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The Maguu Kenki (Japanese: 魔偶剣鬼 Maguu Kenki, "Magic Puppet Sword Demon") is a Normal Boss challenge found in Serpent's Head, Yashiori Island, Inazuma.

Types[]

Drops[]

Items[]

Claiming the Trounce Blossom for Original Resin Original Resin ×40 after defeating the boss offers the following possible rewards:

  • Basic Drops
  • Ascension Gems
  • Artifacts
World
Level
Boss
Level
Adventure EXP
Mora
Character EXP
Companionship EXP
Marionette Core
0362003,450138301 + 61.85%
1372003,450138301 + 61.85%
2412003,650144301 + 70.37%
3502003,850155351 + 87.41%
4622004,125166352 + 4.45%
5722004,450178402 + 21.49%
6832004,725189402 + 38.52%
7912005,200200452 + 55.56%
8932006,000200452 + 55.56%
World
Level
Boss
Level
Ascension Gems
2 Stars3 Stars4 Stars5 Stars
Range Avg. Range Avg. Range Avg. Range Avg.
0362–32.1057
1372–32.1057
2410–21.03231–41.2954
3500–21.25791–41.3554
4620–21.48351–41.41570–20.099
5720–31.70911–51.47570–30.114
6830–31.93541–51.53580–30.12870–30.0129
7910–32.16071–51.59610–30.1440–30.0141
8930–32.16071–51.59610–30.14400–30.0141
World
Level
Boss
Level
Artifacts
2 Stars3 Stars4 Stars5 Stars
0361 + 42.8%2 + 77.2%
1371 + 42.8%2 + 77.2%
2411 + 42.8%2 + 77.2%
3503 + 78%42%
4623 + 36%84%
5722 + 94%1 + 5%21%
6832 + 52%1 + 26%42%
7912 + 10%1 + 47%63%
8932 + 10%1 + 47%1

Artifact and material drop ranges are primarily sourced from the Genshin Data Gathering team.

Energy[]

Energy Drops
TypeHP ThresholdDrop(s)
Non-Elemental75%Orb ×1
50%Orb ×1
25%Orb ×1
0%Particle ×1; Orb ×1

Stats[]

Normal[]

RES
Physical Pyro Hydro Electro Cryo Dendro Anemo Geo
10% 10% 10% 10% 10% 10% 10% 10%

Toggle Levels

Level Scaling
LevelHPATKDEF
11,458203505
105,732542550
2017,7041,338600
3029,4562,185650
4053,8973,267700
5099,9304,596750
60167,6256,138800
70261,0398,163850
80371,31511,858900
90487,08215,225950
100735,30219,6981,000

Note that HP and ATK values may change in Co-Op Mode, Spiral Abyss, some Quests, and certain Domains. For more details, see Enemy/Level Scaling § Other Multipliers.

Warrior's Spirit[]

RES
Physical Pyro Hydro Electro Cryo Dendro Anemo Geo
10% 10% 10% 10% 10% 10% 10% 10%

Toggle Levels

Level Scaling
LevelHPATKDEF
186051505
103,388136550
209,973335600
3018,571546650
4033,344817700
5061,4381,149750
60103,7991,535800
70171,6772,041850
80276,9472,965900
90434,6993,806950
100649,8184,9241,000

Weak Point Location[]

Abilities and Attacks[]

Most attack names are unofficial.

Normal[]

Unconditional[]

Oushi no Omote
Description
Summons an oni mask to protect it from ranged attacks if it is not performing one of its other attacks if the player is 7 m or farther away.

Strategy
This ability is triggered by distance to the player rather than attack type. Damage dealt when the player is in melee range will not trigger the parry, even if the damage is dealt by an attack capable of range.

Pushing Mask
Summons a large oni mask in front of it before pushing it forward to deal 100% ATK as AoE Anemo DMG.
Exploding Mask
Summons a large oni mask at the player's position that swirls uncontrollably before exploding, dealing 100% ATK as AoE Cryo DMG.
Dash
Performs up to 5 short dashes creating afterimages behind itself to approach the player.
Taunt
The Maguu Kenki will clench and raise its fist to taunt its opponent if they are far away from it after an attack. It is vulnerable to attacks while in this state.

Above 71% HP[]

Ichimonji
Slashes at the player three times, dealing 50% ATK as Physical DMG with each slash.
Iai: Shadowrush
Enters Iai stance and rushes toward the player while drawing its sword, dealing 60% ATK as Physical DMG.
Pseudo Tengu Sweeper
Enters Iai stance and charges for a while before quickly slashing around itself once, dealing 100% ATK as AoE Physical DMG.

At 71% HP or Lower[]

After reaching 71% of Max HP, Maguu Kenki will immediately perform Dual Sword Burst, signifying a phase transition. During the phase transition attack, it cannot be damaged past 70% of its Max HP. Afterwards, Maguu Kenki will start utilizing the following enhanced attacks:

Dual Sword Burst
Description
Summons an additional sword, charging up before slamming the ground for a wide AoE, dealing 80% ATK as both AoE Anemo DMG and AoE Cryo DMG.

Strategy
Dash i-frame as soon as Maguu Kenki enters downward motion, or use skills that elevate the player off the ground to avoid DMG.

Blustering Blade
Performs a slash, sending a wind blade towards the player's current location, dealing 50% ATK as Anemo DMG. The single-slash version of this attack is only used to follow up Iai: Shadowrush or Shadowsword: Ichimonji when certain conditions are met.
Iai: Shadowrush (Enhanced)
Enters Iai stance and rushes toward the player while drawing its sword, dealing 60% ATK as Anemo DMG.
  • If the player is 7 m or farther from the Maguu Kenki after the initial attack, follows up with Blustering Blade.
  • If the player is less than 7 m from the Maguu Kenki after the initial attack, follows up with the Cryo version of Shadowsword: Ichimonji and Pushing Mask.
Shadowsword: Ichimonji
Maguu Kenki and a Shadowsword each performs up to 3 consecutive sword slashes at the player. With each slash, the Maguu Kenki deals 50% ATK as Anemo DMG while the Shadowsword deals 30% ATK as Anemo DMG or Cryo DMG.
  • If the player runs 7 m or farther away from the Maguu Kenki, performs 2 consecutive slashes and a follow-up attack.
    • If the Shadowsword is Anemo, Maguu Kenki may follow up with Blustering Blade.
    • If the Shadowsword is Cryo, Maguu Kenki may follow up with Iai: Shadowrush.
    • If Shadowsword: Ichimonji is used as a follow up to Iai: Shadowrush, follows up with Pushing Mask.
  • If the Shadowsword is Anemo and the player runs 7 m or farther away before the 2nd slash, also follows up with Iai: Shadowrush.
Shadowsword: Pseudo Tengu Sweeper
  • Variant 1: Enters Iai stance and charges, dragging the player into its area of effect, before quickly slashing around itself, dealing 100% ATK as AoE Anemo DMG. The Shadowsword appears close to the Maguu Kenki and slashes over a larger area, dealing 100% ATK as AoE Cryo DMG.
  • Variant 2: Teleports and leaves a Cryo Shadowsword in its original location. Maguu Kenki and the Shadowsword charge simultaneously before quickly slashing around themselves. Maguu Kenki deals 100% ATK as AoE Anemo DMG while the Shadowsword deals 60% ATK as AoE Cryo DMG over a much larger area. This attack will only be used if the Maguu Kenki is hit while not performing an attack.
Shadowsword: Blustering Blade
Teleports and leaves an Anemo Shadowsword in its original location. The Shadowsword performs a single Blustering Blade slash before Maguu Kenki performs 3 or 4 Blustering Blade slashes in quick succession at the player.

AI Logic[]

  • An ability will only be used if all of the following conditions have been met:
    • The ability is not on cooldown
    • The target is within the range and angle required by the ability
    • The ability has the highest priority out of all that meet the previous 2 conditions
      • A lower priority number indicates a higher priority.
      • If multiple abilities share the highest priority, one will be chosen at random.
State Ability Range Req. (m) Angle Req. (°) Priority CD (s) Initial CD (s) Shared CD (s) Action Interval (s) Triggers Act. Int. Ignores Act. Int.
Wake Up 0–999 5 1.5
Phase 1 Pseudo Tengu Sweeper 0–5 2 15–20 1
Iai: Shadowrush 5–15 0–90 3 5–10 1
Ichimonji 1 0–5 4 0–2.5 1 5
Ichimonji 2 0–5 0–90 4 0–2.5 1
Phase 2 Shadowsword: Ichimonji 1 0–10 0–90 4 0–2.5 1
Shadowsword: Ichimonji 2 0–5 0–90 4 0–2.5 1
Iai: Shadowrush 5–15 0–90 3 10–15 1
Shadowsword: Pseudo Tengu Sweeper Variant 1 0–7 1 15–20 1
Shadowsword: Blustering Blade 1 15–50 0–90 2 0–10 1 15
Shadowsword: Blustering Blade 2[Note 1] 0–999 1 1 1
Shadowsword: Pseudo Tengu Sweeper Variant 2[Note 2] 5–10 2 5–7.5 1
Dual Sword Burst 0–10 1 20–30 20
Any Pushing Mask 0–10 0–90 2 10–15 1
Exploding Mask 1 5–50 3 15–20 1
Exploding Mask 2 15–50 1
Taunt 7–20 3 10–15 1
Dash 10–50 0–90 4

Warrior's Spirit[]

In the Warrior's Spirit event, the event-exclusive variant titled "Maguu Kengou — The Instructor" is fought on Round 6. Its moveset are as follows:

Oushi no Omote
When attacked, summons an oni mask to protect itself. This ability will be disabled for 15 seconds if hit by the player's Perfect Parry counterattack. This ability can only defend against 1 hit per 0.2s.
Blustering Blade
Performs a slash, sending a wind blade towards the player's current location, dealing 50% ATK as Anemo DMG. This attack is repeated 1/3/5 times in quick succession in Normal/Hard/Pro difficulties respectively. If the player Perfect Parries a wind blade, the wind blade will be deflected towards Maguu Kengou, dealing 525% Traveler's ATK as Anemo CRIT DMG on hit.
Iai: Shadowrush
Enters Iai stance and rushes toward the player while drawing its sword, dealing 60% ATK as Anemo DMG.
  • If the player is 7 m or farther from Maguu Kengou after the initial attack, follows up with Blustering Blade.
  • If the player is less than 7 m from Maguu Kengou after the initial attack, follows up with the Cryo version of Shadowsword: Ichimonji and Pushing Mask.
Shadowsword: Ichimonji
Maguu Kengou and a Shadowsword each performs up to 3 consecutive sword slashes at the player. With each slash, Maguu Kengou deals 50% ATK as Anemo DMG while the Shadowsword deals 30% ATK as Anemo DMG or Cryo DMG.
  • If the player runs 7 m or farther away from Maguu Kengou, performs 2 consecutive slashes and a follow-up attack.
    • If the Shadowsword is Anemo, Maguu Kengou may follow up with Blustering Blade.
    • If the Shadowsword is Cryo, Maguu Kengou may follow up with Iai: Shadowrush.
    • If Shadowsword: Ichimonji is used as a follow up to Iai: Shadowrush, follows up with Pushing Mask.
  • If the Shadowsword is Anemo and the player runs 7 m or farther away before the 2nd slash, also follows up with Iai: Shadowrush.
Pushing Mask
Summons a large oni mask in front of it before pushing it forward to deal 100% ATK as AoE Anemo DMG.
Exploding Mask
Summons a large oni mask at the player's position that swirls uncontrollably before exploding, dealing 100% ATK as AoE Cryo DMG.
Dual Sword Burst
Summons an additional sword, charging up before slamming the ground for a wide AoE, dealing 80% ATK as both AoE Anemo DMG and AoE Cryo DMG. This attack is only used in Pro difficulty.
Pseudo Tengu Sweeper
Maguu Kengou has a Fury meter that fills by 1 point when hit by the player's attacks.
  • The Fury meter's maximum will change depending on the difficulty:
    • Normal: 8 points
    • Hard: 12 points
    • Pro: 20 points
  • In Pro difficulty only, if the player stops hitting Maguu Kengou for 5 seconds, the Fury meter will deplete by 3 points every 3s.

If the Fury meter reaches its maximum, enters Iai stance and charges, dragging the player into its area of effect, before quickly slashing around itself, dealing 100% ATK as AoE Anemo DMG. The Shadowsword appears close to Maguu Kengou and slashes over a larger area, dealing 100% ATK as AoE Cryo DMG.

Dash
Performs up to 5 short dashes creating afterimages behind itself to approach the player.
Ichimonji
Slashes at the player three times, dealing 50% ATK as Physical DMG with each slash. This attack is only used after being hit by the player's Perfect Parry counterattack.
Taunt
Clenches and raises its fist to taunt its opponent. This ability is only used in Normal and Hard difficulties.
Stunned
After being hit by a blade wave from the player's Honed Technique "Ferocious Combo Lashes", becomes stunned for 8 seconds.

Strategy[]

While Maguu Kenki's high mobility in its 2nd phase may hinder the player's ability to deal DMG, the following methods can be used to restrict it:

  • The 2nd variant of the Shadowsword: Pseudo Tengu Sweeper attack, which teleports Maguu Kenki away from the player, is only triggered if the player attacks it while it is idle. The player can avoid this attack entirely by only attacking Maguu Kenki while it is already performing an attack. Additionally, deployed objects such as Guoba and Frostflake Seki no To also will not trigger this attack.
  • Domain barriers in the Spiral Abyss as well as Geo barriers created by Geo Traveler's Elemental Burst can be used to block Maguu Kenki's path and reduce its teleport distance.
  • Shadowsword: Pseudo Tengu Sweeper can also be used to control the direction of Maguu Kenki's teleportation in the player's favor, such as forcing it to teleport towards an obstacle, as this attack will always teleport Maguu Kenki away from the player.
  • Shadowsword: Blustering Blade is sometimes used as an emergency return-to-spawn-point measure if Maguu Kenki is too far from its starting location. Avoid roaming too far from the boss's spawn point to reduce the likelihood of this attack, or anticipate Maguu Kenki's teleport direction when it occurs as it will always teleport back to its spawn point.

Achievements[]

There are 4 Achievements obtainable from Maguu Kenki:

Achievement Category Description Primogem
Puppet Show-Off Challenger: Series IV Challenger: Series IV Defeat the Maguu Kenki while he is taunting you. 5
If I Run Fast Enough... Wonders of the World Wonders of the World Defeat a Maguu Kenki without being hit by its phantom's attacks. 10
In This Solemn Matter Let No One Interfere! Wonders of the World Wonders of the World Defeat a Maguu Kenki without triggering its "Oushi no Omote" parry. 5
No Strings Attached, Anymore Meetings in Outrealm: Series II Meetings in Outrealm: Series II Defeat a Maguu Kenki in Co-Op Mode. 10

Descriptions[]

An autonomous humanoid swordsman. It is said that this machine was made using the culminative memory of the first-generation master of a certain sword technique known for its secret technique, the Tengu Sweeper. However, it malfunctioned, lost control, and was ultimately discarded. Some sing that this blade-ghost wanders about in a place where fate was severed.

A disciplined mechanical swordsman.
Doesn't seem to have the ability nor will to speak, but instead only seeks to communicate with crossed swords.
It is said that this machine was made using the memories of the first-generation master of a certain sword school. However, it malfunctioned, lost control, and was ultimately discarded.
Some sing that the machine's spirit still lingers in the place where its fate was ended. They also say that the vicious mask that serves as its guard was inspired by a famous oni from that era.

Soundtracks[]

No.Soundtrack NameAlbumPlayed In
62Fiery PursuitRealm of Tranquil EternityCombat in Inazuma: Maguu Kenki Maguu Kenki, Perpetual Mechanical Array Perpetual Mechanical Array, Pyro Hypostasis Pyro Hypostasis, Hydro Hypostasis Hydro Hypostasis, Thunder Manifestation Thunder Manifestation, Golden Wolflord Golden Wolflord

Trivia[]

  • The Maguu Kenki in the Golden Apple Archipelago's title is Humanoid Automaton of Unknown Origin.
  • Maguu Kenki is the "General" mentioned in the Conch Retrospection series "My Hero", from the Echoing Tales event. During Dodo-King of the Sea: Lying in Wait, it is suggested that it may have defended the inhabitants of the islands from hilichurls.[1]
  • True to its name, Maguu Kenki appears to have puppet strings attached to various parts of its body.
  • The Maguu Kenki on the Golden Apple Archipelago was stolen by Ako Domeki's crew, who had it with them when they got shipwrecked on the Golden Apple Archipelago 500 years ago.
  • Despite being released in Version 1.6, Maguu Kenki did not appear in the "Living Beings" section of the Archive until Version 2.0 when Inazuma was released. The boss could not be reviewed even if the player had defeated it before in the Golden Apple Archipelago, until the player found and defeated it in Inazuma.
  • Maguu Kenki's sword arts, and model, are based off Iwakura Michihiro's, which would essentially make them "practitioners" of the Iwakura Clan.
  • The Maguu Kenki is the only Automaton boss that drops gems corresponding to its elements.
  • In Version 2.4, the floating blue particles usually seen in Wuwang Hill are no longer present inside the area where the Maguu Kenki resides.

Gallery[]

Golden Apple Archipelago[]

Genius Invokation TCG[]

Video Guides[]

How to Easily Beat Maguu Kenki

Notes[]

  1. This version of Shadowsword: Blustering Blade only triggers when far from spawn location and will always teleport the Maguu Kenki towards spawn. It is likely a measure put in place to prevent the Maguu Kenki from moving out of its arena and resetting aggro.
  2. Only triggers upon being hit.

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishMaguu Kenki
Chinese
(Simplified)
魔偶剑鬼
Mó'ǒu Jiàn'guǐ
Magic Puppet Sword Demon
Chinese
(Traditional)
魔偶劍鬼
Mó'ǒu Jiàn'guǐ
Japaneseぐうけん
Maguu Kenki
Magic Puppet Sword Demon
Korean꼭두각시
Kkokdugaksi Geomgwi
Puppet Sword Demon
SpanishOni EspadachínOni Swordsman
FrenchLame oniOni Blade
RussianМагу кэнки
Magu kenki
ThaiMaguu Kenki
VietnameseMaguu Kenki
GermanMaguu Kenki
IndonesianMaguu Kenki
PortugueseMaguu Kenki
TurkishMaguu Kenki
ItalianMaguu Kenki

Change History[]

Version 3.4
  • Added Warrior's Spirit variant.

Version 2.7

  • The Maguu Kenki was changed to use the Type 2 ATK Scaling, resulting in varying degrees of ATK decrease from Level 41 to Level 89.

Version 2.0

  • Maguu Kenki was added to Inazuma.
  • Maguu Kenki was added to the Archive.
  • Updated Adventurer Handbook description:
    • Old: Who knows what waves brought this mechanical swordsman to the shores of the Golden Apple Archipelago. Though it has been damaged, it still possesses great combat prowess.
    • New: An autonomous humanoid swordsman.
      It is said that this machine was made using the cumulative memory of the first-generation master of a certain sword school known for its secret technique, Tengu Sweeper. However, it malfunctioned, lost control, and was ultimately discarded.
      Some sing that this blade-ghost wanders about in a place where fate was severed.

Version 1.6

References[]

  1. Event Midsummer Island Adventure Quest: Part III: Dodo-King of the Sea: Lying in Wait
    Diluc: Hmm... There is a hilichurl presence here. Perhaps this machine's indiscriminate attack is actually supposed to be targeted at hilichurls... to protect the inhabitants.

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