Normal Attack Perform up to 6 consecutive shots with a bow.
Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Charge Level 1: Fires off an icy arrow that deals Cryo DMG.
Charge Level 2: Fires off a Frostflake Arrow that deals Cryo DMG. The Frostflake Arrow blooms after hitting its target, dealing AoE Cryo DMG.
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Shieldwall Mitachurls and Shield Hilichurl Guards will block both bloom and the initial shot of Charge Level 2 Frostflake Arrows even when shot in the back, if their shield is up. However, they will not block Level 1 Charged Attacks from the back.
The bloom of a Charge Level 2 Frostflake Arrow is considered a Charged Attack and is affected by Charged Attack modifiers such as the Wanderer's Troupe 4-piece bonus.
Ganyu's Passive Talent 1, Undivided Heart, affects Liutian Archery as follows: "After firing a Frostflake Arrow, the CRIT Rate of subsequent Frostflake Arrows and their resulting bloom effects is increased by 20% for 5s."
Constellation Level 1, Dew-Drinker: "Taking DMG from a Charge Level 2 Frostflake Arrow or Frostflake Arrow Bloom decreases opponents' Cryo RES by 15% for 6s. A hit regenerates 2 Energy for Ganyu. This effect can only occur once per Charge Level 2 Frostflake Arrow, regardless if Frostflake Arrow itself or its Bloom hit the target."
Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil. During its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing Cryo DMG.
This ability will drop up to 50 icicles over its duration, with each icicle targeting a random enemy that has not been targeted by the last 4 icicles. If there are n enemies grouped closely together, and each icicle hits n enemies, then over the duration there will be at most 50n instances of damage, so the scaling for this ability is linear (bounded above by a linear function). This is, however, not the case while n is under 5 as the total number of targeted icicles does not equal to 50. Assuming none of the random icicles hit, this ability instead scales quadratically with the function of 10n^2.
Ice Shard DMG will snapshot Ganyu's stats on cast and will not be affected by changes in Ganyu's stats that occur afterwards.
Constellation Level 3, Cloud-Strider: Increases this talent's level by 3 and raises its maximum level to 15.
Constellation Level 4, Westward Sojourn: Enemies in Celestial Shower's field take increased DMG over time, starting from 5% and increasing by 5% every 3 seconds up to a maximum of 25% more DMG taken. Enemies retain this effect for 3 seconds after leaving the field.
Taking DMG from a Charge Level 2 Frostflake Arrow or Frostflake Arrow Bloom decreases opponents' Cryo RES by 15% for 6s. A hit regenerates 2 Energy for Ganyu. This effect can only occur once per Charge Level 2 Frostflake Arrow, regardless if Frostflake Arrow itself or its Bloom hit the target.
Opponents standing within the AoE of Celestial Shower take increased DMG. This effect strengthens over time. Increased DMG taken begins at 5% and increases by 5% every 3s, up to a maximum of 25%. The effect lingers for 3s after the opponent leaves the AoE.