Hitlag refers to a phenomenon that occurs when most melee attacks hit a target, which significantly slows down the attacker and the target's animations for a short amount of time to deliver a sense of weight.
Hitlag can be produced by most melee attacks of Sword, Polearm, or Claymore wielding characters. Most Elemental Bursts, Plunging Attacks, ranged attacks and AoE attacks that do not involve the use of a melee weapon, cannot produce hitlag.
The duration of a hitlag is dependent on the attack and the state of the target hit. Certain attacks have their hitlag extended when they hit an enemy that is not poise broken. Hitlag duration is not affected by Attack Speed.
Against an enemy with active poise, if an attack's hitlag is poise-extendable,
If an attack's hitlag is not poise-extendable or against a poise broken enemy,
The duration of a hitlag is also further extended if an attack hits enemies protected by a Directional Shield.
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The animation speed multiplier during hitlags also affects the duration of ongoing effects. The duration increase in certain effects achieved this way is commonly referred to as Hitlag Extension. Notably, this applies to Elemental Infusions, Elemental Conversions, elemental or unique Statuses, as well as the intervals between DoT ticks such as Electro-Charged.
The following talents grant effects that can be extended in duration using hitlags:
15 Talents match the category selection:
|Qiqi||Adeptus Art: Preserver of Fortune||Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals Cryo DMG.
When opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP.
|Xiao||Bane of All Evil||Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago.
In this state, Xiao will continuously lose HP.
|Yun Jin||Cliffbreaker's Banner||Deals AoE Geo DMG and grants all nearby party members a Flying Cloud Flag Formation.
Flying Cloud Flag Formation
When Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF.
The effects of this skill will be cleared after a set duration or after being triggered a specific number of times.
When one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation.
|Tartaglia||Cutting Torrent||Normal Attack
Perform up to 6 consecutive shots with a bow.
Perform a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.
Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
|Hu Tao||Guide to Afterlife||Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.
|Tartaglia||Havoc: Obliteration||Performs different attacks based on what stance Tartaglia is in when casting.
Ranged Stance: Flash of Havoc
Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status.
Returns a portion of its Energy Cost after use.
Melee Stance: Light of Obliteration
Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.
When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG.
DMG dealt in this way is considered Elemental Burst DMG.
|Lisa||Induced Aftershock||Hits by Charged Attacks apply Violet Arc's Conductive status to opponents.||1st Ascension Passive|
|Kamisato Ayato||Kamisato Art: Kyouka||Kamisato Ayato shifts positions and enters the Takimeguri Kanka state.
After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG.
In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden.
It also has the following properties:
Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.
|Razor||Lightning Fang||Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.
The Wolf Within
These effects end when Razor leaves the battlefield.
|Arataki Itto||Royal Descent: Behold, Itto the Evil!||Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.
This state has the following special properties:
The Raging Oni King state will be cleared when Itto leaves the field.
|Yoimiya||Ryuukin Saxifrage||Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.
All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG.
When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.
One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
|Raiden Shogun||Secret Art: Musou Shinsetsu||Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.
The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.
The maximum number of Resolve stacks is 60.
The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.
|Noelle||Sweeping Time||Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG.
Afterwards, Noelle gains the following effects:
|Tartaglia||Sword of Torrents||When Tartaglia is in Foul Legacy: Raging Tide's Melee stance, on dealing a CRIT hit, Normal and Charged Attacks apply the Riptide status effects to opponents.||4th Ascension Passive|
|Lisa||Violet Arc||Channels the power of lightning to sweep bothersome matters away.
Releases a homing Lightning Orb.
On hit, it deals Electro DMG, and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.
After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.
Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.
The following constellations grant effects that can be extended in duration using hitlags:
1 Constellation matches the category selection:
|Lisa||Pulsating Witch||When Lisa takes the field, she applies 3 stacks of Violet Arc's Conductive status onto nearby opponents.
This effect can only occur once every 5s.
If the player dashes and jumps at the precise moment of a hitlag, the height of the jump will receive a small boost, allowing a character to gain enough altitude to perform Plunging Attacks even on flat ground. The height of the jump can be further boosted with Movement Speed buffs, and characters with a taller model can also perform this move more easily. This is commonly referred to as Dragonstrike.
Dragonstrike can be performed using most hitlag-producing attacks. However, certain attacks such as Yun Jin's Opening Flourish, cannot be cancelled mid-animation with a dash, and therefore cannot be used to perform Dragonstrikes. Additionally, Kamisato Ayaka cannot Dragonstrike due to her Alternate Sprint's inability to be cancelled with a jump.
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