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Interruption Resistance is a hidden attribute related to the Poise System.

The Poise System determines how difficult it is for a character or an enemy to become staggered. The Interruption System determines how much a character or an enemy can be staggered.[1][2]

Staggering Enemies

  1. Stack poise damage until the target enters a vulnerable state.
    • When the state ends, the total taken poise damage will be reset to 0.
  2. Attack the enemy to stagger them.
    • Stagger effect will be determined by the stagger level and the displacement will be determined by the force of the attack and other aspects of physics.

Poise System

Poise Type

Poise Type includes 4 attributes: poise damage threshold, poise recovery, base vulnerability and poise reset time.[3]

Poise Damage Threshold shows how much poise damage a target can take.

  • When the total taken poise damage reaches the threshold, the target will enter a vulnerable state and poise damage will stop stacking.

Poise Recovery shows how fast a target can recover from poise damage.

  • When the total taken poise damage is more than 0, the poise will start to recover.

Base Vulnerability shows the efficiency of the poise damage conversion.

  • The higher the value, the more poise damage will be taken.

Poise Reset Time shows how long the vulnerable state will last.

  • If poise reset time is not null, when an enemy is put into the vulnerable state, the total taken poise damage will be locked and will be reset into 0 after a duration.
  • If poise reset time is null, total taken poise damage will not be locked and will not be reset into 0.
Poise Type Poise Damage Threshold Poise Recovery (per second) Base Vulnerability Poise Reset Time
Melee Character 100 5 1 2s
Range Character 50 3 1 3s
Slime 30 2 1.5 5s
Minion 60 5 1.2 5s
Grunt Humanoid 100 5 1 3s
Grunt Other 120 5 0.8 3s
Demiboss Humanoid 210 20 1 2s
Demiboss Other 280 20 0.7 2s
Boss Humanoid 2000 100 0.5
Boss Other 2000 100 0.5
Tartaglia 500 - 1 99999s

Character and Enemy Poise

For characters, the poise type is determined by weapon type (Sword, Claymore, etc.).

For enemies, the poise type is variable.

Extra Vulnerability

Extra Vulnerability also effects the poise damage conversion.

Unlike Base Vulnerability, Extra Vulnerability will only work under certain conditions.

Interruption Resistance works by adding extra vulnerabilities to character(s).

Level Suppression in Poise

When an enemy is greater than 31 levels below the character's level, an extra vulnerability of 0.5 will affect the poise damage conversion.

Calculation of Poise

When the Total Taken Poise Damage reaches the threshold, the target will be put into the vulnerable state and the total taken poise damage of the target will stop stacking.

Interruption System

When the target is in the vulnerable state, an attack can make the enemy staggered.

Stagger effect will be determined by the stagger level and the displacement will be determined by the force of the attack and other physics features.

Stagger Level

There are 5 stagger levels: Mute, Shake, Light, Heavy and Air.

  • Mute means that the attack can not interrupt the action of the target.
  • Shake means that the attack can not interrupt the action of the target and there will be a few mild stagger animations.
  • Light means that the attack can interrupt the action of the target and there will be some obvious stagger animations.
  • Heavy means that the attack can interrupt the action of the target and the target will be mostly knocked back.
  • Air means that the attack can interrupt the action of the target and the target will be mostly knocked away.


Force is composed of horizontal and vertical components.

  • Most attacks with the Light or Heavy level will have the horizontal force.
  • Most attacks with the Air level will have the vertical force.

Force Level

Force Level includes 3 attributes: stagger level, horizontal force and vertical force.[4]

Force Level Stagger Level Horizontal Force Vertical Force
Default Mute 0 0
0 Mute 0 0
1 Shake 0 0
2 Light 200 0
3 Heavy 200 0
4 Heavy 800 0
5 Air 480 600
6 Air 655 800
7 Air 0 800
8 Air 795 900
9 Air 1200 600


The weight of the target can affect the displacement.

  • When the vertical force is 5.5 times more than the weight (the vertical force > 5.5 * weight), the target may be knocked away if the enemy has the Be Hit Throw State.
    • Some enemies (like Abyss Herald) don't have the Be Hit Throw State and cannot be knocked away.

Relevant Data

The relevant data can be checked in Interruption Resistance/Theoretical Data.

Character Abilities

Interruption Resistance Talents

10 Talents match the category selection:

Character Name Description Type
Beidou Beidou Stormbreaker Stormbreaker Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents.

Thunderbeast's Targe:

  • When Normal and Charged Attacks hit, they create a lightning discharge that can jump between opponents, dealing Electro DMG.
  • Increases the character's resistance to interruption, and decreases DMG taken.
  • Triggers a maximum of 1 lightning discharge per second.
Elemental Burst
Eula Eula Icetide Vortex Icetide Vortex Sharp frost, swift blade.

Press: Slashes swiftly, dealing Cryo DMG. When it hits an opponent, Eula gains a stack of Grimheart that stacks up to two times. These stats can only be gained once every 0.3s.
Grimheart: Increases Eula's resistance to interruption and DEF.
Hold: Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her.
If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased.
Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents.

Elemental Skill
Eula Eula Glacial Illumination Glacial Illumination Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s.

While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s.
Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents.
This DMG scales on the number of energy stacks the Lightfall Sword has accumulated.
If Eula leaves the field, the Lightfall Sword will immediately explode.

Elemental Burst
Hu Tao Hu Tao Guide to Afterlife Guide to Afterlife Hu Tao consumes a part of her HP, knocking nearby enemies back and entering the Paramita Papilio State.

Paramita Papilio State:

  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Hu Tao's attack DMG is converted to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Increases Hu Tao's resistance to interruption.
  • In the Paramita Papilio state, Hu Tao's Charged Attacks apply the Blood Blossom effect to enemies it hits.

Blood Blossom Effect:
Enemies affected by Blood Blossom will take Pyro DMG every 4s.
This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.
Paramita Papilio ends when its duration is over, or when Hu Tao has left the battlefield or fallen.

Elemental Skill
Raiden Shogun Raiden Shogun Secret Art: Musou Shinsetsu Secret Art: Musou Shinsetsu Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.

Musou Isshin
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.
The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.
Chakra Desiderata
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.
The maximum number of Resolve stacks is 60. The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.

Elemental Burst
Razor Razor Lightning Fang Lightning Fang Summons the Wolf Within which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into elemental energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.

The Wolf Within:

  • Strikes alongside Razor's normal attacks, dealing Electro DMG.
  • Raises Razor's ATK SPD and Electro RES.
  • Causes Razor to be immune to DMG inflicted by the Electro-Charged status.
  • Disables Razor's Charged Attacks.
  • Increases Razor's resistance to interruption.

These effects end when Razor leaves the battlefield.
When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.

Elemental Burst
Sangonomiya Kokomi Sangonomiya Kokomi Nereid's Ascension Nereid's Ascension The might of Watatsumi descends, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.

Ceremonial Garment

  • Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.
  • When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.
  • Increases Sangonomiya Kokomi's resistance to interruption and allows her to move on the water's surface.

These effects will be cleared once Sangonomiya Kokomi leaves the field.

Elemental Burst
Xingqiu Xingqiu Guhua Sword: Fatal Rainscreen Guhua Sword: Fatal Rainscreen Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character.

The Rain Swords have the following properties:

  • When a character takes DMG, the Rain Sword will shatter, reducing the amount of DMG taken.
  • Increase the character's resistance to interruption.
  • 20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords. The maximum amount of additional DMG Reduction that can be gained this way is 24%.
  • The initial maximum number of Rain Swords is 3.
  • Using this ability applies the Wet status onto the character.
Elemental Skill
Xingqiu Xingqiu Guhua Sword: Raincutter Guhua Sword: Raincutter Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords.

Rainbow Bladework:

  • Your active character's Normal Attacks will trigger consecutive sword rain attacks, dealing Hydro DMG.
  • Rain Swords will remain at the maximum number throughout the ability's duration.
  • These effects carry over to other characters.
Elemental Burst
Zhongli Zhongli Dominus Lapidis Dominus Lapidis Every mountain, rock, and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.
Press: Commands the omnipresent power of the earth to solidify into a Stone Stele, standing 30 seconds, dealing AoE Geo DMG at the creation.
Hold: Causes nearby Geo energy to explode, causing the following effects:
  • If their maximum number hasn't been reached, creates a Stone Stele.
  • Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP. Possesses 150% DMG Absorption against all Elemental and Physical DMG.
  • Deals AoE Geo DMG.
  • If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.

Stone Stele: When created, deals AoE Geo DMG. Additionally, every 2 seconds, it will resonate with other nearby Geo Constructs, dealing Geo DMG to surrounding opponents. Stele creation and Resonance generate 0.5 elemental particles.
The Stone Stele is considered a Geo Construct that can both be climbed and used to block attacks.
Only one Stele created by Zhongli himself may initially exist at any one time.
Jade Shield: Possesses 150% DMG Absorption against all Elemental and Physical DMG.
Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.

Elemental Skill

Interruption Resistance Constellations

3 Constellations match the category selection:

Character Name Description Level
Lisa Lisa Electromagnetic Field Electromagnetic Field Holding Violet Arc has the following effects:
  • Increases DEF by 25%.
  • Increases Lisa's resistance to interruption.
Traveler (Geo) Traveler (Geo) Invincible Stonewall Invincible Stonewall Party members within the radius of Wake of Earth have their CRIT Rate increased by 10% and have increased resistance against interruption. 1
Yanfei Yanfei The Law Knows No Kindness The Law Knows No Kindness When Yanfei uses her Charged Attack, each existing Scarlet Seal additionally reduces the stamina cost of this Charged Attack by 10% and increases resistance against interruption during its release. 1


1 weapons match the category selection:

Icon Name Rarity Base ATK (Lv.90) 2nd Stat (Lv.90) Passive Ability
Weapon Ferrous Shadow.png Ferrous Shadow 3 Stars 39
HP 7.7%
When HP falls below 70~90%, increases Charged Attack DMG by 30~50%, and Charged Attacks become much harder to interrupt.