List of Events[]
Battle[]
Companion[]
Brilliant Blessings[]
Others[]
Event | Description | ![]() ![]() |
---|---|---|
Wondrous Boon | May select 1 of 3 Wondrous Boons | -60 |
Mystery Cache | May select 1 of 2 Mystery Caches | Free |
Mystery Cache: Rare | May select 1 of 2 Mystery Caches | -40 |
Brilliant Blessings[]
Event | Description | Brief Description | |
---|---|---|---|
![]() |
Vaporize: Origin | After triggering Vaporize on an opponent, decrease their Pyro and Hydro RES by 25% for 6s | After triggering Vaporize on an opponent, decrease their Pyro and Hydro RES by 25% |
![]() |
Vaporize: Rising Tide | When Vaporize is triggered on an opponent, unleash a Tidal Shock that deals Hydro DMG to opponents hit. This effect can be triggered up to once every 4s | When Vaporize is triggered on an opponent, unleash a Tidal Shock that deals Hydro DMG |
![]() |
Vaporize: Fledgling Flame | When Vaporize is triggered on an opponent, unleash a Blazing Explosion that deals Pyro DMG to opponents hit. This effect can be triggered up to once every 3s | When Vaporize is triggered on an opponent, unleash a Blazing Explosion that deals Pyro DMG |
![]() |
Vaporize: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced |
![]() |
Vaporize: Titanic Tide | When triggering Vaporize on an opponent, the Tidal Shock unleashed is upgraded to Titanic Tide: Deals greater Hydro DMG to opponents in a larger AoE | Tidal Shock is upgraded to Titanic Tide: Deals greater Hydro DMG to opponents in a larger AoE |
![]() |
Vaporize: The Origin Refined | Characters deal 50% increased Vaporize DMG when triggering it on opponents | Characters deal 50% increased Vaporize DMG when triggering it on opponents |
![]() |
Vaporize: Blazing Paramountcy | When Vaporize is triggered on an opponent, the Blazing Explosion unleashed is upgraded to Chain Explosion: After a Blazing Explosion strikes an opponent, two more explosions with larger AoEs will be unleashed, dealing greater Pyro DMG | Blazing Explosions are upgraded to Chain Explosions: Two additional explosions with larger AoEs will be unleashed, dealing greater Pyro DMG |
![]() |
Vaporize: The Origin Refined | Characters deal 50% increased Vaporize DMG when triggering it on opponents | Characters deal 50% increased Vaporize DMG when triggering it on opponents |
![]() |
Overloaded: Origin | After triggering Overloaded on an opponent, apply the Embrittled effect to that opponent, decreasing their Pyro and Electro RES by 5.5% for 12s. Max 4 stacks | |
![]() |
Overloaded: Elementary Explosion | After a character deals Electro DMG to an Embrittled opponent, launch 1 Explosive Orb at each Embrittled opponent on the field, dealing Pyro DMG. This effect can be triggered once every 4s | |
![]() |
Overloaded: Primary Thunderstrike | After a character deals Pyro DMG to an Embrittled opponent, luanch 1 Thunderstrike at each Embrittled opponent on the field, dealing Electro DMG. This effect can be triggered once every 6s | |
![]() |
Overloaded: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced |
![]() |
Overloaded: Tandem Explosives | The number of Explosive Orbs unleashed after characters deal Electro DMG to Embrittled opponents is increased by 1 | |
![]() |
Overloaded: Pursuing Fire | 1 additional Explosive Orb will be unleashed when an Embrittled opponent is defeated. This effect can be triggered once every 2s | |
![]() |
Overloaded: Dire Array | The number of Thunderstrikes unleashed after characters deal Pyro DMG to Embrittled opponents is increased by 1 | |
![]() |
Overloaded: Pursuing Fire | 1 additional Thunderstrike will be unleashed when an Embrittled opponent is defeated. This effect can be triggered once every 3s | |
![]() |
Melt: Origin | When an active Pyro character on the field triggers the Melt reaction, unleash a Frostfall. When an active Cryo character on the field triggers Melt, unleash a Flamespire. The above 2 effects can be triggered once every 4s | |
![]() |
Melt: Basic Expanse | DMG dealt by Frostfall and Flamespire increases by 60% and their AoE is increased | DMG dealt by Frostfall and Flamespire increases by 60% and their AoE is increased |
![]() |
Melt: Basic Thermocline | When unleashing a Frostfall or Flamespire, obtain the Significant Thermocline effect for 9s: The DMG dealt when triggering the Melt reaction is increased by 30% | When unleashing a Frostfall or Flamespire, obtain the Significant Thermocline effect: The DMG dealt when triggering the Melt reaction is increased by 30% |
![]() |
Melt: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced |
![]() |
Melt: Extreme Prohibition | The Pyro and Cryo RES of opponents hit by Frostfall and Flamespire will be reduced by 40% for 6s | The Pyro and Cryo RES of opponents hit by Frostfall and Flamespire will be reduced by 40% |
![]() |
Melt: Extreme Continuity | When triggering Melt, unleash an extra instance of Frostfall or Flamespire | When triggering Melt, unleash an extra instance of Frostfall or Flamespire |
![]() |
Melt: Extreme Prohibition | The Pyro and Cryo RES of opponents hit by Frostfall and Flamespire will be reduced by 40% for 6s | The Pyro and Cryo RES of opponents hit by Frostfall and Flamespire will be reduced by 40% |
![]() |
Melt: Extreme Thermoflash | While Significant Thermocline is active, when characters deal Pyro or Cryo DMG, their CRIT DMG is increased by 90% | While Significant Thermocline is active, when characters deal Pyro or Cryo DMG, their CRIT DMG is increased by 90% |
![]() |
Burning: Origin | Characters have 70% increased Pyro RES against Burning DMG, and DMG dealt from triggering Burning reactions increases by 500% | Characters have 70% increased Pyro RES against Burning DMG, and DMG dealt from triggering Burning reactions increases by 500% |
![]() |
Burning: Newborn Conflagration | A tally will be kept on each opponent when Burning reaction DMG is inflicted on them. When any tally reaches 6, the count will be reset and a Wildfire Wave will be unleashed, dealing AoE Pyro DMG. This effect can be triggered up to once every 4s on any one opponent | After dealing multiple instances of DMG against opponents through Burning DMG, unleash a Wildfire Wave that deals AoE Pyro DMG |
![]() |
Burning: Starting Soundcore | After a character deals Dendro DMG to a Burning opponent, trigger an additional Combustion Core that deals Dendro DMG. This effect can occur once every 8s | After a character deals Dendro DMG to a Burning opponent, trigger an additional Combustion Core that deals Dendro DMG |
![]() |
Burning: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced |
![]() |
Burning: Maximal Ferocity | Changes the attack mode of Wildfire Waves: Changes it to unleash successive pillars of flame, dealing multiple instances of Pyro DMG. Each pillar deals 120% of the original Wildfire Wave's DMG. This effect can be triggered against up to once every 6s on any one opponent | Changes the attack mode of Wildfire Waves: Changes it to unleash successive pillars of flame, dealing multiple instances of Pyro DMG |
![]() |
Burning: Thermobaric Ardor | Wildfire Wave DMG increased by 100%, AoE is also increased | Wildfire Wave DMG increased by 100%, AoE is also increased |
![]() |
Burning: Supreme Symphony | After a Combustion Core is triggered, it will generate 2 additional Combustion Core(s). Combustion Cores created this way will deal 70% of the original DMG. This effect can trigger once every 8s | After a Combustion Core is triggered, it will generate 2 additional Combustion Core(s), dealing 70% of the original DMG |
![]() |
Burning: Supreme Solo | Combustion Core DMG is increased by 50%, and the interval between the creation of Combustion Cores is decreased by 3s | Combustion Core DMG is increased by 50%, and the interval between the creation of Combustion Cores is decreased by 3s |
![]() |
Electro-Charged: Origin | When characters trigger the Electro-Charged reaction on opponents, create an Electrosurge effect for 3s: the DMG dealt by Electro-Charged reactions triggered by party members is increased by 250% | |
![]() |
Electro-Charged: Basic Driftthunder | When Electrosurge is active, create a Driftthunder Blitzcore that follows the active character, firing 3 Electro Bullets that deal Electro DMG at opponents hit by the character. Can be triggered once every 2s | When Electrosurge is active, create a Driftthunder Blitzcore that follows the active character, dealing Electro DMG to opponents |
![]() |
Electro-Charged: Basic Thundercloud | While Electrosurge is active, create a Thundercloud that randomly uses one of the following attacks every 2s: 1. Thundercloud Strike: Deals Electro DMG to opponents within the AoE, and the active character gains 2 Elemental Energy; 2. Thundercloud Rainstorm: Deals Hydro DMG to opponents within the AoE, and the active character is healed for 5% HP. Each rainstorm can only heal characters this way once |
While Electrosurge is active, create a Thundercloud that randomly uses one of the following attacks at intervals: 1. Thundercloud Strike: Deals Electro DMG to opponents within the AoE, and the active character gains 2 Elemental Energy; 2. Thundercloud Rainstorm: Deals Hydro DMG to opponents within the AoE, and the active character is healed for 5% HP |
![]() |
Electro-Charged: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced |
![]() |
Electro-Charged: Extreme Multicore | While Electrosurge is active, create 1 extra Driftthunder Blitzcore | While Electrosurge is active, create 1 extra Driftthunder Blitzcore |
![]() |
Electro-Charged: Extreme Beam | Changes how Driftthunder Blitzcores attack: Instead of firing 3 Electro bullets, a Supercharged Beam will be fired, dealing greater Electro DMG in an AoE | |
![]() |
Electro-Charged: Extreme Thunderstrike | Thunderclouds are guaranteed to attack with Thundercloud Strikes, and the time between strikes is shortened to 1s | Thunderclouds are guaranteed to attack with Thundercloud Strikes, and the time between strikes is shortened to 1s |
![]() |
Electro-Charged: Extreme Rainstorm | Thunderclouds are guaranteed to attack with Thundercloud Rainstorms, and the DMG dealt by Rainstorms to opponents increases by 120% and their healing to characters increases by 40% | Thunderclouds are guaranteed to attack with Thundercloud Rainstorms, and the DMG dealt by Rainstorms to opponents increases by 120% and their healing to characters increases by 40% |
![]() |
Bloom: Origin | When Bloom is triggered, there is a 50% chance to produce 1 extra Dendro Core. Also, Dendro Cores deal 150% increased DMG (including Burgeon and Hyperbloom DMG) | There is a 50% chance to increase the number of Dendro Cores created by triggering Bloom. Also, Dendro Cores deal 150% increased DMG (including Burgeon and Hyperbloom DMG) |
![]() |
Bloom: Budding Overgrowth | Always create an additional Dendro Core when Bloom is triggered | Always create an additional Dendro Core when Bloom is triggered |
![]() |
Bloom: Basic Cultivar | Each Dendro Core created will create 1 Lingering Seed around the current active character (Max 4 simultaneously): They are consumed after touching an opponent, dealing Dendro DMG to that opponent. This effect can occur once every 2s | Each Dendro Core created will create 1 Lingering Seed around the current active character: They are consumed after touching an opponent, dealing Dendro DMG to that opponent |
![]() |
Bloom: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced |
![]() |
Bloom: Rampant Rupture | After a Dendro Core deals DMG (including Burgeon and Hyperbloom DMG), it will unleash an additional Wildwood Burst at the opponent's position that deals AoE Dendro DMG. This effect can occur once every 3s | After a Dendro Core deals DMG (including Burgeon and Hyperbloom DMG), it will unleash an additional Wildwood Burst that deals AoE Dendro DMG |
![]() |
Bloom: Core Condensation | When a Dendro Core is created, all party members gain a 18% Dendro and Hydro DMG Bonus for 10s. Max 4 stacks | When a Dendro Core is created, all party members gain a Dendro and Hydro DMG Bonus |
![]() |
Bloom: Unbridled Amalgamation | After Lingering Seeds touch an opponent, all Lingering Seeds will be consumed immediately, dealing AoE Dendro DMG. The DMG dealt by this attack is based on the number of Seeds consumed. This effect can occur once every 4s | After Lingering Seeds touch an opponent, all Lingering Seeds will be consumed, dealing AoE Dendro DMG based on the number of Seeds consumed |
![]() |
Bloom: Unchecked Legato | Lingering Seeds will no longer be consumed or deal DMG to opponents after touching them. Instead, when they reach the Seed limit, they will all shoot at once toward opponents, dealing multiple instances of Dendro DMG. This effect can be triggered once every 3s | When Lingering Seeds reach the limit, they will all shoot at once toward opponents, dealing multiple instances of Dendro DMG |
Catalyze: Origin | When characters trigger the Quicken, Aggravate, or Spread reactions on an opponent, fire off 1 Vigorous Nexus at them that explodes upon hit, dealing AoE Dendro DMG. This effect can trigger once every 6s | ||
Catalyze: Rudimentary Resonance | Opponents affected by Quicken triggered by characters have their Electro and Dendro RES decreased by 10% for 8s. After characters deal Electro or Dendro DMG to opponents in a Quickened state, Teeming Thunder will descend upon them, dealing Electro DMG. This effect can be triggered once every 6s |
||
Catalyze: Primary Nexus | Vigorous Nexus DMG AoE is increased, and their trigger interval is decreased by 2s | ||
Catalyze: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced | |
Catalyze: Supreme Shatterbolt | A tally will be started after characters deal Electro or Dendro DMG to opponents in a Quickened state during Teeming Thunder's activation interval. Each tally stack increases the next Teeming Thunder's DMG by 30%. Max 10 stacks. Once Teeming Thunder descends, all tally stacks will be cleared | ||
Catalyze: Supreme Storm | Changes the attack mode of Teeming Thunder, changing it to a Ravaging Storm with a larger AoE, and increasing DMG dealt by 200% | ||
Catalyze: Sundering Nexus | Increases Vigorous Nexus DMG based on the Elemental Mastery of the party member with the highest Elemental Mastery. DMG is increased by 25 for every 1 Elemental Mastery | ||
Catalyze: Apex Abundance | After Vigorous Nexus hits an opponent, a Lush Field that lasts for 9s will be created at the character's position. This effect can occur once every 7.5s. When a character is within a Lush Field, they will gain a 50% Electro and Dendro DMG Bonus. 1 such Lush Field can exist at once | ||
Flamewind: Origin | When characters trigger the Pyro Swirl reaction on an opponent, all party members receive 1 stack of Windblessing: Pyro for 6s: The DMG dealt by characters triggering the Swirl reaction increases by 80% and their ATK increases by 9% All Windblessings share a stack count, and can stack up to 3 times |
||
Flamewind: Basic Galeblaze | When the active character deals DMG to an opponent with an attack, a portion of their HP will be consumed, and a Galeblaze will be unleashed, dealing AoE Pyro DMG based on the number of Windblessing: Pyro stacks. This can be triggered once every 6s | When the active character deals DMG to an opponent with an attack, HP will be consumed, and a Galeblaze is unleashed, dealing AoE Pyro DMG based on the number of Windblessing: Pyro stacks | |
Flamewind: Basic Firestorm | When Pyro or Anemo party members take the field, a Firestorm will be unleashed based on that character's Elemental Type, dealing AoE DMG of the corresponding element based on the number of Windblessing: Pyro stacks. This can be triggered once every 5s | When Pyro or Anemo party members take the field, a Firestorm is unleashed based on that character's Elemental Type, dealing AoE DMG of the corresponding element based on the number of Windblessing: Pyro stacks | |
Flamewind: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced | |
Flamewind: Searing Whirlwind | A tally will be kept when a character's current HP increases or decreases. When the tally reaches 4, it will be reset, and Galeblaze DMG will be increased by 40%. This effect can stack up to 3 times | When a character's current HP increases or decreases enough times, Galeblaze DMG is increased by 40%. This effect can stack up to 3 times | |
Flamewind: Howling Inferno | When Windblessing: Pyro is active, the active character deals 50% increased DMG, and when the active character's HP is less than 50%, they will regain 15% HP. This effect can trigger once every 6s | When Windblessing: Pyro is active, the active character deals 50% increased DMG. When the active character's HP is less than 50%, they will regain 15% HP | |
Flamewind: Searing Jetstream | Increase Firestorm DMG on the number of Pyro and Anemo characters in the party. Each character will increase DMG in this way by 16%. The maximum increase that can be gained this way is 64% | ||
Flamewind: Howling Wildfire | Firestorm DMG trigger interval is shortened by 1s, and when Firestorms hit opponents, each Windblessing: Pyro stack will decrease that opponent's Pyro or Anemo RES by 5% for 8s | ||
Aquabreeze: Origin | When characters trigger the Hydro Swirl reaction on an opponent, all party members receive 1 stack of Windblessing: Hydro for 6s: The DMG dealt by characters triggering the Swirl reaction increases by 80% and their Max HP increases by 8% All Windblessings share a stack count, and can stack up to 3 times |
||
Aquabreeze: Basic Kin | When party members perform healing, create a Healing Hydroball that follows the active character and lasts 4.5s. It will record the amount of HP healed and will explode when its duration ends, dealing AoE Hydro DMG to nearby opponents based on the amount of healing recorded and the number of Windblessing: Hydro stacks. Up to 1 can be created every 5s | When party members perform healing, create a Healing Hydroball that records the amount of HP healed, and explodes when its duration ends, dealing AoE Hydro DMG to nearby opponents based on the amount of healing recorded and the number of Windblessing: Hydro stacks | |
Aquabreeze: Basic Waterfall | When characters receive Windblessing: Hydro, create 1 Hydrocore. After reaching 3 Hydrocores, when characters' attacks hit opponents, consume all Hydrocores and create a Waterfall Maelstrom at the opponent's position that lasts for 3.5s and pulls opponents in and deals AoE Hydro DMG based on the number of Windblessing: Hydro stacks. Up to 1 can be created every 8s | When characters receive Windblessing: Hydro, create 1 Hydrocore. After reaching 3 Hydrocores, when characters' attacks hit opponents, consume all Hydrocores and create a Waterfall Maelstrom at the opponent's position that pulls opponents in and deals AoE Hydro DMG based on the number of Windblessing: Hydro stacks | |
Aquabreeze: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced | |
Aquabreeze: Extreme Waterburst | The explosion DMG from Healing Hydroballs is increased by 60%, the explosion DMG AoE is increased, and each stack of Windblessing: Hydro grants all party members a 10% Healing Bonus | The explosion DMG from Healing Hydroballs is increased by 60%, the explosion DMG AoE is increased, and each stack of Windblessing: Hydro grants all party members a 10% Healing Bonus | |
Aquabreeze: Extreme Healing | When receiving Windblessing: Hydro, the active character regains 15% HP. Can be triggered once every 3s | When receiving Windblessing: Hydro, the active character regains 15% HP | |
Aquabreeze: Extreme Vortex | Each Windblessing: Hydro stack will grant all party members a 15% Anemo DMG Bonus | Each Windblessing: Hydro stack will grant all party members a 15% Anemo DMG Bonus | |
Aquabreeze: Extreme Cores | When entering combat, characters gain 3 Hydrocores, Waterfall Maelstroms deal 60% increased DMG and have a greater AoE | When entering combat, characters gain 3 Hydrocores, Waterfall Maelstroms deal 60% increased DMG and have a greater AoE | |
Stormgale: Origin | When characters trigger the Electro Swirl reaction on an opponent, all party members receive 1 stack of Windblessing: Electro for 6s: The DMG dealt by characters triggering the Swirl reaction increases by 80% and each time they receive Windblessing: Electro, all party members gain 1.5 Elemental Energy. Can be triggered once every 3s. All Windblessings share a stack count, and can stack up to 3 times |
||
Stormgale: Basic Razorflash | When characters use an Elemental Burst, gain 1 stack of Razorflash Mark. When the active character's attacks hit opponents, consume 1 stack of Razorflash Mark to unleash a Razorflash Thunderblade, dealing Electro DMG to all opponents in its path based on the number of Windblessing: Electro stacks. 1 Thunderblade can be created every 4s | When characters use an Elemental Burst, gain 1 stack of Razorflash Mark. May have up to 4 stacks. When the active character's attacks hit opponents, consume 1 stack of Razorflash Mark to unleash a Razorflash Thunderblade, dealing Electro DMG to all opponents in its path based on the number of Windblessing: Electro stacks | |
Stormgale: Basic Boltleap | While Windblessing: Electro is active, the active character's Jump ability will be enhanced, and when a Plunging Attack hits an opponent, a Boltleap Thunderstrike will be unleashed, dealing AoE Electro DMG based on the number of Windblessing: Electro stacks. Can be triggered once every 2s | While Windblessing: Electro is active, the active character's Jump ability will be enhanced, and when a Plunging Attack hits an opponent, a Boltleap Thunderstrike will be unleashed, dealing AoE Electro DMG based on the number of Windblessing: Electro stacks | |
Stormgale: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced | |
Stormgale: Extreme Burst | Each stack of Windblessing: Electro increases the DMG dealt by all party members' Elemental Bursts by 18% | Each stack of Windblessing: Electro increases the DMG dealt by all party members' Elemental Bursts by 18% | |
Stormgale: Extreme Razorflash | The DMG dealt by Razorflash Thunderblades increases by 100% and their AoE increases | The DMG dealt by Razorflash Thunderblades increases by 100% and their AoE increases | |
Stormgale: Extreme Thunderfall | Each stack of Windblessing: Electro increases the active character's Plunging Attack DMG by 18% | Each stack of Windblessing: Electro increases the active character's Plunging Attack DMG by 18% | |
Stormgale: Extreme Thundervault | When the active character Jumps, unleash an Extreme Thunderclap where they Jumped: Deal AoE Electro DMG based on the number of Windblessing: Electro stacks. Can be triggered once every 2s | When the active character Jumps, unleash an Extreme Thunderclap where they Jumped: Deal AoE Electro DMG based on the number of Windblessing: Electro stacks | |
Pyro Crystal: Origin | After obtaining Elemental Shards from the Pyro Crystallize reaction, obtain the Pyro Crystal's Boon effect for 9s: All party members gain a 50% Pyro and Geo DMG Bonus. Additionally, you will obtain nearby Crystallize Shards every 4s | ||
Pyro Crystal: Starting Ignition | While Pyro Crystal's Boon is active, unleash Ignition Waves at the character's position that deal AoE Pyro DMG every 6s | ||
Pyro Crystal: Starting Shatterstone | While Pyro Crystal's Boon is active, unleash Stoneshard Strikes that deal AoE Geo DMG at the character's location at intervals. Can be triggered once every 4s | While Pyro Crystal's Boon is active, periodically unleash Stoneshard Strikes that deal AoE Geo DMG | |
Pyro Crystal: Standard Stoneblaster | While Pyro Crystal's Boon is active, when characters hit an opponent with a Normal, Charged, or Plunging Attack, a Roaring Rockbreaker will descend on the opponent's position, dealing Geo DMG. This effect can be triggered once every 2s | While Pyro Crystal's Boon is active, when characters hit an opponent with a Normal, Charged, or Plunging Attack, a Roaring Rockbreaker will descend on the opponent's position, dealing Geo DMG | |
Pyro Crystal: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced | |
Pyro Crystal: Radical Scatterfire | For 8s after a Ignition Wave hits an opponent, that opponent's Pyro RES is decreased by 20% | ||
Pyro Crystal: Intense Incineration | After Ignition Wave is triggered, an additional 2 instance(s) of Pyro DMG will be dealt. This effect can be triggered once every 6s | ||
Pyro Crystal: Supreme Shatterstone | For 8s after a Stoneshard Strike hits an opponent, that opponent's Geo RES is decreased by 20% | ||
Pyro Crystal: Radical Deconstruction | After Stoneshard Strike is triggered, an additional 2 instance(s) of Geo DMG will be dealt. This effect can be triggered once every 4s | ||
Pyro Crystal: Extreme Willpower | While Pyro Crystal's boon is active, the ATK and DEF of characters are increased by 40%, and while protected by a Shield, the aforementioned effects are increased by 20% | While Pyro Crystal's boon is active, the ATK and DEF of characters are increased by 40%, and while protected by a Shield, the aforementioned effects are increased by 20% | |
Pyro Crystal: Ardent Acme | Roaring Rockbreaker DMG dealt increases by 40%, and the interval between Rockbreakers is decreased by 0.5s | Roaring Rockbreaker DMG dealt increases by 40%, and the interval between Rockbreakers is decreased | |
Electro Crystal: Origin | After obtaining Elemental Shards from the Electro Crystallize reaction, obtain the Electro Crystal's Boon effect for 5s: All party members gain a 50% Electro and Geo DMG Bonus. Additionally, you will obtain nearby Crystallize Shards every 4s | ||
Electro Crystal: Standard Stoneblaster | While Electro Crystal's Boon is active, after characters hit an opponent with an attack, a Roaring Rockbreaker will descend on the opponent's position, dealing Geo DMG. This effect can be triggered once every 4s | ||
Electro Crystal: Elementary Extension | Every 2 Elemental Shards produced by the Electro Crystallize reaction that characters pick up will cause a Roaring Rockbreaker to descend on a nearby opponent, dealing Geo DMG. This effect can be triggered once every 4s | ||
Electro Crystal: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced | |
Electro Crystal: Extreme Collapse | For 8s after a Roaring Rockbreaker hits an opponent, that opponent's Geo RES is decreased by 20% | ||
Electro Crystal: Aragonite Augmented | After Roaring Rockbreaker is triggered, an additional 2 instance(s) of Geo DMG will be dealt. This effect can be triggered once every 4s | ||
Electro Crystal: Extreme Collapse | For 8s after a Roaring Rockbreaker hits an opponent, that opponent's Geo RES is decreased by 20% | ||
Electro Crystal: Aragonite Augmented | After Roaring Rockbreaker is triggered, an additional 2 instance(s) of Geo DMG will be dealt. This effect can be triggered once every 4s | ||
Cryo Crystal: Origin | After obtaining Elemental Shards from the Cryo Crystallize reaction, obtain the Cryo Crystal's Boon effect for 9s: All party members gain a 50% Cryo and Geo DMG Bonus. Additionally, you will obtain nearby Crystallize Shards every 4s | ||
Cryo Crystal: Starting Stonestrike | While Cryo Crystal's Boon is active, unleash Stonecrystal Strikes that deal AoE Geo DMG at the character's location at intervals. Can be triggered once every 4s | While Cryo Crystal's Boon is active, unleash Stonecrystal Strikes that deal AoE Geo DMG at the character's location at intervals | |
Cryo Crystal: Initial Iceburst | While Cryo Crystal's Boon is active, when Cryo or Geo characters in your party deal CRIT Hits, an Iceshard Stoneburst will descend at the opponent's position, dealing Geo DMG. Can be triggered once every 2s | While Cryo Crystal's Boon is active, when Cryo or Geo characters in your party deal CRIT Hits, an Iceshard Stoneburst will descend at the opponent's position, dealing Geo DMG | |
Cryo Crystal: Evolution | All Brilliant Blessings are enhanced[Note 1] | All Brilliant Blessings basic effects are enhanced | |
Cryo Crystal: Extreme Rockblast | After a Stonecrystal Strike hits an opponent, that opponent's Geo and Cryo RES decrease by 20% for 8s | After a Stonecrystal Strike hits an opponent, that opponent's Geo and Cryo RES decrease by 20% | |
Cryo Crystal: Radical Deconstruction | 3 Geo DMG instance(s) will be dealt by Stonecrystal Strike | 3 Geo DMG instance(s) will be dealt by Stonecrystal Strike | |
Cryo Crystal: Maximum Sharpness | While Cryo Crystal's boon is active, the CRIT DMG of all party members is increased by 40%, and while protected by a Shield, CRIT DMG is additionally increased by 20% | While Cryo Crystal's boon is active, the CRIT DMG of all party members is increased by 40%, and while protected by a Shield, CRIT DMG is additionally increased by 20% | |
Cryo Crystal: Extreme Frostshard | Iceshard Stoneburst DMG dealt increases by 40%, and the interval between Stonebursts is decreased by 0.5s | Iceshard Stoneburst DMG dealt increases by 40%, and the interval between Stonebursts is decreased |
Mystery Cache[]
Wondrous Boon[]
Removed in Version 5.0.
Notes[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 3 of the following enhancements take effect depending on the current Brilliant Blessings:
For Vaporize Blessings, the Pyro and Hydro RES decrease caused to opponents by the Vaporize reaction is increased by 5%.
For Overloaded Blessings, the Pyro and Electro RES decrease effect on Embrittled opponents is increased by 1.5%.
For Melt Blessings, the DMG dealt by Frostfalls and Flamespires is increased.
For Burning Blessings, Burning reaction DMG is increased by 100%.
For Electro-Charged Blessings, the increase in all DMG dealt by Electro-Charged reactions triggered by party members is increased by ?%.
For Bloom Blessings, DMG dealt by Dendro Cores (including Burgeon and Hyperbloom DMG) is increased by 50%.
For Catalyze Blessings, Vigorous Nexus DMG is increased.
For Flamewind Blessings, each stack of Windblessing: Pyro increases the increase in DMG dealt by Swirl reactions triggered by all party members by 20%, and increases ATK increases by 2%.
For Aquabreeze Blessings, each stack of Windblessing: Hydro increases the increase in DMG dealt by Swirl reactions triggered by all party members by ?% and their Max HP increase by ?%.
For Stormgale Blessings, each stack of Windblessing: Electro increases the increase in DMG dealt by Swirl reactions triggered by characters by ?%, and increases the Elemental Energy gained by all party members by ?.
For Pyro Crystal Blessings, the Pyro and Geo DMG Bonuses gained by characters increase by 10%.
For Electro Crystal Blessings, the Electro and Geo DMG Bonuses gained by characters increase by 10%.
For Cryo Crystal Blessings, characters' Cryo and Geo DMG Bonus is increased by 10%.