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This page is about community-derived information, concepts, or terminology.
This page contains unofficial information, concepts, or terminology derived from or based on community discussion, invention, or knowledge. This page may be subjective and contain information or terminology that is not used by miHoYo or in official Genshin Impact communications, and may not be an officially recognized concept.

The Elemental Gauge Theory is a community-created (unofficial) theory pertaining to the framework behind the way Elements are handled within the game.[1][2]

Basic Theory Introduction

Basic Elemental Gauge Theory is aimed to explain phenomenons in common cases. It focuses on auras from elemental attacks, and the gauge cost among reactions.

Advanced Theory

Aura and Elemental Gauge

Elemental Gauge

Elemental gauges describe the amount of an element that these attacks and effects apply, which in turn determines the duration that the element will linger and the number of elemental reactions it can cause before disappearing.

Most talents that deal elemental damage apply the same amount of their respective element; this basic amount is defined to be 1 gauge unit. All talents currently in the game apply 1, 2, or 4 units of their respective element.


Pyro, Hydro, Cryo, Electro, and Dendro attacks and environmental effects can cause characters and enemies to become affected by that respective element. The affected state is called Aura.

Every aura has a duration. Different Auras have different durations, which are determined by the elemental gauges.

During the duration, the elemental gauge in the aura will decay overtime at a rate.

Elemental Reactions

Basic Principle

When two different elements meet, an elemental reaction occurs.

The element from aura is called Primary Element. And the element to trigger reaction is called Trigger Element.

During the reaction, both the gauges from primary element and trigger element will be cost. After the reaction, the trigger element will be removed.

The cost gauges of primary element is determined by the reaction and the gauge of trigger element.

Decrease Ratio

Decrease Ratio is a ratio that shows the efficiency of gauges cost.

Trigger Element Primary Element Decrease Ratio
Pyro Hydro 0.5
Electro 1
Cryo 2
Hydro Pyro 2
Electro 1
Electro 1
Electro Pyro 1
Hydro 1
Cryo 1
Cryo Pyro 0.5
Hydro 1
Electro 1
Anemo Pyro 0.5
Hydro 0.5
Electro 0.5
Cryo 0.5
Geo Pyro 0.5
Hydro 0.5
Electro 0.5
Cryo 0.5

Internal Cooldown of Elemental Application

Triggering reactions has no cooldown, but characters' skills have internal cooldowns before being able to reapply their elemental effect.

When applying an element with an attack, there is an internal cooldown (ICD) on sequential applications with the same type of attack.

Attack strings are counted in series of 3, of which only the first hit in the series will normally apply an element.

Additionally, the moment you start an attack series, a 2.5s timer starts running, and regardless of where you are in a series, the next attack after the 2.5s timer expires will be an elemental application. The timer will reset the progress of the attack series.

Different characters don't share ICDs.

  • For example, when Klee does a Normal Attack to a enemy, it will apply a Pyro state. Then, quickly switch to Mona and let her do a Normal Attack, it can trigger a Vaporize reaction.

The ICD is individual for each enemy.

  • For example, when Klee does a Normal Attack to the enemy A, it will apply a Pyro state to the enemy A. Then, quickly let Klee do another Normal Attack to the enemy B, it can apply a Pyro state to the enemy B.

Change History

Released in Version 1.6