During the event, take part in the free-for-all fighting tournament "Hyakunin Ikki" and show off your elegant combat skills by defeating opponents in tag teams of two characters. By reaching the target scores, Travelers can obtain rewards such as Primogems, Talent Level-Up Materials, Weapon Ascension Materials, Mystic Enhancement Ore, and Mora.
There are a total of six challenges in "Hyakunin Ikki," and a new challenge will be unlocked each day for the first six days of the event.
During these challenges, you can use either the trial characters or your own characters to form 6 tag teams to do the challenge. Each tag team can have up to two characters and two "Secret Arts." You can switch teams in battle, and doing so will cycle through teams in order of when they were formed.
Secret Arts can provide buffs to the team on the field. They are split into Transmission Arts that change based on the challenge you are taking on, and Normal Secret Arts, which can be used in any challenge.
Within the time limit, switch between tag teams and defeat opponents to score points. Reach a specified high score in each challenge stage to obtain Primogems, Talent Level-Up Materials, Weapon Ascension Materials, Mystic Enhancement Ore, and Mora.
Elemental Resonances will not take effect during Hyakunin Ikki challenges, nor will you be able to use food or other items.
Although there are no additional rewards for completing a given challenge with over 2000 points, platinum medals are awarded for the following. Achieving platinum medals will also add a flaming animation on the score screen at the end of the challenge.
Platinum: Kongou Lion (3000+ points)
Platinum: Magatsu no Mikoto (4000+ points)
Platinum: Zaou (5000+ points)
Difficulties
Normal: Score Multiplier ×1
Hard: Score Multiplier ×2
Extreme: Score Multiplier ×4
Tutorial[]
The Hyakunin Ikki follows special combat rules. Characters must be divided into 6 teams, and each team can have a maximum of 2 characters and 2 Garyuu Arts. Additionally, you can not only switch characters during this challenge, but also switch teams. Switching teams will cycle through teams in order of when they were formed.
Every 10s, you can use the Relay skill to switch to the next team. If one team stays on the field for too long, their combat ability will decrease drastically. Switching teams will clear most of the effects that the previous team left behind. Moreover, if all members of any one team fall, the challenge will fail.
When you switch teams and defeat opponents, you will accumulate Fervor. When Fervor builds up to a specific extent, you will increase the level of your Ferocious Fervor, which will provide bonuses in battle. But if you fail to perform spectacularly in combat and continuously build up Fervor, the Ferocious Fervor you have obtained will also dissipate...
During this challenge, you must defeat opponents that constantly emerge to obtain points within the allotted time. Of those opponents, Nemeses will provide more points. Once the challenge ends, you will gain different insignias based on the number of points you gained.
All Trial Characters are at Level 80 with fixed weapons and artifacts.
Ayaka
Yoimiya
Kazuha
Itto
Xiangling
Razor
Challenges[]
Burn, My Microcosmos![]
Vision holders are matched by a certain constellation in the sky, which is to say that they have the power of a tiny cosmos within them. The thaumaturges of Liyue call this system of power "The Microcosmic Orbit" or the "Microcosmos."
Difficulty
Enemies
Seisai: You're Up
Score: 15
Score: 8
Score: 8
Score: 8
Score: 8
Seisai: Eighty Eight
Score: 15
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Seisai: Light on the Otherside
Score: 15
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Seisai: Thirteenth Night
Score: 40
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Score: 8
Crisis! One Person Versus the World![]
Mere villains will not acheive victory in Hyakunin Ikki. Instead, they should really go get a proper job after this beatdown...
Difficulty
Enemies
Seisai: You're Up
Score: 15
Score: 15
Score: 15
Score: 9
Score: 9
Score: 9
Score: 9
Score: 9
Score: 9
Score: 9
Seisai: Eighty Eight
Score: 30
Score: 9
Score: 9
Score: 9
Score: 9
Score: 9
Score: 9
Score: 9
Score: 9
Score: 9
Seisai: Light on the Otherside
Score: 35
Score: 35
Score: 15
Score: 15
Score: 15
Seisai: Thirteenth Night
Score: 30
Score: 15
Score: 15
Score: 15
Score: 9
Score: 9
Score: 9
Score: 9
Thunderbolts and Lightning, So Knock on Wood![]
Paimon can definitely defeat water. One gulp and it's gone! But you know what they say: there's strength in numbers.... and there's just so much water everywhere. Looks like we'll have to call upon the power of thunder!
Difficulty
Enemies
Seisai: You're Up
Score: 30
Score: 15
Score: 10
Score: 10
Score: 10
Score: 10
Seisai: Eighty Eight
Score: 15
Score: 15
Score: 15
Score: 7
Seisai: Light on the Otherside
Score: 15
Score: 15
Score: 15
Score: 15
Seisai: Thirteenth Night
Score: 50
Score: 30
Score: 30
Fierce Battle! Pegasus Versus Cygnus![]
Hilichurls attracted by Mist Grass Pollen... is that how it is? Those dastardly Fatui are quite the nuisance... Use Cryo or rapid strikes to bring the pain down on them!
Difficulty
Enemies
Engi: Hannya
Score: 15
Score: 15
Engi: Hashihime
Score: 50
Score: 50
Engi: Formation
Score: 50
Score: 50
Score: 15
Score: 15
Engi: Ayakashi
Score: 36
Engi: Snake Dance
Score: 48
Score: 36
Score: 36
I Yearn for Combat![]
A new challenge begins! Your opponents this time will be... Ruin machines from who knows where? Well, at least you know where they'll be going: their grave.
Difficulty
Enemies
Engi: Hannya
Score: 23
Score: 23
Score: 23
Engi: Hashihime
Score: 35
Score: 23
Engi: Formation
Score: 45
Score: 23
Engi: Ayakashi
Score: 45
Score: 35
Engi: Snake Dance
Score: 45
Score: 35
Score: 23
Score: 23
Score: 23
Behold the Endless Maelstrom![]
The rifthounds and vishaps have somehow made it to the Hyakunin Ikki arena. Is it their desire? Is this simply the nature of battle? Or is this simply another one in a long line of lamentations?
Difficulty
Enemies
Engi: Hannya
Score: 20
Engi: Hashihime
Score: 20
Score: 20
Score: 20
Engi: Formation
Score: 35
Engi: Ayakashi
Score: 63
Engi: Snake Dance
Score: 63
Score: 63
Score: 54
Secret Arts[]
In each stage challenge, you can equip each team with any two Secret Arts in the skills configuration page.
Transmission Arts[]
"Transmission Arts" will be updated with different "Secret Arts" effects as new stage challenges become available.
Burn, My Microcosmos!
Skill
Effect
Lion's Maw
After the party takes the field, they will create a Vacuum Field lasting 15s that pulls opponents in and deals Anemo DMG to opponents within its AoE once every 1s. This Vacuum Field will disappear when you switch parties.
Radical Dispersal
Characters being protected by a shield will unleash a shockwave that deals DMG to surrounding opponents when they are hit by attacks for 15s after their party takes the field. This effect can occur once every 2s.
Whitewater Wave
After the party takes the field, they will create a Rippling Field lasting 15s that follows the character around and deals Hydro DMG to opponents within its AoE once every 1s. This Rippling Field will disappear when you switch parties.
Moonshadow Fall
Greatly increases character jumping ability and increases all party members' Plunging Attack DMG by 85% for 15s after their party takes the field.
Four Oni of Ogata (Copied)
For 15s after the party takes the field, an Elemental Blast will occur after a character defeats an opponent with a Charged Attack, dealing Elemental DMG to nearby opponents. The Elemental Blast will randomly deal Electro, Pyro, Cryo, or Hydro DMG. One such blast can occur this way every 2s.
Lightcleaver Blade
All party members have their Charged Attack Stamina Consumption decreased by 30%, have their Charged Attack DMG increased by 65%, have their resistance to interruption greatly increased, and have the ATK SPD of party members who use Claymores increased by 30% for 15s after their party takes the field.
Crisis! One Person Versus the World!
Skill
Effect
Twin Sin-Sundering Eyes
For 15s after the party takes the field, characters who use Normal Attacks will gain the Sin-Sundering Eye effect. After getting 3 stacks of it, all current stacks will be cleared and a Seeing-Eye Beam will be fired outward that deals True DMG to all opponents along its path.
Accidental Intent
For 15s after the party takes the field, all party members' ATK SPD +50%, resistance to interruption is greatly increased, and the active character's Normal Attack restores 8% HP to themselves on hit. The HP regeneration effect can be triggered once every 4s.
Lion's Maw
After the party takes the field, they will create a Vacuum Field lasting 15s that pulls opponents in and deals Anemo DMG to opponents within its AoE once every 1s. This Vacuum Field will disappear when you switch parties.
Radical Dispersal
Characters being protected by a shield will unleash a shockwave that deals DMG to surrounding opponents when they are hit by attacks for 15s after their party takes the field. This effect can occur once every 2s.
Whitewater Wave
After the party takes the field, they will create a Rippling Field lasting 15s that follows the character around and deals Hydro DMG to opponents within its AoE once every 1s. This Rippling Field will disappear when you switch parties.
Moonshadow Fall
Greatly increases character jumping ability and increases all party members' Plunging Attack DMG by 85% for 15s after their party takes the field.
Thunderbolts and Lightning, So Knock on Wood!
Skill
Effect
Tenko's Admonishment
For 15s after the party takes the field, when a character's Elemental Skills hit opponents, all party members' Elemental Skill DMG will increase by 12.5% for 8s. This can be triggered once every 0.5s. Max 4 stacks. Once 4 stacks are gained, all party members' Elemental Burst DMG is increased by 50%.
Pruning
For 15s after the party takes the field, lightning will strike a maximum of 5 opponents each time a character restores HP, dealing Electro DMG. All active characters will lose 0.5% HP per second. Lightning can be released in this manner once every 3s.
Twin Sin-Sundering Eyes
For 15s after the party takes the field, characters who use Normal Attacks will gain the Sin-Sundering Eye effect. After getting 3 stacks of it, all current stacks will be cleared and a Seeing-Eye Beam will be fired outward that deals True DMG to all opponents along its path.
Accidental Intent
For 15s after the party takes the field, all party members' ATK SPD +50%, resistance to interruption is greatly increased, and the active character's Normal Attack restores 8% HP to themselves on hit. The HP regeneration effect can be triggered once every 4s.
Lion's Maw
After the party takes the field, they will create a Vacuum Field lasting 15s that pulls opponents in and deals Anemo DMG to opponents within its AoE once every 1s. This Vacuum Field will disappear when you switch parties.
Radical Dispersal
Characters being protected by a shield will unleash a shockwave that deals DMG to surrounding opponents when they are hit by attacks for 15s after their party takes the field. This effect can occur once every 2s.
Fierce Battle! Pegasus Versus Cygnus!
Skill
Effect
Mr. Infinity
For 15s after the party takes the field, all party members restore 3 Energy every 1s. When a character reaches 100% energy, their Elemental Burst CD will decrease by 0.6s every second.
Restitution
Party members gain Elemental Particles that restore 20 Energy upon hitting opponents with their Elemental Skills for 15s after their party takes the field. This effect can occur once every 5s.
Tenko's Admonishment
For 15s after the party takes the field, when a character's Elemental Skills hit opponents, all party members' Elemental Skill DMG will increase by 12.5% for 8s. This can be triggered once every 0.5s. Max 4 stacks. Once 4 stacks are gained, all party members' Elemental Burst DMG is increased by 50%.
Pruning
For 15s after the party takes the field, lightning will strike a maximum of 5 opponents each time a character restores HP, dealing Electro DMG. All active characters will lose 0.5% HP per second. Lightning can be released in this manner once every 3s.
Twin Sin-Sundering Eyes
For 15s after the party takes the field, characters who use Normal Attacks will gain the Sin-Sundering Eye effect. After getting 3 stacks of it, all current stacks will be cleared and a Seeing-Eye Beam will be fired outward that deals True DMG to all opponents along its path.
Accidental Intent
For 15s after the party takes the field, all party members' ATK SPD +50%, resistance to interruption is greatly increased, and the active character's Normal Attack restores 8% HP to themselves on hit. The HP regeneration effect can be triggered once every 4s.
I Yearn for Combat!
Skill
Effect
Four Oni of Ogata (Copied)
For 15s after the party takes the field, an Elemental Blast will occur after a character defeats an opponent with a Charged Attack, dealing Elemental DMG to nearby opponents. The Elemental Blast will randomly deal Electro, Pyro, Cryo, or Hydro DMG. One such blast can occur this way every 2s.
Lightcleaver Blade
All party members have their Charged Attack Stamina Consumption decreased by 30%, have their Charged Attack DMG increased by 65%, have their resistance to interruption greatly increased, and have the ATK SPD of party members who use Claymores increased by 30% for 15s after their party takes the field.
Mr. Infinity
For 15s after the party takes the field, all party members restore 3 Energy every 1s. When a character reaches 100% energy, their Elemental Burst CD will decrease by 0.6s every second.
Restitution
Party members gain Elemental Particles that restore 20 Energy upon hitting opponents with their Elemental Skills for 15s after their party takes the field. This effect can occur once every 5s.
Tenko's Admonishment
For 15s after the party takes the field, when a character's Elemental Skills hit opponents, all party members' Elemental Skill DMG will increase by 12.5% for 8s. This can be triggered once every 0.5s. Max 4 stacks. Once 4 stacks are gained, all party members' Elemental Burst DMG is increased by 50%.
Pruning
For 15s after the party takes the field, lightning will strike a maximum of 5 opponents each time a character restores HP, dealing Electro DMG. All active characters will lose 0.5% HP per second. Lightning can be released in this manner once every 3s.
Behold the Endless Maelstrom!
Skill
Effect
Whitewater Wave
After the party takes the field, they will create a Rippling Field lasting 15s that follows the character around and deals Hydro DMG to opponents within its AoE once every 1s. This Rippling Field will disappear when you switch parties.
Moonshadow Fall
Greatly increases character jumping ability and increases all party members' Plunging Attack DMG by 85% for 15s after their party takes the field.
Four Oni of Ogata (Copied)
For 15s after the party takes the field, an Elemental Blast will occur after a character defeats an opponent with a Charged Attack, dealing Elemental DMG to nearby opponents. The Elemental Blast will randomly deal Electro, Pyro, Cryo, or Hydro DMG. One such blast can occur this way every 2s.
Lightcleaver Blade
All party members have their Charged Attack Stamina Consumption decreased by 30%, have their Charged Attack DMG increased by 65%, have their resistance to interruption greatly increased, and have the ATK SPD of party members who use Claymores increased by 30% for 15s after their party takes the field.
Mr. Infinity
For 15s after the party takes the field, all party members restore 3 Energy every 1s. When a character reaches 100% energy, their Elemental Burst CD will decrease by 0.6s every second.
Restitution
Party members gain Elemental Particles that restore 20 Energy upon hitting opponents with their Elemental Skills for 15s after their party takes the field. This effect can occur once every 5s.
Normal Secret Arts[]
The "Normal Secret Arts" effects will remain the same in each stage.
Skill
Effect
Celebrations Beyond Count
All party members gain a 30% CD decrease and their Elemental Burst DMG is increased by 50% for 20s after their party takes the field.
We're on Fire!
For 25s after the party takes the field, Fervor accumulation rate is greatly increased.
Phantom Eye
For 25s after the party takes the field, all party members gain 150 bonus points of Elemental Mastery.
Fiery Banishment
For 25s after the party takes the field, all party members gain 60%Pyro DMG Bonus.
Frigid Regimen
For 25s after the party takes the field, all party members gain 60%Cryo DMG Bonus.
Light Across the Fields
For 25s after the party takes the field, all party members gain 60%Electro DMG Bonus.
Shrine of Stone
For 25s after the party takes the field, all party members gain 60%Geo DMG Bonus.
Cacophonic Showers
For 25s after the party takes the field, all party members gain 60%Hydro DMG Bonus.
Scything Winds
For 25s after the party takes the field, all party members gain 60%Anemo DMG Bonus.
Way of Tatara
For 25s after the party takes the field, all party members gain 60%Physical DMG Bonus.
Clean Cut, True Sight
For 25s after the party takes the field, all party members gain Crit DMG.
Unique Life
For 25s after the party takes the field, all party members gain 60% ATK.
Challenge Rewards[]
Name & Date Available
Bronze (500)
Silver (1,000)
Gold (2,000)
Burn, My Microcosmos! 2022-03-18 10:00
70
2
30,000
3
6
Crisis! One Person Versus the World! 2022-03-19 04:00
70
2
30,000
3
6
Thunderbolts and Lightning, So Knock on Wood! 2022-03-20 04:00
70
2
30,000
3
6
Fierce Battle! Pegasus Versus Cygnus! 2022-03-21 04:00
70
2
30,000
3
6
I Yearn for Combat! 2022-03-22 04:00
70
2
30,000
3
6
Behold the Endless Maelstrom! 2022-03-23 04:00
70
2
30,000
3
6
Battle Pass Missions[]
This event added additional "This BP Period" Battle Pass missions to the Into the Shadows Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
Missions
BP EXP
[Event] Score a total of 6000 points in the "Hyakunin Ikki" event