Firework Flare-Up is Yoimiya's Normal Attack.
Gameplay Notes[]
- After using Niwabi Fire-Dance, Yoimiya's Normal, Charged, and Plunging Attack DMG will be converted to Pyro DMG for 10 seconds.
- The Kindling Arrows home in much as Diona's Icy Paws do. They can home in on wildlife like birds and boars as well as other targets such as torches, Berries, and hay bales.
- Unlike Amber's fully charged Aimed Shots, Yoimiya's fully charged Aimed Shots (and Kindling Arrows) do not burn grass unless at least two of them land in the same place in a short period of time. This is due to Yoimiya's charged shots only applying 1 gauge of Pyro while Amber's applies 2.
- Kindling Arrow DMG follows the default Internal Cooldown of 2.5 seconds/3 hits.
- Constellation Effects
- Constellation Level 6,
Naganohara Meteor Swarm: "During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG."
Advanced Properties[]
For Normal Attack properties under the effects of Niwabi Fire-Dance, see Niwabi Fire-Dance § Advanced Properties.
Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt | ||||
---|---|---|---|---|---|---|---|---|
TagTag | TypeType | S. L.S. L. | H. F.H. F. | V. F.V. F. | ||||
Normal Attack 1-Hit A | — | No ICD | 8.1515 | Shake | 0 | 0 | ✘ | |
Normal Attack 1-Hit B | — | No ICD | 8.1515 | Shake | 0 | 0 | ✘ | |
Normal Attack 2-Hit | — | No ICD | 15.651 | Shake | 0 | 0 | ✘ | |
Normal Attack 3-Hit | — | No ICD | 19.98 | Shake | 0 | 0 | ✘ | |
Normal Attack 4-Hit A | — | No ICD | 10.656 | Shake | 0 | 0 | ✘ | |
Normal Attack 4-Hit B | — | No ICD | 10.656 | Shake | 0 | 0 | ✘ | |
Normal Attack 5-Hit | — | No ICD | 23.8428 | Shake | 0 | 0 | ✘ | |
Aimed Shot | — | No ICD | 10 | Light | 200 | 0 | ✘ | |
Aimed Shot (Hit Weak Spot) | — | No ICD | 30 | Air | 480 | 600 | ✘ | |
Fully-Charged Aimed Shot | 1U (w/ Dropoff) | No ICD | 20 | Light | 200 | 0 | ✘ | |
Fully-Charged Aimed Shot (Hit Weak Spot) | 1U (w/ Dropoff) | No ICD | 60 | Air | 480 | 600 | ✘ | |
Kindling Arrow | 1U | Charged Attack | 2.5s/3 Hits | 20 | Light | 200 | 0 | ✘ |
Plunging Attack Collision | — | No ICD | 10 | Light | 200 | 0 | ✘ | |
Low Plunge | — | No ICD | 50 | Light | 200 | 0 | ✘ | |
High Plunge | — | No ICD | 100 | Heavy | 200 | 0 | ✘ |
Preview[]
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- Recovery Animations
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Attribute Scaling[]
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG (%) | 35.64×2 | 38.07×2 | 40.5×2 | 43.74×2 | 46.17×2 | 49×2 | 52.65×2 | 56.29×2 | 59.94×2 | 63.59×2 | 67.23×2 |
2-Hit DMG (%) | 68.38 | 73.04 | 77.7 | 83.92 | 88.58 | 94.02 | 101.01 | 108 | 115 | 121.99 | 128.98 |
3-Hit DMG (%) | 88.89 | 94.95 | 101.01 | 109.09 | 115.15 | 122.22 | 131.31 | 140.4 | 149.49 | 158.59 | 167.68 |
4-Hit DMG (%) | 46.42×2 | 49.59×2 | 52.75×2 | 56.97×2 | 60.14×2 | 63.83×2 | 68.58×2 | 73.32×2 | 78.07×2 | 82.82×2 | 87.56×2 |
5-Hit DMG (%) | 105.86 | 113.08 | 120.3 | 129.92 | 137.14 | 145.56 | 156.39 | 167.22 | 178.04 | 188.87 | 199.7 |
Charged Attack | |||||||||||
Aimed Shot (%) | 43.86 | 47.43 | 51 | 56.1 | 59.67 | 63.75 | 69.36 | 74.97 | 80.58 | 86.7 | 92.82 |
Fully-Charged Aimed Shot (%) | 124 | 133.3 | 142.6 | 155 | 164.3 | 173.6 | 186 | 198.4 | 210.8 | 223.2 | 235.6 |
Kindling Arrow DMG (%) | 16.4 | 17.63 | 18.86 | 20.5 | 21.73 | 22.96 | 24.6 | 26.24 | 27.88 | 29.52 | 31.16 |
Plunging Attack | |||||||||||
Plunge DMG (%) | 56.83 | 61.45 | 66.08 | 72.69 | 77.31 | 82.6 | 89.87 | 97.14 | 104.41 | 112.34 | 120.27 |
Low Plunge DMG (%) | 113.63 | 122.88 | 132.13 | 145.35 | 154.59 | 165.17 | 179.7 | 194.23 | 208.77 | 224.62 | 240.48 |
High Plunge DMG (%) | 141.93 | 153.49 | 165.04 | 181.54 | 193.1 | 206.3 | 224.45 | 242.61 | 260.76 | 280.57 | 300.37 |
Talent Leveling[]
Talent Level (Ascension) | Materials [Subtotal] |
---|---|
1 → 2 (2✦) | |
2 → 3 (3✦) | |
3 → 4 (3✦) | |
4 → 5 (4✦) | |
5 → 6 (4✦) | |
6 → 7 (5✦) | |
7 → 8 (5✦) | |
8 → 9 (6✦) | |
9 → 10 (6✦) |
Total Cost (1 → 10 for one talent)
1,652,500 Mora

Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Firework Flare-Up | — |
Chinese (Simplified) | 烟火打扬 Yānhuǒ Dǎyáng | Firework Hit-Up |
Chinese (Traditional) | 煙火打揚 Yānhuǒ Dǎyáng | |
Japanese | 打ち上げ花火 Uchiage Hanabi | Launching Fireworks |
Korean | 쏘아 올린 불꽃 Ssoa Ollin Bulkkot | Launched Fireworks |
Spanish | Pirotecnia | Pyrotechnics |
French | Flambée pyrotechnique | Pyrotechnic Outburst |
Russian | Вспышка фейерверка Vspyshka feyerverka | Flare Fireworks |
Thai | Firework Flare-Up | — |
Vietnamese | Khói Lửa Chiến Đấu | |
German | Aufbrausendes Feuerwerk | Flaring-up Firework |
Indonesian | Firework Flare-Up | — |
Portuguese | Pirotecnia | Pyrotechnics |
Turkish | Havai Fişek Patlaması | Firework Explosion |
Italian | Vampata pirotecnica | Pyrotechnic Flare |
Change History[]
Released in Version 2.0
Version 3.1
- Fixes the misplacement of the flame's visual effect while Yoimiya performs an Aimed Shot.
- Firework Flare-Up was released.
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