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For the element, see Dendro.

Grass is a Wood construct that appears during Exploration. When using Elemental Sight, grass will be highlighted in light green.

Burning Grass[]

2 gauge units of Pyro application is required to burn grass. Grass has 4.8 gauge units of Wood and will burn away in 12 seconds without the interference of other elements. Cryo/Electro/Hydro can be applied to burning grass to cause elemental reactions and extinguish the fire. Note that Overloaded reactions caused on burning grass will not deal DMG.

While burning, grass will deal Pyro DMG every 0.25 seconds. This DMG applies 2 gauge units of Pyro and follows the default Internal Cooldown of 2.5s/3 hits.

The DMG dealt by burning grass is calculated as . Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.

LevelDamage
14.29
55.66
108.53
1513.43
2020.14
2527.10
3034.07
3542.27
4051.84
4564.01
5080.90
5599.65
60122.62
65151.97
70180.04
75207.73
80236.59
85266.65
90300.70
95352.93
100418.70

The level of grass will vary greatly depending on the location. At World Level 8:

Burnt grass will appear darker than non-burnt grass. After some time, the burnt grass will respawn as non-burnt.

The grass in Dragonspine cannot be burned.

Gameplay Notes[]

  • In Co-Op Mode, grass that was burned can be respawned for the non-host players by teleporting away and teleporting back, but only for the player who performed this action. The grass will remain burnt for other players. If the grass is lit on fire, the burning grass will only deal DMG to the player who respawned the grass.

Change History[]

Version 3.0
  • The element of grass was changed from Dendro to Wood.

Version 1.0

  • Grass was released.

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