Poise[]
Poise Bar Length[]
The length of the poise bar is different between Single-Player Mode and Co-Op Mode.[1]
In Single-Player Mode,
In Co-Op Mode,
Generally, Co-Op Coefficient is determined by the number of players
| Players | Co-Op Coefficient |
|---|---|
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
Poise Bar Refilling[]
When the bar is partially drained, it will start slowly refill until the bar backs to empty.
The bar will refill per frame.
For example, if the game stays at 60FPS,
Poise Reset Time[]
When the defender is poise broken,
If Poise Reset Time > 0, the bar will stop refilling. After a few seconds, the bar will reset to full and the defender will recover from the poise-broken state.
If Poise Reset Time = 0, the bar will continue refilling slowly.
Poise Forced Reset[]
Some enemies have special abilities to force resetting poise.
- Childe, La Signora and Magatsu Mitake Narukami no Mikoto have this kind of abilities.
Poise Type[]
Poise Type is a setting for poise in a specific character or enemy and determines their poise characteristic.
| Poise Type | Standard Length | Refill Speed | Endurance | Poise Reset Time |
|---|---|---|---|---|
| Melee Character | 100 | 5 | 1 | 2s |
| Ranged Character | 50 | 3 | 1 | 3s |
| Slime | 30 | 2 | 1.5 | 5s |
| Minion | 60 | 5 | 1.2 | 5s |
| Humanoid Grunt | 100 | 5 | 1 | 3s |
| Other Grunt | 120 | 5 | 0.8 | 3s |
| Humanoid Demiboss | 210 | 20 | 1 | 2s |
| Other Demiboss | 280 | 20 | 0.7 | 2s |
| Boss | 2000 | 100 | 0.5 | 0s |
| Humanoid Weekly Boss | 500 | 0 | 1 | 99999s |
| Fungus Battle | 225 | 40 | 1 | 1s |
Character Poise[]
| Character | Poise Type |
|---|---|
| Sword Characters | Melee Character |
| Claymore Characters | Melee Character |
| Polearm Characters | Melee Character |
| Catalyst Characters (Most) | Ranged Character |
| Bow Characters | Ranged Character |
| Melee Character | |
| Melee Character |
Enemy Poise[]
Common Enemies[]
Elite Enemies[]
| Enemy | Poise Type |
|---|---|
| Humanoid Demiboss | |
| Other Demiboss | |
| Humanoid Grunt | |
| Humanoid Demiboss | |
| Humanoid Demiboss | |
| Humanoid Demiboss | |
| Other Grunt | |
| Humanoid Demiboss | |
| Humanoid Demiboss | |
| Boss | |
| Other Demiboss | |
| Humanoid Demiboss | |
| Humanoid Grunt | |
| Other Grunt | |
| Other Grunt | |
| Other Grunt | |
| Other Grunt | |
| Bathysmal Vishap Hatchlings | Other Grunt |
| Boss | |
| Other Demiboss | |
| Boss | |
| Other Demiboss | |
| Other Demiboss | |
| Humanoid Demiboss | |
| Other Demiboss | |
| Minion | |
| Other Grunt | |
| Humanoid Grunt | |
| Other Grunt | |
| Boss | |
| Other Grunt | |
| Boss | |
| Humanoid Demiboss |
Normal Bosses[]
| Enemy | Poise Type |
|---|---|
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Other Demiboss | |
| Boss | |
| Other Demiboss | |
| Boss | |
| Boss | |
| Other Demiboss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss |
Weekly Bosses[]
| Enemy | Poise Type |
|---|---|
| Boss | |
| Boss | |
| Humanoid Weekly Boss | |
| Boss | |
| Boss | |
| Humanoid Weekly Boss | |
| Boss | |
| Humanoid Weekly Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss | |
| Boss |
Special Enemies[]
| Enemy | Poise Type |
|---|---|
| Humanoid Grunt | |
| Minion | |
| Humanoid Grunt | |
| Minion | |
| Humanoid Grunt | |
| Humanoid Grunt | |
| Minion | |
| Other Demiboss | |
| Other Demiboss | |
| Boss | |
| Other Demiboss | |
| Boss | |
| Minion | |
| Minion | |
| Minion | |
| Minion | |
| Minion | |
| Other Demiboss | |
| Other Demiboss | |
| Other Demiboss | |
| Other Demiboss | |
| Minion | |
| Other Demiboss | |
| Other Demiboss | |
| Other Demiboss | |
| Other Demiboss | |
| Other Demiboss |
Poise Damage[]
Taken Poise Damage[]
The following factors affect the amount of poise damage taken from an attack:
- Endurance from the initial stat.
- Ability Hyperarmor (a.k.a. Interruption Resistance) from abilities.
- Motion Hyperarmor during the corresponding motion.
- Level Coefficient determinded by the level difference between the defender and the attacker
Ability Hyperarmor[]
The stacking of Ability Hyperarmor is multiplicative.
Level Coefficient[]
Level Coefficient is determinded by the level difference between the defender and the attacker.
Character Ability Hyperarmor[]
| Caster | Target | Condition | Poise DMG Multiplier |
|---|---|---|---|
| Characters | Self | Dash (Pre-Cast) | 0 |
| Team | Crystallize Shield | 0 | |
| Self | In Frozen State | 0 | |
| Team | Talent or Constellation Shield | 0 | |
| Self | 0 | ||
| Self | 0 | ||
| Self | 0 | ||
| Self | 0 | ||
| Self | 0 | ||
| Team | 0.5 | ||
| Self | 0.3 | ||
| Self | 0.3 | ||
| Self | 0 | ||
| Self | 0 | ||
| Self | 0.5 | ||
| Team | 0.7 | ||
| Team | 0 | ||
| Self | 0.5 | ||
| Self | 0 | ||
| Self | 0 | ||
| Self | 0.5 | ||
| Self | 0.5 | ||
| Team | 0.5 | ||
| Self | 0.5 | ||
| Self | 0 | ||
| Self | 0.5 | ||
| Self | 0.5 | ||
| Self | 0 | ||
| Self | 0.5 | ||
| Self | 0 | ||
| Self | 0.5 | ||
| Self | 0 | ||
| Self | 0 | ||
| Self | 0.15 | ||
| Self | 0.15 | ||
| Self | 0 | ||
| Self | 0.5 | ||
| Self | 0 | ||
| Self | 0 | ||
| Self | 0.5 | ||
| Self | 0.25 | ||
| Self | 0.5 | ||
| Self | 0 | ||
| Self | 0.2 | ||
| Self | 0.3 | ||
| Self | 0.5 | ||
| Self | 0.5 | ||
| Team | 0.7 | ||
| Self | 0.5 | ||
| Self | 0 | ||
| Self | 0.5 | ||
| Self | 0.5 | ||
| Self | 0.5 | ||
| Team | 0.5 | ||
| Team | 0.3 | ||
| Self | 1 - 0.1 × Seal Count | ||
| Self | 0 | ||
| Self | Charged Attack Under 70%-90% HP (R1-R5) | 0.5 |
Character Motion Hyperarmor[]
Motion Hyperarmors are attached to certain character animations, instead of being applied as an independent buff status.
| Caster | Condition | Poise DMG Multiplier |
|---|---|---|
| Characters | Plunging Attack (Pre-Cast; Falling) | 0 |
| Most Characters | Elemental Skill (Pre-Cast; Mid-Cast) | 0.6 |
| Elemental Skill (Manual Aiming Mode) | 0.6 | |
| Elemental Skill (Charging) | 0.6 | |
| Elemental Skill (Switching States) | 0.6 | |
| Elemental Burst (Pre-Cast; Mid-Cast) | 0 | |
| Some Characters | Elemental Skill (Post-Cast) | 0.6 |
| Elemental Burst (Post-Cast) | 0.6 | |
| Alternate Sprint (Pre-Cast; Mid-Cast; Post-Cast) | 0.6 | |
| 0 | ||
| 0 | ||
| 0.6 | ||
| 0.3 | ||
| 0.4 | ||
| 0 | ||
| 0 | ||
| 0.2 | ||
| 0.2 | ||
| 0.5 | ||
| 0 | ||
| 0.3 | ||
| 0.3 | ||
| 0 | ||
| 0 | ||
| 0 | ||
| 0.2 | ||
| 0.6 | ||
| 0.6 | ||
| 0 | ||
| 0 |
Character Attacks[]
Enemy Attacks[]
Enemy attacks also deal poise damage.
Poise damages of most enemy attacks are 100 or 200 generally.
Some consecutive attacks will have mild poise damage.
Some attacks from bosses will have stronger poise damage.
References[]
- ↑ NGA: 《韧性力学》第三版 - 抗打断和冲击效果的原理
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