A Fatui secret agent. The duty of a Fatui agent is to settle debts — but not only those of a monetary or goods-in-kind nature. They also ensure dues are paid when it comes to the principle of "an eye for an eye." If there is one thing the Fatui are not known for, it is leniency, and whoever dares to oppose them will invoke the full force of their wrath upon them.
Invisibility: Pyro Agents can turn invisible a few seconds after being aggroed by the player, but their silhouette may remain visible should they be affected by certain elements. Their footsteps will show up on certain terrain as well.
Melee Slash: At melee range, Pyro Agents can slash their target with a swift knife blow, dealing heavy Physical DMG.
Ranged Slash: When out of melee range, Pyro Agents can dash towards and attack their target with an upwards knife slash, dealing heavy Physical DMG.
Spinning Knife Guard: Pyro Agents can create 3 rapidly spinning Pyro knives in a wide circle around them, dealing Pyro DMG to players hit by them. During this attack, the Pyro Agent is immune to stagger, but can still be moved by crowd control attacks. This is always followed by Invisibility.
Dash Attack: While invisible and out of melee range, Pyro Agents can perform a quick dash towards the player and slash them, dealing devastating Pyro DMG.
Shadow Strike: While invisible and out of melee range, Pyro Agents can use their silhouette to strike at the player to inflict moderate Pyro DMG.
Pyro Resistance: Being imbued with Pyro, Pyro Agents take 50% less DMG from Pyro attacks.
Clones: After using Invisibility, Pyro Agents create a clone of themselves with Dash Attack and Shadow Strike. Clones can be removed by any source of damage or elemental applications by Ayaka and Mona's Alternative Sprints. Clones are resistant but not immune to Pyro attacks. All Clones are immediately removed if the Pyro Agent is staggered.
Pyro Clone Charge: Once six clones are present, the clones will circle the player before charging at them in sequence, with the Pyro Agent performing a final strike from above. Clones can still be destroyed during this attack, and will reduce the number of sequential attacks before the final plunging strike. A shortened version of this attack will trigger if six clones are destroyed by the player, after which the Agent will perform 1-5 sequential strikes, depending on the number of clones present. After this attack, the Pyro Agent will stop generating clones until he uses Invisibility again.
Players can apply an element or other statuses to the Agent in order to outline or mark the Agent's character model even if it turns invisible.
If the Agent is affected with Pyro, Hydro, Cryo, or Electro, then the Agent's character model will be outlined with red, dark blue, light blue, or purple, respectively. Note that elemental reactions often consume the elements and may therefore turn the Agent fully invisible again.
Some characters' talents can apply marking-like statuses. These remain visible on the Agent when he turns invisible. For example, Lisa's Elemental Skill and her Charged Attack with her 1st Passive Talent apply a stack of the Conductive status, which cause a purple number to show up on the Agent. Tartaglia's Riptide tag, Qiqi's Fortune-Preserving Talisman, and Yoimiya's Aurous Blaze show up on invisible Agents as well.
The Agent's blade often flashes before he performs a dash, charge, or slash. If audio is on, the blade emits an unsheathing sound. Use this to your advantage when fighting the agent.
Using large AoE attacks, such as Noelle's Charged Attack or Elemental Burst, will increase the likelihood of damaging the Pyro Agent regardless. Consequently, the damage number will appear above the Agent, elucidating his location.
Auto-aimers, such as archers, some casters, and Elemental Skills like Xiangling's "Guoba" and Fischl's "Oz" will not be able to hit an invisible Pyro Agent unless he has recently been hit by a non-auto aimed attack.
He can be temporarily stun-locked if one finds his location while invisible, preventing him from moving away. This allows significant damage to be inflicted upon him.
Spinning Knife Guard has a minimal range — as long as the player gets very close to the Pyro Agent such that the character is not in the circular arc of the knives, the player will not be hit by said attack.
Unlike the other Fatui members, Agents do not possess any shields.
During the Closed Beta Test, Agents wore the standard Fatui opera mask instead of the more imposing full-face mask seen after the game's public release. As a result, Javert's voice during Xingqiu's story quest is undistorted in non-Chinese voiceovers; his lines were recorded during beta, before the distortion effect was implemented, and were not re-recorded for the public release.
Like many other Elite Fatui enemies, Agents are usually seen by themselves, but the one's in Inazuma are now backed up by a Skirmisher, and one Agent can be seen with a Fatui Mirror Maiden near the Court of Flowing Sand domain.