Kamisato Art: Kabuki is Kamisato Ayaka's Normal Attack.
Gameplay Notes[]
- After using Kamisato Art: Senho, Ayaka's Normal, Charged, and Plunging Attacks will be infused with Cryo for 5 seconds.
- If Ayaka's Charged Attack is used without a target in range, it will unleash 1 flurry of slashes, dealing AoE DMG.
- If one or more targets are in range, Ayaka performs the following actions in sequence when a Charged Attack is used:[1]
- Locks on to one of the targets within the initial range.
- After a delay, performs an AoE hitscan at the locked target's location. This hitscan will be performed even if the locked target has moved out of the initial range. This hitscan has a horizontal radius of 4 m and an infinite vertical range.[2]
- Strikes each target within range of the hitscan with a flurry of slashes. Note that one target can only take 3 instances of DMG from Ayaka's Charged Attacks every 0.5 seconds, as limited by the Damage Sequence.
- Unlike other Sword users, Ayaka's Charged Attacks do not launch small enemies, but instead mildly staggers them.
- Passive Effects
- Passive Talent 1,
Amatsumi Kunitsumi Sanctification: "After using Kamisato Art: Hyouka, Kamisato Ayaka's Normal and Charged attacks deal 30% increased DMG for 6s."
- Constellation Effects
- Constellation Level 1,
Snowswept Sakura: "When Kamisato Ayaka's Normal or Charged Attacks deal Cryo DMG to opponents, it has a 50% chance of decreasing the CD of Kamisato Art: Hyouka by 0.3s. This effect can occur once every 0.1s."
- Constellation Level 6,
Dance of Suigetsu: "Kamisato Ayaka gains Usurahi Butou every 10s, increasing her Charged Attack DMG by 298%. This buff will be cleared 0.5s after Ayaka's Charged ATK hits an opponent, after which the timer for this ability will restart."
Advanced Properties[]
Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt | ||||
---|---|---|---|---|---|---|---|---|
TagTag | TypeType | S. L.S. L. | H. F.H. F. | V. F.V. F. | ||||
Normal Attack 1-Hit | 1U | Normal Attack | 2.5s/3 Hits | 42.5 | Heavy | 200 | 0 | ✘ |
Normal Attack 2-Hit | 1U | 44.1 | Heavy | 200 | 0 | ✘ | ||
Normal Attack 3-Hit | 1U | 55.2 | Heavy | 200 | 0 | ✘ | ||
Normal Attack 4-Hit A | 1U | 19.68 | Light | 200 | 0 | ✘ | ||
Normal Attack 4-Hit B | 1U | 19.68 | Light | 200 | 0 | ✘ | ||
Normal Attack 4-Hit C | 1U | 19.68 | Light | 200 | 0 | ✘ | ||
Normal Attack 5-Hit | 1U | 74.1 | Air | 655 | 800 | ✘ | ||
Charged Attack 1-Hit | 1U | Charged Attack | 0.5s | 40 | Light | 200 | 0 | ✘ |
Charged Attack 2-Hit | 1U | 40 | Light | 200 | 0 | ✘ | ||
Charged Attack 3-Hit | 1U | 40 | Heavy | 200 | 0 | ✘ | ||
Plunging Attack Collision | 0U | No ICD | 25 | Light | 200 | 0 | ✘ | |
Low Plunge | 1U | No ICD | 100 | Heavy | 800 | 0 | ✔ | |
High Plunge | 1U | No ICD | 150 | Air | 0 | 800 | ✔ |
Preview[]
Hover over previews to view in higher quality.
- Recovery Animations
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Attribute Scaling[]
Talent Levels past 10 require Normal Attack Level Increase methods, such as Constellations and Passives.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG (%) | 45.73 | 49.45 | 53.17 | 58.49 | 62.21 | 66.46 | 72.31 | 78.16 | 84.01 | 90.39 | 96.77 |
2-Hit DMG (%) | 48.68 | 52.65 | 56.61 | 62.27 | 66.23 | 70.76 | 76.99 | 83.22 | 89.44 | 96.24 | 103.03 |
3-Hit DMG (%) | 62.62 | 67.72 | 72.82 | 80.1 | 85.19 | 91.02 | 99.03 | 107.04 | 115.05 | 123.79 | 132.53 |
4-Hit DMG (%) | 22.65×3 | 24.49×3 | 26.33×3 | 28.97×3 | 30.81×3 | 32.92×3 | 35.81×3 | 38.71×3 | 41.61×3 | 44.77×3 | 47.93×3 |
5-Hit DMG (%) | 78.18 | 84.55 | 90.91 | 100 | 106.36 | 113.64 | 123.64 | 133.64 | 143.64 | 154.55 | 165.45 |
Charged Attack | |||||||||||
Charged Attack DMG (%) | 55.13×3 | 59.61×3 | 64.1×3 | 70.51×3 | 75×3 | 80.13×3 | 87.18×3 | 94.23×3 | 101.28×3 | 108.97×3 | 116.66×3 |
Charged Attack Stamina Cost | 20 | ||||||||||
Plunging Attack | |||||||||||
Plunge DMG (%) | 63.93 | 69.14 | 74.34 | 81.77 | 86.98 | 92.92 | 101.1 | 109.28 | 117.46 | 126.38 | 135.3 |
Low Plunge DMG (%) | 127.84 | 138.24 | 148.65 | 163.51 | 173.92 | 185.81 | 202.16 | 218.51 | 234.86 | 252.7 | 270.54 |
High Plunge DMG (%) | 159.68 | 172.67 | 185.67 | 204.24 | 217.23 | 232.09 | 252.51 | 272.93 | 293.36 | 315.64 | 337.92 |
Talent Leveling[]
Talent Level (Ascension) | Materials [Subtotal] |
---|---|
1 → 2 (2✦) | |
2 → 3 (3✦) | |
3 → 4 (3✦) | |
4 → 5 (4✦) | |
5 → 6 (4✦) | |
6 → 7 (5✦) | |
7 → 8 (5✦) | |
8 → 9 (6✦) | |
9 → 10 (6✦) |
Total Cost (1 → 10 for one talent)
1,652,500 Mora

Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Kamisato Art: Kabuki | — |
Chinese (Simplified) | 神里流・倾 Shénlǐ-liú - Qīng | Kamisato Style - Kabuki[• 1] |
Chinese (Traditional) | 神里流・傾 Shénlǐ-liú - Qīng | |
Japanese | 神里流・傾き Kamisato-ryuu - Kabuki | Kamisato Style - Kabuki[• 1] |
Korean | 카미사토류・경(傾) Kamisato-ryu - Gyeong | Kamisato Style - Leaning |
Spanish | Estilo Kamisato - Elegancia | Kamisato Style - Elegance |
French | École Kamisato - Sveltesse | Kamisato School - Slimness |
Russian | Искусство Камисато: Нанамэ Iskusstvo Kamisato: Naname | Kamisato Art: Naname |
Thai | Kamisato Art - Kabuki | — |
Vietnamese | Trường Phái Kamisato: Naname | Kamisato Art: Naname |
German | Kamisato-Stil – Naname | Kamisato Style - Naname |
Indonesian | Kamisato Art: Kabuki | — |
Portuguese | Arte Kamisato: Naname | |
Turkish | Kamisato Sanatı: Kabuki | Kamisato Art: Kabuki |
Italian | Arte Kamisato: Kabuki | Kamisato Art: Kabuki |
Change History[]
Released in Version 2.0
Version 2.5
- The lock-on mechanics of Kamisato Art: Kabuki's Charged Attack were adjusted so the attack's range follows the movement of the first enemy that it locks onto, re-enabling its ability to hit targets that have moved out of its initial range.
Version 2.?
- The lock-on mechanics of Kamisato Art: Kabuki's Charged Attack were adjusted so it can no longer hit targets that have moved out of its range.
- Kamisato Art: Naname was renamed to Kamisato Art: Kabuki and was released.
- Kamisato Art: Naname was available.
References[]
- ↑ Streamable: Ayaka CA Targeting Behavior
- ↑ Streamable: Ayaka CA Vertical Range
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