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Chugging the "Fayz Potion" in Domains allows your mind to be so extremely sharp that you can observe a fantastic scene where time almost stops amid combat. Take this opportunity to observe your opponents closely and capture their weaknesses as exposed during combat. Take them down this way to help the groaning Sumeru researcher finish his project.
Fayz Trials is an Event in Version 3.0.
Event Details[]
Duration[]
- 2022/09/08 10:00 - 2022/09/26 03:59
Requirements[]
- Adventure Rank 20 or above
- Complete the Archon Quest "Prologue: Act III - Song of the Dragon and Freedom"
Summary[]
- Complete Thesis Proposal: He Shall not Pass to unlock the event.
- During the event, Travelers can use the Fayz Potion and enter Time Dilation mode to spot your opponent's Weaknesses. Help the Sumeru researcher complete his research to obtain rewards such as Primogems, Hero's Wit, Character Level-Up Materials, Weapon Ascension Materials, Mystic Enhancement Ore, and Mora.
- There are a total of 7 combat challenges and a new challenge will be unlocked each day for the first 7 days of the event.
- During the combat challenge, Fayz Tinctures will be restored over time, and Travelers can also kill enemies to obtain more Fayz Tinctures. Use the Fayz Potion enter Time Dilation mode, you can use your Viewfinder to spot your opponent's Weaknesses. Combat will resume after the Time Dilation mode ends, while releasing a "Supersense Skill" to help Travelers complete the challenge faster.
- Use your Supersense Skill wisely to defeat monsters to gain more points. After reaching the challenge target, you will obtain rewards such as Primogems, Hero's Wit, Character Level-Up Materials, Weapon Ascension Materials, Mystic Enhancement Ore, and Mora.
- During the combat challenges, you may only use the specific trial characters provided, and Elemental Resonances will not be available to you.
Tutorial[]
Defeating opponents in combat will grant Fayz Tinctures that will accumulate up to a certain point where they can be used to enter Time Dilation mode. You can accumulate up to 3 uses of the Fayz Potion at any one time.
Defeating opponents in combat will grant Fayz Tinctures that will accumulate up to a certain point where they can be used to enter Time Dilation mode. You can accumulate up to 3 uses of the Fayz Potion at any one time.
Defeating opponents in combat will grant Fayz Tinctures that will accumulate up to a certain point where they can be used to enter Time Dilation mode. You can accumulate up to 3 uses of the Fayz Potion at any one time.
After you use the Fayz Potion and enter Time Dilation mode, you can use your Viewfinder to capture your opponent's weaknesses and use Supersense Skill. When you have captured over 8 such weaknesses, you can unleash buffed Supersense Skill.
After you use the Fayz Potion and enter Time Dilation mode, you can use your Viewfinder to capture your opponent's weaknesses and use Supersense Skill. When you have captured over 8 such weaknesses, you can unleash buffed Supersense Skill.
After you use the Fayz Potion and enter Time Dilation mode, you can use your Viewfinder to capture your opponent's weaknesses and use Supersense Skill. When you have captured over 8 such weaknesses, you can unleash buffed Supersense Skill.
Different opponents have a different number of Weaknesses on them. Some opponents have golden Critical Weaknesses. The buffs you will get from spotting 1 Critical Weakness are equivalent to that which you will get from spotting 2 normal Weaknesses. If you exit Time Dilation without spotting any Weaknesses, you will not use up any Fayz Potions.
Different opponents have a different number of Weaknesses on them. Some opponents have golden Critical Weaknesses. The buffs you will get from spotting 1 Critical Weakness are equivalent to that which you will get from spotting 2 normal Weaknesses. If you exit Time Dilation without spotting any Weaknesses, you will not use up any Fayz Potions.
Different opponents have a different number of Weaknesses on them. Some opponents have golden Critical Weaknesses. The buffs you will get from spotting 1 Critical Weakness are equivalent to that which you will get from spotting 2 normal Weaknesses. If you exit Time Dilation without spotting any Weaknesses, you will not use up any Fayz Potions.
Trials[]
Up to the Gills in Loopholes[]
Everyone knows that there are two forms of defense: one of which is to grow defense structures, and the second of which is to pretend to have such.
- Available 2022-09-08 10:00
Trial Characters:
Supersense Skill Effects:
- Standard Effect: 3 Feralgrass Shockwaves will randomly be unleashed at the position of opponents who have had their weaknesses exposed, dealing AoE Dendro DMG. Opponents with more than 2 weaknesses spotted will be prioritized for attack.
- The DMG dealt by Standard Feralgrass Shockwaves is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Feralgrass Shockwaves is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 1,373 |
5 | 1,811 |
10 | 2,731 |
15 | 4,299 |
20 | 6,446 |
25 | 8,672 |
30 | 10,903 |
35 | 13,528 |
40 | 16,590 |
45 | 20,485 |
50 | 25,888 |
55 | 31,888 |
60 | 39,238 |
65 | 48,631 |
70 | 57,613 |
75 | 66,473 |
80 | 75,709 |
85 | 85,329 |
90 | 96,225 |
95 | 112,939 |
100 | 133,984 |
- Buffed Effect: The number of Feralgrass Shockwaves is increased to 5 and the Dendro DMG dealt is increased.
- The DMG dealt by Enhanced Feralgrass Shockwaves is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Enhanced Feralgrass Shockwaves is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 3,433 |
5 | 4,529 |
10 | 6,828 |
15 | 10,749 |
20 | 16,116 |
25 | 21,681 |
30 | 27,258 |
35 | 33,821 |
40 | 41,476 |
45 | 51,212 |
50 | 64,720 |
55 | 79,720 |
60 | 98,096 |
65 | 121,579 |
70 | 144,034 |
75 | 166,184 |
80 | 189,274 |
85 | 213,324 |
90 | 240,562 |
95 | 282,347 |
100 | 334,961 |
Rewards:
Objective | Rewards |
---|---|
Spot 7 weakness(es) in one go in the current stage | |
Obtain a stage score of 1500 | |
Spot 30 weakness(es) in one go in the current stage |
Stem Fragility[]
Where joints connect, mobility comes at the sacrifice of durability, just like the stem of a leaf.
- Available 2022-09-09 04:00
Trial Characters:
Supersense Skill Effects:
- Standard Effect: Unleashes a single Blazing Burst at the active character's position, dealing Pyro DMG to nearby opponents.
- The DMG dealt by Standard Blazing Burst is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Blazing Burst is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 1,716 |
5 | 2,264 |
10 | 3,414 |
15 | 5,374 |
20 | 8,058 |
25 | 10,840 |
30 | 13,629 |
35 | 16,910 |
40 | 20,738 |
45 | 25,606 |
50 | 32,360 |
55 | 39,860 |
60 | 49,048 |
65 | 60,789 |
70 | 72,017 |
75 | 83,092 |
80 | 94,637 |
85 | 106,662 |
90 | 120,281 |
95 | 141,173 |
100 | 167,480 |
- Buffed Effect: Pyro DMG dealt by Blazing Burst is increased.
- The DMG dealt by Enhanced Blazing Burst is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Enhanced Blazing Burst is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 4,291 |
5 | 5,661 |
10 | 8,535 |
15 | 13,437 |
20 | 20,146 |
25 | 27,102 |
30 | 34,073 |
35 | 42,276 |
40 | 51,845 |
45 | 64,015 |
50 | 80,900 |
55 | 99,650 |
60 | 122,620 |
65 | 151,973 |
70 | 180,042 |
75 | 207,730 |
80 | 236,592 |
85 | 266,655 |
90 | 300,703 |
95 | 352,934 |
100 | 418,702 |
Rewards:
Objective | Rewards |
---|---|
Spot 7 weakness(es) in one go in the current stage | |
Obtain a stage score of 1500 | |
Spot 30 weakness(es) in one go in the current stage |
Bionic Dysfunction[]
Machine monsters mostly mimic real creatures, and may thus share their weaknesses as well.
- Available 2022-09-10 04:00
Trial Characters:
Supersense Skill Effects:
- Standard Effect: 3 Rippling Fields will randomly be unleashed at the position of opponents who have had their weaknesses exposed, dealing 1 instance of Hydro DMG to opponents within them per second. These fields last 5s. Opponents with more than 2 weaknesses spotted will be prioritized for attack.
- The DMG dealt by Standard Rippling Field is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Rippling Field is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 257 |
5 | 339 |
10 | 512 |
15 | 806 |
20 | 1,208 |
25 | 1,626 |
30 | 2,044 |
35 | 2,536 |
40 | 3,110 |
45 | 3,840 |
50 | 4,854 |
55 | 5,979 |
60 | 7,357 |
65 | 9,118 |
70 | 10,802 |
75 | 12,463 |
80 | 14,195 |
85 | 15,999 |
90 | 18,042 |
95 | 21,176 |
100 | 25,122 |
- Buffed Effect: The number of Rippling Fields is increased to 5 and the Hydro DMG dealt is increased.
- The DMG dealt by Enhanced Rippling Field is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Enhanced Rippling Field is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 686 |
5 | 905 |
10 | 1,365 |
15 | 2,149 |
20 | 3,223 |
25 | 4,336 |
30 | 5,451 |
35 | 6,764 |
40 | 8,295 |
45 | 10,242 |
50 | 12,944 |
55 | 15,944 |
60 | 19,619 |
65 | 24,315 |
70 | 28,806 |
75 | 33,236 |
80 | 37,854 |
85 | 42,664 |
90 | 48,112 |
95 | 56,469 |
100 | 66,992 |
- Rippling Fields apply 0.8 Gauge Units of Hydro.
Rewards:
Objective | Rewards |
---|---|
Spot 7 weakness(es) in one go in the current stage | |
Obtain a stage score of 1500 | |
Spot 30 weakness(es) in one go in the current stage |
Elemental Dissonance[]
Elemental life forms are birthed from the elements. So, is there some way to derive their weaknesses from the properties of those elements?
- Available 2022-09-11 04:00
Trial Characters:
Supersense Skill Effects:
- Standard Effect: 3 thunderbolts will randomly be unleashed at the position of opponents who have had their weaknesses exposed, dealing AoE Electro DMG. Opponents with more than 2 weaknesses spotted will be prioritized for attack. All party members will regain 30 Energy and their Elemental Burst CDs will be decreased by 10s.
- The DMG dealt by Standard Thunderbolt is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Thunderbolt is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 1,029 |
5 | 1,358 |
10 | 2,048 |
15 | 3,224 |
20 | 4,835 |
25 | 6,504 |
30 | 8,177 |
35 | 10,146 |
40 | 12,442 |
45 | 15,363 |
50 | 19,416 |
55 | 23,916 |
60 | 29,428 |
65 | 36,473 |
70 | 43,210 |
75 | 49,855 |
80 | 56,782 |
85 | 63,997 |
90 | 72,168 |
95 | 84,704 |
100 | 100,488 |
- Buffed Effect: The number of thunderbolts is increased to 5 and the Electro DMG dealt by the thunderbolts is increased. All party members will regain 40 Energy and their Elemental Burst CDs will be decreased by 15s.
- The DMG dealt by Enhanced Thunderbolt is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Enhanced Thunderbolt is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 2,574 |
5 | 3,396 |
10 | 5,121 |
15 | 8,062 |
20 | 12,087 |
25 | 16,261 |
30 | 20,443 |
35 | 25,365 |
40 | 31,107 |
45 | 38,409 |
50 | 48,540 |
55 | 59,790 |
60 | 73,572 |
65 | 91,184 |
70 | 108,025 |
75 | 124,638 |
80 | 141,955 |
85 | 159,993 |
90 | 180,422 |
95 | 211,760 |
100 | 251,221 |
Rewards:
Objective | Rewards |
---|---|
Spot 7 weakness(es) in one go in the current stage | |
Obtain a stage score of 1500 | |
Spot 30 weakness(es) in one go in the current stage |
Shield-Breaking Point[]
Shields are created via a process. Studying their structure can allow us to shatter entire barriers with the smallest amount of force possible.
- Available 2022-09-12 04:00
Trial Characters:
Supersense Skill Effects:
- Standard Effect: Unleashes 4 Elemental Explosions at the active character's position, dealing Hydro, Pyro, Hydro, and Cryo DMG respectively to nearby opponents.
- Standard Elemental Explosions apply 4 gauge units of their respective element.
- The DMG dealt by Standard Elemental Explosions is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 205 |
5 | 271 |
10 | 409 |
15 | 644 |
20 | 967 |
25 | 1,300 |
30 | 1,635 |
35 | 2,029 |
40 | 2,488 |
45 | 3,072 |
50 | 3,883 |
55 | 4,783 |
60 | 5,885 |
65 | 7,294 |
70 | 8,642 |
75 | 9,971 |
80 | 11,356 |
85 | 12,799 |
90 | 14,433 |
95 | 16,940 |
100 | 20,097 |
- Buffed Effect: The Elemental DMG dealt by the Elemental Explosions is increased
- Enhanced Elemental Explosions apply 8 gauge units of their respective element.
- The DMG dealt by Enhanced Elemental Explosions is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 549 |
5 | 724 |
10 | 1,092 |
15 | 1,719 |
20 | 2,578 |
25 | 3,469 |
30 | 4,361 |
35 | 5,411 |
40 | 6,636 |
45 | 8,194 |
50 | 10,355 |
55 | 12,755 |
60 | 15,695 |
65 | 19,452 |
70 | 23,045 |
75 | 26,589 |
80 | 30,283 |
85 | 34,131 |
90 | 38,490 |
95 | 45,175 |
100 | 53,593 |
Rewards:
Objective | Rewards |
---|---|
Spot 7 weakness(es) in one go in the current stage | |
Obtain a stage score of 1500 | |
Spot 30 weakness(es) in one go in the current stage |
Flawed Mimesis[]
Beasts with demonic blood have the same forms as existing ones. Perhaps one can guess their movements by studying the movements of these pre-existing creatures?
- Available 2022-09-13 04:00
Trial Characters:
Supersense Skill Effects:
- Standard Effect: A Tidal Pulse will be unleashed at the active character's position, dealing Hydro DMG to nearby opponents. All party members will regain HP equal to 10% of the respective character's Max HP every 2s for 10s.
- The DMG dealt by Standard Tidal Pulse is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Tidal Pulse is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 3,433 |
5 | 4,529 |
10 | 6,828 |
15 | 10,749 |
20 | 16,116 |
25 | 21,681 |
30 | 27,258 |
35 | 33,821 |
40 | 41,476 |
45 | 51,212 |
50 | 64,720 |
55 | 79,720 |
60 | 98,096 |
65 | 121,579 |
70 | 144,034 |
75 | 166,184 |
80 | 189,274 |
85 | 213,324 |
90 | 240,562 |
95 | 282,347 |
100 | 334,961 |
- Buffed Effect: The Hydro DMG dealt is increased. All party members will regain HP equal to 15% of the respective character's Max HP every 2s.
- The DMG dealt by Enhanced Tidal Pulse is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Enhanced Tidal Pulse is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 7,724 |
5 | 10,190 |
10 | 15,364 |
15 | 24,186 |
20 | 36,263 |
25 | 48,784 |
30 | 61,331 |
35 | 76,097 |
40 | 93,321 |
45 | 115,228 |
50 | 145,620 |
55 | 179,370 |
60 | 220,716 |
65 | 273,552 |
70 | 324,076 |
75 | 373,914 |
80 | 425,866 |
85 | 479,980 |
90 | 541,266 |
95 | 635,282 |
100 | 753,664 |
Rewards:
Objective | Rewards |
---|---|
Spot 7 weakness(es) in one go in the current stage | |
Obtain a stage score of 1500 | |
Spot 30 weakness(es) in one go in the current stage |
Turbulent Reactions[]
Creatures that seem impervious under stable conditions may yet reveal vulnerabilities when put under the duress of intense elemental reactions.
- Available 2022-09-14 04:00
Trial Characters:
Supersense Skill Effects:
- Standard Effect: 3 thunderbolts will randomly be unleashed at the position of opponents who have had their weaknesses exposed, dealing AoE Electro DMG. Opponents with more than 2 weaknesses spotted will be prioritized for attack. All party members will gain 100 Elemental Mastery for 10s.
- The DMG dealt by Standard Thunderbolt is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Standard Thunderbolt is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 1,029 |
5 | 1,358 |
10 | 2,048 |
15 | 3,224 |
20 | 4,835 |
25 | 6,504 |
30 | 8,177 |
35 | 10,146 |
40 | 12,442 |
45 | 15,363 |
50 | 19,416 |
55 | 23,916 |
60 | 29,428 |
65 | 36,473 |
70 | 43,210 |
75 | 49,855 |
80 | 56,782 |
85 | 63,997 |
90 | 72,168 |
95 | 84,704 |
100 | 100,488 |
- Buffed Effect: The number of thunderbolts is increased to 5 and the Electro DMG dealt by the thunderbolts is increased. All party members will gain 200 Elemental Mastery for 10s.
- The DMG dealt by Enhanced Thunderbolt is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
- The DMG dealt by Enhanced Thunderbolt is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Level | Damage |
---|---|
1 | 2,574 |
5 | 3,396 |
10 | 5,121 |
15 | 8,062 |
20 | 12,087 |
25 | 16,261 |
30 | 20,443 |
35 | 25,365 |
40 | 31,107 |
45 | 38,409 |
50 | 48,540 |
55 | 59,790 |
60 | 73,572 |
65 | 91,184 |
70 | 108,025 |
75 | 124,638 |
80 | 141,955 |
85 | 159,993 |
90 | 180,422 |
95 | 211,760 |
100 | 251,221 |
- Thunderbolts apply 0.8 Gauge Units of Electro.
Rewards:
Objective | Rewards |
---|---|
Spot 7 weakness(es) in one go in the current stage | |
Obtain a stage score of 1500 | |
Spot 30 weakness(es) in one go in the current stage |
Battle Pass Missions[]
This event added additional "This BP Period" Battle Pass missions to the Luxuriant Woodlands Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
Missions | BP EXP |
---|---|
[Event] Complete "Flawed Mimesis" and capture a total of 30 weaknesses in the "Fayz Trials" event | 1,500 |
Total Rewards[]
Soundtracks[]
Gallery[]
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Fayz Trials | — |
Chinese (Simplified) | 溢神的论证 Yìshén de Lùnzhèng | Fayz's Argument |
Chinese (Traditional) | 溢神的論證 Yìshén de Lùnzhèng | |
Japanese | フェーイズの論証 Feeizu no Ronshou | Fayz's Argument |
Korean | 파이즈의 논증논증 Paijeu-ui Nonjeung | Fayz's Demonstration |
Spanish | Las cronopruebas | The Time Tests |
French | Épreuves de Fayz | Fayz Trials |
Russian | Испытания Фаиз Ispytaniya Faiz | Fayz Trials |
Thai | บทพิสูจน์ของความหน่วง | |
Vietnamese | Trải Nghiệm Tỉnh Táo | |
German | Fayz-Versuche | Fayz Trials |
Indonesian | Uji Coba Fayz | Fayz Trials |
Portuguese | Cronoprovas |
Change History[]
Released in Version 3.0