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OverviewHP Loss

Health or Health Points abbreviated in-game as HP, is an integer measure of how much life force a character has. If a character's HP reaches 0, they will become incapacitated, and the next character in the player's team will be brought onto the field. If all characters on the team die, the player will automatically revive at the nearest Teleport Waypoint and the characters will have 35% HP. HP can be restored by eating food, by using Talents, character Passives, weapon passives that heal, or by a Statue of The Seven's Blessing.

The relevant in-game attribute is Max HP — the current maximum HP of a character. Max HP can be increased by raising your character level or equipping artifacts and weapons that provide HP or HP% increase. Leveling up these weapons and artifacts will also increase the HP bonus they provide. All flower-type artifacts increase HP, so leveling these up is a good way to boost HP.

When the max HP of a character is changed by means other than leveling up said character, the current HP will scale to maintain the same percentage of total HP.

Character Ascension[]

13 Characters have HP as their ascension stat:

Character HP (Lv. 90)
BaizhuDendro Baizhu
28.8%
BarbaraHydro Barbara
24.0%
CandaceHydro Candace
24.0%
ChevreusePyro Chevreuse
24.0%
DehyaPyro Dehya
28.8%
DoriElectro Dori
24.0%
KiraraDendro Kirara
24.0%
Kuki ShinobuElectro Shinobu
24.0%
LaylaCryo Layla
24.0%
MikaCryo Mika
24.0%
NilouHydro Nilou
28.8%
SigewinneHydro Sigewinne
28.8%
YaoyaoDendro Yaoyao
24.0%

Scaling with Character's Health[]

Talents[]

There are 73 Talents that match the category selection:

TalentDescriptionType
Agony Alone May Be Repaid Agony Alone May Be Repaid
Arlecchino Arlecchino
Blood-Debt Directives have the following characteristics:
  • Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated.
  • 5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%.
A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through All Is Ash.
1st Ascension Passive
Alcazarzaray's Exactitude Alcazarzaray's Exactitude
Dori Dori
Summons forth the Jinni within the lamp to give the client various kinds of aid.

Jinni
Connects to a nearby character. The connected character will:
  • Continuously restore HP based on Dori's Max HP.
  • Continuously regenerate Energy.
  • Be affected by Electro.
When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.

Only one Jinni can exist at one time.
Elemental Burst
All Is Ash All Is Ash
Arlecchino Arlecchino
Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.
Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.

Blood-Debt Directive
  • Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.
  • When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.
  • The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.
Elemental Skill
All Things Are of the Earth All Things Are of the Earth
Baizhu Baizhu
Characters who are healed by Seamless Shields will gain the Year of Verdant Favor effect: Each 1,000 Max HP that Baizhu possesses that does not exceed 50,000 will increase the Burning, Bloom, Hyperbloom, and Burgeon reaction DMG dealt by these characters by 2%, while the Aggravate and Spread reaction DMG dealt by these characters will be increased by 0.8%. This effect lasts 6s.4th Ascension Passive
Aquacrest Saber Aquacrest Saber
Traveler (Hydro) Traveler (Hydro)
Unleashes a torrent that can cleanse the world.

Press
Sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.

Hold
Enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit.
When the skill ends, it will send a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.
Suffusion: When using the Hold configuration of this skill, if the Traveler's HP is higher than 50%, the DMG dealt by Dewdrops will increase based on the Traveler's Max HP, and the Traveler will lose a fixed amount of HP every second.

Arkhe: Pneuma
At certain intervals, after using Torrent Surge, this skill will unleash a Spiritbreath Thorn that pierces opponents, dealing Pneuma-aligned Hydro DMG.
Elemental Skill
As Water Seeks Equilibrium As Water Seeks Equilibrium
Neuvillette Neuvillette
Normal Attack
With light flourishes, Neuvillette commands the tides to unleash a maximum of 3 attacks, dealing Hydro DMG.

Charged Attack Empowerment: Legal Evaluation
While charging up, Neuvillette will gather the power of water, forming it into a Seal of Arbitration. In this state, Neuvillette can move and change facing, and also absorb any Sourcewater Droplets in a certain AoE.
Every Droplet he absorbs will increase the formation speed of the Seal, and will heal Neuvillette.
When the charging is stopped, if the Symbol has yet to be formed, then a Charged Attack will be unleashed. If it has been formed, then a Charged Attack: Equitable Judgment will be unleashed.

Charged Attack
Consumes a fixed amount of Stamina to attack opponents with a rupturing blast of water, dealing AoE Hydro DMG.

Charged Attack: Equitable Judgment
Unleashes surging torrents, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him.
Equitable Judgment will not consume any Stamina and lasts 3s.
If Neuvillette's HP is above 50%, he will continuously lose HP while using this attack.

Plunging Attack
Gathering the might of Hydro, Neuvillette plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Hydro DMG upon impact with the ground.
Normal Attack
Bewildering Lights Bewildering Lights
Lyney Lyney
Lyney does a flourish with his hat, unleashing a firework surprise!
When used, he will clear all current Prop Surplus stacks and deal AoE Pyro DMG to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP.

When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike.
The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG.
Elemental Skill
Boomsharka-laka Boomsharka-laka
Mualani Mualani
Fires a Super Shark Missile that can track opponents, dealing Nightsoul-aligned AoE Hydro DMG based on Mualani's Max HP.Elemental Burst
Card Force Translocation Card Force Translocation
Lyney Lyney
Normal Attack
Performs up to 4 consecutive shots with a bow.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging.
  • Charge Level 1: Fires off a Pyro-infused arrow, dealing Pyro DMG.
  • Charge Level 2: Fires off a Prop Arrow that deals Pyro DMG, and upon hit, it will summon a Grin-Malkin Hat.
When firing the Prop Arrow, and when Lyney has more than 60% HP, he will consume a portion of his HP to obtain 1 Prop Surplus stack. Max 5 stacks. The effect will be removed after the character spends 30s out of combat.
The lowest Lyney can drop to through this method is 60% of his Max HP.

Grin-Malkin Hat
  • Can taunt nearby opponents and attract their attacks. Each opponent can only be taunted by the Hat once every 5s.
  • The Hat will inherit a percentage of Lyney's Max HP.
  • If destroyed, or if its duration expires, it will fire off a Pyrotechnic Strike at 1 nearby opponent, dealing Pyro DMG.
Only 1 Hat can exist at any given time.

Arkhe: Pneuma
At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG.
Normal Attack
Celestial Dome of Sand Celestial Dome of Sand
Candace Candace
Characters affected by the Prayer of the Crimson Crown caused by Sacred Rite: Wagtail's Tide will deal 0.5% increased DMG to opponents for every 1,000 points of Candace's Max HP when they deal Elemental DMG with their Normal Attacks.4th Ascension Passive
Clear Waters Clear Waters
Traveler (Hydro) Traveler (Hydro)
If HP has been consumed via Suffusion while using the Hold Mode Aquacrest Saber, the Torrent Surge at the skill's end will deal Bonus DMG equal to 45% of the total HP the Traveler has consumed in this skill use via Suffusion.
The maximum DMG Bonus that can be gained this way is 5,000.
4th Ascension Passive
Dance of Abzendegi: Distant Dreams, Listening Spring Dance of Abzendegi: Distant Dreams, Listening Spring
Nilou Nilou
Begins the dance of faraway dreams and springs that hear, causing a Lotus of Distant Waters to bloom, dealing AoE Hydro DMG based on Nilou's Max HP and applying the Lingering Aeon effect to all opponents hit.
After an interval, opponents affected by Lingering Aeon will take Hydro DMG.
Elemental Burst
Dance of Amity Dance of Amity
Gaming Gaming
After Bestial Ascent's Plunging Attack: Charmed Cloudstrider hits an opponent, Gaming will regain 1.5% of his Max HP once every 0.2s for 0.8s.1st Ascension Passive
Dance of Haftkarsvar Dance of Haftkarsvar
Nilou Nilou
Enters the Pirouette state, dealing Hydro DMG to nearby opponents based on Nilou's Max HP.
While she is in the Pirouette state, Nilou's Normal Attacks and Elemental Skill will cause her to enter the Sword Dance and Whirling Steps stances respectively, causing DMG she deals to be converted to Hydro DMG that cannot be overridden and that is considered Elemental Skill DMG.

In these stances, Nilou's third dance step will end Pirouette, and has the following effects:
  • Sword Dance: unleashes a Luminous Illusion that deals Hydro DMG to opponents it touches and grants Nilou the Lunar Prayer effect. This effect converts Nilou's Normal Attacks into Sword Dance techniques, and her final hit will unleash a Luminous Illusion.
  • Whirling Steps: Nilou unleashes a Whirling Water Wheel that deals AoE Hydro DMG and creates a Tranquility Aura that follows your active character around and applies Wet to opponents within its AoE.

Nilou is unable to perform Charged Attacks when under the effect of Pirouette or Lunar Prayer. These effects will be removed once she leaves the field.
Elemental Skill
Depth-Clarion Dice Depth-Clarion Dice
Yelan Yelan
Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle.

Exquisite Throw
Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:
  • Can occur once every second when your active character uses a Normal Attack.
  • Will occur each time Yelan's Lifeline explodes and hits opponents.
Elemental Burst
Dominance of Earth Dominance of Earth
Zhongli Zhongli
Zhongli deals bonus DMG based on his Max HP: 4th Ascension Passive
Dominus Lapidis Dominus Lapidis
Zhongli Zhongli
Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.

(PressPress/TapTap)
Commands the power of earth to create a Stone Stele.

Hold
Causes nearby Geo energy to explode, causing the following effects:
  • If their maximum number hasn't been reached, creates a Stone Stele.
  • Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.
  • Deals AoE Geo DMG.
  • If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.

Stone Stele
When created, deals AoE Geo DMG.
Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents.
The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks.
Only one Stele created by Zhongli himself may initially exist at any one time.

Jade Shield
Possesses 150% DMG Absorption against all Elemental and Physical DMG.
Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.
Elemental Skill
Dream of the Star-Stream Shaker Dream of the Star-Stream Shaker
Layla Layla
Unleashes a Celestial Dreamsphere that constantly fires Starlight Slugs at opponents within its AoE, dealing Cryo DMG.
When a Starlight Slug hits, it will generate 1 Night Star for nearby Curtains of Slumber. Each Curtain of Slumber can gain 1 Night Star this way every 0.5s.
Elemental Burst
Dreamy Dance of Aeons Dreamy Dance of Aeons
Nilou Nilou
Every 1,000 points of Nilou's Max HP above 30,000 will cause the DMG dealt by Bountiful Cores created by characters affected by Golden Chalice's Bounty to increase by 9%.
The maximum increase in Bountiful Core DMG that can be achieved this way is 400%.
4th Ascension Passive
Emergency Dose Emergency Dose
Sigewinne Sigewinne
While underwater, heal your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.Utility Passive
Enigmatic Feint Enigmatic Feint
Lynette Lynette
Flicks her mantle and executes an Enigma Thrust, dealing Anemo DMG.
When the Enigma Thrust hits an opponent, it will restore Lynette's HP based on her Max HP, and in the 4s afterward, she will lose a certain amount of HP per second.
Based on whether you (presspress/taptap) or hold this ability, she will use Enigma Thrust differently.

(PressPress/TapTap)
She swiftly uses an Enigma Thrust.

Hold
Lynette will enter a high-speed Pilfering Shadow state and apply Shadowsign to a nearby opponent. You can control her movement direction during this state, and you can end it prematurely by using this skill again.
When this high-speed state ends, Lynette will unleash her Enigma Thrust. If there is an opponent with Shadowsign applied to them nearby, Lynette will approach them in a flash before using Enigma Thrust.

A maximum of 1 opponent can have Shadowsign at any one time. When this opponent gets too far from Lynette, the Shadowsign will be canceled.

Arkhe: Ousia
At specific intervals, Lynette will unleash a Surging Blade when she uses Enigma Thrust, dealing Ousia-aligned Anemo DMG.
Elemental Skill
Explosive Puppet Explosive Puppet
Amber Amber
The ever-reliable Baron Bunny takes the stage.

Baron Bunny
  • Continuously taunts the enemy, drawing their fire.
  • Baron Bunny's HP scales with Amber's Max HP.
  • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Hold
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.
Elemental Skill
Fantastic Voyage Fantastic Voyage
Bennett Bennett
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.

Inspiration Field
  • If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.
  • If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.
  • Imbues characters within the AoE with Pyro.
Elemental Burst
Flaming Assault Flaming Assault
Thoma Thoma
DMG dealt by Crimson Ooyoroi's Fiery Collapse is increased by 2.2% of Thoma's Max HP.4th Ascension Passive
Guide to Afterlife Guide to Afterlife
Hu Tao Hu Tao
Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.
Elemental Skill
Gyoei Narukami Kariyama Rite Gyoei Narukami Kariyama Rite
Kuki Shinobu Kuki Shinobu
Stabs an evil-excoriating blade into the ground, creating a field that cleanses the area of all that is foul, dealing continuous Electro DMG to opponents within its AoE based on Shinobu's Max HP.
If Shinobu's HP is less than or equal to 50% when this skill is used, the field will last longer.
Elemental Burst
Herbal Nourishment Herbal Nourishment
Baizhu Baizhu
When Baizhu is in the party, interacting with certain harvestable items will heal your current active character for 2.5% of Baizhu's Max HP.Utility Passive
Holistic Revivification Holistic Revivification
Baizhu Baizhu
Enters the Pulsing Clarity state, creating a Seamless Shield that absorbs Dendro DMG with 250% effectiveness.
While in this state, Baizhu will generate a new Seamless Shield every 2.5s.

The Seamless Shield will heal your own active character based on Baizhu's Max HP and attack opponents by unleashing Spiritveins, dealing Dendro DMG under the following circumstances:
  • When a character is under the protection of a Seamless Shield and a new Seamless Shield is generated.
  • When the Seamless Shield's effects expire, or when it is shattered.
Elemental Burst
Hunter's Vigil Hunter's Vigil
Clorinde Clorinde
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt
  • When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
  • When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
  • When the Bond of Life value is 0%, perform a normal lunging strike;
  • When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
  • When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the "Night Vigil" state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.
Elemental Skill
Hydropathic Hydropathic
Xingqiu Xingqiu
When a Rain Sword is shattered or when its duration expires, it regenerates the current character's HP based on 6% of Xingqiu's Max HP.1st Ascension Passive
Icy Paws Icy Paws
Diona Diona
Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit.
The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target.

(PressPress/TapTap)
Rapidly fires off 2 Icy Paws.

Hold
Dashes back quickly before firing 5 Icy Paws.
The shield created by a Hold attack will gain a 75% DMG Absorption Bonus.

The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration.
Elemental Skill
In Others' Shoes In Others' Shoes
Yaoyao Yaoyao
When White Jade Radishes explode, active characters within their AoE will regain HP every 1s based on 0.8% of Yaoyao's Max HP. This effect lasts 5s.4th Ascension Passive
Jade Screen Jade Screen
Ningguang Ningguang
Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG.

Jade Screen
  • Blocks opponents' projectiles.
  • Endurance scales based on Ningguang's Max HP.

Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time.
Elemental Skill
Kamisato Art: Kyouka Kamisato Art: Kyouka
Kamisato Ayato Kamisato Ayato
Kamisato Ayato shifts positions and enters the Takimeguri Kanka state.
After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG.

Takimeguri Kanka
In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden.
It also has the following properties:
  • After a Shunsuiken attack hits an opponent, it will grant Ayato the Namisen effect, increasing the DMG dealt by Shunsuiken based on Ayato's current Max HP. The initial maximum number of Namisen stacks is 4, and 1 stack can be gained through Shunsuiken every 0.1s. This effect will be dispelled when Takimeguri Kanka ends.
  • Kamisato Ayato's resistance to interruption is increased.
  • Unable to use Charged or Plunging Attacks.

Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.
Elemental Skill
Kurage's Oath Kurage's Oath
Sangonomiya Kokomi Sangonomiya Kokomi
Summons a "Bake-Kurage" created from water that can heal her allies.
Using this skill will apply the Wet status to Sangonomiya Kokomi.

Bake-Kurage
Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
Elemental Skill
Last Lightfall Last Lightfall
Clorinde Clorinde
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.Elemental Burst
Leonine Bite Leonine Bite
Dehya Dehya
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.
In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP.
If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval.
In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."

Roaring Barrage
Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.
Elemental Burst
Let the People Rejoice Let the People Rejoice
Furina Furina
Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes.
At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has.
When the duration ends, Furina's Fanfare points will be cleared.
Elemental Burst
Let the Show Begin♪ Let the Show Begin♪
Barbara Barbara
Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them.

Melody Loop
  • On hit, Barbara's Normal Attacks heal your own party members and nearby teammates for a certain amount of HP, which scales with Barbara's Max HP.
  • On hit, Barbara's Charged Attack generates 4 times the amount of healing.
  • Periodically regenerates your own active character's HP.
  • Applies the Wet status to the character and to opponents who come in contact with them.
Elemental Skill
Lingering Lifeline Lingering Lifeline
Yelan Yelan
Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.

Tap
Moves a certain distance forward swiftly.

Hold
Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again.

Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.
Elemental Skill
Meow-teor Kick Meow-teor Kick
Kirara Kirara
(PressPress/TapTap)
Leaps into the air with all the agility of a cat passing through the bushes, and thwacks her foes with a flying kick that deals AoE Dendro DMG while creating a Shield of Safe Transport. This will also briefly apply Dendro to Kirara.
The shield will absorb Dendro DMG with 250% effectiveness. The shield's DMG absorption will be based on Kirara's Max HP and will not exceed a certain percentage of that Max HP. The remaining DMG absorption on a Shield of Safe Transport will stack on a new one when it is created, and its duration will reset.

Hold
Out of her desire to "deliver within half a day," Kirara deploys a Shield of Safe Transport identical to the one that can be created by (pressingpressing/tappingtapping) the skill. She will also curl up into a special express delivery box, entering the Urgent Neko Parcel state in order to move and fight more swiftly.

Urgent Neko Parcel
  • Deals Dendro DMG to opponents she crashes into. This effect can be triggered once on each opponent every 0.5s.
  • When in this state, Kirara's movement speed, climbing speed, and jumping power are all increased, and her Stamina Consumption from climbing is increased.
  • When the duration ends or the skill is used again, a Flipclaw Strike more powerful than the attack in the (PressPress/TapTap) Mode will be unleashed, dealing AoE Dendro DMG.
  • The Urgent Neko Parcel state lasts a maximum of 10s. When the state ends, the skill will enter CD. The longer Kirara spends in this state, the longer the CD will be.
  • Sprinting or actively canceling climbing will end this state early.
Elemental Skill
Molten Inferno Molten Inferno
Dehya Dehya
This art of Dehya's own invention changes its method of use depending on the combat situation.

Indomitable Flame
This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.
Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.

Ranging Flame
This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.
Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position.
A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.

Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.

Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s.
Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.

Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.
Elemental Skill
Moonjade Descent Moonjade Descent
Yaoyao Yaoyao
At the enjoinment of a certain adeptus, Yuegui's full potential can be unleashed in an emergency, dealing Dendro DMG to nearby opponents and entering an (in some sense) unsurpassed Adeptal Legacy state.

Adeptal Legacy
  • White Jade Radishes generated will be changed to heal and deal DMG according to this skill. Explosions will heal all nearby party members, and the Dendro DMG that they deal will be viewed as Elemental Burst DMG instead.
  • Summons "Yuegui: Jumping Mode" at intervals until their limit has been reached. The behavior of this version of Yuegui is the same as that of "Yuegui: Throwing Mode" in the Elemental Skill, Raphanus Sky Cluster. A maximum of 3 Yuegui: Jumping Mode can exist at any one time.
  • Yaoyao's Movement SPD is increased by 15%.
  • Yaoyao's Dendro RES will be increased.

The Adeptal Legacy state will end once Yaoyao is off-field, and all remaining Yuegui: Jumping Mode will be cleared once this state ends.
Elemental Burst
Natlan's Greatest Guide Natlan's Greatest Guide
Mualani Mualani
When a nearby party member triggers a Nightsoul Burst, Mualani will gain 1 stack of Wavechaser's Exploits, which lasts for 20s. Max 3 stacks. When she uses Boomsharka-laka, Mualani will clear all Wavechaser's Exploits stacks and increase the DMG of this Boomsharka-laka by 15%/30%/45% of her Max HP based on the number of stacks cleared.4th Ascension Passive
Nereid's Ascension Nereid's Ascension
Sangonomiya Kokomi Sangonomiya Kokomi
Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.

Ceremonial Garment
  • Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.
  • When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.
  • Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.

These effects will be cleared once Sangonomiya Kokomi leaves the field.
Elemental Burst
Nights of Formal Focus Nights of Formal Focus
Layla Layla
Puts forth a shield known as the Curtain of Slumber, dealing AoE Cryo DMG.
The Curtain of Slumber's DMG Absorption is based on Layla's Max HP and absorbs Cryo DMG with 250% effectiveness. When the shield is deployed, Layla will have Cryo applied to her briefly.

Night Stars and Shooting Stars
While the Curtain of Slumber is active, it will create 1 Night Star that will be attached to it every 1.5s. When a character protected by this shield uses an Elemental Skill, 2 Night Stars will be created. Night Stars can be created once every 0.3s in this way. A maximum of 4 Night Stars can be accumulated at any one time.
Once the Curtain of Slumber has accumulated 4 Night Stars and there are opponents nearby, these Night Stars will transform into homing Shooting Stars that will be fired off in sequence, dealing Cryo DMG to any opponents hit.
If the Curtain of Slumber's duration ends or it is destroyed, the Night Stars will disappear. If they are already being fired off as Shooting Stars, these Shooting Stars will last until this wave of shots ends.

New Night Stars cannot be created until the previous wave of Shooting Stars has been fired completely.
Elemental Skill
No Work Today! No Work Today!
Sayu Sayu
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
  • When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
  • Increases the AoE of its attack against opponents.
  • 4th Ascension Passive
    O Tears, I Shall Repay O Tears, I Shall Repay
    Neuvillette Neuvillette
    Summons a Raging Waterfall that will deal AoE Hydro DMG to opponents in front of Neuvillette based on his Max HP. After hitting an opponent, this skill will generate 3 Sourcewater Droplets near that opponent.

    Arkhe: Pneuma
    At certain intervals, when the Raging Waterfall descends, a Spiritbreath Thorn will descend that will pierce opponents, dealing Pneuma-aligned Hydro DMG.
    Elemental Skill
    O Tides, I Have Returned O Tides, I Have Returned
    Neuvillette Neuvillette
    Unleashes waves that will deal AoE Hydro DMG based on Neuvillette's Max HP. After a short interval, 2 waterfalls will descend and deal Hydro DMG in a somewhat smaller AoE, and will generate 6 Sourcewater Droplets within an area in front.Elemental Burst
    Opening Flourish Opening Flourish
    Yun Jin Yun Jin
    Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes.

    (PressPress/TapTap)
    Flourishes her polearm in a cloud-grasping stance, dealing Geo DMG.

    Hold
    Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill.
    When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing Geo DMG.
    Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2.
    Elemental Skill
    Pupillary Variance Pupillary Variance
    Kirara Kirara
    Every 1,000 Max HP Kirara possesses will increase the DMG dealt by Meow-teor Kick by 0.4%, and the DMG dealt by Secret Art: Surprise Dispatch by 0.3%.4th Ascension Passive
    Raphanus Sky Cluster Raphanus Sky Cluster
    Yaoyao Yaoyao
    Calls upon "Yuegui: Throwing Mode," a special device created by a certain adeptus to help Yaoyao solve her problems.
    This skill will be used differently in Holding Mode.

    Hold
    Enters Aiming Mode to adjust the throw direction.

    Yuegui: Throwing Mode
    Throws out White Jade Radishes that will explode upon hitting characters or opponents, dealing Dendro DMG to opponents within a certain AoE, and healing characters within that same AoE based on Yaoyao's Max HP. If a radish does not hit either an opponent or a character, the radish will remain where it is and explode on contact with a character or opponent, or will explode after its duration expires.
    Yuegui: Throwing Mode will choose its radish-throw targets.
    • If all nearby characters have more than 70% HP remaining, then it will throw the radish at a nearby opponent.
    • If nearby characters have 70% or less HP remaining, it will throw a radish at the character with the lowest HP percentage remaining. If no opponents exist nearby, Yuegui will throw White Jade Radishes at characters even if they all have more than 70% HP remaining.

    A maximum of 2 instances Yuegui: Throwing Mode can exist at any one time.
    Elemental Skill
    Rebound Hydrotherapy Rebound Hydrotherapy
    Sigewinne Sigewinne
    Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide.
    Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP.
    After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value.
    When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once.
    When Held, the Bolstering Bubblebalm can be boosted to an even bigger size.

    Hold
    Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm!
    The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm.
    After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move.

    In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP.
    When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.

    Arkhe: Ousia
    Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP.
    Elemental Skill
    Requires Appropriate Rest Requires Appropriate Rest
    Sigewinne Sigewinne
    Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.1st Ascension Passive
    Sacred Rite: Heron's Sanctum Sacred Rite: Heron's Sanctum
    Candace Candace
    Candace's fighting style is capable of warding off an entire tide of foes.

    Tap
    Rushes forward with her shield, dealing Hydro DMG to opponents in front of her.

    Hold
    Raises her shield to block incoming attacks from nearby opponents, forming a barrier that absorbs DMG based on her Max HP and absorbs Hydro DMG 250% more effectively. This barrier lasts until the Elemental Skill is unleashed.
    After holding for a certain period of time, Candace will finish charging, and when the skill button is released, the skill duration expires, or when the barrier is broken, she will perform a leaping strike that deals Hydro DMG to opponents in front of her.
    Elemental Skill
    Sacred Rite: Wagtail's Tide Sacred Rite: Wagtail's Tide
    Candace Candace
    Raising her weapon on high, Candace calls upon a divine blessing that deals AoE Hydro DMG based on her Max HP and continuously confers the Prayer of the Crimson Crown on your active character.

    Prayer of the Crimson Crown
    This effect has the following properties:
    • Characters deal increased Elemental DMG with their Normal Attacks.
    • Whenever a character takes the field, they will unleash a rippling wave of water that deals Hydro DMG to nearby opponents. There is a limited number of waves that can be triggered in the duration of this skill.
    • Sword, Claymore, and Polearm-wielding characters under this effect will obtain a Hydro Infusion.
    Elemental Burst
    Salon Solitaire Salon Solitaire
    Furina Furina
    Invites the guests of the Salon Solitaire to come forth and aid in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment.

    Ousia
    Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta.
    They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP.
    When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If the characters who meet these requirements are 1/2/3/4 (or more), the Members' attacks will deal 110%/120%/130%/140% of their original DMG.

    Pneuma
    Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.

    The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the initial duration.
    While the Salon Members and the Singer of Many Waters are on the field, Furina can move on the water's surface.
    Elemental Skill
    Sanctifying Ring Sanctifying Ring
    Kuki Shinobu Kuki Shinobu
    Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing Electro DMG to nearby opponents.

    Grass Ring of Sanctification
    Follows your current active character around. Deals Electro DMG to nearby opponents every 1.5s and restores HP for the active character(s) within the ring's AoE based on Kuki Shinobu's Max HP.

    The HP consumption from using this skill can only bring her to 20% HP.
    Elemental Skill
    Shining Miracle♪ Shining Miracle♪
    Barbara Barbara
    Heals your own party members and nearby teammates for a large amount of HP that scales with Barbara's Max HP.Elemental Burst
    Short-Range Rapid Interdiction Fire Short-Range Rapid Interdiction Fire
    Chevreuse Chevreuse
    Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
    For a short duration after Chevreuse fires a shot, she will continuously restore HP to the active character on the field. The amount healed is based on her Max HP.
    Hold to fire in a different fashion.

    Hold
    Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
    Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.

    Arkhe: Ousia
    Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
    Elemental Skill
    Skyfeather Song Skyfeather Song
    Mika Mika
    Derives the ability to spur his teammates on from the recited prayers of the knightly order, regenerating HP for all nearby party members. This healing is based on Mika's Max HP and will grant them the Eagleplume state.

    Eagleplume
    When the Normal Attacks of active characters affected by Eagleplume hit an opponent, Mika will help them regenerate HP based on his Max HP.
    Characters affected by this state can only regenerate HP in this way once per short interval of time.
    Elemental Burst
    Spirit Soother Spirit Soother
    Hu Tao Hu Tao
    Commands a blazing spirit to attack, dealing Pyro DMG in a large AoE.
    Upon striking the enemy, regenerates a percentage of Hu Tao's Max HP. This effect can be triggered up to 5 times, based on the number of enemies hit.
    If Hu Tao's HP is below or equal to 50% when the enemy is hit, both the DMG and HP Regeneration are increased.
    Elemental Burst
    Spotless Waters Spotless Waters
    Traveler (Hydro) Traveler (Hydro)
    After the Dewdrop fired by the Hold Mode of the Aquacrest Saber hits an opponent, a Sourcewater Droplet will be generated near to the Traveler. If the Traveler picks it up, they will restore 7% HP.
    1 Droplet can be created this way every second, and each use of Aquacrest Saber can create 4 Droplets at most.
    1st Ascension Passive
    Stealthy Bowshot Stealthy Bowshot
    Yelan Yelan
    Normal Attack
    Performs up to 4 consecutive shots with a bow.

    Charged Attack
    Perform a more precise Aimed Shot with increased DMG.
    While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG.

    Breakthrough
    Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP.

    Plunging Attack
    Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
    Normal Attack
    Suanni's Gilded Dance Suanni's Gilded Dance
    Gaming Gaming
    Gaming enters Wushou Stance, briefly applying Pyro to him, recovering a fixed amount of HP, and summons his companion, the Suanni Man Chai, to smash into his target, dealing AoE Pyro DMG.
    After bashing its target, Man Chai will roll to a nearby location before moving towards Gaming. When it links up with Gaming, Man Chai will leave the field and reset the CD for Gaming's Elemental Skill, Bestial Ascent.
    While Wushou Stance is active, his resistance to interruption is increased, and when Gaming lands with Charmed Cloudstrider attack or completes the forward pounce attack from Bestial Ascent with over 50% HP, he will summon Man Chai again.
    Each Gaming can only have 1 Man Chai on the field simultaneously.
    This effect will be canceled once Gaming leaves the field.
    Elemental Burst
    Super Saturated Syringing Super Saturated Syringing
    Sigewinne Sigewinne
    Take out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP.
    In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range right before using the skill.
    Elemental Burst
    Surfshark Wavebreaker Surfshark Wavebreaker
    Mualani Mualani
    Combining her mastery of speed and the waves and water, Mualani can surf anytime, anywhere.
    After using this skill, Mualani will gain 60 Nightsoul points and enter the Nightsoul's Blessing state.

    Nightsoul's Blessing: Mualani
    Continuously consume Nightsoul points. When they are depleted or when the skill is used again, Mualani's Nightsoul's Blessing will end. The state itself has the following traits:
    • Mualani mounts her Sharky Surfboard, increasing Mualani's Movement SPD and interruption resistance. Mualani can move on water and Liquid Phlogiston while this state is active, and she will take no DMG from the latter.
    • Normal Attacks will be converted to Sharky's Bites, dealing Nightsoul-aligned Hydro DMG based on Mualani's Max HP. Sharky's Bites can be used in mid-air. DMG dealt this way is considered Normal Attack DMG.
    • When she makes contact with opponents in this state, Mualani applies "Marked as Prey" to them and gains 1 Wave Momentum stack. Max 3 stacks. 1 stack can be gained from the same opponent every 0.7s.

    Wave Momentum and Marked as Prey
    When Mualani uses Sharky's Bite, her DMG dealt increases based on Wave Momentum stacks. When she has 3 stacks, a Normal Attack will use Sharky's Surging Bite instead, further increasing her DMG and removing all her stacks afterward.
    When Sharky's Bites hit opponents Marked as Prey, that mark is removed, and she will fire Shark Missiles at up to 5 nearby opponents Marked as Prey, dealing DMG to them equal to this Sharky's Bite instance and clearing their Marks. If more than 1 opponent is the target of Sharky's Bite and Shark Missiles, the DMG dealt will decrease, with 28% being the maximum decrease when at least 3 opponents are targeted.
    Elemental Skill
    Sweet Slumber Undisturbed Sweet Slumber Undisturbed
    Layla Layla
    The DMG dealt by the Shooting Stars fired by Nights of Formal Focus is increased by 1.5% of Layla's Max HP.4th Ascension Passive
    Tidecaller Tidecaller
    Beidou Beidou
    Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.

    (PressPress/TapTap)
    Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG.

    Hold
    Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP.
    Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.
    The shield possesses the following properties:
    • Has 250% Electro DMG Absorption Efficiency.
    • Applies the Electro element to Beidou upon activation.
    Elemental Skill
    Trail of the Qilin Trail of the Qilin
    Ganyu Ganyu
    Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG.

    Ice Lotus
    • Continuously taunts surrounding opponents, attracting them to attack it.
    • Endurance scales based on Ganyu's Max HP.
    • Blooms profusely when destroyed or once its duration ends, dealing AoE Cryo DMG.
    Elemental Skill
    Unheard Confession Unheard Confession
    Furina Furina
    Every 1,000 points of Furina's Max HP can buff the different Arkhe-aligned Salon Solitaire in the following ways:
    Will increase Salon Member DMG dealt by 0.7%, up to a maximum of 28%.
    Will decrease active character healing interval of the Singer of Many Waters by 0.4%, up to a maximum of 16%.
    4th Ascension Passive
    Universal Diagnosis Universal Diagnosis
    Baizhu Baizhu
    Controls a Gossamer Sprite that cruises and attacks nearby opponents, dealing Dendro DMG.
    After it performs 3 attacks or if there are no opponents nearby, the Sprite will return, healing all nearby party members based on Baizhu's Max HP.
    Elemental Skill
    Vertical Force Coordination Vertical Force Coordination
    Chevreuse Chevreuse
    After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.4th Ascension Passive

    Constellations[]

    There are 26 Constellations that match the category selection:

    Constellation Description Level
    At Water's Edge At Water's Edge
    Sangonomiya Kokomi Sangonomiya Kokomi
    While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG.
    This DMG is not considered Normal Attack DMG.
    1
    Beneficent Beneficent
    Yaoyao Yaoyao
    For every 2 White Jade Radishes Yuegui: Throwing Mode throws out, it will also throw a Mega Radish that will have a larger AoE than the standard White Jade Radish and have the following effects upon exploding:
    • Deals AoE Dendro DMG based on 75% of Yaoyao's ATK.
    • Restores HP for the active character based on 7.5% of Yaoyao's Max HP.

    Every Yuegui: Throwing Mode can throw out a maximum of 2 Mega Radishes.
    6
    Chrysos, Bounty of Dominator Chrysos, Bounty of Dominator
    Zhongli Zhongli
    When the Jade Shield takes DMG, 40% of that incoming DMG is converted to HP for the current character.
    A single instance of regeneration cannot exceed 8% of that character's Max HP.
    6
    Frostbreaker's Melody Frostbreaker's Melody
    Nilou Nilou
    For every 1,000 points of Max HP, Nilou's CRIT Rate and CRIT DMG will increase by 0.6% and 1.2% respectively.
    The maximum increase in CRIT Rate and CRIT DMG via this method is 30% and 60% respectively.
    6
    Frozen Kiss Frozen Kiss
    Kaeya Kaeya
    Triggers automatically when Kaeya's HP falls below 20%:
    Creates a shield that absorbs damage equal to 30% of Kaeya's Max HP. Lasts for 20s.
    This shield absorbs Cryo DMG with 250% efficiency.
    Can only occur once every 60s.
    4
    Her Pilgrimage of Bleak Her Pilgrimage of Bleak
    Fischl Fischl
    When Midnight Phantasmagoria is used, it deals 222% of ATK as Electro DMG to surrounding opponents.
    When the skill duration ends, Fischl regenerates 20% of her HP.
    4
    Ominous Rainfall Ominous Rainfall
    Hu Tao Hu Tao
    Increases the Blood Blossom DMG by an amount equal to 10% of Hu Tao's Max HP at the time the effect is applied.
    Additionally, Spirit Soother will also apply the Blood Blossom effect.
    2
    Sea Beast's Scourge Sea Beast's Scourge
    Beidou Beidou
    When Stormbreaker is used:
    Creates a shield that absorbs up to 16% of Beidou's Max HP for 15s.
    This shield absorbs Electro DMG 250% more effectively.
    1
    Sprinkling Weight Sprinkling Weight
    Dori Dori
    Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:
    • Electro Infusion.
    • When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.
    6
    Starry Illumination Starry Illumination
    Layla Layla
    When Nights of Formal Focus starts to fire off Shooting Stars, it will grant all nearby party members the Dawn Star effect, causing their Normal and Charged Attack DMG to increase based on 5% of Layla's Max HP.
    Dawn Star can last up to 3s and will be removed 0.05s after dealing Normal or Charged Attack DMG.
    4
    Supreme Amnesty Supreme Amnesty
    Yanfei Yanfei
    When Done Deal is used:
    Creates a shield that absorbs up to 45% of Yanfei's Max HP for 15s.
    This shield absorbs Pyro DMG 250% more effectively.
    4
    Taking All Comers Taking All Comers
    Yelan Yelan
    When Exquisite Throw conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan's Max HP as Hydro DMG.
    This effect can trigger once every 1.8s.
    2
    The Clouds Like Waves Rippling The Clouds Like Waves Rippling
    Sangonomiya Kokomi Sangonomiya Kokomi
    Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods:
    2
    To Sever Sealing To Sever Sealing
    Kuki Shinobu Kuki Shinobu
    When the Normal, Charged, or Plunging Attacks of the character affected by Shinobu's Grass Ring of Sanctification hit opponents, a Thundergrass Mark will land on the opponent's position and deal AoE Electro DMG based on 9.7% of Shinobu's Max HP.
    This effect can occur once every 5s.
    4
    Winsome Winsome
    Yaoyao Yaoyao
    After using Raphanus Sky Cluster or Moonjade Descent, Yaoyao's Elemental Mastery will be increased based on 0.3% of her Max HP for 8s. The maximum Elemental Mastery she can gain this way is 120.4
    Elimination of Malicious Qi Elimination of Malicious Qi
    Baizhu Baizhu
    Increases the DMG dealt by Holistic Revivification's Spiritveins by 8% of Baizhu's Max HP.
    Additionally, when a Gossamer Sprite or Gossamer Sprite: Splice hits opponents, there is a 100% chance of generating one of Holistic Revivification's Seamless Shields. This effect can only be triggered once by each Gossamer Sprite or Gossamer Sprite: Splice.
    6
    Material Circulation Material Circulation
    Kirara Kirara
    Every 8,000 Max HP Kirara possesses will cause her to create 1 extra Cat Grass Cardamom when she uses Secret Art: Surprise Dispatch. A maximum of 4 extra can be created this way.1
    The Overflow The Overflow
    Candace Candace
    When characters (excluding Candace herself) affected by the Prayer of the Crimson Crown caused by Sacred Rite: Wagtail's Tide deal Elemental DMG to opponents using Normal Attacks, an attack wave will be unleashed that deals AoE Hydro DMG equal to 15% of Candace's Max HP.
    This effect can trigger once every 2.3s and is considered Elemental Burst DMG.
    6
    Tides of Justice Tides of Justice
    Traveler (Hydro) Traveler (Hydro)
    When the Traveler picks up a Sourcewater Droplet, they will restore HP to the nearest party member with the lowest HP percentage remaining based on 6% of their Max HP.6
    Pouring Descent Pouring Descent
    Traveler (Hydro) Traveler (Hydro)
    When using Aquacrest Saber, an Aquacrest Aegis that can absorb 10% of the Traveler's Max HP in DMG will be created and will absorb Hydro DMG with 250% effectiveness. It will persist until the Traveler finishes using the skill.
    Once every 2s, after a Dewdrop hits an opponent, if the Traveler is being protected by Aquacrest Aegis, the DMG Absorption of the Aegis will be restored to 10% of the Traveler's Max HP. If the Traveler is not presently being protected by an Aegis, one will be redeployed.
    4
    Wrathful Recompense Wrathful Recompense
    Neuvillette Neuvillette
    When using Charged Attack: Equitable Judgment, Neuvillette can absorb nearby Sourcewater Droplets in an AoE. Each absorbed Droplet will increase the duration of Charged Attack: Equitable Judgment by 1s.
    Additionally, when Equitable Judgment hits opponents, it will fire off 2 additional currents every 2s, each of which will deal 10% of Neuvillette's Max HP as Hydro DMG. DMG dealt this way will count as DMG dealt by Equitable Judgment.
    6
    "Hear Me — Let Us Raise the Chalice of Love!" "Hear Me — Let Us Raise the Chalice of Love!"
    Furina Furina
    When using Salon Solitaire, Furina gains "Center of Attention" for 10s.
    Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by an amount equivalent to 18% of Furina's max HP.
    Throughout the duration, Furina's Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment:

    Arkhe: Ousia
    Every 1s, all nearby characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration.
    Arkhe: Pneuma
    This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina's max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP.

    During the duration of each instance of "Center of Attention," the above effects can be triggered up to 6 times. "Center of Attention" will end when its effects have triggered 6 times or when the duration expires.
    6
    In Pursuit of Ending Evil In Pursuit of Ending Evil
    Chevreuse Chevreuse
    After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once.
    After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.
    6
    Bringer of Blessing Bringer of Blessing
    Gaming Gaming
    When the Suanni Man Chai from Suanni's Gilded Dance meets back up with Gaming, it will heal 15% of Gaming's HP.1
    "Can the Most Merciful of Spirits Defeat Its Foes?" "Can the Most Merciful of Spirits Defeat Its Foes?"
    Sigewinne Sigewinne
    When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills.
    Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.
    2
    The Leisurely "Meztli"... The Leisurely "Meztli"...
    Mualani Mualani
    The DMG dealt by the first Sharky's Surging Bite after Mualani enters Nightsoul's Blessing and the Shark Missiles it triggers is increased by 66% of Mualani's Max HP. This instance of increased DMG is subject to the diminishing DMG rules of Surfshark Wavebreaker.
    In addition, while out of combat, Mualani's Nightsoul's Blessing state consumes 30% less Phlogiston and Nightsoul points.
    1

    Increasing Character's Health[]

    Talents[]

    There are 1 Talents that match the category selection:

    TalentDescriptionType
    Turn Control Turn Control
    Yelan Yelan
    When the party has 1/2/3/4 Elemental Types, Yelan's Max HP is increased by 6%/12%/18%/30%.1st Ascension Passive

    Constellations[]

    There are 5 Constellations that match the category selection:

    Constellation Description Level
    Bait-and-Switch Bait-and-Switch
    Yelan Yelan
    Increases all party members' Max HP by 10% for 25s for every opponent marked by Lifeline when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner.4
    Moon-Piercing Brilliance Moon-Piercing Brilliance
    Candace Candace
    When Sacred Rite: Heron's Sanctum hits opponents, Candace's Max HP will be increased by 20% for 15s.2
    The Flame Incandescent The Flame Incandescent
    Dehya Dehya
    Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks:1
    World Source World Source
    Kamisato Ayato Kamisato Ayato
    Namisen's maximum stack count is increased to 5. When Kamisato Ayato has at least 3 Namisen stacks, his Max HP is increased by 50%.2
    "A Woman Adapts Like Duckweed in Water" "A Woman Adapts Like Duckweed in Water"
    Furina Furina
    While Let the People Rejoice lasts, Furina's Fanfare gain from increases or decreases in nearby characters' HP is increased by 250%. Each point of Fanfare above the limit will increase Furina's Max HP by 0.35%. Her maximum Max HP increase is 140%.2

    Weapons[]

    Substat[]

    The following weapons have HP as a substat. 16 Weapons match the category selection:

    Icon Name Quality Base ATK
    (Lv. 1)
    2nd Stat
    (Lv. 1)
    Passive Ability
    Weapon Everlasting Moonglow Everlasting Moonglow 5 Stars 608
    (46)
    HP 49.6%
    (10.8%)
    Byakuya Kougetsu
    Healing Bonus increased by 10~20%, Normal Attack DMG is increased by 1~3.0% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
    Weapon Jadefall's Splendor Jadefall's Splendor 5 Stars 608
    (46)
    HP 49.6%
    (10.8%)
    Primordial Jade Regalia
    For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5~6.5 Energy every 2.5s, and gain 0.3~1.1% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12~44%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field.
    Weapon Key of Khaj-Nisut Key of Khaj-Nisut 5 Stars 542
    (44)
    HP 66.2%
    (14.4%)
    Sunken Song of the Sands
    HP increased by 20~40%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12~0.24% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2~0.4% of the equipping character's max HP for 20s.
    Weapon Silvershower Heartstrings Silvershower Heartstrings 5 Stars 542
    (44)
    HP 66.2%
    (14.4%)
    Dryas's Nocturne
    The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%~24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%~56%. This effect will be canceled 4s after falling under 3 stacks.
    Weapon Ash-Graven Drinking Horn Ash-Graven Drinking Horn 4 Stars 510
    (42)
    HP 41.3%
    (9%)
    Tupac's Grip
    When an attack hits an opponent, deal AoE DMG equal to 40~80% of Max HP at the target location. This effect can be triggered once every 15s.
    Weapon Dialogues of the Desert Sages Dialogues of the Desert Sages 4 Stars 510
    (42)
    HP 41.3%
    (9%)
    Principle of Equilibrium
    When the wielder performs healing, restore 8~16 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
    Weapon Portable Power Saw Portable Power Saw 4 Stars 454
    (41)
    HP 55.1%
    (12%)
    Sea Shanty
    When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40~80 Elemental Mastery, and 2s after the effect occurs, 2~4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
    Weapon Prototype Amber Prototype Amber 4 Stars 510
    (42)
    HP 41.3%
    (9%)
    Gilding
    Using an Elemental Burst regenerates 4~6 Energy every 2s for 6s. All party members will regenerate 4~6% HP every 2s for this duration.
    Weapon Rightful Reward Rightful Reward 4 Stars 565
    (44)
    HP 27.6%
    (6%)
    Tip of the Spear
    When the wielder is healed, restore 8~16 Energy. This effect can triggered once every 10s, and can occur even when the character is not on the field.
    Weapon Ring of Yaxche Ring of Yaxche 4 Stars 510
    (42)
    HP 41.3%
    (9%)
    Echoes of the Plentiful Land
    Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6~1% for 10s. Normal Attack DMG can be increased this way by a maximum of 16~32%.
    Weapon The Bell The Bell 4 Stars 510
    (42)
    HP 41.3%
    (9%)
    Rebellious Guardian
    Taking DMG generates a shield which absorbs DMG up to 20~32% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12~24% increased DMG.
    Weapon The Dockhand's Assistant The Dockhand's Assistant 4 Stars 510
    (42)
    HP 41.3%
    (9%)
    Sea Shanty
    When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40~80 Elemental Mastery, and 2s after the effect occurs, 2~4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
    Weapon Black Tassel Black Tassel 3 Stars 354
    (38)
    HP 46.9%
    (10.2%)
    Bane of the Soft
    Increases DMG against slimes by 40~80%.
    Weapon Ferrous Shadow Ferrous Shadow 3 Stars 401
    (39)
    HP 35.2%
    (7.7%)
    Unbending
    When HP falls below 70~90%, increases Charged Attack DMG by 30~50%, and Charged Attacks become much harder to interrupt.
    Weapon Recurve Bow Recurve Bow 3 Stars 354
    (38)
    HP 46.9%
    (10.2%)
    Cull the Weak
    Defeating an opponent restores 8~16% HP.
    Weapon Thrilling Tales of Dragon Slayers Thrilling Tales of Dragon Slayers 3 Stars 401
    (39)
    HP 35.2%
    (7.7%)
    Heritage
    When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s.

    Passives[]

    The following weapons have HP as part of their passive effect. 10 Weapons match the category selection:

    Icon Name Quality Base ATK
    (Lv. 1)
    2nd Stat
    (Lv. 1)
    Passive Ability
    Weapon Aqua Simulacra Aqua Simulacra 5 Stars 542
    (44)
    CRIT DMG 88.2%
    (19.2%)
    The Cleansing Form
    HP is increased by 16~32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20~40%. This will take effect whether the character is on-field or not.
    Weapon Beacon of the Reed Sea Beacon of the Reed Sea 5 Stars 608
    (46)
    CRIT Rate 33.1%
    (7.2%)
    Desert Watch
    After the character's Elemental Skill hits an opponent, their ATK will be increased by 20~40% for 8s. After the character takes DMG, their ATK will be increased by 20~40% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32~64%.
    Weapon Key of Khaj-Nisut Key of Khaj-Nisut 5 Stars 542
    (44)
    HP 66.2%
    (14.4%)
    Sunken Song of the Sands
    HP increased by 20~40%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12~0.24% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2~0.4% of the equipping character's max HP for 20s.
    Weapon Primordial Jade Cutter Primordial Jade Cutter 5 Stars 542
    (44)
    CRIT Rate 44.1%
    (9.6%)
    Protector's Virtue
    HP increased by 20~40%. Additionally, provides an ATK Bonus based on 1.2~2.4% of the wielder's Max HP.
    Weapon Silvershower Heartstrings Silvershower Heartstrings 5 Stars 542
    (44)
    HP 66.2%
    (14.4%)
    Dryas's Nocturne
    The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%~24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%~56%. This effect will be canceled 4s after falling under 3 stacks.
    Weapon Splendor of Tranquil Waters Splendor of Tranquil Waters 5 Stars 542
    (44)
    CRIT DMG 88.2%
    (19.2%)
    Dawn and Dusk by the Lake
    When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8~16% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14~28% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
    Weapon Staff of Homa Staff of Homa 5 Stars 608
    (46)
    CRIT DMG 66.2%
    (14.4%)
    Reckless Cinnabar
    HP increased by 20~40%. Additionally, provides an ATK Bonus based on 0.8~1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1~1.8% of Max HP.
    Weapon Surf's Up Surf's Up 5 Stars 542
    (44)
    CRIT DMG 88.2%
    (19.2%)
    Aqua Remembrance
    Max HP increased by 20~40%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12~24%. For the duration of the effect, every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.
    Weapon Tome of the Eternal Flow Tome of the Eternal Flow 5 Stars 542
    (44)
    CRIT DMG 88.2%
    (19.2%)
    Aeon Wave
    HP is increased by 16~32%. When current HP increases or decreases, Charged Attack DMG will be increased by 14~30% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 8~12 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
    Weapon Sacrificial Jade Sacrificial Jade 4 Stars 454
    (41)
    CRIT Rate 36.8%
    (8%)
    Jade Circulation
    When not on the field for more than 5s, Max HP will be increased by 32~64% and Elemental Mastery will be increased by 40~80. These effects will be canceled after the wielder has been on the field for 10s.

    Artifacts[]

    3 Artifact Sets match the category selection:

    Set Rarity Pieces Bonuses
    Adventurer 1-3★ Adventurer's FlowerAdventurer's Tail FeatherAdventurer's Pocket WatchAdventurer's Golden GobletAdventurer's Bandana 2 Piece: Max HP increased by 1000.
    4 Piece: Opening a chest regenerates 30% Max HP over 5s.
    Tenacity of the Millelith 4-5★ Flower of AccoladesCeremonial War-PlumeOrichalceous Time-DialNoble's Pledging VesselGeneral's Ancient Helm 2 Piece: HP +20%
    4 Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
    Vourukasha's Glow 4-5★ Stamen of Khvarena's OriginVibrant PinionAncient AbscissionFeast of Boundless JoyHeart of Khvarena's Brilliance 2 Piece: HP +20%
    4 Piece: Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field.

    Food[]

    5 Food match the category selection:

    Icon Name Quality Type Effect Has Recipe
    Item Sakura Shrimp Crackers Sakura Shrimp Crackers 3 Stars Icon DEF Up DEF-Boosting Dishes Increases all party members' Max HP by 20~25% for 300s. Yes
    Item Gilded Tajine Gilded Tajine 3 Stars Icon DEF Up DEF-Boosting Dishes Increases all party members' Max HP by 20~25% for 300s. Yes
    Item Goldflame Tajine Goldflame Tajine 3 Stars Icon DEF Up DEF-Boosting Dishes Increases all party members' Max HP by 30% for 300s. Yes
    Item La Lettre a Focalors La Lettre a Focalors 3 Stars Icon DEF Up DEF-Boosting Dishes Increases all party members' Max HP by 20~25% for 300s. Yes
    Item "Pour la Justice" "Pour la Justice" 3 Stars Icon DEF Up DEF-Boosting Dishes Increases all party members' Max HP by 30% for 300s. Yes

    Other Languages[]

    LanguageOfficial NameLiteral Meaning
    EnglishHPHP
    Chinese
    (Simplified)
    生命值
    Shēngmìng-zhí
    Life Points
    Chinese
    (Traditional)
    生命值
    Shēngmìng-zhí
    JapaneseHP
    KoreanHP
    SpanishVidaLife
    FrenchPVPVLPLP
    RussianHP
    Thaiพลังชีวิต (HP)
    Phlang Chiwit (HP)
    Life Power (HP)
    VietnameseHP
    GermanLPLPLPLP
    IndonesianHP
    PortugueseVidaLife
    TurkishCanLife
    ItalianPSPSHPHP

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