Health or Health Points abbreviated in-game as HP, is an integer measure of how much life force a character has. If a character's HP reaches 0, they will become incapacitated, and the next character in the player's team will be brought onto the field. If all characters on the team die, the player will automatically revive at the nearest Teleport Waypoint and the characters will have 35% HP. HP can be restored by eating food, by using Talents, character Passives, weapon passives that heal, or by a Statue of The Seven's Blessing.
The relevant in-game attribute is Max HP — the current maximum HP of a character. Max HP can be increased by raising your character level or equipping artifacts and weapons that provide HP or HP% increase. Leveling up these weapons and artifacts will also increase the HP bonus they provide. All flower-type artifacts increase HP, so leveling these up is a good way to boost HP.
When the max HP of a character is changed by means other than leveling up said character, the current HP will scale to maintain the same percentage of total HP.
Character Ascension[]
13 Characters have HP as their ascension stat:
Character | HP (Lv. 90) |
---|---|
Baizhu | 28.8% |
Barbara | 24.0% |
Candace | 24.0% |
Chevreuse | 24.0% |
Dehya | 28.8% |
Dori | 24.0% |
Kirara | 24.0% |
Kuki Shinobu | 24.0% |
Layla | 24.0% |
Mika | 24.0% |
Nilou | 28.8% |
Sigewinne | 28.8% |
Yaoyao | 24.0% |
Scaling with Character's Health[]
Talents[]
There are 73 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
Agony Alone May Be Repaid Agony Alone May Be Repaid Arlecchino | Blood-Debt Directives have the following characteristics:
| 1st Ascension Passive |
Alcazarzaray's Exactitude Alcazarzaray's Exactitude Dori | Summons forth the Jinni within the lamp to give the client various kinds of aid. Jinni Connects to a nearby character. The connected character will:
Only one Jinni can exist at one time. | Elemental Burst |
All Is Ash All Is Ash Arlecchino | Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG. Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them. Blood-Debt Directive
| Elemental Skill |
All Things Are of the Earth All Things Are of the Earth Baizhu | Characters who are healed by Seamless Shields will gain the Year of Verdant Favor effect: Each 1,000 Max HP that Baizhu possesses that does not exceed 50,000 will increase the Burning, Bloom, Hyperbloom, and Burgeon reaction DMG dealt by these characters by 2%, while the Aggravate and Spread reaction DMG dealt by these characters will be increased by 0.8%. This effect lasts 6s. | 4th Ascension Passive |
Aquacrest Saber Aquacrest Saber Traveler (Hydro) | Unleashes a torrent that can cleanse the world. Press Sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with. Hold Enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit. When the skill ends, it will send a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with. Suffusion: When using the Hold configuration of this skill, if the Traveler's HP is higher than 50%, the DMG dealt by Dewdrops will increase based on the Traveler's Max HP, and the Traveler will lose a fixed amount of HP every second. Arkhe: Pneuma At certain intervals, after using Torrent Surge, this skill will unleash a Spiritbreath Thorn that pierces opponents, dealing Pneuma-aligned Hydro DMG. | Elemental Skill |
As Water Seeks Equilibrium As Water Seeks Equilibrium Neuvillette | Normal Attack With light flourishes, Neuvillette commands the tides to unleash a maximum of 3 attacks, dealing Hydro DMG. Charged Attack Empowerment: Legal Evaluation While charging up, Neuvillette will gather the power of water, forming it into a Seal of Arbitration. In this state, Neuvillette can move and change facing, and also absorb any Sourcewater Droplets in a certain AoE. Every Droplet he absorbs will increase the formation speed of the Seal, and will heal Neuvillette. When the charging is stopped, if the Symbol has yet to be formed, then a Charged Attack will be unleashed. If it has been formed, then a Charged Attack: Equitable Judgment will be unleashed. Charged Attack Consumes a fixed amount of Stamina to attack opponents with a rupturing blast of water, dealing AoE Hydro DMG. Charged Attack: Equitable Judgment Unleashes surging torrents, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him. Equitable Judgment will not consume any Stamina and lasts 3s. If Neuvillette's HP is above 50%, he will continuously lose HP while using this attack. Plunging Attack Gathering the might of Hydro, Neuvillette plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
Bewildering Lights Bewildering Lights Lyney | Lyney does a flourish with his hat, unleashing a firework surprise! When used, he will clear all current Prop Surplus stacks and deal AoE Pyro DMG to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP. When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike. The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG. | Elemental Skill |
Boomsharka-laka Boomsharka-laka Mualani | Fires a Super Shark Missile that can track opponents, dealing Nightsoul-aligned AoE Hydro DMG based on Mualani's Max HP. | Elemental Burst |
Card Force Translocation Card Force Translocation Lyney | Normal Attack Performs up to 4 consecutive shots with a bow. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging.
The lowest Lyney can drop to through this method is 60% of his Max HP. Grin-Malkin Hat
Arkhe: Pneuma At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG. | Normal Attack |
Celestial Dome of Sand Celestial Dome of Sand Candace | Characters affected by the Prayer of the Crimson Crown caused by Sacred Rite: Wagtail's Tide will deal 0.5% increased DMG to opponents for every 1,000 points of Candace's Max HP when they deal Elemental DMG with their Normal Attacks. | 4th Ascension Passive |
Clear Waters Clear Waters Traveler (Hydro) | If HP has been consumed via Suffusion while using the Hold Mode Aquacrest Saber, the Torrent Surge at the skill's end will deal Bonus DMG equal to 45% of the total HP the Traveler has consumed in this skill use via Suffusion. The maximum DMG Bonus that can be gained this way is 5,000. | 4th Ascension Passive |
Dance of Abzendegi: Distant Dreams, Listening Spring Dance of Abzendegi: Distant Dreams, Listening Spring Nilou | Begins the dance of faraway dreams and springs that hear, causing a Lotus of Distant Waters to bloom, dealing AoE Hydro DMG based on Nilou's Max HP and applying the Lingering Aeon effect to all opponents hit. After an interval, opponents affected by Lingering Aeon will take Hydro DMG. | Elemental Burst |
Dance of Amity Dance of Amity Gaming | After Bestial Ascent's Plunging Attack: Charmed Cloudstrider hits an opponent, Gaming will regain 1.5% of his Max HP once every 0.2s for 0.8s. | 1st Ascension Passive |
Dance of Haftkarsvar Dance of Haftkarsvar Nilou | Enters the Pirouette state, dealing Hydro DMG to nearby opponents based on Nilou's Max HP. While she is in the Pirouette state, Nilou's Normal Attacks and Elemental Skill will cause her to enter the Sword Dance and Whirling Steps stances respectively, causing DMG she deals to be converted to Hydro DMG that cannot be overridden and that is considered Elemental Skill DMG. In these stances, Nilou's third dance step will end Pirouette, and has the following effects:
Nilou is unable to perform Charged Attacks when under the effect of Pirouette or Lunar Prayer. These effects will be removed once she leaves the field. | Elemental Skill |
Depth-Clarion Dice Depth-Clarion Dice Yelan | Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle. Exquisite Throw Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:
| Elemental Burst |
Dominance of Earth Dominance of Earth Zhongli | Zhongli deals bonus DMG based on his Max HP:
| 4th Ascension Passive |
Dominus Lapidis Dominus Lapidis Zhongli | Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between. (PressPress/TapTap) Commands the power of earth to create a Stone Stele. Hold Causes nearby Geo energy to explode, causing the following effects:
Stone Stele When created, deals AoE Geo DMG. Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents. The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks. Only one Stele created by Zhongli himself may initially exist at any one time. Jade Shield Possesses 150% DMG Absorption against all Elemental and Physical DMG. Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked. | Elemental Skill |
Dream of the Star-Stream Shaker Dream of the Star-Stream Shaker Layla | Unleashes a Celestial Dreamsphere that constantly fires Starlight Slugs at opponents within its AoE, dealing Cryo DMG. When a Starlight Slug hits, it will generate 1 Night Star for nearby Curtains of Slumber. Each Curtain of Slumber can gain 1 Night Star this way every 0.5s. | Elemental Burst |
Dreamy Dance of Aeons Dreamy Dance of Aeons Nilou | Every 1,000 points of Nilou's Max HP above 30,000 will cause the DMG dealt by Bountiful Cores created by characters affected by Golden Chalice's Bounty to increase by 9%. The maximum increase in Bountiful Core DMG that can be achieved this way is 400%. | 4th Ascension Passive |
Emergency Dose Emergency Dose Sigewinne | While underwater, heal your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s. | Utility Passive |
Enigmatic Feint Enigmatic Feint Lynette | Flicks her mantle and executes an Enigma Thrust, dealing Anemo DMG. When the Enigma Thrust hits an opponent, it will restore Lynette's HP based on her Max HP, and in the 4s afterward, she will lose a certain amount of HP per second. Based on whether you (presspress/taptap) or hold this ability, she will use Enigma Thrust differently. (PressPress/TapTap) She swiftly uses an Enigma Thrust. Hold Lynette will enter a high-speed Pilfering Shadow state and apply Shadowsign to a nearby opponent. You can control her movement direction during this state, and you can end it prematurely by using this skill again. When this high-speed state ends, Lynette will unleash her Enigma Thrust. If there is an opponent with Shadowsign applied to them nearby, Lynette will approach them in a flash before using Enigma Thrust. A maximum of 1 opponent can have Shadowsign at any one time. When this opponent gets too far from Lynette, the Shadowsign will be canceled. Arkhe: Ousia At specific intervals, Lynette will unleash a Surging Blade when she uses Enigma Thrust, dealing Ousia-aligned Anemo DMG. | Elemental Skill |
Explosive Puppet Explosive Puppet Amber | The ever-reliable Baron Bunny takes the stage. Baron Bunny
Hold Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw. | Elemental Skill |
Fantastic Voyage Fantastic Voyage Bennett | Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field. Inspiration Field
| Elemental Burst |
Flaming Assault Flaming Assault Thoma | DMG dealt by Crimson Ooyoroi's Fiery Collapse is increased by 2.2% of Thoma's Max HP. | 4th Ascension Passive |
Guide to Afterlife Guide to Afterlife Hu Tao | Only an unwavering flame can cleanse the impurities of this world. Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state. Paramita Papilio
Blood Blossom Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG. Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself. Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen. | Elemental Skill |
Gyoei Narukami Kariyama Rite Gyoei Narukami Kariyama Rite Kuki Shinobu | Stabs an evil-excoriating blade into the ground, creating a field that cleanses the area of all that is foul, dealing continuous Electro DMG to opponents within its AoE based on Shinobu's Max HP. If Shinobu's HP is less than or equal to 50% when this skill is used, the field will last longer. | Elemental Burst |
Herbal Nourishment Herbal Nourishment Baizhu | When Baizhu is in the party, interacting with certain harvestable items will heal your current active character for 2.5% of Baizhu's Max HP. | Utility Passive |
Holistic Revivification Holistic Revivification Baizhu | Enters the Pulsing Clarity state, creating a Seamless Shield that absorbs Dendro DMG with 250% effectiveness. While in this state, Baizhu will generate a new Seamless Shield every 2.5s. The Seamless Shield will heal your own active character based on Baizhu's Max HP and attack opponents by unleashing Spiritveins, dealing Dendro DMG under the following circumstances:
| Elemental Burst |
Hunter's Vigil Hunter's Vigil Clorinde | Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG. Swift Hunt
Impale the Night The current percentage value of Clorinde's Bond of Life determines its effect:
In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received. Clorinde will exit the "Night Vigil" state when she leaves the field. Arkhe: Ousia Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG. | Elemental Skill |
Hydropathic Hydropathic Xingqiu | When a Rain Sword is shattered or when its duration expires, it regenerates the current character's HP based on 6% of Xingqiu's Max HP. | 1st Ascension Passive |
Icy Paws Icy Paws Diona | Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit. The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target. (PressPress/TapTap) Rapidly fires off 2 Icy Paws. Hold Dashes back quickly before firing 5 Icy Paws. The shield created by a Hold attack will gain a 75% DMG Absorption Bonus. The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration. | Elemental Skill |
In Others' Shoes In Others' Shoes Yaoyao | When White Jade Radishes explode, active characters within their AoE will regain HP every 1s based on 0.8% of Yaoyao's Max HP. This effect lasts 5s. | 4th Ascension Passive |
Jade Screen Jade Screen Ningguang | Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG. Jade Screen
Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time. | Elemental Skill |
Kamisato Art: Kyouka Kamisato Art: Kyouka Kamisato Ayato | Kamisato Ayato shifts positions and enters the Takimeguri Kanka state. After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG. Takimeguri Kanka In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden. It also has the following properties:
Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state. | Elemental Skill |
Kurage's Oath Kurage's Oath Sangonomiya Kokomi | Summons a "Bake-Kurage" created from water that can heal her allies. Using this skill will apply the Wet status to Sangonomiya Kokomi. Bake-Kurage Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP. | Elemental Skill |
Last Lightfall Last Lightfall Clorinde | Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG. | Elemental Burst |
Leonine Bite Leonine Bite Dehya | Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP. If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval. In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage." Roaring Barrage Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered. | Elemental Burst |
Let the People Rejoice Let the People Rejoice Furina | Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes. At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has. When the duration ends, Furina's Fanfare points will be cleared. | Elemental Burst |
Let the Show Begin♪ Let the Show Begin♪ Barbara | Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them. Melody Loop
| Elemental Skill |
Lingering Lifeline Lingering Lifeline Yelan | Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path. When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP. Tap Moves a certain distance forward swiftly. Hold Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased. During this time, Yelan can control this rapid movement and end it by using this Skill again. Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state. | Elemental Skill |
Meow-teor Kick Meow-teor Kick Kirara | (PressPress/TapTap) Leaps into the air with all the agility of a cat passing through the bushes, and thwacks her foes with a flying kick that deals AoE Dendro DMG while creating a Shield of Safe Transport. This will also briefly apply Dendro to Kirara. The shield will absorb Dendro DMG with 250% effectiveness. The shield's DMG absorption will be based on Kirara's Max HP and will not exceed a certain percentage of that Max HP. The remaining DMG absorption on a Shield of Safe Transport will stack on a new one when it is created, and its duration will reset. Hold Out of her desire to "deliver within half a day," Kirara deploys a Shield of Safe Transport identical to the one that can be created by (pressingpressing/tappingtapping) the skill. She will also curl up into a special express delivery box, entering the Urgent Neko Parcel state in order to move and fight more swiftly. Urgent Neko Parcel
| Elemental Skill |
Molten Inferno Molten Inferno Dehya | This art of Dehya's own invention changes its method of use depending on the combat situation. Indomitable Flame This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time. Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum. Ranging Flame This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position. A Fiery Sanctum field created this way will inherit the remaining duration of the previous field. Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration. Fiery Sanctum When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s. Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way. Only 1 Fiery Sanctum created by Dehya herself can exist at the same time. | Elemental Skill |
Moonjade Descent Moonjade Descent Yaoyao | At the enjoinment of a certain adeptus, Yuegui's full potential can be unleashed in an emergency, dealing Dendro DMG to nearby opponents and entering an (in some sense) unsurpassed Adeptal Legacy state. Adeptal Legacy
The Adeptal Legacy state will end once Yaoyao is off-field, and all remaining Yuegui: Jumping Mode will be cleared once this state ends. | Elemental Burst |
Natlan's Greatest Guide Natlan's Greatest Guide Mualani | When a nearby party member triggers a Nightsoul Burst, Mualani will gain 1 stack of Wavechaser's Exploits, which lasts for 20s. Max 3 stacks. When she uses Boomsharka-laka, Mualani will clear all Wavechaser's Exploits stacks and increase the DMG of this Boomsharka-laka by 15%/30%/45% of her Max HP based on the number of stacks cleared. | 4th Ascension Passive |
Nereid's Ascension Nereid's Ascension Sangonomiya Kokomi | Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya. Ceremonial Garment
These effects will be cleared once Sangonomiya Kokomi leaves the field. | Elemental Burst |
Nights of Formal Focus Nights of Formal Focus Layla | Puts forth a shield known as the Curtain of Slumber, dealing AoE Cryo DMG. The Curtain of Slumber's DMG Absorption is based on Layla's Max HP and absorbs Cryo DMG with 250% effectiveness. When the shield is deployed, Layla will have Cryo applied to her briefly. Night Stars and Shooting Stars While the Curtain of Slumber is active, it will create 1 Night Star that will be attached to it every 1.5s. When a character protected by this shield uses an Elemental Skill, 2 Night Stars will be created. Night Stars can be created once every 0.3s in this way. A maximum of 4 Night Stars can be accumulated at any one time. Once the Curtain of Slumber has accumulated 4 Night Stars and there are opponents nearby, these Night Stars will transform into homing Shooting Stars that will be fired off in sequence, dealing Cryo DMG to any opponents hit. If the Curtain of Slumber's duration ends or it is destroyed, the Night Stars will disappear. If they are already being fired off as Shooting Stars, these Shooting Stars will last until this wave of shots ends. New Night Stars cannot be created until the previous wave of Shooting Stars has been fired completely. | Elemental Skill |
No Work Today! No Work Today! Sayu | The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
| 4th Ascension Passive |
O Tears, I Shall Repay O Tears, I Shall Repay Neuvillette | Summons a Raging Waterfall that will deal AoE Hydro DMG to opponents in front of Neuvillette based on his Max HP. After hitting an opponent, this skill will generate 3 Sourcewater Droplets near that opponent. Arkhe: Pneuma At certain intervals, when the Raging Waterfall descends, a Spiritbreath Thorn will descend that will pierce opponents, dealing Pneuma-aligned Hydro DMG. | Elemental Skill |
O Tides, I Have Returned O Tides, I Have Returned Neuvillette | Unleashes waves that will deal AoE Hydro DMG based on Neuvillette's Max HP. After a short interval, 2 waterfalls will descend and deal Hydro DMG in a somewhat smaller AoE, and will generate 6 Sourcewater Droplets within an area in front. | Elemental Burst |
Opening Flourish Opening Flourish Yun Jin | Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes. (PressPress/TapTap) Flourishes her polearm in a cloud-grasping stance, dealing Geo DMG. Hold Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill. When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing Geo DMG. Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2. | Elemental Skill |
Pupillary Variance Pupillary Variance Kirara | Every 1,000 Max HP Kirara possesses will increase the DMG dealt by Meow-teor Kick by 0.4%, and the DMG dealt by Secret Art: Surprise Dispatch by 0.3%. | 4th Ascension Passive |
Raphanus Sky Cluster Raphanus Sky Cluster Yaoyao | Calls upon "Yuegui: Throwing Mode," a special device created by a certain adeptus to help Yaoyao solve her problems. This skill will be used differently in Holding Mode. Hold Enters Aiming Mode to adjust the throw direction. Yuegui: Throwing Mode Throws out White Jade Radishes that will explode upon hitting characters or opponents, dealing Dendro DMG to opponents within a certain AoE, and healing characters within that same AoE based on Yaoyao's Max HP. If a radish does not hit either an opponent or a character, the radish will remain where it is and explode on contact with a character or opponent, or will explode after its duration expires. Yuegui: Throwing Mode will choose its radish-throw targets.
A maximum of 2 instances Yuegui: Throwing Mode can exist at any one time. | Elemental Skill |
Rebound Hydrotherapy Rebound Hydrotherapy Sigewinne | Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide. Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP. After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value. When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once. When Held, the Bolstering Bubblebalm can be boosted to an even bigger size. Hold Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm! The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm. After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move. In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP. When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way. Arkhe: Ousia Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP. | Elemental Skill |
Requires Appropriate Rest Requires Appropriate Rest Sigewinne | Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800. | 1st Ascension Passive |
Sacred Rite: Heron's Sanctum Sacred Rite: Heron's Sanctum Candace | Candace's fighting style is capable of warding off an entire tide of foes. Tap Rushes forward with her shield, dealing Hydro DMG to opponents in front of her. Hold Raises her shield to block incoming attacks from nearby opponents, forming a barrier that absorbs DMG based on her Max HP and absorbs Hydro DMG 250% more effectively. This barrier lasts until the Elemental Skill is unleashed. After holding for a certain period of time, Candace will finish charging, and when the skill button is released, the skill duration expires, or when the barrier is broken, she will perform a leaping strike that deals Hydro DMG to opponents in front of her. | Elemental Skill |
Sacred Rite: Wagtail's Tide Sacred Rite: Wagtail's Tide Candace | Raising her weapon on high, Candace calls upon a divine blessing that deals AoE Hydro DMG based on her Max HP and continuously confers the Prayer of the Crimson Crown on your active character. Prayer of the Crimson Crown This effect has the following properties:
| Elemental Burst |
Salon Solitaire Salon Solitaire Furina | Invites the guests of the Salon Solitaire to come forth and aid in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment. Ousia Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta. They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP. When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If the characters who meet these requirements are 1/2/3/4 (or more), the Members' attacks will deal 110%/120%/130%/140% of their original DMG. Pneuma Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals. The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the initial duration. While the Salon Members and the Singer of Many Waters are on the field, Furina can move on the water's surface. | Elemental Skill |
Sanctifying Ring Sanctifying Ring Kuki Shinobu | Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing Electro DMG to nearby opponents. Grass Ring of Sanctification Follows your current active character around. Deals Electro DMG to nearby opponents every 1.5s and restores HP for the active character(s) within the ring's AoE based on Kuki Shinobu's Max HP. The HP consumption from using this skill can only bring her to 20% HP. | Elemental Skill |
Shining Miracle♪ Shining Miracle♪ Barbara | Heals your own party members and nearby teammates for a large amount of HP that scales with Barbara's Max HP. | Elemental Burst |
Short-Range Rapid Interdiction Fire Short-Range Rapid Interdiction Fire Chevreuse | Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG. For a short duration after Chevreuse fires a shot, she will continuously restore HP to the active character on the field. The amount healed is based on her Max HP. Hold to fire in a different fashion. Hold Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area. Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time. Arkhe: Ousia Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG. | Elemental Skill |
Skyfeather Song Skyfeather Song Mika | Derives the ability to spur his teammates on from the recited prayers of the knightly order, regenerating HP for all nearby party members. This healing is based on Mika's Max HP and will grant them the Eagleplume state. Eagleplume When the Normal Attacks of active characters affected by Eagleplume hit an opponent, Mika will help them regenerate HP based on his Max HP. Characters affected by this state can only regenerate HP in this way once per short interval of time. | Elemental Burst |
Spirit Soother Spirit Soother Hu Tao | Commands a blazing spirit to attack, dealing Pyro DMG in a large AoE. Upon striking the enemy, regenerates a percentage of Hu Tao's Max HP. This effect can be triggered up to 5 times, based on the number of enemies hit. If Hu Tao's HP is below or equal to 50% when the enemy is hit, both the DMG and HP Regeneration are increased. | Elemental Burst |
Spotless Waters Spotless Waters Traveler (Hydro) | After the Dewdrop fired by the Hold Mode of the Aquacrest Saber hits an opponent, a Sourcewater Droplet will be generated near to the Traveler. If the Traveler picks it up, they will restore 7% HP. 1 Droplet can be created this way every second, and each use of Aquacrest Saber can create 4 Droplets at most. | 1st Ascension Passive |
Stealthy Bowshot Stealthy Bowshot Yelan | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG. Breakthrough Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
Suanni's Gilded Dance Suanni's Gilded Dance Gaming | Gaming enters Wushou Stance, briefly applying Pyro to him, recovering a fixed amount of HP, and summons his companion, the Suanni Man Chai, to smash into his target, dealing AoE Pyro DMG. After bashing its target, Man Chai will roll to a nearby location before moving towards Gaming. When it links up with Gaming, Man Chai will leave the field and reset the CD for Gaming's Elemental Skill, Bestial Ascent. While Wushou Stance is active, his resistance to interruption is increased, and when Gaming lands with Charmed Cloudstrider attack or completes the forward pounce attack from Bestial Ascent with over 50% HP, he will summon Man Chai again. Each Gaming can only have 1 Man Chai on the field simultaneously. This effect will be canceled once Gaming leaves the field. | Elemental Burst |
Super Saturated Syringing Super Saturated Syringing Sigewinne | Take out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP. In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range right before using the skill. | Elemental Burst |
Surfshark Wavebreaker Surfshark Wavebreaker Mualani | Combining her mastery of speed and the waves and water, Mualani can surf anytime, anywhere. After using this skill, Mualani will gain 60 Nightsoul points and enter the Nightsoul's Blessing state. Nightsoul's Blessing: Mualani Continuously consume Nightsoul points. When they are depleted or when the skill is used again, Mualani's Nightsoul's Blessing will end. The state itself has the following traits:
Wave Momentum and Marked as Prey When Mualani uses Sharky's Bite, her DMG dealt increases based on Wave Momentum stacks. When she has 3 stacks, a Normal Attack will use Sharky's Surging Bite instead, further increasing her DMG and removing all her stacks afterward. When Sharky's Bites hit opponents Marked as Prey, that mark is removed, and she will fire Shark Missiles at up to 5 nearby opponents Marked as Prey, dealing DMG to them equal to this Sharky's Bite instance and clearing their Marks. If more than 1 opponent is the target of Sharky's Bite and Shark Missiles, the DMG dealt will decrease, with 28% being the maximum decrease when at least 3 opponents are targeted. | Elemental Skill |
Sweet Slumber Undisturbed Sweet Slumber Undisturbed Layla | The DMG dealt by the Shooting Stars fired by Nights of Formal Focus is increased by 1.5% of Layla's Max HP. | 4th Ascension Passive |
Tidecaller Tidecaller Beidou | Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder. (PressPress/TapTap) Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG. Hold Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP. Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice. The shield possesses the following properties:
| Elemental Skill |
Trail of the Qilin Trail of the Qilin Ganyu | Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG. Ice Lotus
| Elemental Skill |
Unheard Confession Unheard Confession Furina | Every 1,000 points of Furina's Max HP can buff the different Arkhe-aligned Salon Solitaire in the following ways: Will increase Salon Member DMG dealt by 0.7%, up to a maximum of 28%. Will decrease active character healing interval of the Singer of Many Waters by 0.4%, up to a maximum of 16%. | 4th Ascension Passive |
Universal Diagnosis Universal Diagnosis Baizhu | Controls a Gossamer Sprite that cruises and attacks nearby opponents, dealing Dendro DMG. After it performs 3 attacks or if there are no opponents nearby, the Sprite will return, healing all nearby party members based on Baizhu's Max HP. | Elemental Skill |
Vertical Force Coordination Vertical Force Coordination Chevreuse | After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way. | 4th Ascension Passive |
Constellations[]
There are 26 Constellations that match the category selection:
Constellation | Description | Level |
---|---|---|
At Water's Edge At Water's Edge Sangonomiya Kokomi | While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG. This DMG is not considered Normal Attack DMG. | 1 |
Beneficent Beneficent Yaoyao | For every 2 White Jade Radishes Yuegui: Throwing Mode throws out, it will also throw a Mega Radish that will have a larger AoE than the standard White Jade Radish and have the following effects upon exploding:
Every Yuegui: Throwing Mode can throw out a maximum of 2 Mega Radishes. | 6 |
Chrysos, Bounty of Dominator Chrysos, Bounty of Dominator Zhongli | When the Jade Shield takes DMG, 40% of that incoming DMG is converted to HP for the current character. A single instance of regeneration cannot exceed 8% of that character's Max HP. | 6 |
Frostbreaker's Melody Frostbreaker's Melody Nilou | For every 1,000 points of Max HP, Nilou's CRIT Rate and CRIT DMG will increase by 0.6% and 1.2% respectively. The maximum increase in CRIT Rate and CRIT DMG via this method is 30% and 60% respectively. | 6 |
Frozen Kiss Frozen Kiss Kaeya | Triggers automatically when Kaeya's HP falls below 20%: Creates a shield that absorbs damage equal to 30% of Kaeya's Max HP. Lasts for 20s. This shield absorbs Cryo DMG with 250% efficiency. Can only occur once every 60s. | 4 |
Her Pilgrimage of Bleak Her Pilgrimage of Bleak Fischl | When Midnight Phantasmagoria is used, it deals 222% of ATK as Electro DMG to surrounding opponents. When the skill duration ends, Fischl regenerates 20% of her HP. | 4 |
Ominous Rainfall Ominous Rainfall Hu Tao | Increases the Blood Blossom DMG by an amount equal to 10% of Hu Tao's Max HP at the time the effect is applied. Additionally, Spirit Soother will also apply the Blood Blossom effect. | 2 |
Sea Beast's Scourge Sea Beast's Scourge Beidou | When Stormbreaker is used: Creates a shield that absorbs up to 16% of Beidou's Max HP for 15s. This shield absorbs Electro DMG 250% more effectively. | 1 |
Sprinkling Weight Sprinkling Weight Dori | Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:
| 6 |
Starry Illumination Starry Illumination Layla | When Nights of Formal Focus starts to fire off Shooting Stars, it will grant all nearby party members the Dawn Star effect, causing their Normal and Charged Attack DMG to increase based on 5% of Layla's Max HP. Dawn Star can last up to 3s and will be removed 0.05s after dealing Normal or Charged Attack DMG. | 4 |
Supreme Amnesty Supreme Amnesty Yanfei | When Done Deal is used: Creates a shield that absorbs up to 45% of Yanfei's Max HP for 15s. This shield absorbs Pyro DMG 250% more effectively. | 4 |
Taking All Comers Taking All Comers Yelan | When Exquisite Throw conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan's Max HP as Hydro DMG. This effect can trigger once every 1.8s. | 2 |
The Clouds Like Waves Rippling The Clouds Like Waves Rippling Sangonomiya Kokomi | Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods:
| 2 |
To Sever Sealing To Sever Sealing Kuki Shinobu | When the Normal, Charged, or Plunging Attacks of the character affected by Shinobu's Grass Ring of Sanctification hit opponents, a Thundergrass Mark will land on the opponent's position and deal AoE Electro DMG based on 9.7% of Shinobu's Max HP. This effect can occur once every 5s. | 4 |
Winsome Winsome Yaoyao | After using Raphanus Sky Cluster or Moonjade Descent, Yaoyao's Elemental Mastery will be increased based on 0.3% of her Max HP for 8s. The maximum Elemental Mastery she can gain this way is 120. | 4 |
Elimination of Malicious Qi Elimination of Malicious Qi Baizhu | Increases the DMG dealt by Holistic Revivification's Spiritveins by 8% of Baizhu's Max HP. Additionally, when a Gossamer Sprite or Gossamer Sprite: Splice hits opponents, there is a 100% chance of generating one of Holistic Revivification's Seamless Shields. This effect can only be triggered once by each Gossamer Sprite or Gossamer Sprite: Splice. | 6 |
Material Circulation Material Circulation Kirara | Every 8,000 Max HP Kirara possesses will cause her to create 1 extra Cat Grass Cardamom when she uses Secret Art: Surprise Dispatch. A maximum of 4 extra can be created this way. | 1 |
The Overflow The Overflow Candace | When characters (excluding Candace herself) affected by the Prayer of the Crimson Crown caused by Sacred Rite: Wagtail's Tide deal Elemental DMG to opponents using Normal Attacks, an attack wave will be unleashed that deals AoE Hydro DMG equal to 15% of Candace's Max HP. This effect can trigger once every 2.3s and is considered Elemental Burst DMG. | 6 |
Tides of Justice Tides of Justice Traveler (Hydro) | When the Traveler picks up a Sourcewater Droplet, they will restore HP to the nearest party member with the lowest HP percentage remaining based on 6% of their Max HP. | 6 |
Pouring Descent Pouring Descent Traveler (Hydro) | When using Aquacrest Saber, an Aquacrest Aegis that can absorb 10% of the Traveler's Max HP in DMG will be created and will absorb Hydro DMG with 250% effectiveness. It will persist until the Traveler finishes using the skill. Once every 2s, after a Dewdrop hits an opponent, if the Traveler is being protected by Aquacrest Aegis, the DMG Absorption of the Aegis will be restored to 10% of the Traveler's Max HP. If the Traveler is not presently being protected by an Aegis, one will be redeployed. | 4 |
Wrathful Recompense Wrathful Recompense Neuvillette | When using Charged Attack: Equitable Judgment, Neuvillette can absorb nearby Sourcewater Droplets in an AoE. Each absorbed Droplet will increase the duration of Charged Attack: Equitable Judgment by 1s. Additionally, when Equitable Judgment hits opponents, it will fire off 2 additional currents every 2s, each of which will deal 10% of Neuvillette's Max HP as Hydro DMG. DMG dealt this way will count as DMG dealt by Equitable Judgment. | 6 |
"Hear Me — Let Us Raise the Chalice of Love!" "Hear Me — Let Us Raise the Chalice of Love!" Furina | When using Salon Solitaire, Furina gains "Center of Attention" for 10s. Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by an amount equivalent to 18% of Furina's max HP. Throughout the duration, Furina's Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment: Arkhe: Ousia Every 1s, all nearby characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration. Arkhe: Pneuma This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina's max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP. During the duration of each instance of "Center of Attention," the above effects can be triggered up to 6 times. "Center of Attention" will end when its effects have triggered 6 times or when the duration expires. | 6 |
In Pursuit of Ending Evil In Pursuit of Ending Evil Chevreuse | After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once. After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently. | 6 |
Bringer of Blessing Bringer of Blessing Gaming | When the Suanni Man Chai from Suanni's Gilded Dance meets back up with Gaming, it will heal 15% of Gaming's HP. | 1 |
"Can the Most Merciful of Spirits Defeat Its Foes?" "Can the Most Merciful of Spirits Defeat Its Foes?" Sigewinne | When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills. Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s. | 2 |
The Leisurely "Meztli"... The Leisurely "Meztli"... Mualani | The DMG dealt by the first Sharky's Surging Bite after Mualani enters Nightsoul's Blessing and the Shark Missiles it triggers is increased by 66% of Mualani's Max HP. This instance of increased DMG is subject to the diminishing DMG rules of Surfshark Wavebreaker. In addition, while out of combat, Mualani's Nightsoul's Blessing state consumes 30% less Phlogiston and Nightsoul points. | 1 |
Increasing Character's Health[]
Talents[]
There are 1 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
Turn Control Turn Control Yelan | When the party has 1/2/3/4 Elemental Types, Yelan's Max HP is increased by 6%/12%/18%/30%. | 1st Ascension Passive |
Constellations[]
There are 6 Constellations that match the category selection:
Constellation | Description | Level |
---|---|---|
Bait-and-Switch Bait-and-Switch Yelan | Increases all party members' Max HP by 10% for 25s for every opponent marked by Lifeline when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner. | 4 |
Moon-Piercing Brilliance Moon-Piercing Brilliance Candace | When Sacred Rite: Heron's Sanctum hits opponents, Candace's Max HP will be increased by 20% for 15s. | 2 |
The Flame Incandescent The Flame Incandescent Dehya | Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks:
| 1 |
World Source World Source Kamisato Ayato | Namisen's maximum stack count is increased to 5. When Kamisato Ayato has at least 3 Namisen stacks, his Max HP is increased by 50%. | 2 |
"A Woman Adapts Like Duckweed in Water" "A Woman Adapts Like Duckweed in Water" Furina | While Let the People Rejoice lasts, Furina's Fanfare gain from increases or decreases in nearby characters' HP is increased by 250%. Each point of Fanfare above the limit will increase Furina's Max HP by 0.35%. Her maximum Max HP increase is 140%. | 2 |
Chiucue Mix Chiucue Mix Xilonen | Xilonen's Geo Source Sample will always remain active. Additionally, when her Source Samples activate, all nearby party members will gain effects corresponding to the active Source Sample that matches their Elemental Type:
| 2 |
Weapons[]
Substat[]
The following weapons have HP as a substat. 16 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
Everlasting Moonglow | 608 (46) |
HP 49.6% (10.8%) |
Byakuya Kougetsu Healing Bonus increased by 10~20%, Normal Attack DMG is increased by 1~3.0% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s. | ||
Jadefall's Splendor | 608 (46) |
HP 49.6% (10.8%) |
Primordial Jade Regalia For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5~6.5 Energy every 2.5s, and gain 0.3~1.1% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12~44%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field. | ||
Key of Khaj-Nisut | 542 (44) |
HP 66.2% (14.4%) |
Sunken Song of the Sands HP increased by 20~40%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12~0.24% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2~0.4% of the equipping character's max HP for 20s. | ||
Silvershower Heartstrings | 542 (44) |
HP 66.2% (14.4%) |
Dryas's Nocturne The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%~24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%~56%. This effect will be canceled 4s after falling under 3 stacks. | ||
Ash-Graven Drinking Horn | 510 (42) |
HP 41.3% (9%) |
Tupac's Grip When an attack hits an opponent, deal AoE DMG equal to 40~80% of Max HP at the target location. This effect can be triggered once every 15s. | ||
Dialogues of the Desert Sages | 510 (42) |
HP 41.3% (9%) |
Principle of Equilibrium When the wielder performs healing, restore 8~16 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field. | ||
Portable Power Saw | 454 (41) |
HP 55.1% (12%) |
Sea Shanty When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40~80 Elemental Mastery, and 2s after the effect occurs, 2~4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. | ||
Prototype Amber | 510 (42) |
HP 41.3% (9%) |
Gilding Using an Elemental Burst regenerates 4~6 Energy every 2s for 6s. All party members will regenerate 4~6% HP every 2s for this duration. | ||
Rightful Reward | 565 (44) |
HP 27.6% (6%) |
Tip of the Spear When the wielder is healed, restore 8~16 Energy. This effect can triggered once every 10s, and can occur even when the character is not on the field. | ||
Ring of Yaxche | 510 (42) |
HP 41.3% (9%) |
Echoes of the Plentiful Land Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6~1% for 10s. Normal Attack DMG can be increased this way by a maximum of 16~32%. | ||
The Bell | 510 (42) |
HP 41.3% (9%) |
Rebellious Guardian Taking DMG generates a shield which absorbs DMG up to 20~32% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12~24% increased DMG. | ||
The Dockhand's Assistant | 510 (42) |
HP 41.3% (9%) |
Sea Shanty When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40~80 Elemental Mastery, and 2s after the effect occurs, 2~4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. | ||
Black Tassel | 354 (38) |
HP 46.9% (10.2%) |
Bane of the Soft Increases DMG against slimes by 40~80%. | ||
Ferrous Shadow | 401 (39) |
HP 35.2% (7.7%) |
Unbending When HP falls below 70~90%, increases Charged Attack DMG by 30~50%, and Charged Attacks become much harder to interrupt. | ||
Recurve Bow | 354 (38) |
HP 46.9% (10.2%) |
Cull the Weak Defeating an opponent restores 8~16% HP. | ||
Thrilling Tales of Dragon Slayers | 401 (39) |
HP 35.2% (7.7%) |
Heritage When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s. |
Passives[]
The following weapons have HP as part of their passive effect. 11 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
Aqua Simulacra | 542 (44) |
CRIT DMG 88.2% (19.2%) |
The Cleansing Form HP is increased by 16~32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20~40%. This will take effect whether the character is on-field or not. | ||
Beacon of the Reed Sea | 608 (46) |
CRIT Rate 33.1% (7.2%) |
Desert Watch After the character's Elemental Skill hits an opponent, their ATK will be increased by 20~40% for 8s. After the character takes DMG, their ATK will be increased by 20~40% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32~64%. | ||
Key of Khaj-Nisut | 542 (44) |
HP 66.2% (14.4%) |
Sunken Song of the Sands HP increased by 20~40%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12~0.24% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2~0.4% of the equipping character's max HP for 20s. | ||
Primordial Jade Cutter | 542 (44) |
CRIT Rate 44.1% (9.6%) |
Protector's Virtue HP increased by 20~40%. Additionally, provides an ATK Bonus based on 1.2~2.4% of the wielder's Max HP. | ||
Silvershower Heartstrings | 542 (44) |
HP 66.2% (14.4%) |
Dryas's Nocturne The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%~24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%~56%. This effect will be canceled 4s after falling under 3 stacks. | ||
Splendor of Tranquil Waters | 542 (44) |
CRIT DMG 88.2% (19.2%) |
Dawn and Dusk by the Lake When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8~16% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14~28% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field. | ||
Staff of Homa | 608 (46) |
CRIT DMG 66.2% (14.4%) |
Reckless Cinnabar HP increased by 20~40%. Additionally, provides an ATK Bonus based on 0.8~1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1~1.8% of Max HP. | ||
Surf's Up | 542 (44) |
CRIT DMG 88.2% (19.2%) |
Aqua Remembrance Max HP increased by 20~40%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12~24%. For the duration of the effect, every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks. | ||
Tome of the Eternal Flow | 542 (44) |
CRIT DMG 88.2% (19.2%) |
Aeon Wave HP is increased by 16~32%. When current HP increases or decreases, Charged Attack DMG will be increased by 14~30% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 8~12 Energy will be restored. This Energy restoration effect can be triggered once every 12s. | ||
Sacrificial Jade | 454 (41) |
CRIT Rate 36.8% (8%) |
Jade Circulation When not on the field for more than 5s, Max HP will be increased by 32~64% and Elemental Mastery will be increased by 40~80. These effects will be canceled after the wielder has been on the field for 10s. | ||
Waveriding Whirl | 454 (41) |
Energy Recharge 61.3% (13.3%) |
Fangs Flying To and Fro Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20~40%. For every Hydro Elemental character in the party, Max HP is increased by another 12~24%, and the maximum increase that can be achieved in this way is 24~48%. Can be triggered once every 15s. |
Artifacts[]
3 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Adventurer | 1-3★ | 2 Piece: Max HP increased by 1000. 4 Piece: Opening a chest regenerates 30% Max HP over 5s. | |
Tenacity of the Millelith | 4-5★ | 2 Piece: HP +20% 4 Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field. | |
Vourukasha's Glow | 4-5★ | 2 Piece: HP +20% 4 Piece: Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field. |
Food[]
5 Food match the category selection:
Icon | Name | Quality | Type | Effect | Has Recipe |
---|---|---|---|---|---|
Sakura Shrimp Crackers | DEF-Boosting Dishes | Increases all party members' Max HP by 20~25% for 300s. | Yes | ||
Gilded Tajine | DEF-Boosting Dishes | Increases all party members' Max HP by 20~25% for 300s. | Yes | ||
Goldflame Tajine | DEF-Boosting Dishes | Increases all party members' Max HP by 30% for 300s. | Yes | ||
La Lettre a Focalors | DEF-Boosting Dishes | Increases all party members' Max HP by 20~25% for 300s. | Yes | ||
"Pour la Justice" | DEF-Boosting Dishes | Increases all party members' Max HP by 30% for 300s. | Yes |
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | HPHP | — |
Chinese (Simplified) | 生命值 Shēngmìng-zhí | Life Points |
Chinese (Traditional) | 生命值 Shēngmìng-zhí | |
Japanese | HP | — |
Korean | HP | — |
Spanish | Vida | Life |
French | PVPV | LPLP |
Russian | HP | — |
Thai | พลังชีวิต (HP) Phlang Chiwit (HP) | Life Power (HP) |
Vietnamese | HP | — |
German | LPLP | LPLP |
Indonesian | HP | — |
Portuguese | Vida | Life |
Turkish | Can | Life |
Italian | PSPS | HPHP |
[]
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