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This page contains information about a past event that may or may not return in a future version.
Chugging the "Fayz Potion" in Domains allows your mind to be so extremely sharp that you can observe a fantastic scene where time almost stops amid combat.
Fayz Trials: Hypothesis is an Event in Version 3.7.
Event Details[]
Duration[]
- 2023/06/21 10:00 - 2023/07/03 03:59
Requirements[]
- Adventure Rank 20 or above
- Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
Summary[]
- During the event, enter a special Domain and use your Supersense Skills to defeat enemies and earn points. Fulfill the challenge objectives to obtain rewards such as Primogems, Weapon Ascension Materials, and Hero's Wit.
- There are a total of 7 combat challenges and a new challenge will be unlocked each day for the first 7 days of the event.
- During the combat challenge, Fayz Tinctures will be restored over time, and Travelers can also defeat enemies to obtain more Fayz Tinctures. Use the Fayz Potion to enter Time Dilation mode, you can use your Viewfinder to spot your opponents' Weaknesses. Combat will resume after the Time Dilation mode ends, while releasing a Supersense Skill to help Travelers complete the challenge faster.
- Upon entering Time Dilation mode, you can zoom in and out, or adjust your camera angle to adjust your field of vision. In Time Dilation mode, you can also save the onscreen image in your screenshots.
- Use your Supersense Skill wisely to defeat monsters to gain more points. After completing the challenge objectives, you will be able to obtain the corresponding rewards.
Tutorial[]
Defeating opponents in combat will grant Fayz Tinctures that will accumulate up to a certain point where they can be used to enter Time Dilation mode. You can accumulate up to 3 uses of the Fayz Potion at any one time.
Defeating opponents in combat will grant Fayz Tinctures that will accumulate up to a certain point where they can be used to enter Time Dilation mode. You can accumulate up to 3 uses of the Fayz Potion at any one time.
Use the Fayz Potion to enter Time Dilation mode. In this mode, you can zoom and adjust your camera angle to adjust your field of vision.
In Time Dilation mode, you can save the onscreen image into your screenshots.
Use your Viewfinder to capture your opponents' Weaknesses and use the Supersense Skill. When you have captured over 8 such Weaknesses, you can unleash a buffed Supersense Skill.
In Time Dilation mode, you can save the onscreen image into your screenshots.
Use your Viewfinder to capture your opponents' Weaknesses and use the Supersense Skill. When you have captured over 8 such Weaknesses, you can unleash a buffed Supersense Skill.
Use the Fayz Potion to enter Time Dilation mode. In this mode, you can zoom and adjust your camera angle to adjust your field of vision.
In Time Dilation mode, you can save the onscreen image into your screenshots.
Use your Viewfinder to capture your opponents' Weaknesses and use the Supersense Skill. When you have captured over 8 such Weaknesses, you can unleash a buffed Supersense Skill.
In Time Dilation mode, you can save the onscreen image into your screenshots.
Use your Viewfinder to capture your opponents' Weaknesses and use the Supersense Skill. When you have captured over 8 such Weaknesses, you can unleash a buffed Supersense Skill.
Different opponents will have different numbers of Weaknesses. You will find golden Critical Weaknesses in some opponents. Spotting 1 such Critical Weakness is equal to spotting 2 ordinary Weaknesses. The former allows you to obtain a buffed Supersense Skill more efficiently. If you leave Time Dilation mode without spotting any Weaknesses, you will not expend any Fayz Potions."
Different opponents will have different numbers of Weaknesses. You will find golden Critical Weaknesses in some opponents. Spotting 1 such Critical Weakness is equal to spotting 2 ordinary Weaknesses. The former allows you to obtain a buffed Supersense Skill more efficiently. If you leave Time Dilation mode without spotting any Weaknesses, you will not expend any Fayz Potions."
Trials[]
The Limits of Joint Movement[]
An opponent's movement largely depends on the structure of their joints. Perhaps one could formulate a hypothesis through calculating their limits.
Unlocks 2023-06-21 10:00
- Trial Characters
- Supersense Skill Effects
- Standard Effect: A Steelgrass Shockwave will be unleashed randomly upon the position of opponents who have had their Weaknesses exposed, dealing AoE Dendro DMG. Meanwhile, a Steelgrass Field will be created that lasts for a short period of time. While the Steelgrass Field is active, it will continuously apply Dendro to opponents within its AoE. Opponents with more than 2 Weaknesses exposed will be prioritized for attack.
- The DMG dealt by Standard Steelgrass Shockwaves is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Steelgrass Shockwaves is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 2,059 |
5 | 2,717 |
10 | 4,097 |
15 | 6,449 |
20 | 9,670 |
25 | 13,009 |
30 | 16,355 |
35 | 20,292 |
40 | 24,885 |
45 | 30,727 |
50 | 38,832 |
55 | 47,832 |
60 | 58,857 |
65 | 72,947 |
70 | 86,420 |
75 | 99,710 |
80 | 113,564 |
85 | 127,994 |
90 | 144,337 |
95 | 169,408 |
100 | 200,977 |
- A Standard Steelgrass Field lasts for 4 seconds.
- Buffed Effect: A more powerful Steelgrass Shockwave will be unleashed that deals increased AoE Dendro DMG, and the Steelgrass Field will persist for longer.
- The DMG dealt by Buffed Steelgrass Shockwaves is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Buffed Steelgrass Shockwaves is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 3,433 |
5 | 4,529 |
10 | 6,828 |
15 | 10,749 |
20 | 16,116 |
25 | 21,681 |
30 | 27,258 |
35 | 33,821 |
40 | 41,476 |
45 | 51,212 |
50 | 64,720 |
55 | 79,720 |
60 | 98,096 |
65 | 121,579 |
70 | 144,034 |
75 | 166,184 |
80 | 189,274 |
85 | 213,324 |
90 | 240,562 |
95 | 282,347 |
100 | 334,961 |
- A Buffed Steelgrass Field lasts for 8 seconds.
- Rewards
Objective | Rewards |
---|---|
Spot 7 Weaknesses in one go in the current stage | |
Obtain a stage score of 1,500 | |
Spot a total of 30 Weaknesses during a single challenge in the current stage |
The Repetition of Mechanical Structures[]
The most intricate mechanisms are also most susceptible to damage caused by repetitive friction.
Unlocks 2023-06-22 04:00
- Trial Characters
- Supersense Skill Effects
- Standard Effect: Storm Sabers will randomly descend upon the position of opponents who have had their Weaknesses exposed, dealing continuous Hydro DMG to opponents within their AoE. This will also increase all party members' Elemental Mastery by 120 for a certain period of time. Opponents with more than 2 Weaknesses exposed will be prioritized for attack.
- Buffed Effect: More Storm Sabers will descend, dealing continuous Hydro DMG to opponents within their AoE. All party members' Elemental Mastery will be increased by 200.
- Storm Sabers deal DMG once per second.
- The DMG dealt by Storm Sabers (Initial) is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 1,544 |
5 | 2,038 |
10 | 3,072 |
15 | 4,837 |
20 | 7,252 |
25 | 9,756 |
30 | 12,266 |
35 | 15,219 |
40 | 18,664 |
45 | 23,045 |
50 | 29,124 |
55 | 35,874 |
60 | 44,143 |
65 | 54,710 |
70 | 64,815 |
75 | 74,782 |
80 | 85,173 |
85 | 95,996 |
90 | 108,253 |
95 | 127,056 |
100 | 150,732 |
- The DMG dealt by Storm Sabers is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 68 |
5 | 90 |
10 | 136 |
15 | 214 |
20 | 322 |
25 | 433 |
30 | 545 |
35 | 676 |
40 | 829 |
45 | 1,024 |
50 | 1,294 |
55 | 1,594 |
60 | 1,961 |
65 | 2,431 |
70 | 2,880 |
75 | 3,323 |
80 | 3,785 |
85 | 4,266 |
90 | 4,811 |
95 | 5,646 |
100 | 6,699 |
- The Elemental Mastery buff lasts for 8 seconds.
- Rewards
Objective | Rewards |
---|---|
Spot 7 Weaknesses in one go in the current stage | |
Obtain a stage score of 1,500 | |
Spot a total of 30 Weaknesses during a single challenge in the current stage |
The Restrictions of Fungal Vision[]
When unleashing an attack, it's important to have a full view of your environment in order to make accurate judgments of the target's location.
Unlocks 2023-06-23 04:00
- Trial Characters
- Supersense Skill Effects
- Standard Effect: A Hurricane Ring will be unleashed randomly upon the position of opponents who have had their Weaknesses exposed, dealing AoE Anemo DMG. This will also increase all party members' ATK SPD by 15% for a certain period of time. Opponents with more than 2 Weaknesses exposed will be prioritized for attack.
- The DMG dealt by Standard Hurricane Ring is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Hurricane Ring is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 2,059 |
5 | 2,717 |
10 | 4,097 |
15 | 6,449 |
20 | 9,670 |
25 | 13,009 |
30 | 16,355 |
35 | 20,292 |
40 | 24,885 |
45 | 30,727 |
50 | 38,832 |
55 | 47,832 |
60 | 58,857 |
65 | 72,947 |
70 | 86,420 |
75 | 99,710 |
80 | 113,564 |
85 | 127,994 |
90 | 144,337 |
95 | 169,408 |
100 | 200,977 |
- Buffed Effect: A more powerful Hurricane Ring will be unleashed that deals increased AoE Anemo DMG. All party members' ATK SPD will be increased by 25%.
- The DMG dealt by Enhanced Hurricane Ring is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Enhanced Hurricane Ring is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 3,003 |
5 | 3,962 |
10 | 5,975 |
15 | 9,405 |
20 | 14,102 |
25 | 18,971 |
30 | 23,851 |
35 | 29,593 |
40 | 36,291 |
45 | 44,811 |
50 | 56,630 |
55 | 69,755 |
60 | 85,834 |
65 | 106,381 |
70 | 126,029 |
75 | 145,411 |
80 | 165,614 |
85 | 186,659 |
90 | 210,492 |
95 | 247,054 |
100 | 293,091 |
- The ATK SPD buff lasts for 10 seconds.
- Rewards
Objective | Rewards |
---|---|
Spot 7 Weaknesses in one go in the current stage | |
Obtain a stage score of 1,500 | |
Spot a total of 30 Weaknesses during a single challenge in the current stage |
The Oscillations of Unbalanced States[]
We will now be testing the stability of Elemental Reactions under highly volatile environments.
Unlocks 2023-06-24 04:00
- Trial Characters
- Supersense Skill Effects
- Standard Effect: Thunderpikes will be unleashed upon nearby opponents within a certain AoE, dealing Electro DMG. Meanwhile, your active character will gain a Thunderwoven Ring that will continuously apply Electro to nearby opponents for a certain period of time. This will also restore a certain amount of Energy to all party members.
- The DMG dealt by Standard Thunderpikes is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Thunderpikes is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 2,403 |
5 | 3,170 |
10 | 4,780 |
15 | 7,524 |
20 | 11,281 |
25 | 15,177 |
30 | 19,081 |
35 | 23,674 |
40 | 29,033 |
45 | 35,848 |
50 | 45,304 |
55 | 55,804 |
60 | 68,667 |
65 | 85,105 |
70 | 100,823 |
75 | 116,328 |
80 | 132,491 |
85 | 149,327 |
90 | 168,393 |
95 | 197,643 |
100 | 234,473 |
- A Standard Thunderwoven Ring lasts for 4 seconds.
- Buffed Effect: Enhanced Thunderpikes will be unleashed, dealing increased Electro DMG, and the Thunderwoven Ring will persist for longer.
- The DMG dealt by Standard Thunderpikes is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Thunderpikes is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 3,433 |
5 | 4,529 |
10 | 6,828 |
15 | 10,749 |
20 | 16,116 |
25 | 21,681 |
30 | 27,258 |
35 | 33,821 |
40 | 41,476 |
45 | 51,212 |
50 | 64,720 |
55 | 79,720 |
60 | 98,096 |
65 | 121,579 |
70 | 144,034 |
75 | 166,184 |
80 | 189,274 |
85 | 213,324 |
90 | 240,562 |
95 | 282,347 |
100 | 334,961 |
- A Buffed Thunderwoven Ring lasts for 8 seconds.
- The amount of Energy restored is 40.
- Rewards
Objective | Rewards |
---|---|
Spot 7 Weaknesses in one go in the current stage | |
Obtain a stage score of 1,500 | |
Spot a total of 30 Weaknesses during a single challenge in the current stage |
The Inadequacy of Shape and Form[]
Will the oversized bodies of certain elite enemies be incompatible with their instincts?
Unlocks 2023-06-25 04:00
- Trial Characters
- Supersense Skill Effects
- Standard Effect: Fracturing Wildgrass followed by Wave Barrage will be unleashed randomly upon the position of opponents who have had their Weaknesses exposed, dealing AoE Dendro and Hydro DMG respectively. This will also restore a certain amount of Energy to all party members. Opponents with more than 2 Weaknesses exposed will be prioritized for attack.
- The DMG dealt by Standard Fracturing Wildgrass is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Fracturing Wildgrass is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 1,029 |
5 | 1,358 |
10 | 2,048 |
15 | 3,224 |
20 | 4,835 |
25 | 6,504 |
30 | 8,177 |
35 | 10,146 |
40 | 12,442 |
45 | 15,363 |
50 | 19,416 |
55 | 23,916 |
60 | 29,428 |
65 | 36,473 |
70 | 43,210 |
75 | 49,855 |
80 | 56,782 |
85 | 63,997 |
90 | 72,168 |
95 | 84,704 |
100 | 100,488 |
- The DMG dealt by Standard Wave Barrage is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Wave Barrage is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 2,059 |
5 | 2,717 |
10 | 4,097 |
15 | 6,449 |
20 | 9,670 |
25 | 13,009 |
30 | 16,355 |
35 | 20,292 |
40 | 24,885 |
45 | 30,727 |
50 | 38,832 |
55 | 47,832 |
60 | 58,857 |
65 | 72,947 |
70 | 86,420 |
75 | 99,710 |
80 | 113,564 |
85 | 127,994 |
90 | 144,337 |
95 | 169,408 |
100 | 200,977 |
- The amount of Energy restored by the Standard Effect is 30.
- Buffed Effect: Enhanced Fracturing Wildgrass and Wave Barrage will be unleashed, dealing increased AoE Dendro and Hydro DMG respectively. A greater amount of Energy will be restored to all party members.
- The DMG dealt by Buffed Fracturing Wildgrass is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Buffed Fracturing Wildgrass is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 1,373 |
5 | 1,811 |
10 | 2,731 |
15 | 4,299 |
20 | 6,446 |
25 | 8,672 |
30 | 10,903 |
35 | 13,528 |
40 | 16,590 |
45 | 20,485 |
50 | 25,888 |
55 | 31,888 |
60 | 39,238 |
65 | 48,631 |
70 | 57,613 |
75 | 66,473 |
80 | 75,709 |
85 | 85,329 |
90 | 96,225 |
95 | 112,939 |
100 | 133,984 |
- The DMG dealt by Buffed Wave Barrage is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Buffed Wave Barrage is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 2,746 |
5 | 3,623 |
10 | 5,462 |
15 | 8,599 |
20 | 12,893 |
25 | 17,345 |
30 | 21,806 |
35 | 27,057 |
40 | 33,181 |
45 | 40,970 |
50 | 51,776 |
55 | 63,776 |
60 | 78,477 |
65 | 97,263 |
70 | 115,227 |
75 | 132,947 |
80 | 151,419 |
85 | 170,659 |
90 | 192,450 |
95 | 225,878 |
100 | 267,969 |
- The amount of Energy restored by the Standard Effect is 40.
- Rewards
Objective | Rewards |
---|---|
Spot 7 Weaknesses in one go in the current stage | |
Obtain a stage score of 1,500 | |
Spot a total of 30 Weaknesses during a single challenge in the current stage |
The Breaking of Tension[]
Have you ever wondered how much weight a Slime can support?
Unlocks 2023-06-26 04:00
- Trial Characters
- Supersense Skill Effects
- Standard Effect: A Crag Shatter will be unleashed randomly at the position of opponents who have had their Weaknesses exposed, dealing AoE Geo DMG. If the AoE contains Geo constructs, resonance will occur that will unleash a Consorting Shatter after a certain period of time at the position of said constructs, dealing AoE Geo DMG. Consorting Shatter can be unleashed once in this way. Opponents with more than 2 Weaknesses exposed will be prioritized for attack.
- The DMG dealt by Standard Crag Shatter is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Crag Shatter is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 2,059 |
5 | 2,717 |
10 | 4,097 |
15 | 6,449 |
20 | 9,670 |
25 | 13,009 |
30 | 16,355 |
35 | 20,292 |
40 | 24,885 |
45 | 30,727 |
50 | 38,832 |
55 | 47,832 |
60 | 58,857 |
65 | 72,947 |
70 | 86,420 |
75 | 99,710 |
80 | 113,564 |
85 | 127,994 |
90 | 144,337 |
95 | 169,408 |
100 | 200,977 |
- The DMG dealt by Standard Consorting Shatter is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Consorting Shatter is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 514 |
5 | 679 |
10 | 1,024 |
15 | 1,612 |
20 | 2,417 |
25 | 3,252 |
30 | 4,088 |
35 | 5,073 |
40 | 6,221 |
45 | 7,681 |
50 | 9,708 |
55 | 11,958 |
60 | 14,714 |
65 | 18,236 |
70 | 21,605 |
75 | 24,927 |
80 | 28,391 |
85 | 31,998 |
90 | 36,084 |
95 | 42,352 |
100 | 50,244 |
- Buffed Effect: A more powerful Crag Shatter will be unleashed that deals increased AoE Geo DMG. Geo constructs will also unleash more powerful Consorting Shatters, dealing increased AoE Geo DMG.
- The DMG dealt by Buffed Crag Shatter is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Buffed Crag Shatter is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 2,746 |
5 | 3,623 |
10 | 5,462 |
15 | 8,599 |
20 | 12,893 |
25 | 17,345 |
30 | 21,806 |
35 | 27,057 |
40 | 33,181 |
45 | 40,970 |
50 | 51,776 |
55 | 63,776 |
60 | 78,477 |
65 | 97,263 |
70 | 115,227 |
75 | 132,947 |
80 | 151,419 |
85 | 170,659 |
90 | 192,450 |
95 | 225,878 |
100 | 267,969 |
- The DMG dealt by Buffed Consorting Shatter is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Buffed Consorting Shatter is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 686 |
5 | 905 |
10 | 1,365 |
15 | 2,149 |
20 | 3,223 |
25 | 4,336 |
30 | 5,451 |
35 | 6,764 |
40 | 8,295 |
45 | 10,242 |
50 | 12,944 |
55 | 15,944 |
60 | 19,619 |
65 | 24,315 |
70 | 28,806 |
75 | 33,236 |
80 | 37,854 |
85 | 42,664 |
90 | 48,112 |
95 | 56,469 |
100 | 66,992 |
- Rewards
Objective | Rewards |
---|---|
Spot 7 Weaknesses in one go in the current stage | |
Obtain a stage score of 1,500 | |
Spot a total of 30 Weaknesses during a single challenge in the current stage |
The Obstacles of Coordinated Action[]
Individuals adapted to working together may sometimes make flawed judgments when their movement is impeded...
Unlocks 2023-06-27 04:00
- Trial Characters
- Supersense Skill Effects
- Standard Effect: A Truegrass Strike will be unleashed randomly upon the position of opponents who have had their Weaknesses exposed, dealing AoE Dendro DMG. This will also increase all party members' Elemental Mastery by 120 and their resistance to interruption for a certain period of time. Opponents with more than 2 Weaknesses exposed will be prioritized for attack.
- Buffed Effect: A more powerful Truegrass Strike will be unleashed that deals increased AoE Dendro DMG. All party members' Elemental Mastery will be increased by 200, and their resistance to interruption will be increased.
- Rewards
Objective | Rewards |
---|---|
Spot 7 Weaknesses in one go in the current stage | |
Obtain a stage score of 1,500 | |
Spot a total of 30 Weaknesses during a single challenge in the current stage |
Battle Pass Missions[]
This event added additional "This BP Period" Battle Pass missions to the Invoker's Secrets Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
Missions | BP EXP |
---|---|
[Event] Complete "The Breaking of Surface Tension" and capture a total of 30 Weaknesses in the "Fayz Trials: Hypothesis" event | 1,500 |
Soundtracks[]
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Fayz Trials: Hypothesis | — |
Chinese (Simplified) | 溢神的猜想 Yìshén de Cāixiǎng | |
Chinese (Traditional) | 溢神的猜想 Yìshén de Cāixiǎng | |
Japanese | フェーイズの予想 Feeizu no Yosou[1] | |
Korean | 파이즈의 가설 Paijeu-ui Gaseol | Fayz's Hypothesis |
Spanish | Hipótesis de las cronopruebas | Hypothesis of the Time Trials |
French | Conjectures de Fayz | Fayz Conjectures |
Russian | Испытания Фаиз: Гипотеза Ispytaniya Faiz: Gipoteza | Fayz Trials: Hypothesis |
Thai | สมมติฐานของความหน่วง | |
Vietnamese | Suy Đoán Tỉnh Táo | |
German | Fayz-Hypothese | Fayz Hypothesis |
Indonesian | Uji Coba Fayz: Hipotesis | Fayz Trials: Hypothesis |
Portuguese | Teoremas Cronológicos | |
Turkish | Fayz İmtihanları: Hipotez | |
Italian | Prove di Fayz: Ipotesi |
Change History[]
Released in Version 3.7
References[]
- ↑ YouTube: Ver.3.7「決闘!召喚の頂!」予告番組