Genshin Impact Wiki
Genshin Impact Wiki

List of Event Cards in Genius Invokation TCG.

List of Cards[]

149 cards match the category selection:

IconNameGroupCostEffect
 "A Blessing From 'M'"0Select a summon on your side to discard, convert its Usage(s) into up to 2 basic Elemental Dice of different types. If its usage count is no less than 3, then heal the most damaged character on your side for 2 HP.
 "Called In For Cleanup"0Your active character will deal +1 DMG the next time they deal DMG. (Can stack. Max +2)
 "I'd Rather Lose Money Myself..."0Each time your opponent gains 2 Elemental Dice during this Round, you gain 1 Omni Element. (Elemental Die provided by this effect are excluded)
 "Revelrous Beats"2Draw 2 cards. If you have more than 1 Weapon or Artifact card in your hand, create 1 Omni Element for each.
 Absorbing Prism Talent
 Combat Action
2Combat Action: When your active character is Electro Hypostasis, heal that character for 3 HP and attach the Electro Crystal Core to them.
 Abundant Phlogiston0After the next time your character uses Nightsoul points this Round: This character will regain 1 Nightsoul point.
 Abyssal Summons2Summon 1 Random Hilichurl Summon!
(You must have at least 2 Monster characters in your deck to add this card to your deck.)

Cryo Hilichurl Shooter
End Phase: Deal 1 Cryo DMG.
Usage(s): 2
Electro Hilichurl Shooter
End Phase: Deal 1 Electro DMG.
Usage(s): 2
Hilichurl Berserker
End Phase: Deal 1 Pyro DMG.
Usage(s): 2
Hydro Samachurl
End Phase: Deal 1 Hydro DMG.
Usage(s): 2
 Adeptus' Temptation Food2During this Round, the target character's next Elemental Burst deals +3 DMG.
 An Ancient Sacrifice of Sacred Brocade1Adventure: Once. If your Adventure Experience is not less than 4, change to deal 1 Physical DMG to your Active Character, and Adventure: Twice.
 Ancient Courtyard Arcane Legend0You must have a character who has already equipped a Weapon or Artifact: The next time you play a Weapon or Artifact card in this Round: Spend 2 less Elemental Dice.
 Art of Sleepy Meditation1Select 1 from 3 random Technique Cards.
Spend 2 fewer Elemental Dice the next time you play a card that was not in your initial deck at the start of the match.
 Awaken, My Kindred2When you play this card or Discard this card: Summon 1 independent Proliferated Organism.

Proliferated Organism
End Phase: Deal 1 Dendro DMG.
Usage(s): 1
 Awesome, Bro1Draw 1 Technique card. The next time you play a Technique card, create 1 Omni Element.
 Blessing of the Divine Relic's Installation0Shift 1 Artifact Equipment Card that has been equipped to one of your characters to another one of your characters, and reset the "usages per Round" limit on its effects.
 Bonecruncher's Energy Block0Randomly Discard 1 card from your Hand whose original Elemental Dice Cost is the highest and create 1 Elemental Die of the same Type as your active character. (Can play 1 such card per Round)
 Bullet Trick Talent1Fast Action: When your Chasca is on the field, play this card on them. Add 1 Shadowhunt Shell to your Hand.
 Butter Crab Food2During this Round, all your characters take -2 DMG the next time.
 Calx's Arts1Shift 1 Energy from at most 2 of your characters on standby to your active character.
 Canotila's Support1Add 2 random Event cards Melusines find awesome to your Hand.
 Changing Shifts0The next time you perform "Switch Character": Spend 1 less Elemental Die.
 Chenyu Brew Food0Choose one of your characters. The next 2 times you Adventure, or during the End Phase, heal the target character for 1 HP.
 Controlled Directional Blast1Can only be played when there is a total of at least 4 cards in your opponent's Support Zone and Summons Zone: All Summons on both sides lose 1 Usage.
 Cosanzeana's Support0Add 2 random Weapons cards Melusines hold in high regard to your Hand.
 Countdown to the Show: 11Convert all your Elemental Dice to Omni Element and draw 4 cards.
After you Discard this card from your Hand or deck: Place 1 The Show Begins! card with a cost of 0 Elemental Dice on the top of your deck.
 Countdown to the Show: 22Convert all your Elemental Dice to Omni Element and draw 4 cards.
After you Discard this card from your Hand or deck: Place 1 "Countdown to the Show" card that costs 1 less Elemental Die than this one on the top of your deck.
 Countdown to the Show: 33Convert all your Elemental Dice to Omni Element and draw 4 cards.
After you Discard this card from your Hand or deck: Place 1 "Countdown to the Show" card that costs 1 less Elemental Die than this one on the top of your deck.
 Covenant of Rock Arcane Legend0Can only be played when you have 0 Elemental Dice left: Generate 2 different Elemental Dice.
 Crystal Shrapnel1Deal 1 Physical DMG to the opponent's active character and draw 1 card.
 Day of Resistance: Moment of Shattered Dreams Arcane Legend0During this Round, your targeted character takes -1 DMG. (Max 4 times)
 Edict of Absolution Arcane Legend1Heal the target character for 2 HP. The target character is immune to Frozen, Stun, Petrification, and other effects that prevent the use of Skills. Also, if this character is the active character, they will not be switched out due to effects. This effect persists for 2 Rounds.
 Elemental Resonance: Enduring Rock Elemental Resonance1Grants 3 Shield points to your active character.
 Elemental Resonance: Fervent Flames Elemental Resonance1During this round, the next instance of Pyro-Related Reactions your current active character triggers deals +3 DMG.
 Elemental Resonance: High Voltage Elemental Resonance1Your active character and your next character without maximum Energy gain 1 Energy.
 Elemental Resonance: Impetuous Winds Elemental Resonance1The next time you perform "Switch Character": This action will be considered a Fast Action instead of a Combat Action. It will also cost 1 less Elemental Die.
The next Swirl Reaction you trigger deals +1 DMG to all opposing characters except the target.
 Elemental Resonance: Shattering Ice Elemental Resonance1During this Round, your current active character will deal +2 DMG for the next instance.
 Elemental Resonance: Soothing Water Elemental Resonance1Heal your active character for 2 HP and all your characters on standby for 1 HP.
 Elemental Resonance: Sprawling Greenery Elemental Resonance1If you have Burning Flame/Dendro Core or Bountiful Core/Catalyzing Field on the field, deal 1 Pyro DMG/Hydro DMG/Electro DMG to the opposing active character.
 Elemental Resonance: Woven Flames Elemental Resonance0Create 1 Pyro Die.
 Elemental Resonance: Woven Ice Elemental Resonance0Create 1 Cryo Die.
 Elemental Resonance: Woven Stone Elemental Resonance0Create 1 Geo Die.
 Elemental Resonance: Woven Thunder Elemental Resonance0Create 1 Electro Die.
 Elemental Resonance: Woven Waters Elemental Resonance0Create 1 Hydro Die.
 Elemental Resonance: Woven Weeds Elemental Resonance0Create 1 Dendro Die.
 Elemental Resonance: Woven Winds Elemental Resonance0Create 1 Anemo Die.
 Eremite Teatime2If you have multiple characters of the same Elemental Type, then choose 1 Location card from 3 to add to your Hand;
If you have multiple characters that use the same type of weapon, then choose 1 Item card from 3 to add to your Hand;
If you have characters that belong to the same faction, then choose 1 Food card from 3 to add to your Hand.
 Falls and Fortune0Can only be played when you have at least 8 Elemental Dice remaining and your opponent has not ended their Round: In this Round, both sides must spend 1 extra Elemental Die to switch characters.
 Fatui Conspiracy2Create 1 Fatui Ambusher of a random type on the opponent's field.
(You must have at least 2 Fatui characters in your deck to add this card to your deck.)

Fatui Ambusher
Fatui Ambushers will trigger their effects after characters on the side of the field they are at use Skills, and will deal DMG to the active character on that side of the field. (Once per Round)

There are 4 kinds of Fatui Ambushers in total:
Cryo Cicin Mage: Deals 1 Cryo DMG when triggered, 2 Usages.
Mirror Maiden: Deals 1 Hydro DMG when triggered, 2 Usages.
Pyroslinger Bracer: Deals 1 Pyro DMG when triggered, 2 Usages.

Electrohammer Vanguard: Deals 1 Electro DMG when triggered, 2 Usages.
 Fell Dragon's Awakening2Summon Fell Dragon.
During this match, for each card you discard from the Support Zone, Fell Dragon gains 1 Usage. For each card you discard from the Summon Zone, Fell Dragon gains +1 DMG. (Can stack. Max 5 stacks.)

Fell Dragon
End Phase: Deal 1 Piercing DMG.
Usage(s): 1
 Fight for Death Arcane Legend1Draw 1 card.
For every character on your side of the field that is defeated: All your remaining characters gain +2 Max HP.
 Fire and War1Select one of your characters and attach an Ode of Resurrection with 1 "Reignite" to them. (When this character is defeated during this Round, consume Elemental Dice equal to the value of "Reignite," grant this character Immunity to Defeat, heal this character to 1 HP, and then gain "Reignite" +1.)
(You must have at least 2 Natlan characters in your deck to add this card to your deck.)
 Fish and Chips Food2During this Round, all your characters will use 1 less Elemental Die when using their Skill next time.
 Flickering Four-Leaf Sigil0Attached Four-Leaf Sigil to target character: At the End Phase of Every Round, you will switch to this character.
 Flying Squad, Attack!3Randomly Discard up to 2 cards from your hand with the highest original Elemental Dice Cost, then draw cards until there are 4 cards in your Hand.
After you Discard this card from your Hand: Draw 1 card.
 Forbidden Knowledge0Cannot use this card in Elemental Tuning, and only one copy of "Forbidden Knowledge" can be played each round.
Deal 1 Piercing DMG to your active character and draw 1 card.
 Fresh Wind of Freedom Arcane Legend0In this Round, when an opposing character is defeated during your Action, you can continue to act again when that Action ends.
Usage(s):1
 Friendship Eternal2Players with less than 4 cards in their hand draw cards until their hand has 4 cards in it.
 Fruits of Training0Select one of your characters. When your other characters prepare a Skill: Your selected character's next Elemental Skill will cost 1 fewer Elemental Die. (Can be triggered up to 2 times, cannot stack)
 Glittering Gemstones Food1The target character gains 1 additional Max HP.
 Guardian's Oath4Destroy all Summons. (Affects both you and your opponent.)
 Harvest Time1Select 1 from 3 Food Cards.
End Phase: Create 1 Harvest Time and randomly place it into your deck.
 Harvest's Boon Food1Heal the target character for 1 HP. For the target character's next 2 instances of Prepare Skill: Heal self for 1 HP.
 Heavy Strike1During this round, your current active character's next Normal Attack deals +1 DMG.
When this Normal Attack is a Charged Attack: Deal +1 additional DMG.
 Hot Spring O'Clock Food1Heal the target character for 1 HP and 1 additional HP for each Summon on your field.
 I Haven't Lost Yet!0Only playable if one of your characters is defeated this Round: Create Omni Element ×1 and your current active character gains 1 Energy. (Only one copy of I Haven't Lost Yet! can be played each round.)
 In Every House a Stove Arcane Legend0When this card is played in the first Round: If your deck initially contains at least 2 different Talent cards, draw 1 Talent Card.
When this card is played in the second Round or later: Draw a number of cards equal to the current Round number minus 1. (Up to 4 cards can be drawn in this way)
 In the Name of the Extreme4Exchange Hands with your opponent, then the player with fewer cards in their Hand draws until they have the same number of cards as the other player.
 Joyous Celebration Arcane Legend0Your active character must be one of the following elemental types to play this card: Cryo/Hydro/Pyro/Electro/Dendro: The element corresponding to your active character's Elemental Type will be applied to all your characters affected by elements.
 Jueyun Guoba Food0During this Round, the target character's next Normal Attack deals +1 DMG.
 Large Bolstering Bubblebalm0When this card is drawn: Heal your active character for 3 HP. Create 1 Medium Bolstering Bubblebalm and insert it as the second card from the top of your opponent's deck.
 Laume's Support0Add 2 random Artifact cards Melusines are curious about to your Hand.
 Leave It to Me!0The next time you perform "Switch Character": The switch will be considered a Fast Action instead of a Combat Action.
 Lightning Stiletto Talent
 Combat Action
3Combat Action: Switch your Keqing in to be your active character and immediately use Stellar Restoration once. This instance of Stellar Restoration will grant Keqing Electro Infusion without creating another Lightning Stiletto.
(When Keqing uses Stellar Restoration with this card in Hand: Instead of creating another Lightning Stiletto, discard this card and Keqing gains Electro Infusion)
 Little Tepetlisaur — Treasure Hunter at Large1Add 2 Abundant Phlogiston cards to both your and your opponent's Decks, after which both of you draw 2 cards.

Abundant Phlogiston
After the next time your character uses Nightsoul points this Round: This character will regain 1 Nightsoul point.
 Lotus Flower Crisp Food1During this Round, the target character takes -3 DMG the next time.
 Lunar Cycles Unending Talent
 Combat Action
2Combat Action: When your active character is Azhdaha, play this card on them. Attach Stone Facets: Elemental Crystallization to Azhdaha, then create 1 Elemental Die for each Elemental Type your characters have.

Stone Facets: Elemental Crystallization
After this character takes Cryo/Hydro/Pyro/Electro DMG: If this character currently has not absorbed the power of this element, remove this effect, and then this character performs Elemental Absorption.
 Lutine's Support0Draw 2 cards. Both sides gain the following effect: "After a character uses a Skill, randomly be healed for 2 HP or take 2 Piercing DMG. Usage(s): 2"
 Lyresong0Return an Artifact card equipped by your character to your Hand.
During this Round, the next time you play an Artifact card: Spend 1 less Elemental Die. If Lyresong is the first Action Card you have played in this Round, spend 2 less Elemental Dice instead.
 Machine Assembly Line0Each time after your character takes DMG or is healed: Accumulate 1 point of Battle-Readiness (Max 2 points).
When you play a Weapon or Artifact with an original cost of no more Dice than you have Battle-Readiness points: Clear all Battle-Readiness points and play that card for free.
 Master of Weaponry0Shift 1 Weapon Equipment Card that has been equipped to one of your characters to another one of your characters of the same Weapon Type, and reset the "usages per Round" limit on its effects.
 Matsutake Meat Rolls Food2Heal target character for 2 HP. For the next 3 Rounds, heal this character for 1 HP again at the End Phase.
 Medium Bolstering Bubblebalm0When this card is drawn: Deals 2 Hydro DMG to the active character on the side of the field this card is on. Create 1 Small Bolstering Bubblebalm and place it at the top of your opponent's deck.
 Minty Meat Rolls Food1Before this Round ends, the target character's next 3 Normal Attacks cost 1 less Unaligned Element.
 Mondstadt Hash Brown Food1Heal target character for 2 HP.
 Mushroom Pizza Food1Heal target character for 1 HP. For the next two Rounds, heal this character for 1 HP again at the End Phase.
 Mystique Soup Food1Select 1 of 3 random effects to be performed on the target character.

Mystique Soup: Healing
Heal the target character for 2 HP.

Mystique Soup: Providence
During this Round, the target character uses 2 less Elemental Dice when using their Skill next time.

Mystique Soup: Fury
During this Round, the target character deals +2 DMG the next time they deal DMG.

Mystique Soup: Serenity
During this Round, the target character takes -2 DMG the next time they take DMG.

Mystique Soup: Soothing
During this Round, your target character takes -1 DMG. (Max 3 times)

Mystique Soup: Inspiration
Target character gains 1 extra Max HP.
 Mystique Soup: Fury Food0During this Round, the target character deals +2 DMG the next time they deal DMG.
 Mystique Soup: Healing Food0Heal the target character for 2 HP.
 Mystique Soup: Inspiration Food0Target character gains 1 extra Max HP.
 Mystique Soup: Providence Food0During this Round, the target character uses 2 less Elemental Dice when using their Skill next time.
 Mystique Soup: Serenity Food0During this Round, the target character takes -2 DMG the next time they take DMG.
 Mystique Soup: Soothing Food0During this Round, your target character takes -1 DMG. (Max 3 times)
 Narration Footnotes0Both sides summon 1 Toy Guard.

Toy Guard (Summon)
End Phase: Deal 1 Physical DMG.
Usage(s): 2
 Nature and Wisdom1Draw 1 card. After that, switch any cards in your hand.
(You must have at least 2 Sumeru characters in your deck to add this card to your deck.)
 Northern Smoked Chicken Food0During this Round, the target character's next Normal Attack cost less 1 Unaligned Element.
 Origami Flying Squirrel1Summons Origami Flying Squirrel.
(Origami Flying Squirrel: End Phase: Gain 1 stack of Efficient Switch.
Usage(s): 2)
 Origami Hamster1Summons Origami Hamster.
(Origami Hamster: End Phase: Heal your character that has taken the most DMG for 2 HP.
Usage(s): 1)
 Overcharged Ball Combat Action2Combat Action: Deal 1 Pyro DMG to the opponent's active character.
When this card is Discarded: Deal 1 Pyro DMG to the opponent's active character.
 Pankration!0Can only be played when you have at least 8 Elemental Dice remaining, and your opponent has not yet ended their Round: After a player announces the end of their Round first, the other player, who has yet to announce the end of their Round, draws 2 cards.
 Passing of Judgment Arcane Legend13 Event Cards played by your opponent in this Round will take no effect.
 Pilgrimage of the Return of the Sacred Flame Arcane Legend0Generates Flames of War on both sides. +1 Fighting Spirit to the Flames of War on your side. (Each Flames of War tallies the damage dealt by its side to the other as "Fighting Spirit." At the start of each Round's Action Phase, the side with more "Fighting Spirit" will clear their "Fighting Spirit," causing their currently active character to deal +1 DMG in this Round.)

Flames of War
This card will tally the DMG you deal to the opposing characters as "Fighting Spirit."
When the Action Phase begins: if this card is the Flames of War with the most "Fighting Spirit" on the field, then clear its "Fighting Spirit," and your active character deals +1 DMG this Round.
 Plunging Strike Combat Action3Combat Action: Switch to the target character. That character then uses a Normal Attack.
 Pop-Up Paper Frog1Summons Pop-Up Paper Frog.
(Pop-Up Paper Frog: End Phase: Draw 1 card.
Usage(s): 2)
 Puca's Support0Randomly generate Companion(s) on the field until both sides' Support Zones are filled.
 Puff Pops Food1The next 3 times a card whose name was not in your initial deck is added to your Hand, heal your target character for 1 HP.
 Quick Knit1Choose one Summon on your side and grant it +1 Usage(s).
 Rainbow Macarons Food2Heal the target character for 1 HP. The next 3 times this character takes DMG, they will also heal 1 HP afterward.
 Rhythm of the Great Dream0The next time you play a Weapon or Artifact from your hand: Spend 1 less Elemental Die.
 Sashimi Platter Food1Before this Round ends, the target character's Normal Attacks deal +1 DMG.
 Saurian Dining Buddies0Select 1 Technique equipped to your characters and increase its Usage(s) by 1.
 Saurus Crackers Food0During this Round, the target character will use 1 less Elemental Die the next time they use a Technique.
 Seats Sacred and Secular0When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state.
If you have Salon Members or Singer of Many Waters on the field, change their state as well.
 Send Off2Choose one Summon on the opposing side and cause it to lose 2 Usage(s).
 Serene's Support0Add 2 random Food cards recommended by Melusines to your Hand.
 Shadowhunt Shell3When this card is added to your Hand: If your active character is Pyro/Hydro/Electro/Cryo, convert this card to the corresponding element.
When this card is played or you Discard it: Prioritize dealing 1 Anemo DMG to the opponent's active character, then randomly add 1 Shadowhunt Shell to your deck.
 Shining Shadowhunt Shell: Cryo3When this card is played or you Discard it: Prioritize dealing 1 Cryo DMG to the opponent's active character, then randomly add 1 Shadowhunt Shell to your deck.
 Shining Shadowhunt Shell: Electro3When this card is played or you Discard it: Prioritize dealing 1 Electro DMG to the opponent's active character, then randomly add 1 Shadowhunt Shell to your deck.
 Shining Shadowhunt Shell: Hydro3When this card is played or you Discard it: Prioritize dealing 1 Hydro DMG to the opponent's active character, then randomly add 1 Shadowhunt Shell to your deck.
 Shining Shadowhunt Shell: Pyro3When this card is played or you Discard it: Prioritize dealing 1 Pyro DMG to the opponent's active character, then randomly add 1 Shadowhunt Shell to your deck.
 Sing Your Heart Out Food3All of your characters gain Satiated. Draw 3 cards and use 1 fewer Elemental Die for the next 2 character switches.
 Sluasi's Support1Copy 3 cards from the top of your opponent's deck and add them to your Hand.
 Small Bolstering Bubblebalm0When this card is drawn: Heal all your characters for 1 HP. Create Sourcewater Droplet.
 Starsigns2Your current Active Character gains 1 Energy.
 Stone and Contracts3When the Action Phase of the next Round begins: Create 3 Omni Element and draw 1 card.
(You must have at least 2 Liyue characters in your deck to add this card to your deck.)
 Strategize1Draw 2 cards.
 Sunyata Flower0Select a card from your Support Zone and discard it. After that, randomly generate 2 Support Cards in your hand.
During the Round, the next time you play a Support Card: Spend 1 less Elemental Die.
 Sweet Madame Food0Heal target character for 1 HP.
 Tada!0Deal 1 Physical DMG to your active character. Draw 1 card during the End Phase of this Round.
 Tandoori Roast Chicken Food2During this Round, all your characters' next Elemental Skills deal +2 DMG.
 Taroumaru's Savings0Create 1 Omni Die.
 Teyvat Fried Egg Food2Revives the target character and heals that character for 1 HP.
 The Bestest Travel Companion!2Create 2 Omni Element.
 The Boar Princess0Each time you discard an Equipment Card from one of your characters during this Round: Gain 1 Omni Element. (Max 2)
(This effect can be triggered by the loss of an Equipment Card from a character falling or from having their Weapon, Artifact, or Technique overwritten.)
 The Legend of Vennessa3Create 4 basic Elemental Dice of different types.
 The Show Begins!0Convert all your Elemental Dice to Omni Element and draw 4 cards.
 Thirona's Support0At the end of each of the next 3 Rounds, add 1 super awesome Event Card beloved by Melusines to your Hand.
 Thunder and Eternity0Convert all your Elemental Dice to Omni Element.
(You must have at least 2 Inazuman characters in your deck to add this card to your deck.)
 Topyas's Support0Draw 2 cards. Both sides gain the following effect: "After you play a card this Round, randomly Discard 1 card or draw 1 card."
 Toss-Up0Select any Elemental Dice to reroll. Can reroll 2 times.
 Toy Guard1Summons Toy Guard.
(Toy Guard: End Phase: Deal 1 Physical DMG.
Usage(s): 2)
 Ultimate Surfing Buddy!0Can only be played when there are at least a total of 2 Summons on the field (Both sides' Summons count): Randomly triggers an End Phase effect of one of yours' and the opponent's Summons.
 Undersea Treasure0Heals your active character for 1 HP and creates 1 basic Elemental Die. (Each character can receive healing from this effect once per Round)
 Underwater Treasure Hunt2Create 6 Undersea Treasure and place them into your deck at random.

Undersea Treasure
Heals your active character for 1 HP and creates 1 basic Elemental Die. (Each character can receive healing from this effect once per Round)
Cost: 0
 Vicious Ancient Battle Arcane Legend0The opposing active character loses 1 Energy.
 Virda's Support2Randomly add 2 Arcane Legend cards into your Hand and give both sides their Arcane Legend card usage opportunity back.
 Water and Justice2Distributes the HP of all your undefeated characters equally, and then heals all of them for 1 HP.
(You must have at least 2 Fontaine characters in your deck to add this card to your deck.)
 When the Crane Returned1The next time you use a Skill: Switch your next character in to be the active character.
 Where Is the Unseen Razor?0Return a Weapon card equipped by your character to your Hand.
During this Round, the next time you play a Weapon card: Spend 2 less Elemental Dice.
 Wind and Freedom0During this turn, after one of your characters uses a Skill: Switch your next character in to be the active character.
(You must have at least 2 Mondstadt characters in your deck to add this card to your deck.)
 Yumemi Style Special Snacks Food0When this card enters your Hand: If your active character's HP is above 5, deal 1 Anemo DMG. Otherwise, heal them for 2 HP. After this effect is applied, draw 1 card and then discard this card.