the trial begins, Travelers can use the map to find the room where the "Decisive Emplacement" ofthe current floor is located. Once the "Decisive Emplacement" challenge has been completed, the player can proceed to the next floor. The trial is counted as complete if all the "Decisive Emplacement" challenges in the domain are successfully completed.

Click the Special Environment button (on the top-left corner next to the minimap), Press the U key on PC, or L1 + Down arrow on PlayStation to check the details of the current trial zone and ascertain the areas that have been explored the surrounding rooms.

Rooms

Name Description
Labyrinth Warriors Room Charm Emplacement.png
Charm Emplacement
Draw a Charm
Labyrinth Warriors Room Arrayed Emplacement.png
Arrayed Emplacement
Trigger enemies to appear
Labyrinth Warriors Room Ferocious Emplacement.png
Ferocious Emplacement
Trigger enemies to appear
Labyrinth Warriors Room Curative Emplacement.png
Curative Emplacement
Heal characters, revive characters, configure team
Labyrinth Warriors Room Decisive Emplacement.png
Decisive Emplacement
Summons a powerful enemy Leader
Labyrinth Warriors Room Chest.png
Chest
Contains a treasure chest
Labyrinth Warriors Room Start.png
Start
Starting Room

Charms

Whenever Arrayed Emplacement and Ferocious Emplacement challenges are completed, as well as the Decisive Emplacement for the first floor, the will be a chance to draw a Charm. Charms can provide various buffs for battle.

Travelers may also draw Charms from Charm Emplacements. When drawing for Charms, Cursed Seals may be encountered and thus suffer from their negative effects.

If there are no suitable Charms at the moment, Battered Shikifuda can be consumed for re-draws. Battered Shikifuda can be obtained by completing the trial challenges.

Trials contain hidden traps known as Cursed Fields. Stepping into one such trap by accident can either cause an explosion or cause the player to be afflicted by a Cursed Seal's negative effects.

Name Buff Type Rarity Effect
Concealment: Landslide Exploration Rare For every destructible object destroyed other than Explosive Barrels, all party members deal 1.2% increased DMG. Stacks up to 20 time(s).
Concealment: Dissolution Exploration Uncommon For every destructible object destroyed other than Explosive Barrels, all party members gain 2% bonus Energy Recharge. Stacks up to 10 time(s).
Concealment: Incorporeality Exploration Uncommon For every destructible object destroyed other than Explosive Barrels, all party members will have 1% Bonus Physical and All Elemental RES. Stacks up to 10 time(s).
Concealment: Vilebane Exploration Uncommon For every destructible object destroyed other than Explosive Barrels, all party members have 2% increased DEF. Stacks up to 10 time(s).
Concealment: Thunderbomb Explosion Exploration Uncommon Explosive barrels deal 2000% increased DMG against opponents.
Concealment: On the Shoulders of Giants Exploration Uncommon Explosive barrels will not launch characters, nor will they deal DMG to them. If there are opponents affected by Electro nearby, the explosions from these barrels will still cause the Overloaded reaction, which can launch characters and deal DMG to them.
Concealment: First Strike Emplacement Uncommon Aegis Emplacement recharge rate increased by 50%.
Concealment: Eight on Eight Emplacement Uncommon After the Aegis Emplacement is fully charged, its attack state duration is extended by 5s.
Concealment: Silent Interrogation Emplacement Uncommon The DMG dealt by the shockwaves that the Aegis Emplacements emanate is increased by 150%. Also, when an Aegis Emplacement is destroyed, DMG dealt to characters is increased by 150%.
Concealment: Treading Carefully Emplacement Uncommon Clears all Aegis Emplacements in the current trial.
Concealment: Resolute Strength Exploration Rare Every time you use a Curative Emplacement to heal all party members, all party members have their DMG increased by 12%. This effect can stack 2 times.
Concealment: Lord of Attrition Exploration Rare Every time you complete an Arrayed Emplacement or Ferocious Emplacement challenge, all party members have their DMG increased by 4%. This effect can stack 6 times.
Concealment: Signal Flare Exploration Common Clears the fog from the current floor, showing the nature of the various rooms.
Concealment: Steady Tread Exploration Common Block the negative effects of the next 2 Cursed Field(s).
Concealment: Room Clearance Exploration Common Clears all Cursed Fields on the current floor.
Concealment: High Roller Exploration Uncommon During this trial, the number of Battered Shikifuda gained is increased by 50%.
Concealment: Purification Exploration Common Clears the negative effects of 1 currently active Cursed Seals.
Concealment: Sanctum Exploration Common Clears the negative effects of all currently active Cursed Seals.
Concealment: Frugality Shikifuda Common When you use a Shikifuda successfully, you have a 33% chance of not consuming an equipped Shikifuda.
Concealment: Supplement Shikifuda Common All Shikifuda you are carrying can be used 1 more time.
Concealment: Armory Maintenance Shikifuda Uncommon All carried shikifuda have their numbers replenished to the maximum amount.
Tactics: Future-Proof Shikifuda Uncommon All shikifuda barriers will last for 6 more seconds.
Tactics: Built to Last Shikifuda Common All shikifuda barriers will last for 2 more seconds.
Tactics: Shock and Awe Shikifuda Uncommon All barriers created by shikifuda will release an Elemental Blast every 5s, dealing AoE DMG of their corresponding element.
Tactics: Proffered Flame Shikifuda Rare When your active character is within the AoE of a Flame Barrier, attacking will trigger an Elemental Blast that deals AoE Pyro DMG. This effect can happen once every 5s.
Tactics: Blistering Sear Shikifuda Uncommon When your active character is within the AoE of a Flame Barrier, they will deal 10% increased DMG.
Tactics: Scorched Earth Shikifuda Common When your active character is within the AoE of a Flame Barrier, they will deal 5% increased DMG.
Tactics: Charred Shikifuda Uncommon When your active character is within the AoE of a Flame Barrier, they will deal 10% increased Melt and Vaporize DMG to surrounding opponents.
Tactics: Storm-Fraught Shikifuda Rare When your active character is within the AoE of a Lightning Barrier, attacking will trigger an Elemental Blast that deals AoE Electro DMG. This effect can happen once every 5s.
Tactics: Conversion Shikifuda Uncommon When your active character is within the AoE of a Lightning Barrier, they will regenerate 2 extra Energy whenever they regenerate Energy.
Tactics: Thundering Court Shikifuda Common When your active character is within the AoE of a Lightning Barrier, they will regenerate 0.5 extra Energy whenever they regenerate Energy.
Tactics: Lightspeed Shikifuda Uncommon When your active character is within the AoE of a Lightning Barrier, their CDs will decrease by 0.5s whenever they regenerate Energy.
Tactics: Strike Home Shikifuda Rare When your active character is within the AoE of a Wind Barrier, DMG dealt by their Plunging Attacks is increased by 20% and they have a 50% chance of unleashing a shockwave that deals AoE DMG. This effect can occur once every 2s.
Tactics: Swift Strike Shikifuda Uncommon When your active character is within the AoE of a Wind Barrier, their ATK SPD is increased by 5%.
Tactics: Light as a Feather Shikifuda Uncommon When your active character is within the AoE of a Wind Barrier, their Movement SPD is increased by 10%.
Tactics: Collision Course Shikifuda Common When your active character is within the AoE of a Wind Barrier, their Plunging Attack DMG is increased by 8%.
Tactics: Cutting Wave Shikifuda Rare When the Streamsurge Spirit's HP decreases to 80%, the Hydro DMG dealt by its explosion will be increased by 133%.
Tactics: Driving Rain Shikifuda Uncommon The number of Mist Bubbles left behind when the Streamsurge Spirit is destroyed is increased by 3.
Tactics: Churning Tide Shikifuda Uncommon The Hydro DMG dealt by the Streamsurge Spirit's explosion is increased by 50%.
Tactics: Torrent Shikifuda Common The Hydro DMG dealt by the Streamsurge Spirit's explosion is increased by 20%.
Tactics: Ice Rift Shikifuda Rare When opponents take DMG from the Snowstorm Spirit, their Physical and all Elemental RES will be decreased by an additional 40% for 10s.
Tactics: Deep Freeze Shikifuda Uncommon The Cryo DMG dealt by the Snowstorm Spirit is increased by 95%.
Tactics: Frost Formation Shikifuda Uncommon The Snowstorm Spirit's HP is increased by 100%.
Tactics: Snow Shade Shikifuda Common The taunting effect of the Snowstorm Spirit is enhanced.
Tactics: Twister Shikifuda Rare The Strixwind Spirit's pull AoE is increased.
Tactics: Windcutter Shikifuda Uncommon The Anemo DMG dealt by the Strixwind Spirit is increased by 37%.
Tactics: Gale Shikifuda Common The Anemo DMG dealt by the Strixwind Spirit is increased by 7.5%.
Tactics: Hurricane Shikifuda Uncommon The Strixwind Spirit's attacks can launch larger opponents.
Tactics: Surge Shikifuda Rare Using Shikifuda: Ensorcelled Waters restores 10 Stamina every second, and extends Shikifuda: Ensorcelled Waters' duration by 5s.
Tactics: Tranquil Spring Shikifuda Uncommon Shikifuda: Ensorcelled Waters' Healing Effectiveness is increased by 80%.
Tactics: Sweet Dew Shikifuda Common Shikifuda: Ensorcelled Waters' Healing Effectiveness is increased by 15%.
Tactics: Deep Creek Shikifuda Uncommon Shikifuda: Ensorcelled Waters' duration is increased by 2%.
Tactics: Tumult Shikifuda Rare The Thunder Orb fired by Shikifuda: Thunder Orb will explode 1 more time(s) 1s after its initial explosion, dealing AoE Electro DMG.
Tactics: Conjunction Shikifuda Uncommon The number of Elemental Particles generated by Shikifuda: Thunder Orb when it hits opponents is moderately increased.
Tactics: Accumulation Shikifuda Common The number of Elemental Particles generated by Shikifuda: Thunder Orb when it hits opponents is slightly increased.
Tactics: Profuse Storm Shikifuda Uncommon Shikifuda: Thunder Orb's Electro DMG is increased by 45%.
Tactics: Imposing Shikifuda Rare Shikifuda: Bedrock's DMG Reduction is increased by 20%. Unleashing Shikifuda: Bedrock deals AoE Geo DMG.
Tactics: Blockade Shikifuda Uncommon Shikifuda: Bedrock's DMG Reduction is increased by 15%.
Tactics: Firm Shikifuda Common Shikifuda: Bedrock's Duration is increased by 2s.
Tactics: Solid Shikifuda Uncommon Shikifuda: Bedrock's Duration is increased by 4s.
Exposure: Bastion of Order Character Rare 4 randomly selected characters (from both combat and support parties) will have their constellation effects increased by 1 level.
Exposure: Scroll of Stability Character Uncommon When active character's HP is greater than 70%, Normal, Charged, and Plunging Attack DMG dealt is increased by 10%.
Exposure: Scroll of Victory Character Uncommon When active character's HP is greater than 70%, Elemental Skill DMG dealt is increased by 10%.
Exposure: Scroll of Brilliance Character Uncommon When active character's HP is greater than 70%, Elemental Burst DMG dealt is increased by 10%.
Exposure: Double-Edge Character Uncommon Active characters deal 15% increased DMG and take 10% increased DMG.
Exposure: Swift Severance Character Uncommon The active character obtains the aura of the Swift Severance Seal, increasing their ATK SPD by 20%. If there are more than 3 opponents within the aura's AoE, the aura's effects will disappear permanently.
Exposure: Rapid Bolt Character Uncommon The active character obtains the aura of the Rapid Bolt Seal, increasing their ATK SPD by 15%. With every opponent within the aura's AoE, the aura's effects will decrease by 5%. If there are 3 opponents within the aura's AoE, the aura's effects will disappear temporarily.
Exposure: Precarious Strategy Character Uncommon When active character's HP is less than 50%, Normal, Charged, and Plunging Attack DMG dealt is increased by 10%.
Exposure: Dangerous Strategy Character Uncommon When active character's HP is lower than 50%, the character's Elemental Skill DMG dealt is increased by 10%.
Exposure: Startling Strategy Character Uncommon When active character's HP is lower than 50%, the character's Elemental Burst DMG dealt is increased by 10%.
Exposure: Exorcism Character Uncommon When your active character's Stamina is higher than 70% and their attack hits an opponent, they will unleash a shockwave at your active character's position that deals AoE DMG. This effect can be triggered once every 5s.
Exposure: Guiding Light Character Uncommon When a character's Elemental Skill hits an opponent, it will generate an additional 1 Elemental Particles. This effect can be triggered once every 4s.
Exposure: Shattered Armor Character Uncommon When an active character triggers a Superconduct reaction on a nearby opponent, opponents will have their Physical RES decreased by an additional 20%.
Exposure: Majestic Storm Character Rare All party members gain a 30% Electro DMG Bonus.
Exposure: Deafening Storm Character Uncommon All party members gain a 10% Electro DMG Bonus.
Exposure: Swift Storm Character Common All party members gain a 2% Electro DMG Bonus.
Exposure: Twilight Flame Character Rare All party members gain a 30% Pyro DMG Bonus.
Exposure: Scarlet Flame Character Uncommon All party members gain a 10% Pyro DMG Bonus.
Exposure: Perilous Flame Character Common All party members gain a 2% Pyro DMG Bonus.
Exposure: Creeping Frost Character Rare All party members gain a 30% Cryo DMG Bonus.
Exposure: Encroaching Frost Character Uncommon All party members gain a 10% Cryo DMG Bonus.
Exposure: Fatal Frost Character Common All party members gain a 2% Cryo DMG Bonus.
Exposure: Wrathful Wave Character Rare All party members gain a 30% Hydro DMG Bonus.
Exposure: Roiling Wave Character Uncommon All party members gain a 10% Hydro DMG Bonus.
Exposure: Killer Wave Character Common All party members gain a 2% Hydro DMG Bonus.
Exposure: Maddening Mist Character Rare All party members gain a 30% Anemo DMG Bonus.
Exposure: Mist's Edge Character Uncommon All party members gain a 10% Anemo DMG Bonus.
Exposure: Green Mist Character Common All party members gain a 2% Anemo DMG Bonus.
Exposure: Devastating Rock Character Rare All party members gain a 30% Geo DMG Bonus.
Exposure: Resounding Rock Character Uncommon All party members gain a 10% Geo DMG Bonus.
Exposure: Disintegrating Rock Character Common All party members gain a 2% Geo DMG Bonus.
Exposure: Iron Death Character Rare All party members receive a 30% Physical DMG Bonus.
Exposure: Shattering Steel Character Uncommon All party members receive a 10% Physical DMG Bonus.
Exposure: Chrome Edge Character Common All party members receive a 2% Physical DMG Bonus.
Exposure: Keen Blade Character Uncommon All party members deal 8% bonus Normal Attack DMG.
Exposure: Free-Form Blade Character Uncommon All party members deal 8% bonus Charged Attack DMG.
Exposure: Plummeting Blade Character Uncommon All party members deal 12% bonus Plunging Attack DMG.
Exposure: Rite of Seven Songs Character Uncommon All party members deal 8% bonus Elemental Skill DMG.
Exposure: Redoubtable Character Uncommon DEF of all party members is increased by 15%.
Exposure: Treacherous Thunder Character Common When an active character triggers an Electro-Charged reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s.
Exposure: Driving Lightning Character Common When an active character triggers a Superconduct reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s.
Exposure: Storm of Nine Heavens Character Common When an active character triggers an Overloaded reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s.
Exposure: Scorching Sky Character Common When an active character triggers a Vaporize reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s.
Exposure: Flames of Destruction Character Common When an active character triggers a Melt reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s.
Exposure: Cutting Edge Character Rare All party members deal 20% bonus Normal Attack DMG.
Exposure: Glittering Edge Character Rare All party members deal 20% bonus Charged Attack DMG.
Exposure: True Form Character Rare All party members deal 20% bonus Elemental Skill DMG.
Exposure: Swift Severance Character Rare Active character receives a 20% ATK SPD Bonus.
Exposure: Explosive Charm Character Rare Whenever you sprint, you will leave a Charm behind that will explode after 1s. Can occur once every 10s. You may store up to 3 of this effect at one time.
Exposure: Counter Strike Character Rare A backlash will occur when opponents score a melee hit against a character protected by a shield, unleashing a shockwave that deals one instance of AoE DMG. Can occur once every 2s.
Exposure: Tremor Character Rare When an active character obtains an Elemental Orb or Elemental Particle, the character will unleash a shockwave that deals DMG to surrounding opponents. This kind of shockwave can be unleashed once every 4s.
Exposure: Fierce Blade Character Rare When your active character's attacks deal CRIT Hits, they will unleash a shockwave at the active character's position that deals AoE DMG to opponents. This effect can be triggered once every 5s.
Exposure: Swift Step Character Uncommon Character Sprinting Stamina Cost decreased by 50%.
Exposure: Measured Force Character Uncommon Character Charged Attack Stamina Cost decreased by 50%.
Exposure: Armor Up Character Uncommon When an active character obtains an Elemental Shard generated by a Crystallize Reaction, they will trigger a shockwave that deals AoE DMG. This effect can be triggered once every 5s.
Exposure: Tandem Devastation Character Uncommon When your active character defeats an opponent with a Charged Attack, they will unleash a shockwave at the active character's position that deals AoE DMG to opponents. This effect can be triggered once every 0.5s.

Cursed Seals

When drawing for Charms, Cursed Seals may be encountered and thus suffer from their negative effects. Stepping into one such trap by accident can cause the player to be afflicted by a Cursed Seal's negative effects.

Name Effect
Cursed Seal: Decay All Curative Emplacements on this floor will be unable to heal any characters.
Cursed Seal: Ensnaring A Cursed Field will spawn in a random position in the current trial.
Cursed Seal: Heavy Ordnance Opponents summoned by the current floor's Arrayed Emplacements, Ferocious Emplacements, and Decisive Emplacements have their ATK increased by 20%.
Cursed Seal: Corrosion One party member will not be able to receive healing or be revived. This Cursed Seal only works on this floor. If your parties contain any characters whose Elemental Skills, Elemental Bursts, Talents, or Constellations can revive another character, these effects can be triggered and can enter CD, but they will have no effect.
Cursed Seal: Shattered Explosive Barrels deal 100% bonus DMG against characters.
Cursed Seal: Open Wounds Characters take 20% extra DMG.

Charm Magic

Travelers will obtain Damaged Replicas for exploring the Domain as well as completing the challenges. Travelers can use Damaged Replicas to enhance Shiki Taishou's Charm Magic on the event page for assistance in the trial.

Name Level Cost Effect
Charm Magic: Ingenuity 1 100 When drawing a Charm, the chance of drawing a high-grade Charm is increased by 2%.
2 150 When drawing a Charm, the chance of drawing a high-grade Charm is increased by 4%.
3 200 When drawing a Charm, the chance of drawing a high-grade Charm is increased by 6%.
4 250 When drawing a Charm, the chance of drawing a high-grade Charm is increased by 8%.
5 300 When drawing a Charm, the chance of drawing a high-grade Charm is increased by 10%.
6 350 When drawing a Charm, the chance of drawing a high-grade Charm is increased by 12%.
7 400 When drawing a Charm, the chance of drawing a high-grade Charm is increased by 14%.
8 450 When drawing a Charm, the chance of drawing a high-grade Charm is increased by 16%.
9 500 When drawing a Charm, the chance of drawing a high-grade Charm is increased by 18%.
10 550 When drawing a Charm, the chance of drawing a high-grade Charm is increased by 20%.
Charm Magic: Happy Coincidence 1 300 During this trial, the number of Safeguarding Spirits on each floor is increased by 3.
2 300 During this trial, the number of Safeguarding Spirits on each floor is increased by 6.
Charm Magic: Infinitesmal Force 1 300 The maximum number of destructible objects on each floor is increased by 10.
2 300 The maximum number of destructible objects on each floor is increased by 20.
3 300 The maximum number of destructible objects on each floor is increased by 30.
Charm Magic: Fuel to the Fire 1 300 The maximum number of Explosive Barrels on each floor is increased by 5.
2 300 The maximum number of Explosive Barrels on each floor is increased by 10.
3 300 The maximum number of Explosive Barrels on each floor is increased by 15.
Charm Magic: Meticulous Planning 1 300 All shikifuda can be used 1 more time.
2 300 All shikifuda can be used 2 more times.
Charm Magic: Purity 1 200 When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 4%.
2 250 When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 8%.
3 300 When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 12%.
4 350 When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 16%.
5 400 When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 20%.
Charm Magic: No Openings 1 300 When re-drawing a Charm, there is a 100% chance that you will be refunded the Battered Shikifuda consumed for this re-draw. This effect will trigger a maximum of 2 times on each floor.
Charm Magic: Flash in the Pan 1 300 The first time you draw a Charm from each Charm Emplacement, the chance of gaining the highest level of that particular Charm is increased by 20%.
Charm Magic: Smooth Running 1 300 The maximum number of Cursed Fields in this trial is limited to 5.
Charm Magic: Rejuvenation 1 300 There will be a Curative Emplacement in every room before the room with a Decisive Emplacement.
Charm Magic: Whetstone 1 300 Every floor will have 3 or more Charm Emplacements.

Martial Trials

Pass the trial challenges and complete the corresponding Martial Trial to obtain rewards.

Trial Reward
Defeat a total of 200 opponents
Item Mora.png 20,000 Mora
Destroy a total of 50 destructible objects
Item Mora.png 20,000 Mora
Ignite a total of 20 Explosive Barrels
Item Mora.png 20,000 Mora
Obtain a total of 10 Safeguarding Spirits that provide attack buffs and healing effects
Item Mora.png 20,000 Mora
Draw a total of 10 Charms of the highest level
Item Mora.png 20,000 Mora
Draw a total of 40 Charms of a higher level
Item Mora.png 20,000 Mora
Upgrade Charm Magic: Ingenuity to the highest level
Item Mora.png 20,000 Mora
Upgrade Charm Magic: Purity to the highest possible level
Item Mora.png 20,000 Mora
Complete "The Ominous Demesne" without using any Curative Emplacements to heal any characters
Item Mora.png 20,000 Mora
Complete "The Brutal Divergence" without using any Curative Emplacements to heal any characters
Item Mora.png 20,000 Mora
Complete "The Ominous Demesne" without any character deaths
Item Mora.png 20,000 Mora
Complete "The Brutal Divergence" without any character deaths
Item Mora.png 20,000 Mora
Complete "The Vengeful Wood" with no more than 6 party members
Item Mora.png 20,000 Mora
Complete "The Echoes of Extinction" with no more than 6 party members
Item Mora.png 20,000 Mora
Upgrade Charm Magic: Meticulous Planning to the highest level
Item Mora.png 20,000 Mora

Blazing Unison

Complete "Path of the Taishou" and accumulate 4,000 Aged Tokens in order to exchange 1,000 Aged Tokens to invite "Blazing Riff" Xinyan (Pyro).

Event Shop

Trial Trove: I

Item Item Aged Token.png Stock Total
Cost
Crown of Insight Crown of Insight 1000 1 1,000
Agnidus Agate Fragment Agnidus Agate Fragment 60 6 360
Varunada Lazurite Fragment Varunada Lazurite Fragment 60 6 360
Vajrada Amethyst Fragment Vajrada Amethyst Fragment 60 6 360
Vayuda Turquoise Fragment Vayuda Turquoise Fragment 60 6 360
Shivada Jade Fragment Shivada Jade Fragment 60 6 360
Prithiva Topaz Fragment Prithiva Topaz Fragment 60 6 360
Total cost for all items
3,160

Trial Trove: II

Item Item Aged Token.png Stock Total
Cost
Primogem Primogem ×60 120 5 600
Guide to Transience Guide to Transience 40 6 240
Philosophies of Transience Philosophies of Transience 120 2 240
Guide to Elegance Guide to Elegance 40 6 240
Philosophies of Elegance Philosophies of Elegance 120 2 240
Guide to Light Guide to Light 40 6 240
Philosophies of Light Philosophies of Light 120 2 240
Hero's Wit Hero's Wit 20 20 400
Mystic Enhancement Ore Mystic Enhancement Ore 10 20 200
Mora Mora ×10000 20 20 400
Total cost for all items
3040

Battle Pass Missions

This event added additional "This BP Period" Battle Pass missions to the Mystic Repose Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.

MissionsBattle Pass EXP BP EXP
[Event] Clear "The Ominous Demense" during the Labyrinth Warriors event without using any Curative Emplacements to heal characters1,500
[Event] Upgrade "Charm Magic: Ingenuity" to the maximum level during the Labyrinth Warriors event1,500
[Event] Clear "The Vengeful Wood" during the Labyrinth Warriors event with a party size no larger than 61,500

Total Rewards

Item Mora.png 740,000 Mora
Event Items that expire at the end of the Event:
Item Aged Token.png 7,200 Aged Token

Change History

Released in Version 2.2
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