Fight Club Legend is Arataki Itto's Normal Attack.
Gameplay Notes[]
- When sprinting or after using Masatsu Zetsugi: Akaushi Burst!, Itto's auto-attack pattern does not reset. However, running, walking, or jumping will reset the auto-attack pattern.
- The number of Superlative Superstrength Stacks Itto has is indicated by the number of glowing spots on a transparent oni mask behind him, as well as the strength of the glow of the entire mask. The spots light up in this order: the mask's right eye, the mask's left eye, below the nose, nose bridge, and forehead.
- Superlative Superstrength stacks are reset upon entering a different instance. Domains, instances, and different worlds such as Teyvat and the Serenitea Pot are all considered different instances. Restarting a Domain will also reset Superlative Strength stacks.
- Superlative Superstrength stacks can be gained from Masatsu Zetsugi: Akaushi Burst! even while Itto is not the active character.
- Superlative Strength Duration is refreshed for all stacks upon gaining a new stack, including when Itto already has 5 stacks.
- Stacks are not lost when switching characters.
- After using Royal Descent: Behold, Itto the Evil!, Itto's Normal, Charged, and Plunging Attack DMG will be converted to Geo DMG for 10 seconds. Additionally, when Itto is under the effects of Royal Descent: Behold, Itto the Evil!, he also gains 1 stack of Superlative Superstrength upon landing a hit with his normal attack string's first and third attacks.
- Passive Effects
- Passive Talent 1,
Arataki Ichiban: When Arataki Itto uses consecutive Arataki Kesagiri, each slash increases the ATK SPD of the next slash by 10% to up to 30% and increases his resistance to interruption.
- Passive Talent 2,
Bloodline of the Crimson Oni: "Arataki Kesagiri DMG is increased by 35% of Arataki Itto's DEF."
- Constellation Effects
- Constellation Level 1,
Stay a While and Listen Up: "After using Royal Descent: Behold, Itto the Evil!, Arataki Itto gains 2 stacks of Superlative Superstrength. After 1s, Itto will gain 1 stack of Superlative Superstrength every 0.5s for 1.5s."
- Constellation Level 6,
Arataki Itto, Present!: "Arataki Itto's Charged Attacks deal +70% Crit DMG. Additionally, when he uses Arataki Kesagiri, he has a 50% chance to not consume stacks of Superlative Superstrength."
Advanced Properties[]
Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt | ||||
---|---|---|---|---|---|---|---|---|
TagTag | TypeType | S. L.S. L. | H. F.H. F. | V. F.V. F. | ||||
Normal Attack 1-Hit | 1U | Normal Attack | 2.5s/3 Hits | 82.9 | Heavy | 200 | 0 | ✔ |
Normal Attack 2-Hit | 1U | 77.9 | Heavy | 200 | 0 | ✔ | ||
Normal Attack 3-Hit | 1U | 98.3 | Heavy | 200 | 0 | ✔ | ||
Normal Attack 4-Hit | 1U | 124.5 | Air | 655 | 800 | ✔ | ||
Saichimonji Slash | 1U | 120 | Air | 480 | 600 | ✔ | ||
Arataki Kesagiri First Slash | 1U | 143.4 | Heavy | 250 | 0 | ✔ | ||
Arataki Kesagiri Consecutive Slashes | 1U | 81.7 | Heavy | 250 | 0 | ✔ | ||
Arataki Kesagiri Final Hit | 1U | 143.4 | Air | 100 | 800 | ✔ | ||
Plunging Attack Collision | 0U | No ICD | 35 | Light | 200 | 0 | ✘ | |
Low Plunge | 1U | No ICD | 150 | Heavy | 800 | 0 | ✔ | |
High Plunge | 1U | No ICD | 200 | Air | 0 | 800 | ✔ |
Preview[]
Hover over previews to view in higher quality.
Attribute Scaling[]
Talent Levels past 10 require Normal Attack Level Increase methods, such as Constellations and Passives.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG (%) | 79.23 | 85.68 | 92.13 | 101.34 | 107.79 | 115.16 | 125.3 | 135.43 | 145.57 | 156.62 | 169.29 |
2-Hit DMG (%) | 76.37 | 82.58 | 88.8 | 97.68 | 103.9 | 111 | 120.77 | 130.54 | 140.3 | 150.96 | 163.17 |
3-Hit DMG (%) | 91.64 | 99.1 | 106.56 | 117.22 | 124.68 | 133.2 | 144.92 | 156.64 | 168.36 | 181.15 | 195.8 |
4-Hit DMG (%) | 117.22 | 126.77 | 136.31 | 149.94 | 159.48 | 170.39 | 185.38 | 200.37 | 215.37 | 231.72 | 250.47 |
Charged Attack | |||||||||||
Arataki Kesagiri Combo Slash DMG (%) | 91.16 | 98.58 | 106 | 116.6 | 124.02 | 132.5 | 144.16 | 155.82 | 167.48 | 180.2 | 194.78 |
Arataki Kesagiri Final Slash DMG (%) | 190.92 | 206.46 | 222 | 244.2 | 259.74 | 277.5 | 301.92 | 326.34 | 350.76 | 377.4 | 407.93 |
Superlative Superstrength Duration | 60s | ||||||||||
Saichimonji Slash DMG (%) | 90.47 | 97.84 | 105.2 | 115.72 | 123.08 | 131.5 | 143.07 | 154.64 | 166.22 | 178.84 | 193.31 |
Saichimonji Slash Stamina Cost | 20 | ||||||||||
Plunging Attack | |||||||||||
Plunge DMG (%) | 81.83 | 88.49 | 95.16 | 104.67 | 111.33 | 118.94 | 129.41 | 139.88 | 150.35 | 161.76 | 173.18 |
Low Plunge DMG (%) | 163.63 | 176.95 | 190.27 | 209.3 | 222.62 | 237.84 | 258.77 | 279.7 | 300.63 | 323.46 | 346.29 |
High Plunge DMG (%) | 204.39 | 221.02 | 237.66 | 261.42 | 278.06 | 297.07 | 323.21 | 349.36 | 375.5 | 404.02 | 432.54 |
Talent Leveling[]
Talent Level (Ascension) | Materials [Subtotal] |
---|---|
1 → 2 (2✦) | |
2 → 3 (3✦) | |
3 → 4 (3✦) | |
4 → 5 (4✦) | |
5 → 6 (4✦) | |
6 → 7 (5✦) | |
7 → 8 (5✦) | |
8 → 9 (6✦) | |
9 → 10 (6✦) |
Total Cost (1 → 10 for one talent)
1,652,500 Mora

Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Fight Club Legend | — |
Chinese (Simplified) | 喧哗屋传说 Xuānhuá Wū Chuánshuō | |
Chinese (Traditional) | 喧嘩屋傳說 Xuānhuá Wū Chuánshuō | |
Japanese | 喧嘩屋伝説 Kenkaya Densetsu[!][!] | Fight Club Legend |
Korean | 싸움꾼 전설 Ssa'umkkun Jeonseol | Fighter Legend |
Spanish | Héroe del combate | Hero of Combat |
French | Légende de la baston | Brawl Legend |
Russian | Легенда бойцовского клуба Legenda boytsovskogo kluba | Fight Club Legend |
Thai | Fight Club Legend | — |
Vietnamese | Huyền Thoại Đấm Nhau | |
German | Lärmende Legende | Brawly Legend |
Indonesian | Fight Club Legend | — |
Portuguese | Lenda do Combate | Legend of Combat |
Turkish | Dövüş Kulübü Efsanesi | Fight Club Legend |
Italian | Leggenda della lotta | Fight Legend |
Change History[]
Released in Version 2.3
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