Interruption Resistance is a hidden attribute related to Poise.
Poise is a hidden mechanic that determines the resistance to being staggered as an effect of taking hits from opponents.
All characters and enemies in the game have an invisible poise bar. This bar fills up as the attacker attacks the defender.
Once the bar fills completely the defender will be poise broken and can be staggered by attacks.
The poise bar's length determines the amount of poise damage that a character or enemy can take before being poise broken. The longer the poise bar length, the more poise damage is required. The length varies between different enemies and characters.
When the bar is partially filled, it will start to slowly drain away until empty.
If the defender is poise broken, the bar will stop draining. After a few seconds, the bar will reset to empty and the defender will recover from the poise broken state.
Poise Damage is a hidden attribute that determines the an attack's efficiency at filling the poise bar. The higher the poise damage from an attack, the more gauges of the poise bar it can fill. This attribute varies depending on the attack.
The following factors affect the amount of poise damage taken from an attack:
- Endurance from the initial stat.
- Ability Hyperarmor (a.k.a. Interruption Resistance) from abilities.
- Motion Hyperarmor during the corresponding motion.
- Level Coefficient determinded by the level difference between the defender and the attacker
Increasing Interruption Resistance
Interruption Resistance Talents
19 Talents match the category selection:
|Arataki Itto||Arataki Ichiban||When Arataki Itto uses consecutive Arataki Kesagiri, he obtains the following effects:
These effects will be cleared once he stops performing consecutive slashes.
|1st Ascension Passive|
|Xiao||Bane of All Evil||Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago.
In this state, Xiao will continuously lose HP.
|Zhongli||Dominus Lapidis||Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.
Commands the power of earth to create a Stone Stele.
Causes nearby Geo energy to explode, causing the following effects:
|Tartaglia||Foul Legacy: Raging Tide||Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:
Perform up to 6 consecutive Hydro strikes.
Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.
Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.
After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD.
The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return to a ranged stance occurs automatically after 30s, the CD is even longer.
|Eula||Glacial Illumination||Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s.
While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s.
Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents.
This DMG scales on the number of energy stacks the Lightfall Sword has accumulated.
If Eula leaves the field, the Lightfall Sword will explode immediately.
|Xingqiu||Guhua Sword: Fatal Rainscreen||Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character.
The Rain Swords have the following properties:
20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords.
The maximum amount of additional DMG Reduction that can be gained this way is 24%.
|Xingqiu||Guhua Sword: Raincutter||Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords.
|Hu Tao||Guide to Afterlife||Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.
|Eula||Icetide Vortex||Sharp frost, swift blade.
Slashes swiftly, dealing Cryo DMG.
When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s.
Increases Eula's resistance to interruption and DEF.
Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her.
If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased.
Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents.
|Gorou||Inuzaka All-Round Defense||Deals AoE Geo DMG and sets up a General's War Banner.
General's War Banner
Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
Gorou can deploy only 1 General's War Banner on the field at any one time.
|Gorou||Juuga: Forward Unto Victory||Displaying his valor as a general, Gorou deals Aoe Geo DMG and creates a field known as General's Glory to embolden his comrades.
This field has the following properties:
If a General's War banner created by Gorou currently exists on the field when his ability is used, it will be destroyed. In addition, for the duration of General's Glory, Gorou's Elemental Skill "Inazuka All-Round Defense" will not create the General's War Banner.
|Kamisato Ayato||Kamisato Art: Kyouka||Kamisato Ayato shifts positions and enters the Takimeguri Kanka state.
After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG.
In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden.
It also has the following properties:
Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.
|Razor||Lightning Fang||Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.
The Wolf Within
These effects end when Razor leaves the battlefield.
|Yelan||Lingering Lifeline||Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.
Moves a certain distance forward swiftly.
Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again.
Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.
|Fischl||Midnight Phantasmagoria||Summons Oz to spread his twin wings of twilight and defend Fischl.
Has the following properties during the ability's duration:
|Sangonomiya Kokomi||Nereid's Ascension||Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.
These effects will be cleared once Sangonomiya Kokomi leaves the field.
|Klee||Pounding Surprise||When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark. This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina and deals 50% increased DMG.||1st Ascension Passive|
|Raiden Shogun||Secret Art: Musou Shinsetsu||Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.
The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.
The maximum number of Resolve stacks is 60.
The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.
|Beidou||Stormbreaker||Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents.
A maximum of 1 lightning discharge can be triggered per second.
Interruption Resistance Constellations
5 Constellations match the category selection:
|Hu Tao||Butterfly's Embrace||Triggers when Hu Tao's HP drops below 25%, or when she suffers a lethal strike:
Hu Tao will not fall as a result of the DMG sustained. Additionally, for the next 10s, all of her Elemental and Physical RES is increased by 200%, her CRIT Rate is increased by 100%, and her resistance to interruption is greatly increased.
This effect triggers automatically when Hu Tao has 1 HP left.
Can only occur once every 60s.
|Lisa||Electromagnetic Field||Holding Violet Arc has the following effects:
|Traveler (Anemo)||Cherishing Breezes||Reduces DMG taken while casting Palm Vortex by 10%.||4|
|Traveler (Geo)||Invincible Stonewall||Party members within the radius of Wake of Earth have their CRIT Rate increased by 10% and have increased resistance against interruption.||1|
|Yanfei||The Law Knows No Kindness||When Yanfei uses her Charged Attack, each existing Scarlet Seal additionally reduces the stamina cost of this Charged Attack by 10% and increases resistance against interruption during its release.||1|
1 Weapon matches the category selection:
|Icon||Name||Rarity||Base ATK (Lv. 90)||2nd Stat (Lv. 90)||Passive Ability|
When HP falls below 70~90%, increases Charged Attack DMG by 30~50%, and Charged Attacks become much harder to interrupt.
Certain enemies can also increase their Interruption Resistance while using certain attacks. Enemies with the ability to increase their Interruption Resistance(excluding shielding abilities) include:
- Cryo Abyss Mage
- Electro Abyss Mage
- Fatui Cryo Cicin Mage
- Fatui Electro Cicin Mage
- Fatui Pyro Agent
- Hydro Abyss Mage
- Mirror Maiden
- Pyro Abyss Mage
- Keqingmains Theorycrafting Library: Poise