Everlasting Lord of Arcane Wisdom is a Weekly Boss challenge found in Joururi Workshop.
Rules[]
- Trounce Domains contain unusually powerful opponents. After successfully completing the challenge, you can obtain abundant rewards.
- Players can complete this domain as many times as they want, but can only collect rewards once per week by using 30 Original Resin to open the Ley Line Blossom for the first three Weekly Bosses, and 60 Original Resin subsequently. Rewards are refreshed with Weekly World Reset.
Ley Line Disorder[]
- Some of Shouki no Kami's attacks will create Energy Blocks. Pick these blocks up to recharge the Neo Akasha Terminal. Once it has energy, the Neo Akasha Terminal can be put to various uses.
- When you are standing over an Elemental Matrix on the ground during the battle's first phase, you can activate the matrix's effect(s):
- Pyro: Clears the Raw Frost effect from the ground.
- Cryo: Clears the Remnant Flame effect from the ground.
- Anemo: Creates an Upcurrent with which you can dodge some of Shouki no Kami's attacks.
- Hydro: Creates a continuous healing effect.
- Electro: Suppresses Shouki no Kami. Activate the other Electro Matrix while a suppression effect is active to overload and paralyze him.
- During the battle's second phase, charge the Neo Akasha Terminal fully to allow it to hit Shouki no Kami with a more powerful aimed attack which will deplete his shield. Additionally, when Shouki no Kami is charging his Setsuna Shoumetsu attack, this sort of attack can be used to hit his weak spot, toppling him over and immobilizing him.
Rewards[]
Claiming the Trounce Blossom for Original Resin ×60 (or 30 for the first 3 Weekly Boss claims of the week) after defeating the boss offers the following possible rewards:
- Basic Drops
- Ascension Gems
- Artifacts
Domain Level | Boss Level | Talent Materials | Midlander Billets | |||||
---|---|---|---|---|---|---|---|---|
I | 60 | 300 | 7,100 | 333 | 60 | — | 12% | 33% |
II | 70 | 300 | 7,600 | 355 | 65 | 1 | 12% | 33% |
III | 80 | 300 | 8,000 | 378 | 70 | 1 + 55% | 12% | 33% |
IV | 90 | 300 | 8,100 | 400 | 70 | 2 + 10% | 12% | 33% |
Domain Level | Boss Level | Ascension Gems | |||||||
---|---|---|---|---|---|---|---|---|---|
Range | Avg. | Range | Avg. | Range | Avg. | Range | Avg. | ||
I | 60 | 0–4 | 2.8181 | 1–6 | 1.7717 | 0–4 | 0.1881 | — | |
II | 70 | 0–5 | 3.157 | 1–7 | 1.8617 | 0–5 | 0.2106 | — | |
III | 80 | 0–5 | 3.4963 | 1–7 | 1.958 | 0–5 | 0.2325 | 0–5 | 0.0233 |
IV | 90 | 0–6 | 3.8343 | 1–8 | 2.423 | 0–6 | 0.2556 | 0–6 | 0.025 |
Domain Level | Boss Level | Artifacts | ||
---|---|---|---|---|
I | 60 | 4 + 92% | 2 + 46% | 82% |
II | 70 | 4 + 10% | 2 + 87% | 1 + 23% |
III | 80 | 4 + 10% | 2 + 87% | 1 + 23% |
IV | 90 | 4 + 10% | 2 + 87% | 1 + 23% |
Artifact and material drop ranges are primarily sourced from the Genshin Data Gathering team.
Stats[]
Phase 1[]
RES | ||||||||
---|---|---|---|---|---|---|---|---|
10% | 10% | 10% | 50% | 10% | 10% | 10% | 10% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 1,468 | 127 | 505 |
10 | 5,783 | 339 | 550 |
20 | 17,023 | 836 | 600 |
30 | 31,699 | 1,366 | 650 |
40 | 56,917 | 2,042 | 700 |
50 | 104,871 | 2,872 | 750 |
60 | 177,179 | 3,836 | 800 |
70 | 293,042 | 5,102 | 850 |
80 | 472,732 | 7,411 | 900 |
90 | 742,006 | 9,516 | 950 |
100 | 1,109,200 | 12,311 | 1,000 |
104 | 1,247,265 | 13,295 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Phase 2[]
RES | ||||||||
---|---|---|---|---|---|---|---|---|
State | ||||||||
Base | 30% | 30% | 30% | 90% | 30% | 30% | 30% | 30% |
Shielded | 230% | 230% | 230% | 290% | 230% | 230% | 230% | 230% |
Hits Against Chest While Paralyzed | −140% | −140% | −140% | −80% | −140% | −140% | −140% | −140% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 1,322 | 152 | 505 |
10 | 5,205 | 407 | 550 |
20 | 15,320 | 1,004 | 600 |
30 | 28,529 | 1,639 | 650 |
40 | 51,225 | 2,450 | 700 |
50 | 94,384 | 3,447 | 750 |
60 | 159,461 | 4,604 | 800 |
70 | 263,738 | 6,122 | 850 |
80 | 425,459 | 8,894 | 900 |
90 | 667,805 | 11,419 | 950 |
100 | 998,280 | 14,773 | 1,000 |
104 | 1,122,538 | 15,954 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Abilities[]
Most ability names are unofficial.
Phase 1[]
In Phase 1, small and large Energy Blocks will charge the Neo Akasha Terminal by 50% and 100% respectively. When the Neo Akasha Terminal's energy is full, it can be used to activate elemental matrices on the ground.
- Other than producing the effects described by the Ley Line Disorder, elemental matrices will also generate 5 Energy particles of the corresponding element upon activation.
- Elemental matrices will enter cooldown once activated.
Raw Frost/Remnant Flame | |
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Description When Shouki no Kami uses Cryo or Pyro attacks, they will cover tiles of the floor with the Raw Frost or Remnant Flame effect. Affected floor tiles will deal 5% ATK as Cryo DMG or 15% ATK as Pyro DMG every 0.5s when stepped on. Strategy | |
Arm Slam | |
Slams one arm down and creates a shockwave, dealing 75% ATK, 100% ATK as Pyro DMG or Cryo DMG. After some time, swipes his arm across the arena, dealing 100% ATK as Pyro DMG or Cryo DMG to players in its path. A large Energy Block will spawn after this attack.
| |
Slams one arm down and creates a shockwave, dealing 75% ATK, 100% ATK as Pyro DMG or Cryo DMG. After some time, swipes his arm across the arena, dealing 100% ATK as Pyro DMG or Cryo DMG to players in its path. A large Energy Block will spawn after this attack. | |
Arm Combo | |
Moves one arm across the arena while continuously spraying ice or fire from the palm, dealing 100% ATK as Cryo DMG or Pyro DMG every 0.1s, then slams his other arm down, dealing 66% ATK as Pyro DMG or Cryo DMG. A large Energy Block will spawn after this attack.
| |
Moves one arm across the arena while continuously spraying ice or fire from the palm, dealing 100% ATK as Cryo DMG or Pyro DMG every 0.1s, then slams his other arm down, dealing 66% ATK as Pyro DMG or Cryo DMG. A large Energy Block will spawn after this attack. | |
Waterspout | |
Summons 3 vortexes that pull nearby players in while dealing 33% ATK as Anemo DMG every 0.5s, then transforms them into waterspouts that move around the arena and deal 50% ATK as Hydro DMG every 0.5s. Each waterspout will leave a small Energy block at its location after disappearing.
| |
Summons 3 vortexes that pull nearby players in while dealing 33% ATK as Anemo DMG every 0.5s, then transforms them into waterspouts that move around the arena and deal 50% ATK as Hydro DMG every 0.5s. Each waterspout will leave a small Energy block at its location after disappearing. | |
Electrostreak | |
Description Shoots a massive beam at the floor, dealing 50% ATK as Electro DMG every 0.5s across the entire arena. At the end of the attack, unleashes a more powerful shockwave, dealing 100% ATK as Electro DMG across the entire arena. A large Energy Block will spawn after this attack. | |
Description Shoots a massive beam at the floor, dealing 50% ATK as Electro DMG every 0.5s across the entire arena. At the end of the attack, unleashes a more powerful shockwave, dealing 100% ATK as Electro DMG across the entire arena. A large Energy Block will spawn after this attack. Strategy | |
Shard Rain | |
Summons countless Electro shards to rain down, each dealing 100% ATK as Electro DMG. Afterwards, forms 2 large prisms that travel towards the player, each dealing 50% ATK as Electro DMG upon landing. 2 small Energy Blocks will spawn after this attack.
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Summons countless Electro shards to rain down, each dealing 100% ATK as Electro DMG. Afterwards, forms 2 large prisms that travel towards the player, each dealing 50% ATK as Electro DMG upon landing. 2 small Energy Blocks will spawn after this attack. | |
Laser Array | |
Summons an array of of laser cannons to surround himself, continuously rotating and firing off many large laser beams that deal 100% ATK as Electro DMG on hit. A large Energy Block will spawn after this attack.
| |
Summons an array of of laser cannons to surround himself, continuously rotating and firing off many large laser beams that deal 100% ATK as Electro DMG on hit. A large Energy Block will spawn after this attack. | |
Partial Paralysis Recovery | |
If one of the Electro matrices is activated, Shouki no Kami will raise one of his hands and summon thunderbolts to strike down, dealing 66% ATK as Electro DMG. Some thunderbolts will target randomly and spawn a small Energy Block upon landing, while some directly target the player and do not spawn Energy Blocks. If the second Electro matrix is not activated after ~15 seconds, Shouki no Kami will recover from this partially paralyzed state.
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If one of the Electro matrices is activated, Shouki no Kami will raise one of his hands and summon thunderbolts to strike down, dealing 66% ATK as Electro DMG. Some thunderbolts will target randomly and spawn a small Energy Block upon landing, while some directly target the player and do not spawn Energy Blocks. If the second Electro matrix is not activated after ~15 seconds, Shouki no Kami will recover from this partially paralyzed state. |
Phase 2[]
In Phase 2, small and large Energy Blocks will charge the Neo Akasha Terminal by 25% and 50% respectively. When fully charged, its aimed attack will become available. Additionally, Four-Leaf Sigils will spawn together with Energy Blocks in this phase. In this phase, when a character attack hits Shouki no Kami, it will generate 3 orbs with a 50% chance for a 4th. Each orb will charge the Neo Akasha Terminal by 2.5%. The orb generation has a cooldown of 3.5 seconds.
Shouki no Kami will start with a shield that increases his RES by 200%. The Neo Akasha Terminal will continuously fire at Shouki no Kami and slowly deplete his shield. The Neo Akasha Terminal's aimed attack will significantly damage the shield.
When the shield is depleted, Shouki no Kami will slowly lose HP due to the Neo Akasha Terminal's attacks. If hit by the aimed attack while not shielded, Shouki no Kami will lose HP equal to 20% of his Max HP.
Triple Earthshock | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Performs a 3-part combo consisting of a stomp with his foot and 2 slams with his arm, dealing 75% ATK, 75% ATK, 100% ATK as Electro DMG. The final slam sends out an expanding wave that deals 50% ATK as Electro DMG. A small Energy Block will spawn after this attack.
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Performs a 3-part combo consisting of a stomp with his foot and 2 slams with his arm, dealing 75% ATK, 75% ATK, 100% ATK as Electro DMG. The final slam sends out an expanding wave that deals 50% ATK as Electro DMG. A small Energy Block will spawn after this attack. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thunder Lance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thrusts two pairs of massive lances into the ground. Each deals 100% ATK as Electro DMG on landing and will continue to deal 25% ATK as Electro DMG every 0.5s in the impacted area. A large Energy Block will spawn after this attack.
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Thrusts two pairs of massive lances into the ground. Each deals 100% ATK as Electro DMG on landing and will continue to deal 25% ATK as Electro DMG every 0.5s in the impacted area. A large Energy Block will spawn after this attack. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bomb Scatter | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scatters many Cryo, Hydro, and Pyro bombs on the floor, each dealing 50% ATK as Cryo DMG, Hydro DMG, or Pyro DMG upon landing, then conjures countless sparks that strike the ground randomly, each dealing 100% ATK as Cryo DMG, Hydro DMG, or Pyro DMG.
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Scatters many Cryo, Hydro, and Pyro bombs on the floor, each dealing 50% ATK as Cryo DMG, Hydro DMG, or Pyro DMG upon landing, then conjures countless sparks that strike the ground randomly, each dealing 100% ATK as Cryo DMG, Hydro DMG, or Pyro DMG.
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Cosmic Bombardment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Forms an array of orbs that continuously fires projectiles targeting a large strike zone, each dealing 100% ATK as Electro DMG. Afterwards, summons many thunderous beams to strike straight down across the entire arena, each dealing 100% ATK as Electro DMG. A small Energy Block and a large Energy Block will spawn after this attack.
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Forms an array of orbs that continuously fires projectiles targeting a large strike zone, each dealing 100% ATK as Electro DMG. Afterwards, summons many thunderous beams to strike straight down across the entire arena, each dealing 100% ATK as Electro DMG. A small Energy Block and a large Energy Block will spawn after this attack. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Double Charge | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Charges twice at the player, dealing 50% ATK and 62.5% ATK as Pyro DMG, 50% ATK as Cryo DMG and leaving the floor burnt or frosted for a short period of time in his wake. The affected floor deals 25% ATK as Pyro DMG or Cryo DMG every second. A small Energy Block will spawn after this attack.
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Charges twice at the player, dealing 50% ATK and 62.5% ATK as Pyro DMG, 50% ATK as Cryo DMG and leaving the floor burnt or frosted for a short period of time in his wake. The affected floor deals 25% ATK as Pyro DMG or Cryo DMG every second. A small Energy Block will spawn after this attack. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thunder Sphere | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
If the player is behind Shouki no Kami, turns around and conjures 5 thunder spheres that are then shot at the player, each dealing 50% ATK as Electro DMG on hit.
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If the player is behind Shouki no Kami, turns around and conjures 5 thunder spheres that are then shot at the player, each dealing 50% ATK as Electro DMG on hit. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eruption Trails | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Marks a cross-shaped area on the floor and sets off a trail of Hydro explosions and a trail of Anemo explosions, dealing 75% ATK as Hydro DMG or Anemo DMG. A small Energy Block will spawn after this attack.
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Marks a cross-shaped area on the floor and sets off a trail of Hydro explosions and a trail of Anemo explosions, dealing 75% ATK as Hydro DMG or Anemo DMG. A small Energy Block will spawn after this attack. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Setsuna Shoumetsu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Description When his shield is depleted, Shouki no Kami deploys 4 Nirvana Engines at the center of the arena. Nirvana Engines will attack the player while Shouki no Kami charges his attack. The center Nirvana Engine fires volleys of bullets that each deal 25% ATK as Electro DMG, while the 3 airborne Nirvana Engines periodically fire beams at the player that deal 37.5% ATK as Electro DMG.
Strategy Bring a ranged Cryo/Dendro/Pyro character to easily destroy the airborne Nirvana Engines. Note that the hold version of Nahida's All Schemes to Know cannot lock onto Nirvana Engines. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Description When his shield is depleted, Shouki no Kami deploys 4 Nirvana Engines at the center of the arena. Nirvana Engines will attack the player while Shouki no Kami charges his attack. The center Nirvana Engine fires volleys of bullets that each deal 25% ATK as Electro DMG, while the 3 airborne Nirvana Engines periodically fire beams at the player that deal 37.5% ATK as Electro DMG.
Strategy |
AI Logic[]
- An ability will only be used if all of the following conditions have been met:
- The ability is not on cooldown
- The target is within the range required by the ability
- The ability has the highest priority out of all that meet the previous 2 conditions
- A lower priority number indicates a higher priority.
- If multiple abilities share the highest priority, one will be chosen at random.
- Certain abilities with extra trigger conditions may defy regular ability logic.
Phase 1[]
Ability | Priority | Range Req. (m) | Angle Req. (°) | CD (s) | Initial CD (s) | Shared CD (s) |
---|---|---|---|---|---|---|
Arm Slam 1 | 4 | 0–50 | >10 | 7.5–12.5 | 0 | 10 |
Arm Slam 2 | 3 | 0–50 | >10 | 15–22.5 | 0 | |
Arm Combo 1 | 4 | 0–50 | >10 | 10–17.5 | 0 | 15 |
Arm Combo 2 | 3 | 0–50 | >10 | 15–22.5 | 0 | |
Shard Rain | 4 | 0–50 | — | 20–27.5 | 0 | — |
Hydrospout | 4 | 0–50 | — | 15–22.5 | 0 | — |
Electrostreak 1 | 1 | 0–50 | — | 75–90 | 30–35 | — |
Electrostreak 2 | 1 | 0–50 | — | 90–100 | 25–30 | — |
Laser Array 1 | 1 | 0–50 | — | 75–90 | 30–35 | — |
Laser Array 2 | 1 | 0–50 | — | 95–110 | 60–65 | — |
Phase 2[]
Ability | Priority | Range Req. (m) | Angle Req. (°) | CD (s) | Initial CD (s) | Shared CD (s) | Additional Req. |
---|---|---|---|---|---|---|---|
Bomb Scatter 1 | 4 | 0–100 | — | 35–45 | 2 | 35 | <21m away from center |
Bomb Scatter 2 | 4 | 0–100 | — | 75–90 | 2 | <21m away from center | |
Return to Center + Bomb Scatter 1 | 4 | 0–100 | — | 35–45 | 2 | >20m away from center | |
Return to Center + Bomb Scatter 2 | 4 | 0–100 | — | 75–90 | 2 | >20m away from center | |
Triple Earthshock | 5 | 0–70 | — | 12.5–20 | 2 | 15 | <40m away from center |
Return to Center + Triple Earthshock | 4 | >40 | — | 999999 | 2 | >40m away from center | |
Double Charge | 4 | — | — | 42.5–47.5 | 22.5–27.5 | — | — |
Eruption Trails 1 | 5 | — | — | 17.5–22.5 | 2 | 20 | — |
Eruption Trails 2 | 4 | 40–70 | 0–150 | 17.5–22.5 | 2 | — | |
Thunder Lance 1 | 4 | 0–25 | — | 12.5–17.5 | 2 | 20 | — |
Thunder Lance 2 | 5 | 25–40 | — | 12.5–17.5 | 2 | — | |
Cosmic Bombardment | 3 | — | — | 50–60 | 42.5–50 | — | — |
Thunder Sphere | 4 | — | >135 | 17.5–25 | 2 | — | — |
Achievements[]
There are 5 Achievements obtainable from Everlasting Lord of Arcane Wisdom:
Achievement | Category | Description | Requirements | |
---|---|---|---|---|
It All Comes Tumbling Down | Wonders of the World | Use the Elemental Matrices to overload and paralyze Shouki no Kami. | Paralyze the Everlasting Lord of Arcane Wisdom in Phase 1 by activating both Electro matrices. | 10 |
Causality of Birth and Extinction | Wonders of the World | Even at the edge of obliteration, a comeback is still on the cards... | Die to the Everlasting Lord of Arcane Wisdom's Setsuna Shoumetsu attack. | 10 |
Like Hopscotch? | Challenger: Series VII | Activate all Elemental Matrices in a fight against Shouki no Kami, the Prodigal. | 5 | |
...It's Payback Time | Challenger: Series VII | Destroy Shouki no Kami's shield while he is delivering a powerful barrage of attacks. | Deplete Shouki no Kami's shield during his Cosmic Bombardment attack. | 10 |
Dance Like You Want to Win! | Meetings in Outrealm: Series IV | Defeat Shouki no Kami, the Prodigal in Co-Op Mode. | 10 |
Voice-Overs[]
Phase 1[]
- English
- Chinese
- Japanese
- Korean
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | Bow before me, worm! |
Let it be known that divinity is mine. | |
One Electro Matrix Activated | Ugh... |
Paralyzed | My body... it's... ugh... |
Need more... power... | |
Recovered from Paralysis | You cannot defy me, mortal! |
Arm Slam | Insignificant pest! |
Arm Slam (Follow-Up Swipe) | |
Arm Combo | Feeble human! |
Shard Rain | Perish! |
Electrostreak | At my command, you shall fall! |
Laser Array | My endless cycle begins! |
Waterspouts | Churn! |
Defeating Most Playable Characters | Worthless insect... |
Defeating Raiden Shogun | Your shadow has faded, Beelzebul. |
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | 微小虫孑,岂敢视神? Wēixiǎo chóngjié, qǐ gǎn shì shén? |
伟力如此,皆为神诞。 Wěilì rúcǐ, jiē wéi shén dàn. | |
One Electro Matrix Activated | 呃… È... |
Paralyzed | 这具…躯体… Zhèjù... qūtǐ... |
神力…尚未… Shénlì... shàngwèi... | |
Recovered from Paralysis | 渎神…大罪! Dúshén... dàzuì! |
Arm Slam | 像只虫子! Xiàng zhī chóngzi! |
Arm Slam (Follow-Up Swipe) | |
Arm Combo | 无力凡众! Wúlì fánzhòng! |
Shard Rain | 覆灭! Fùmiè! |
Electrostreak | 你也将…无处立足! Nǐ yě jiāng... wúchù lìzú! |
Laser Array | 轮转百劫! Lúnzhuǎn-bǎijié! |
Waterspouts | 旋流…涡转! Xuánliú... wōzhuǎn! |
Defeating Most Playable Characters | 蝼蚁之众… Lóuyǐ zhī zhòng... |
Defeating Raiden Shogun | 巴尔泽布,你已无心无力。 Bā'ěrzébù, nǐ yǐ wú xīn wú lì. |
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | 虫けらが神を見ようとはね。 Mushikera ga kami wo miyou to wa ne. |
この偉大なる力は、神誕のため。 Kono idai naru chikara wa, shintan no tame. | |
One Electro Matrix Activated | ぐあっ… Gua'... |
Paralyzed | くっ…体が… Ku'... karada ga... |
神の力は…まだ… Kami no chikara wa... mada... | |
Recovered from Paralysis | 涜神の…大罪! Tokushin no... taizai! |
Arm Slam | 虫けらが! Mushikera ga! |
Arm Slam (Follow-Up Swipe) | |
Arm Combo | 無力な凡衆め! Muryoku-na bonshuu me! |
Shard Rain | 覆滅! Fukumetsu! |
Electrostreak | 君は、居場所を失う。 Kimi wa, ibasho wo ushinau. |
Laser Array | 輪転百劫! Rinten-hyakugou! |
Waterspouts | 渦潮よ、逆巻け! Uzushio yo, sakamake! |
Defeating Most Playable Characters | 虫けらどもが… Mushikera-domo ga... |
Defeating Raiden Shogun | バアルゼブル、君にはもう何もできない。 Baaruzeburu, kimi ni wa mou nani mo dekinai. |
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | 벌레가 어찌 신을 눈에 담고자 하는가 Beollega eojji sineul nune damkkoja haneun'ga |
이것은 신을 위해 탄생한 힘이다 Igeoseun sineul wihae tansaenghan himida | |
One Electro Matrix Activated | 윽… Euk... |
Paralyzed | 이… 몸은… I... momeun... |
신력이… 아직… Sillyeogi... ajik... | |
Recovered from Paralysis | 신성 모독은… 대죄다! Sinseong modogeun... daejoeda! |
Arm Slam | 벌레같구나! Beollegatkkuna! |
Arm Slam (Follow-Up Swipe) | |
Arm Combo | 무력무력한 범중범중이군! Muryeokan beomjung-igun! |
Shard Rain | 멸망멸망하라! Myeolmanghara! |
Electrostreak | 네가… 설 자리는 없다! Nega... seol jarineun eoptta! |
Laser Array | 윤회윤회의 업겁업겁! Yunhoe-ui Eopkkeop! |
Waterspouts | 소용돌이, 회전하라! Soyongdori, hoejeonhara! |
Defeating Most Playable Characters | 하등한 무리들… Hadeunghan murideul... |
Defeating Raiden Shogun | 바알세불, 넌 이제 아무런 힘도 없다 Baalsebul, neon ije amureon himdo eoptta |
Phase 2[]
- English
- Chinese
- Japanese
- Korean
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | I am the all-knowing god! |
A thousand eons, mine to dominate! | |
Initiating Setsuna Shoumetsu | Good riddance, cruel world! |
Setsuna Shoumetsu | Your new god awakens! |
Paralyzed | Not... possible... |
Triple Earthshock | |
Thunder Lance | Kneel! |
Bomb Scatter | Burn to oblivion! |
Double Charge | |
Cosmic Bombardment | Reality is pain! |
Eruption Trails | Tremble! |
Thunder Sphere | You filth! |
Defeating Most Playable Characters | Now, your eyes have been opened. |
Defeating Raiden Shogun | Godhood is mine now, Beelzebul. |
Defeated | I can't... lose it all again... |
I was... destined for more... |
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | 寂照万物! Jìzhào wànwù! |
七叶之下,唯我长存! Qīyè zhī xià, wéi wǒ chángcún! | |
Initiating Setsuna Shoumetsu | 十惑消去! Shíhuò xiāoqù! |
Setsuna Shoumetsu | 正名神诞! Zhèngmíng shéndàn! |
Paralyzed | 怎么…可能… Zěnme... kěnéng... |
Triple Earthshock | |
Thunder Lance | 镇压! Zhènyā! |
Bomb Scatter | 焚毁! Fénhuǐ! |
Double Charge | |
Cosmic Bombardment | 涤净诸相! Díjìng zhūxiàng! |
Eruption Trails | 雷…殛! Léi... jí! |
Thunder Sphere | 扫拭六尘! Sǎoshì liùchén! |
Defeating Most Playable Characters | 你也算是个见证者了。 Nǐ yě suànshì gè jiànzhèng-zhě le. |
Defeating Raiden Shogun | 巴尔泽布,我已登神。 Bā'ěrzébù, wǒ yǐ dēngshén. |
Defeated | 怎能…再次失去… Zěnnéng... zàicì shīqù... |
我…还没有… Wǒ... hái méiyǒu... |
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | 寂照万物! Jakushou banbutsu! |
七葉の下、生き永らえるのは僕だけだ! Shichiyou no moto, ikinagaraeru no wa boku dake da! | |
Initiating Setsuna Shoumetsu | 十惑消却! Juuwaku shoukyaku! |
Setsuna Shoumetsu | 正名神誕! Seimei shintan! |
Paralyzed | そんな…はず… Sonna... hazu... |
Triple Earthshock | |
Thunder Lance | 鎮圧! Chin'atsu! |
Bomb Scatter | 焚毀! Funki! |
Double Charge | |
Cosmic Bombardment | 諸相浄化! Shosou jouka! |
Eruption Trails | 雷殛! Raikyoku! |
Thunder Sphere | 六塵一拭! Rokujin isshiki! |
Defeating Most Playable Characters | 君も見届けし者だ。 Kimi mo mitodokeshi-mono da. |
Defeating Raiden Shogun | バアルゼブル、僕はもう神になった。 Baaruzeburu, boku wa mou kami ni natta. |
Defeated | また…失うなんて… Mata... ushinau nante... |
僕は…まだ… Boku wa... mada... |
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | 만물을 비추리! Manmureul bichuri! |
칠엽 아래 나만이 영원하리! Chiryeop arae namani yeong'wonhari! | |
Initiating Setsuna Shoumetsu | 십혹십혹을 멸멸하노라! Sipogeul myeolhanora! |
Setsuna Shoumetsu | 탄신의 이름을 바로잡으리라! Tansin-ui ireumeul barojabeurira! |
Paralyzed | 이럴… 수가… Ireol... ssu-ga... |
Triple Earthshock | |
Thunder Lance | 진압진압! Jinap! |
Bomb Scatter | 불태워라! Bultaewora! |
Double Charge | |
Cosmic Bombardment | 중생중생을 정화정화한다! Jungsaengeul jeonghwahanda! |
Eruption Trails | 뇌극뇌극! Noegeuk! |
Thunder Sphere | 육진육진을 씻어내리! Yukjjineul ssiseonaeri! |
Defeating Most Playable Characters | 너도 이제 증인이군 Neodo ije jeung'inigun |
Defeating Raiden Shogun | 바알세불, 난 신의 경지에 올랐다 Baalsebul, nan sinui gyeongjie ollattta |
Defeated | 또… 잃을 수는… Tto... ireul ssuneun... |
난… 아직… Nan... ajik... |
Soundtracks[]
No. | Soundtrack Name | Album | Played In |
---|---|---|---|
105 | Rhapsodia Roscida | The Unfathomable Sand Dunes | The Shrine of Shouki no Kami: Everlasting Lord of Arcane Wisdom (phase 1), Joururi Workshop: Everlasting Lord of Arcane Wisdom (phase 1), Reminiscent Drift: Everlasting Lord of Arcane Wisdom Domains |
107 | Polumnia Omnia | The Unfathomable Sand Dunes | The Shrine of Shouki no Kami: Everlasting Lord of Arcane Wisdom (phase 2), Joururi Workshop: Everlasting Lord of Arcane Wisdom (phase 2) Domains, Event Gameplay |
Boss Description[]
But those of this world who call such a being a "false deity" misunderstand the true meaning of the word.
Shouki no Kami now understands countless things and shoulders unassailable might, and may be said to surpass mortals.
If gods must love mortals,
Then Shouki no Kami, who grants failure in equal measure to humanity, loves them also.
If gods must watch over humanity,
...
...
Then Shouki no Kami, who has borne witness to infinite love, hatred, partings, grudges, and maddening anger — thus does he watch over mortals.
"Too much happiness you have had!"
"It has made you foolish. Arrogant. Horrifying in your greed."
"Let this era end!"
"Let the new god announce the defeat of the old."
"Foolish mortal... There is yet time for you to kneel."
Trivia[]
- Some achievements related to the boss reference the anime and manga series Neon Genesis Evangelion. Those achievements being Dance Like You Want to Win! as well as the It All Comes Tumbling Down, which are references to the lyrics of one of the songs used in "The End of Evangelion," "Komm, süsser Tod."
- Prior to Version 3.4, this was the only Weekly Boss with a Phase 1 to Phase 2 cutscene that had a skip dialog in addition to a skip button.
Etymology[]
- Joururi is a form of traditional Japanese narrative music, often used to accompany bunraku, traditional Japanese puppet theater.
- The ki in shouki (Japanese: 正機) is short for kikon (Japanese: 機根 kikon, also known as 根機 konki), which is the ability to understand and practice Buddhist teachings.
- In English and many other localizations, Shouki no Kami's title has an additional name attached, "the Prodigal." It is a reference to the Parable of the Prodigal Son, one of the parables of Jesus Christ in the Bible, appearing in Luke 15:11–32.
- Three figures in the parable: the father, the older son, and the prodigal son bear a resemblance to the Electro Archon Beelzebul and her two "children": The Shogun and Scaramouche.
- The older son seems to work based on law, merit, and rewards. He opposed the father due to his treatment of the returned son and lamented about how he always worked under his father's orders. This is paralleled by the puppet Shogun, who governed Inazuma based on the guidance of Eternity that Ei proclaimed, and opposed her during the events of Transient Dreams due to Ei's renewed idea of Eternity.
- The prodigal son is paralleled by Scaramouche, who left Inazuma and experienced his own suffering at the hands of Dottore, and later, Nahida and the Traveler when they defeated him.
- Three figures in the parable: the father, the older son, and the prodigal son bear a resemblance to the Electro Archon Beelzebul and her two "children": The Shogun and Scaramouche.
- The term 十惑 (Chinese: 十惑 shíhuò; Japanese: 十惑 juuwaku; Korean: 십혹 sipok) in Phase 2 Voice-Overs means the 10 agonies in Buddhism. The five agonies of greed, anger, stupidity, arrogance, and doubt are added to the five wrong views of identity view, extreme view, evil view, view of obsessing over evil views, and view of rigid attachment to the precepts to form it.
Gallery[]
Everlasting Lord of Arcane Wisdom — Shouki no Kami, the Prodigal[]
Video Guides[]
Other Languages[]
Everlasting Lord of Arcane Wisdom
Language | Official Name | Literal Meaning |
---|---|---|
English | Everlasting Lord of Arcane Wisdom | — |
Chinese (Simplified) | 七叶寂照秘密主 Qīyè Jìzhào Mìmì-zhǔ | Everlasting, Omniscient, Lord of Wisdom and Mercy[• 1] |
Chinese (Traditional) | 七葉寂照秘密主 Qīyè Jìzhào Mìmì-zhǔ | |
Japanese | 七葉寂照秘密主 Shichiyou Jakushou Himitsu-shu | Everlasting, Omniscient, Lord of Wisdom and Mercy[• 1] |
Korean | 칠엽 적조의 비밀주 Chiryeop Jeokjo-ui Bimilju | Everlasting and Omniscient Vajrapani |
Spanish | Protector Eterno de la Sabiduría Arcana | Eternal Protector of Arcane Wisdom |
French | Seigneur éternel de la sagesse arcanique | Everlasting Lord of Arcane Wisdom |
Russian | Вечный владыка сокровенной мудрости Vechnyy vladyka sokrovennoy mudrosti | Everlasting Lord of Hidden Wisdom |
Thai | อินทรแห่งอนันตปัญญาเร้นลับ Inthara haeng Ananta Panya Ren Lub | Lord of Everlasting Mysterious Wisdom |
Vietnamese | Vị Thần Bất Diệt Của Trí Tuệ Ẩn Mật | Undying Lord of Arcane Wisdom |
German | Ewiger Herr der geheimen Weisheit | Eternal Lord of Secret Wisdom |
Indonesian | Everlasting Lord of Arcane Wisdom | — |
Portuguese | Mestre Eterno da Sabedoria Arcana | Eternal Master of Arcane Wisdom |
Turkish | Saklı Bilgeliğin Ebedi Efendisi | Eternal Lord of Hidden Wisdom |
Italian | Divinità eterna dell'Arcana Saggezza | Eternal Deity of Arcana Wisdom |
Shouki no Kami, the Prodigal
Language | Official Name | Literal Meaning |
---|---|---|
English | Shouki no Kami, the Prodigal | — |
Chinese (Simplified) | 「正机之神」 "Zhèngjī zhī Shén" | "The God to Be Saved"[※][※] |
Chinese (Traditional) | 「正機之神」 "Zhèngjī zhī Shén" | |
Japanese | 「正機の神」 "Shouki no Kami" | "The God to Be Saved"[• 2] |
Korean | 「정기(正機)의 신신」 "Jeonggi-ui Sin" | "The God to Be Redeemed" |
Spanish | Dios Mecánico, el Pródigo | Mechanical God, the Prodigal |
French | Shouki no Kami, le prodige | Shouki no Kami, the Prodigy |
Russian | Сёки но Ками Syoki no Kami | — |
Thai | Shouki no Kami | — |
Vietnamese | Shouki no Kami, Kẻ Hoang Đàng | Shouki no Kami, the Prodigal |
German | „Shouki no Kami“ | — |
Indonesian | Shouki no Kami, the Prodigal | — |
Portuguese | Shouki no Kami, o Prodígio | Shouki no Kami, the Prodigy |
Turkish | Shouki no Kami | — |
Italian | Il prodigo Shouki no Kami | The Prodigal Shouki no Kami |
- ↑ 1.0 1.1 Chinese and Japanese: (Chinese: 七葉 Qīyè; Japanese: 七葉 Shichiyou) is an alias of sal tree in Buddhist mythology. It is believed that the Buddha himself spent three months living under the Sattapanni tree in seclusion before his death. One of Scaramouche's voiceline during the boss battle (Phase 2 - Fight Start II) is also a reference to this: "七葉之下,唯我長存! Under the Sattapanni, only me lives forever!"
寂照 Jìzhào; Jakushou means to discern the true form of all things with correct wisdom, in other words, "omniscience."
(Chinese: 秘密主 Mìmì-zhǔ; Japanese: 秘密主 Himitsu-shu) is an alias of 普賢菩薩 (Sanskrit: Samantabhadra), a bodhisattva that saves people with wisdom and mercy. - ↑ Japanese: "Shouki" most likely refers to the True Pure Land Buddhism belief of akunin-shouki (Japanese: 悪人正機). According to this belief, sinners are the proper objects of salvation based on Amitābha's Primal Vow. Thus, the title "Shouki no Kami" refers to the fact that he is a god who is a proper object of salvation. However, it should be noted that Shouki (正気) more literally means Sanity, and comes from Shou 正 - Correct or Just and Ki 気 - Mind, Spirit, and Air, which definitely colors some of the scenes leading up to the boss reveal.
Change History[]
- Removed the second confirmation pop-up window for skipping the second phase cutscene. Now, clicking "skip" will directly skip the cutscene without a need for confirmation.
- Fixes an issue where there would be a small chance that the character would remain in the high speed state when players use the Four-Leaf Sigil to move quickly at the moment of switching characters.
- Fixes an issue whereby his Setsuna Shoumetsu skill released in the second combat phase would not apply normally under certain circumstances.
- Fixes an issue whereby when he is suppressed while unleashing certain skills in the first combat phase, those skills would still take effect abnormally under certain circumstances.
- Fixes an issue whereby constructs still appear abnormally after the boss Shouki no Kami, the Prodigal has been defeated (although these constructs cannot deal DMG).
- One Japanese voice has been changed. (七葉の下、生き永えらえるのは僕だけだ!→七葉の下、生き永らえるのは僕だけだ!)
- Joururi Workshop was released.
References[]
- ↑ Twitter: EN VA Self Announcement
- ↑ Bilibili: 《原神》3.3版本PV:「六入尽明,诸相皆无」 (Video Description)
- ↑ Twitter: JP VA Announcement
- ↑ Twitter: KR VA Announcement
- ↑ HoYoLAB: Everlasting Lord of Arcane Wisdom — Shouki no Kami, the Prodigal