Interruption Resistance is a hidden attribute related to the Poise System.
- 1 Staggering Enemies
- 2 Poise System
- 3 Interruption System
- 4 Relevant Data
- 5 Character Abilities
- 6 Weapons
- 7 Enemies
- 8 References
- 9 Navigation
- Stack poise damage until the target enters a vulnerable state.
- When the state ends, the total taken poise damage will be reset to 0.
- Attack the enemy to stagger them.
- Stagger effect will be determined by the stagger level and the displacement will be determined by the force of the attack and other aspects of physics.
Poise Type includes 4 attributes: poise damage threshold, poise recovery, base vulnerability and poise reset time.
Poise Damage Threshold shows how much poise damage a target can take.
- When the total taken poise damage reaches the threshold, the target will enter a vulnerable state and poise damage will stop stacking.
Poise Recovery shows how fast a target can recover from poise damage.
- When the total taken poise damage is more than 0, the poise will start to recover.
Base Vulnerability shows the efficiency of the poise damage conversion.
- The higher the value, the more poise damage will be taken.
Poise Reset Time shows how long the vulnerable state will last.
- If poise reset time is not null, when an enemy is put into the vulnerable state, the total taken poise damage will be locked and will be reset into 0 after a duration.
- If poise reset time is null, total taken poise damage will not be locked and will not be reset into 0.
|Poise Type||Poise Damage Threshold||Poise Recovery (per second)||Base Vulnerability||Poise Reset Time|
Character and Enemy Poise
For characters, the poise type is determined by weapon type (Sword, Claymore, etc.).
For enemies, the poise type is variable.
Extra Vulnerability also effects the poise damage conversion.
Unlike Base Vulnerability, Extra Vulnerability will only work under certain conditions.
Interruption Resistance works by adding extra vulnerabilities to character(s).
Level Suppression in Poise
When an enemy is greater than 31 levels below the character's level, an extra vulnerability of 0.5 will affect the poise damage conversion.
Calculation of Poise
When the Total Taken Poise Damage reaches the threshold, the target will be put into the vulnerable state and the total taken poise damage of the target will stop stacking.
When the target is in the vulnerable state, an attack can make the enemy staggered.
Stagger effect will be determined by the stagger level and the displacement will be determined by the force of the attack and other physics features.
There are 5 stagger levels: Mute, Shake, Light, Heavy and Air.
- Mute means that the attack can not interrupt the action of the target.
- Shake means that the attack can not interrupt the action of the target and there will be a few mild stagger animations.
- Light means that the attack can interrupt the action of the target and there will be some obvious stagger animations.
- Heavy means that the attack can interrupt the action of the target and the target will be mostly knocked back.
- Air means that the attack can interrupt the action of the target and the target will be mostly knocked away.
Force is composed of horizontal and vertical components.
- Most attacks with the Light or Heavy level will have the horizontal force.
- Most attacks with the Air level will have the vertical force.
Force Level includes 3 attributes: stagger level, horizontal force and vertical force.
|Force Level||Stagger Level||Horizontal Force||Vertical Force|
- When the vertical force is 5.5 times more than the weight (the vertical force > 5.5 * weight), the target may be knocked away if the enemy has the Be Hit Throw State.
- Some enemies (like Abyss Herald) don't have the Be Hit Throw State and cannot be knocked away.
The relevant data can be checked in Interruption Resistance/Theoretical Data.
Interruption Resistance Talents
11 Talents match the category selection:
|Arataki Itto||Arataki Ichiban||When Arataki Itto uses consecutive Arataki Kesagiri, he obtains the following effects:
These effects will be cleared once he stops performing consecutive slashes.
|1st Ascension Passive|
|Zhongli||Dominus Lapidis||Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.
Commands the power of earth to create a Stone Stele.
Causes nearby Geo energy to explode, causing the following effects:
|Eula||Glacial Illumination||Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s.
While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s.
Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents.
This DMG scales on the number of energy stacks the Lightfall Sword has accumulated.
If Eula leaves the field, the Lightfall Sword will explode immediately.
|Xingqiu||Guhua Sword: Fatal Rainscreen||Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character.
The Rain Swords have the following properties:
20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords.
The maximum amount of additional DMG Reduction that can be gained this way is 24%.
|Xingqiu||Guhua Sword: Raincutter||Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords.
|Hu Tao||Guide to Afterlife||Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.
|Gorou||Inuzaka All-Round Defense||Deals AoE Geo DMG and sets up a General's War Banner.
General's War Banner
Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
Gorou can deploy only 1 General's War Banner on the field at any one time.
|Razor||Lightning Fang||Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.
The Wolf Within
These effects end when Razor leaves the battlefield.
|Sangonomiya Kokomi||Nereid's Ascension||Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.
These effects will be cleared once Sangonomiya Kokomi leaves the field.
|Raiden Shogun||Secret Art: Musou Shinsetsu||Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.
The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.
The maximum number of Resolve stacks is 60.
The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.
|Beidou||Stormbreaker||Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents.
A maximum of 1 lightning discharge can be triggered per second.
Interruption Resistance Constellations
3 Constellations match the category selection:
|Lisa||Electromagnetic Field||Holding Violet Arc has the following effects:
|Traveler (Geo)||Invincible Stonewall||Party members within the radius of Wake of Earth have their CRIT Rate increased by 10% and have increased resistance against interruption.||1|
|Yanfei||The Law Knows No Kindness||When Yanfei uses her Charged Attack, each existing Scarlet Seal additionally reduces the stamina cost of this Charged Attack by 10% and increases resistance against interruption during its release.||1|
1 weapons match the category selection:
|Icon||Name||Rarity||Base ATK (Lv.90)||2nd Stat (Lv.90)||Passive Ability|
When HP falls below 70~90%, increases Charged Attack DMG by 30~50%, and Charged Attacks become much harder to interrupt.
Certain enemies can also increase their Interruption Resistance while using certain attacks. Enemies with the ability to increase their Interruption Resistance(excluding shielding abilities) include:
- Cryo Abyss Mage
- Electro Abyss Mage
- Fatui Cryo Cicin Mage
- Fatui Electro Cicin Mage
- Fatui Mirror Maiden
- Fatui Pyro Agent
- Hydro Abyss Mage
- Pyro Abyss Mage