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Details on reinforcements' spawn condition need checking (in particular, the part about "2 or fewer enemies left" when spawning a second wave of reinforcements), when both towers are destroyed and when you kill the enemies afterwards it usually only spawns one wave needs confirmation too
Increasing Danger is a Daily Commission that can occur in various locations in Teyvat.
Steps[]
- Destroy the Hilichurl tower (0/2)
Gameplay Notes[]
- There will be hilichurls in the quest area, but it is possible to complete the commission without defeating them.
- When 2 waves are killed and after destroying 1 tower, damaging the other tower to half its health will spawn a second wave of enemies.
- It is possible to destroy the towers from afar with fully charged Aimed Shots from certain characters and complete the commission without alerting any hilichurls.
- Some characters' fully charged Aimed Shots will alert the hilichurls. See Aggravation § Sounds for more information.
- Hitting the towers with more than 2 Aimed Shots that are not fully charged in a short period of time from any character will alert the hilichurls.
- The Narukami Island commission in particular does not spawn extra waves.
- When there are 2 or fewer enemies left, bringing a tower under half health will spawn a wave of reinforcements.
- This means that reinforcements will not spawn if the player shoot down the towers from a distance without fighting the enemies.
- The order of the reinforcement waves is not fixed and is instead based on the order of towers being brought under half health.
- Some locations only spawn one wave of reinforcements; bringing the second tower to under half health does not spawn another wave.
- When the player defeat the required number of enemies after bringing a tower under half health, they will need to damage the tower below another health checkpoint in order for reinforcements to spawn. The exact health checkpoints are not known, but there seem to be checkpoints every ~10% health under 50%. Damaging a tower without causing its health to drop under one of these checkpoints does not seem to cause reinforcements to spawn.
- Destroying a tower from over half health in a single hit can spawn reinforcements.
- Waiting too long can cause reinforcements to arrive, regardless of whether the player have damaged the towers.
- It is possible to receive two Increasing Danger commissions on the same day at different locations in the region the player set their commissions to.
Rewards[]
This commission grants the following AR-dependent rewards upon completion:
Enemies[]
Brightcrown Mountains[]
- Missing directions
- Initial enemies:
- East tower reinforcements:
- West tower reinforcements:
Galesong Hill[]
- Southwest of Temple of the Lion
- Initial enemies:
- East tower reinforcements:
- West tower reinforcements:
- Southeast of the Dragonspine Base Camp
- Initial enemies:
- Reinforcements:
Starfell Valley[]
- South of Starfell Lake
- Initial enemies:
- East tower reinforcements:
- Reinforcements (west tower):
- Northwest of Falcon Coast
- Initial enemies:
- Northeast tower reinforcements:
- Southwest tower reinforcements:
Windwail Highland[]
- West of Windrise
- Initial enemies:
- North tower reinforcements:
- South tower reinforcements:
- North of the Teleport Waypoint by Wolvendom
- Initial enemies:
Hilichurl ×1
Hilichurl Grenadier ×1
Cryo Abyss Mage ×1
- Northwest tower reinforcements:
- Southeast tower reinforcements:
- Initial enemies:
Bishui Plain[]
- Missing directions
- Initial enemies:
- Reinforcements:
Dihua Marsh[]
- South of Wuwang Hill
- Initial enemies:
- Reinforcements:
- Far west island from the Statue of The Seven
- Initial enemies:
- Reinforcements:
Guili Plains[]
- Missing directions
- Initial Enemies:
- Reinforcements:
Minlin[]
- Near the Teleport Waypoint east of Mt. Aocang
- Initial Enemies:
- Reinforcements:
Sea of Clouds[]
- Missing directions
- Initial Enemies:
- Reinforcements:
Kannazuka[]
- Missing directions
- Enemies:
- Note: This version has stronger enemies but does not spawn reinforcements.
Narukami Island[]
- Missing directions
- Enemies:
- Note: This version has stronger enemies but does not spawn reinforcements.
Yashiori Island[]
- Missing directions
- Initial Enemies:
- Reinforcements:
- Note: Reinforcements in this version spawn after a tower drops below 75% health.
Ardravi Valley[]
- West of Vimara Village
- Enemies:
- Reinforcements:
- South of The Dark Valley
- Enemies:
- Reinforcements:
Ashavan Realm[]
- East of Caravan Ribat
- Enemies:
- Reinforcements:
- West of Fragment of Childhood Dreams
- Enemies:
- Reinforcements:
Gandha Hill[]
- East side of Gandha Hill
- Enemies:
- Reinforcements:
- North of Gandharva Ville
- Enemies:
- Reinforcements:
Hypostyle Desert[]
- In front of The Dune of Magma
- Enemies:
- Reinforcements:
Land of Lower Setekh[]
- West of teleport waypoint nearby the Dune of Carouses
- Enemies:
- Reinforcements:
Vissudha Field[]
- North of Lost Nursery
- Enemies:
- Reinforcements:
Beryl Region[]
- West coast
- Enemies:
- Reinforcements:
Court of Fontaine Region[]
- Northwest of Marcotte Station
- Enemies:
- Reinforcements:
Elynas[]
- North of Statue of the Seven
- Enemies:
- Reinforcements:
- West along the path from the skull
- Enemies:
- Reinforcements:
Fontaine Research Institute of Kinetic Energy Engineering Region[]
- New Fontaine Research Institute, along beach
- Enemies:
- Reinforcements:
Liffey Region[]
- East of Mont Esus East, along coast, near Statue of the Seven
- Enemies:
- Reinforcements:
Erinnyes Forest[]
- Between Foggy Forest Path and Weeping Willow of the Lake
- Enemies:
- Reinforcements:
Teticpac Peak[]
- Southwest of the Teleport Waypoint closest to "Scions of the Canopy" on top of Teticpac Peak
- Enemies:
Ameyalco Waters[]
- West of Teticpac Peak, north of the Teleport Waypoint
- Enemies:
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Increasing Danger | — |
Chinese (Simplified) | 攀高危险 Pāngāo Wēixiǎn | Climbing Danger |
Chinese (Traditional) | 攀高危險 Pāngāo Wéixiǎn | |
Japanese | 高いところ危険 Takai Tokoro Kiken | High Place Danger |
Korean | 높은 곳의 위험 Nopeun Got-ui Wiheom | Danger of High Places |
Spanish | Peligro inminente | Imminent Danger |
French | Escalade dangereuse | Dangerous Escalation |
Russian | Растущая угроза Rastushchaya ugroza | Increasing Danger |
Thai | ภัยที่ขยายตัวขึ้น | Enlarging Danger |
Vietnamese | Nguy Hiểm Leo Thang | Climbing Danger |
German | Gefährliche Kletteraktion | Dangerous Climbing Action |
Indonesian | Bahaya Meningkat | Increasing Danger |
Portuguese | Perigo ao Escalar | |
Turkish | Artan Tehlike | Increasing Danger |
Italian | Pericolo in aumento | Increasing Danger |
Change History[]
Released in Version 1.0
Version 4.2
- Erinnyes Forest variants added.
- Fontaine Research Institute of Kinetic Energy Engineering Region and Liffey Region variants added.
- Fontaine variants added.
- Sumeru variants added.
- Inazuma variants added.
- Increasing Danger was released.