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This page contains information about a past event that may or may not return in a future version.

Form tag teams of two characters and elegantly show off your prowess as a warrior! Get ready to turn the heat up!

Hyakunin Ikki is an Event in Version 2.5.

Event Details[]

Duration[]

  • 2022/03/18 10:00 - 2022/03/28 03:59

Requirements[]

Summary[]

  • Complete Hyakunin Ikki: Golden Whirlwind to unlock the event.
  • During the event, take part in the free-for-all fighting tournament "Hyakunin Ikki" and show off your elegant combat skills by defeating opponents in tag teams of two characters. By reaching the target scores, Travelers can obtain rewards such as Primogems, Talent Level-Up Materials, Weapon Ascension Materials, Mystic Enhancement Ore, and Mora.
  • There are a total of six challenges in "Hyakunin Ikki," and a new challenge will be unlocked each day for the first six days of the event.
  • During these challenges, you can use either the trial characters or your own characters to form 6 tag teams to do the challenge. Each tag team can have up to two characters and two "Secret Arts." You can switch teams in battle, and doing so will cycle through teams in order of when they were formed.
  • Secret Arts can provide buffs to the team on the field. They are split into Transmission Arts that change based on the challenge you are taking on, and Normal Secret Arts, which can be used in any challenge.
  • Within the time limit, switch between tag teams and defeat opponents to score points. Reach a specified high score in each challenge stage to obtain Primogems, Talent Level-Up Materials, Weapon Ascension Materials, Mystic Enhancement Ore, and Mora.
  • Cannot start the challenge while in Co-Op Mode.
  • Elemental Resonances will not take effect during Hyakunin Ikki challenges, nor will you be able to use food or other items.
  • Although there are no additional rewards for completing a given challenge with over 2000 points, platinum medals are awarded for the following. Achieving platinum medals will also add a flaming animation on the score screen at the end of the challenge.
    • Platinum: Kongou Lion (3000+ points)
    • Platinum: Magatsu no Mikoto (4000+ points)
    • Platinum: Zaou (5000+ points)
  • Difficulties
    • Normal: Score Multiplier ×1
    • Hard: Score Multiplier ×2
    • Extreme: Score Multiplier ×4

Tutorial[]

The Hyakunin Ikki follows special combat rules. Characters must be divided into 6 teams, and each team can have a maximum of 2 characters and 2 Garyuu Arts. Additionally, you can not only switch characters during this challenge, but also switch teams. Switching teams will cycle through teams in order of when they were formed.
Every 10s, you can use the Relay skill to switch to the next team. If one team stays on the field for too long, their combat ability will decrease drastically. Switching teams will clear most of the effects that the previous team left behind. Moreover, if all members of any one team fall, the challenge will fail.
When you switch teams and defeat opponents, you will accumulate Fervor. When Fervor builds up to a specific extent, you will increase the level of your Ferocious Fervor, which will provide bonuses in battle. But if you fail to perform spectacularly in combat and continuously build up Fervor, the Ferocious Fervor you have obtained will also dissipate...
During this challenge, you must defeat opponents that constantly emerge to obtain points within the allotted time. Of those opponents, Nemeses will provide more points. Once the challenge ends, you will gain different insignias based on the number of points you gained.

Trial Characters[]

All Trial Characters are at Level 80 with fixed weapons and artifacts.

Kamisato AyakaCryo Ayaka
YoimiyaPyro Yoimiya
KazuhaAnemo Kazuha
Arataki IttoGeo Itto
XianglingPyro Xiangling
RazorElectro Razor

Challenges[]

Burn, My Microcosmos![]

Vision holders are matched by a certain constellation in the sky, which is to say that they have the power of a tiny cosmos within them. The thaumaturges of Liyue call this system of power "The Microcosmic Orbit" or the "Microcosmos."
Difficulty Enemies
Seisai: You're Up
Blazing Axe Mitachurl Score: 15
Hydro Samachurl Score: 8
Hilichurl Fighter Score: 8
Pyro Hilichurl Shooter Score: 8
Cryo Hilichurl Shooter Score: 8
Seisai: Eighty Eight
Crackling Axe Mitachurl Score: 15
Electro Samachurl Score: 8
Hilichurl Berserker Score: 8
Hilichurl Grenadier Score: 8
Electro Hilichurl Grenadier Score: 8
Hilichurl Fighter Score: 8
Seisai: Light on the Otherside
Rock Shieldwall Mitachurl Score: 15
Electro Samachurl Score: 8
Hydro Samachurl Score: 8
Electro Hilichurl Shooter Score: 8
Electro Hilichurl Grenadier Score: 8
Cryo Hilichurl Grenadier Score: 8
Cryo Hilichurl Shooter Score: 8
Rock Shield Hilichurl Guard Score: 8
Hilichurl Shooter Score: 8
Hilichurl Fighter Score: 8
Seisai: Thirteenth Night
Thunderhelm Lawachurl Score: 40
Electro Samachurl Score: 8
Hydro Samachurl Score: 8
Hilichurl Berserker Score: 8
Hilichurl Fighter Score: 8
Cryo Hilichurl Grenadier Score: 8
Pyro Hilichurl Grenadier Score: 8
Cryo Hilichurl Shooter Score: 8
Electro Hilichurl Shooter Score: 8
Electro Hilichurl Grenadier Score: 8
Hilichurl Shooter Score: 8

Crisis! One Person Versus the World![]

Mere villains will not acheive victory in Hyakunin Ikki. Instead, they should really go get a proper job after this beatdown...
Difficulty Enemies
Seisai: You're Up
Nobushi: Jintouban Score: 15
Nobushi: Hitsukeban Score: 15
Nobushi: Kikouban Score: 15
Treasure Hoarder Scout Score: 9
Treasure Hoarder Marksman Score: 9
Treasure Hoarder Seaman Score: 9
Treasure Hoarder Gravedigger Score: 9
Treasure Hoarders: Pyro Potioneer Score: 9
Treasure Hoarders: Electro Potioneer Score: 9
Treasure Hoarders: Handyman Score: 9
Seisai: Eighty Eight
Fatui Electro Cicin Mage Score: 30
Treasure Hoarders: Cryo Potioneer Score: 9
Treasure Hoarders: Hydro Potioneer Score: 9
Treasure Hoarders: Pyro Potioneer Score: 9
Treasure Hoarders: Electro Potioneer Score: 9
Treasure Hoarders: Handyman Score: 9
Treasure Hoarder Crusher Score: 9
Treasure Hoarder Pugilist Score: 9
Treasure Hoarder Gravedigger Score: 9
Treasure Hoarder Seaman Score: 9
Seisai: Light on the Otherside
Kairagi: Fiery Might Score: 35
Kairagi: Dancing Thunder Score: 35
Nobushi: Jintouban Score: 15
Nobushi: Hitsukeban Score: 15
Nobushi: Kikouban Score: 15
Seisai: Thirteenth Night
Fatui Pyro Agent Score: 30
Nobushi: Jintouban Score: 15
Nobushi: Hitsukeban Score: 15
Nobushi: Kikouban Score: 15
Treasure Hoarders: Cryo Potioneer Score: 9
Treasure Hoarders: Hydro Potioneer Score: 9
Treasure Hoarders: Pyro Potioneer Score: 9
Treasure Hoarders: Electro Potioneer Score: 9

Thunderbolts and Lightning, So Knock on Wood![]

Paimon can definitely defeat water. One gulp and it's gone! But you know what they say: there's strength in numbers.... and there's just so much water everywhere. Looks like we'll have to call upon the power of thunder!
Difficulty Enemies
Seisai: You're Up
Hydro Abyss Mage Score: 30
Large Hydro Slime Score: 15
Hilichurl Berserker Score: 10
Hilichurl Fighter Score: 10
Pyro Hilichurl Shooter Score: 10
Hilichurl Grenadier Score: 10
Seisai: Eighty Eight
Hydro Mimic Finch Score: 15
Hydro Mimic Mallard Score: 15
Hydro Mimic Ferret Score: 15
Hydro Slime Score: 7
Seisai: Light on the Otherside
Hydro Mimic Frog Score: 15
Hydro Mimic Boar Score: 15
Hydro Mimic Crane Score: 15
Hydro Mimic Crab Score: 15
Seisai: Thirteenth Night
Primordial Bathysmal Vishap Score: 50
Primordial Bathysmal Vishap Hatchling Score: 30
Bolteater Bathysmal Vishap Hatchling Score: 30

Fierce Battle! Pegasus Versus Cygnus![]

Hilichurls attracted by Mist Grass Pollen... is that how it is? Those dastardly Fatui are quite the nuisance... Use Cryo or rapid strikes to bring the pain down on them!
Difficulty Enemies
Engi: Hannya
Crackling Axe Mitachurl Score: 15
Blazing Axe Mitachurl Score: 15
Engi: Hashihime
Thunderhelm Lawachurl Score: 50
Stonehide Lawachurl Score: 50
Engi: Formation
Thunderhelm Lawachurl Score: 50
Stonehide Lawachurl Score: 50
Crackling Axe Mitachurl Score: 15
Blazing Axe Mitachurl Score: 15
Engi: Ayakashi
Fatui Pyro Agent Score: 36
Engi: Snake Dance
Mirror Maiden Score: 48
Fatui Electro Cicin Mage Score: 36
Fatui Pyro Agent Score: 36

I Yearn for Combat![]

A new challenge begins! Your opponents this time will be... Ruin machines from who knows where? Well, at least you know where they'll be going: their grave.
Difficulty Enemies
Engi: Hannya
Ruin Defender Score: 23
Ruin Destroyer Score: 23
Ruin Scout Score: 23
Engi: Hashihime
Ruin Guard Score: 35
Ruin Destroyer Score: 23
Engi: Formation
Ruin Grader Score: 45
Ruin Defender Score: 23
Engi: Ayakashi
Ruin Grader Score: 45
Ruin Guard Score: 35
Engi: Snake Dance
Ruin Grader Score: 45
Ruin Guard Score: 35
Ruin Defender Score: 23
Ruin Destroyer Score: 23
Ruin Scout Score: 23

Behold the Endless Maelstrom![]

The rifthounds and vishaps have somehow made it to the Hyakunin Ikki arena. Is it their desire? Is this simply the nature of battle? Or is this simply another one in a long line of lamentations?
Difficulty Enemies
Engi: Hannya
Thundercraven Rifthound Whelp Score: 20
Engi: Hashihime
Rimebiter Bathysmal Vishap Hatchling Score: 20
Primordial Bathysmal Vishap Hatchling Score: 20
Bolteater Bathysmal Vishap Hatchling Score: 20
Engi: Formation
Geovishap Score: 35
Engi: Ayakashi
Thundercraven Rifthound Score: 63
Engi: Snake Dance
Rockfond Rifthound Score: 63
Thundercraven Rifthound Score: 63
Primordial Bathysmal Vishap Score: 54

Secret Arts[]

In each stage challenge, you can equip each team with any two Secret Arts in the skills configuration page.

Transmission Arts[]

"Transmission Arts" will be updated with different "Secret Arts" effects as new stage challenges become available.

Burn, My Microcosmos!
Skill Effect
Lion's Maw After the party takes the field, they will create a Vacuum Field lasting 15s that pulls opponents in and deals Anemo DMG to opponents within its AoE once every 1s. This Vacuum Field will disappear when you switch parties.
Radical Dispersal Characters being protected by a shield will unleash a shockwave that deals DMG to surrounding opponents when they are hit by attacks for 15s after their party takes the field. This effect can occur once every 2s.
Whitewater Wave After the party takes the field, they will create a Rippling Field lasting 15s that follows the character around and deals Hydro DMG to opponents within its AoE once every 1s. This Rippling Field will disappear when you switch parties.
Moonshadow Fall Greatly increases character jumping ability and increases all party members' Plunging Attack DMG by 85% for 15s after their party takes the field.
Four Oni of Ogata (Copied) For 15s after the party takes the field, an Elemental Blast will occur after a character defeats an opponent with a Charged Attack, dealing Elemental DMG to nearby opponents. The Elemental Blast will randomly deal Electro, Pyro, Cryo, or Hydro DMG. One such blast can occur this way every 2s.
Lightcleaver Blade All party members have their Charged Attack Stamina Consumption decreased by 30%, have their Charged Attack DMG increased by 65%, have their resistance to interruption greatly increased, and have the ATK SPD of party members who use Claymores increased by 30% for 15s after their party takes the field.
Crisis! One Person Versus the World!
Skill Effect
Twin Sin-Sundering Eyes For 15s after the party takes the field, characters who use Normal Attacks will gain the Sin-Sundering Eye effect. After getting 3 stacks of it, all current stacks will be cleared and a Seeing-Eye Beam will be fired outward that deals True DMG to all opponents along its path.
Accidental Intent For 15s after the party takes the field, all party members' ATK SPD +50%, resistance to interruption is greatly increased, and the active character's Normal Attack restores 8% HP to themselves on hit. The HP regeneration effect can be triggered once every 4s.
Lion's Maw After the party takes the field, they will create a Vacuum Field lasting 15s that pulls opponents in and deals Anemo DMG to opponents within its AoE once every 1s. This Vacuum Field will disappear when you switch parties.
Radical Dispersal Characters being protected by a shield will unleash a shockwave that deals DMG to surrounding opponents when they are hit by attacks for 15s after their party takes the field. This effect can occur once every 2s.
Whitewater Wave After the party takes the field, they will create a Rippling Field lasting 15s that follows the character around and deals Hydro DMG to opponents within its AoE once every 1s. This Rippling Field will disappear when you switch parties.
Moonshadow Fall Greatly increases character jumping ability and increases all party members' Plunging Attack DMG by 85% for 15s after their party takes the field.
Thunderbolts and Lightning, So Knock on Wood!
Skill Effect
Tenko's Admonishment For 15s after the party takes the field, when a character's Elemental Skills hit opponents, all party members' Elemental Skill DMG will increase by 12.5% for 8s. This can be triggered once every 0.5s. Max 4 stacks. Once 4 stacks are gained, all party members' Elemental Burst DMG is increased by 50%.
Pruning For 15s after the party takes the field, lightning will strike a maximum of 5 opponents each time a character restores HP, dealing Electro DMG. All active characters will lose 0.5% HP per second. Lightning can be released in this manner once every 3s.
Twin Sin-Sundering Eyes For 15s after the party takes the field, characters who use Normal Attacks will gain the Sin-Sundering Eye effect. After getting 3 stacks of it, all current stacks will be cleared and a Seeing-Eye Beam will be fired outward that deals True DMG to all opponents along its path.
Accidental Intent For 15s after the party takes the field, all party members' ATK SPD +50%, resistance to interruption is greatly increased, and the active character's Normal Attack restores 8% HP to themselves on hit. The HP regeneration effect can be triggered once every 4s.
Lion's Maw After the party takes the field, they will create a Vacuum Field lasting 15s that pulls opponents in and deals Anemo DMG to opponents within its AoE once every 1s. This Vacuum Field will disappear when you switch parties.
Radical Dispersal Characters being protected by a shield will unleash a shockwave that deals DMG to surrounding opponents when they are hit by attacks for 15s after their party takes the field. This effect can occur once every 2s.
Fierce Battle! Pegasus Versus Cygnus!
Skill Effect
Mr. Infinity For 15s after the party takes the field, all party members restore 3 Energy every 1s. When a character reaches 100% energy, their Elemental Burst CD will decrease by 0.6s every second.
Restitution Party members gain Elemental Particles that restore 20 Energy upon hitting opponents with their Elemental Skills for 15s after their party takes the field. This effect can occur once every 5s.
Tenko's Admonishment For 15s after the party takes the field, when a character's Elemental Skills hit opponents, all party members' Elemental Skill DMG will increase by 12.5% for 8s. This can be triggered once every 0.5s. Max 4 stacks. Once 4 stacks are gained, all party members' Elemental Burst DMG is increased by 50%.
Pruning For 15s after the party takes the field, lightning will strike a maximum of 5 opponents each time a character restores HP, dealing Electro DMG. All active characters will lose 0.5% HP per second. Lightning can be released in this manner once every 3s.
Twin Sin-Sundering Eyes For 15s after the party takes the field, characters who use Normal Attacks will gain the Sin-Sundering Eye effect. After getting 3 stacks of it, all current stacks will be cleared and a Seeing-Eye Beam will be fired outward that deals True DMG to all opponents along its path.
Accidental Intent For 15s after the party takes the field, all party members' ATK SPD +50%, resistance to interruption is greatly increased, and the active character's Normal Attack restores 8% HP to themselves on hit. The HP regeneration effect can be triggered once every 4s.
I Yearn for Combat!
Skill Effect
Four Oni of Ogata (Copied) For 15s after the party takes the field, an Elemental Blast will occur after a character defeats an opponent with a Charged Attack, dealing Elemental DMG to nearby opponents. The Elemental Blast will randomly deal Electro, Pyro, Cryo, or Hydro DMG. One such blast can occur this way every 2s.
Lightcleaver Blade All party members have their Charged Attack Stamina Consumption decreased by 30%, have their Charged Attack DMG increased by 65%, have their resistance to interruption greatly increased, and have the ATK SPD of party members who use Claymores increased by 30% for 15s after their party takes the field.
Mr. Infinity For 15s after the party takes the field, all party members restore 3 Energy every 1s. When a character reaches 100% energy, their Elemental Burst CD will decrease by 0.6s every second.
Restitution Party members gain Elemental Particles that restore 20 Energy upon hitting opponents with their Elemental Skills for 15s after their party takes the field. This effect can occur once every 5s.
Tenko's Admonishment For 15s after the party takes the field, when a character's Elemental Skills hit opponents, all party members' Elemental Skill DMG will increase by 12.5% for 8s. This can be triggered once every 0.5s. Max 4 stacks. Once 4 stacks are gained, all party members' Elemental Burst DMG is increased by 50%.
Pruning For 15s after the party takes the field, lightning will strike a maximum of 5 opponents each time a character restores HP, dealing Electro DMG. All active characters will lose 0.5% HP per second. Lightning can be released in this manner once every 3s.
Behold the Endless Maelstrom!
Skill Effect
Whitewater Wave After the party takes the field, they will create a Rippling Field lasting 15s that follows the character around and deals Hydro DMG to opponents within its AoE once every 1s. This Rippling Field will disappear when you switch parties.
Moonshadow Fall Greatly increases character jumping ability and increases all party members' Plunging Attack DMG by 85% for 15s after their party takes the field.
Four Oni of Ogata (Copied) For 15s after the party takes the field, an Elemental Blast will occur after a character defeats an opponent with a Charged Attack, dealing Elemental DMG to nearby opponents. The Elemental Blast will randomly deal Electro, Pyro, Cryo, or Hydro DMG. One such blast can occur this way every 2s.
Lightcleaver Blade All party members have their Charged Attack Stamina Consumption decreased by 30%, have their Charged Attack DMG increased by 65%, have their resistance to interruption greatly increased, and have the ATK SPD of party members who use Claymores increased by 30% for 15s after their party takes the field.
Mr. Infinity For 15s after the party takes the field, all party members restore 3 Energy every 1s. When a character reaches 100% energy, their Elemental Burst CD will decrease by 0.6s every second.
Restitution Party members gain Elemental Particles that restore 20 Energy upon hitting opponents with their Elemental Skills for 15s after their party takes the field. This effect can occur once every 5s.

Normal Secret Arts[]

The "Normal Secret Arts" effects will remain the same in each stage.

Skill Effect
Celebrations Beyond Count All party members gain a 30% CD decrease and their Elemental Burst DMG is increased by 50% for 20s after their party takes the field.
We're on Fire! For 25s after the party takes the field, Fervor accumulation rate is greatly increased.
Phantom Eye For 25s after the party takes the field, all party members gain 150 bonus points of Elemental Mastery.
Fiery Banishment For 25s after the party takes the field, all party members gain 60% Pyro DMG Bonus.
Frigid Regimen For 25s after the party takes the field, all party members gain 60% Cryo DMG Bonus.
Light Across the Fields For 25s after the party takes the field, all party members gain 60% Electro DMG Bonus.
Shrine of Stone For 25s after the party takes the field, all party members gain 60% Geo DMG Bonus.
Cacophonic Showers For 25s after the party takes the field, all party members gain 60% Hydro DMG Bonus.
Scything Winds For 25s after the party takes the field, all party members gain 60% Anemo DMG Bonus.
Way of Tatara For 25s after the party takes the field, all party members gain 60% Physical DMG Bonus.
Clean Cut, True Sight For 25s after the party takes the field, all party members gain Crit DMG.
Unique Life For 25s after the party takes the field, all party members gain 60% ATK.

Challenge Rewards[]

Name & Date Available Bronze (500) Silver (1,000) Gold (2,000)
Burn, My Microcosmos!
2022-03-18 10:00
Primogem 70
Guide to Transience 2
Mora 30,000
Jeweled Branch of a Distant Sea 3
Mystic Enhancement Ore 6
Crisis! One Person Versus the World!
2022-03-19 04:00
Primogem 70
Guide to Elegance 2
Mora 30,000
Narukami's Joy 3
Mystic Enhancement Ore 6
Thunderbolts and Lightning, So Knock on Wood!
2022-03-20 04:00
Primogem 70
Guide to Light 2
Mora 30,000
Mask of the Tiger's Bite 3
Mystic Enhancement Ore 6
Fierce Battle! Pegasus Versus Cygnus!
2022-03-21 04:00
Primogem 70
Guide to Transience 2
Mora 30,000
Jeweled Branch of a Distant Sea 3
Mystic Enhancement Ore 6
I Yearn for Combat!
2022-03-22 04:00
Primogem 70
Guide to Elegance 2
Mora 30,000
Narukami's Joy 3
Mystic Enhancement Ore 6
Behold the Endless Maelstrom!
2022-03-23 04:00
Primogem 70
Guide to Light 2
Mora 30,000
Mask of the Tiger's Bite 3
Mystic Enhancement Ore 6

Battle Pass Missions[]

This event added additional "This BP Period" Battle Pass missions to the Into the Shadows Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.

MissionsBattle Pass EXP BP EXP
[Event] Score a total of 6000 points in the "Hyakunin Ikki" event2,250

Total Rewards[]

Mora 190,000 Mora

Soundtracks[]

No.Soundtrack NameAlbumPlayed In
60Against the Invisible NetRealm of Tranquil EternityMystic Onmyou Chamber (combat), Hyakunin Ikki 2022-03-18, Misty Hills, Foggy Vales (combat), Hyakunin Ikki 2022-10-10, Leisurely Pastime, Warrior's Spirit, Fayz Trials: Hypothesis (challenge #2 and 6)
Combat, Domains, Special Gameplay

Change History[]