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Enter the Golden House is a Story Domain during the Archon Quest Chapter I, Act III Quest "Heart of Glaze."

This domain engages in a battle against the Harbinger Childe. After completing Act III, the Trounce Domain Enter the Golden House will be unlocked, allowing the ability to relive this battle and obtain rewards.

Attacks and Abilities

Notes:

  • All attack and ability names are unofficial except for Raging Tide and Celestial Voyager, which are said by Childe as he unleashes those attacks.
  • The attacks that use the same animations as the talents of the playable version of Childe have been named as such: Cutting Torrent, Raging Tide, Flash of Havoc, and Light of Obliteration.
  • Attack names that have Riptide in parentheses will only be used while the player is marked with Riptide.

Phase 1: Hydro Vision

Enemy Childe P1 Icon.png

Childe
Eleventh of the Fatui Harbingers
Combined Stance (Bow & Twin Daggers)

The player will initially be positioned at the edge of the arena, and Childe will be non-hostile in the center until approached/engaged (this is also the case for his third phase). You can use this opportunity to heal/eat/buff/etc. or change your artifacts/weapons without stress before engaging.

Riptide (Hydro): Any attack that hits the player will leave a Riptide mark.

  • Attacks that hit characters already marked by Riptide will deal additional AoE Hydro DMG.
  • The mark can be removed by touching the arena's barrier to trigger a Vaporize reaction. This reaction does not deal damage to the character.
  • The mark can also be removed with characters that apply certain elements to themselves or other characters.
  • The mark will persist even if you switch characters.

Hydro Shield: Creates a Hydro shield that blocks a certain amount of damage.

  • If the player attacks Tartaglia enough while his shield is up, he will attack the player with a quick slash.

Hydro Counter: Shoots out a huge Hydro energy blast in front of him that deals very high damage.

  • This triggers if Childe gets hit by any Hydro attacks while his Hydro Shield is up.

Solo (Hydro): Performs one charged slash attack forward.

Blast (Hydro): Unleashes energy deep within, creating a domain of Hydro energy that deals a moderate amount of Hydro DMG around him.

  • This also triggers Tartaglia is attacked enough while he is staggered.

Light of Obliteration (Hydro): Performs a spinning slash, dealing Hydro DMG around him.

Cutting Torrent: Performs up to 6 consecutive shots with a bow while aiming at the player.

  • Tartaglia becomes vulnerable after performing this skill.

Flash of Havoc (Riptide): Performs up to 6 consecutive shots with a bow upwards that fall to deal AoE Hydro DMG.

Shark Onslaught: Unleashes at least 2 and up to 6 consecutive shark-shaped waves with a bow.

Understream: Slides quickly to any point of the arena, dealing Hydro DMG in his wake.

  • This move is performed when the player is too far away.

Ultima: God Arrow: Charges for a while, then unleashes 4 arrows upwards that fall from the sky to deal massive AoE Hydro DMG around him.

  • It is recommended to move either into the center of the 4 arrows or towards the outside of the range of the arrows. These areas are not affected.
  • The 4 arrow zones cover roughly 3/5 of the arena's area.
  • It is quite difficult to attempt to time an invincibility frame dodge, as there are little signs to go off when the attack occurs, especially with dashing (needs confirmation as to whether if it's possible at all to dodge using a dash). It is recommended to get to the unaffected areas as quick as possible rather than to challenge it head on.

Ultima: Celestial Voyager (Riptide): Charges for a while, then unleashes a massive humpback whale-shaped attack, dealing massive AoE Hydro DMG.

  • The horned whale-shaped creature will first deal damage upon emerging from the ground in front of Childe, then jump forward and crash down to deal damage again on impact.
  • Unlike the other AoE attacks, the emerging water pool does not have clearly marked edges, and the player may be hit by the whale if the player misjudges where the edge is.
  • Likewise, there is no clear warning of the impact area apart from seeing the general direction that the whale moves in.
  • Both zones cover roughly 3/5 of the arena's area.
  • This attack cannot be invincibility frame dodged by dashing. However, certain Elemental Bursts last long enough that when timed correctly, their invincibility frames can completely nullify damage from this attack.
  • If the character is lined up in the center when the attack is launched, it will be too late to escape the AoE by dashing unless Mona's Alternate Sprint is used. The only other option for avoiding damage is to use the invincibility frames granted by the Elemental Burst of almost any character, preferably one that lasts for a long enough time.

Phase 2: Electro Delusion

Enemy Childe P2 Icon.png

Childe
Delusion Unleashed
Melee Stance (Twin Daggers & Spear)

Upon transitioning to this phase, Childe will dash to the center of the arena, causing a large Hydro AoE knock-back at the center of the arena that does not deal damage.

Riptide (Electro): Any attack that hits the player will leave a Riptide mark.

  • Attacks that hit characters already marked by Riptide will deal additional AoE Electro DMG.
  • The mark can be removed by touching the arena's barrier to trigger an Overloaded reaction. This reaction does not deal damage to the character but may cause the character to be knocked back.
  • The mark can also be removed with characters that apply certain elements to themselves or other characters
  • The mark will persist even if you switch characters.

Electro Shield: Creates an Electro shield that blocks a certain amount of damage.

  • If the player attacks Tartaglia enough while his shield is up, he will attack the player with a quick slash.

Electro Counter: Shoots out a huge Electro energy blast in front of him that deals very high damage.

  • This triggers if Childe gets hit by any Electro attacks while his Electro Shield is up.

Solo (Electro): Performs one charged slash attack forward.

Blast (Electro): Unleashes energy deep within, creating a domain of Electro energy that deals a moderate amount of Electro DMG around him.

  • This also triggers Tartaglia is attacked enough while he is staggered.

Twin Strikes: Performs 2 consecutive attacks forward.

Flicker: Slides quickly to any point of the arena, dealing Electro DMG in his wake, and performs a cross slash at the destination point.

Flicker Combo: Slides quickly to any point of the arena, dealing Electro DMG in his wake, and performs 5 consecutive strike at the destination point (slash, slash, slash, thrust, spinning slash). The fourth attack has further attack range.

Raging Tide (Electro): Performs a five attack combo (slash, slash, dual slash, lance throw, spinning slash). The lance throw and spinning slash are AoEs.

Light of Obliteration (Electro): Performs a slash with a large AoE, dealing a moderate amount of Electro DMG in a 180° arc towards the player.

Displacement: Childe performs at least 2 and up to 5 consecutive dash attacks, dealing Electro DMG in his wake.

  • If the player is lucky, then Tartaglia will only dash twice. These dashes are also easy to dodge.
  • If Tartaglia dashes a third time and the player uses the invincibility frames granted from dashing to avoid taking damage, then the moderate amount of damage dealt by a fourth dash from Tartaglia will be unavoidable due to the extremely short delay after the 3rd dash.
  • To successfully dodge 4 consecutive attacks, the player needs to dodge away from Tartaglia during the first two, and then the player must correctly time two dashes during Tartaglia's third dash so that damage from the fourth dash will also be avoided. This is difficult to pull off, but if this is executed correctly, the player can avoid all damage from this attack. Alternatively, the player can use Elemental Burst invincibility frames to easily dodge the third and fourth attack.

Ultima: Dark Leap (Riptide): Marks the player with a circle of black lightning. Charges for a while, then leaps and instantly strikes at the player current location, dealing massive amount of Electro DMG around the landing point.

  • The attack is difficult to "perfect" dodge just before impact, but it is possible. The instant Tartaglia disappears from view, the player should dash in any direction. If timed correctly, no damage will be taken. However, due to the difficulty in performing this and the damage received if failed, it is very risky.
  • Elemental Bursts grant the player varying amounts of invincibility frames, depending on the Burst. These can negate the impact if they last long enough and are timed correctly.
  • Alternatively, the charging targeting circle can be thrown off by touching the arena's barrier (however be still careful of the impact's area damage while near the target). Note that if the character is far from the barriers when Tartaglia charges his attack, it will be difficult to pull this off in time.

Phase 3: Foul Legacy - The Devouring Deep

Enemy Childe P3 Icon.png

Childe
Combined Stance (Bow, Twin Daggers & Spear)
Hydro and Electro DMG

Upon transitioning to this phase, you will be repositioned to the second arena's edge, with Childe remaining initially non-hostile in the center until approached/engaged. You can use this opportunity to heal/eat/buff/etc. without stress before engaging in the final phase.

Riptide (Hydro and Electro): Unless otherwise noted, any attack that hits the player will leave a Riptide mark.

  • Attacks that hit characters already marked by Riptide will deal additional AoE Hydro and AoE Electro DMG. This will also trigger the Electro-Charged elemental reaction.
  • The mark can be removed by touching the arena's barrier to trigger a Vaporize or Overloaded reaction. This reaction does not deal damage to the character.
  • The mark will persist even if you switch characters.

Blink: Childe teleports instantly to any point of the arena.

  • This move is performed if the player is too far away.

Cutting Torrent (Enhanced): Performs up to 4 consecutive charged shots with a bow, dealing Hydro DMG.

Abyssal Mayhem: Vortex of Turmoil: Gathers Hydro energy on his Glaive and launches it forwards, spearing anything in its path. Deals Hydro damage. May be used up to 3 times consecutively.

Abyssal Mayhem: Hydrospout: Releases hydrospouts in a straight line, dealing Hydro DMG and launching the player upwards.

Crescent Tides: Unleashes two flying crescent slashes, dealing Hydro DMG.

Twin Strikes: Performs 2 consecutive attacks, dealing Electro DMG.

Light of Obliteration: Performs a slash towards the player, dealing dealing a moderate amount of Electro DMG. This is an AoE attack that spans a 180° arc.

Havoc: Annihilation: Performs 3 consecutive attacks (slash, cross-slash, horizontal slash), then throws a spinning polearm forward. All attacks in this skill deal Electro DMG.

Judgement: Summons a lightning cloud that shoots 4 consecutive Electro blades at the player.

  • This move does not leave a Riptide mark or cause knockback.

Displacement (Enhanced): Performs at least 1 and up to 5 consecutive charged forward dash attacks, dealing Electro DMG in his wake.

Havoc: Formless Blade (Electro Riptide): Unleashes attack in the form of a wheel, dashing forward and returning to its initial location and dealing Electro DMG.

Ultima: God Arrow (Hydro Riptide): Charges for a while, then unleashes 4 arrows upward that fall to deal massive Hydro DMG in a huge AoE around him.

Ultima: Celestial Voyager (Hydro Riptide): Charges for a while, then unleashes a huge horned humpback whale-shaped Hydro attack with a bow in a huge AoE in front of him, dealing massive Hydro DMG.

Ultima: Dark Leap (Enhanced) (Electro Riptide): Marks the player with a circle of black lightning. Charges for a while, flies high slowly, and then strikes down at the player, dealing massive amount of Electro DMG around the landing point.

  • The attack is difficult to "perfect" dodge just before impact, but it is possible. The instant Tartaglia disappears from view, the player should dash in any direction. If timed correctly, no damage will be taken. However, due to the difficulty in performing this and the damage received if failed, it is very risky.
  • Elemental Bursts grant the player varying amounts of invincibility frames, depending on the Burst. These can negate the impact if they last long enough and are timed correctly.
  • Alternatively, the charging targeting circle can be thrown off by touching the arena's barrier (however be still careful of the impact's area damage while near the target). Note that if the character is far from the barriers when Tartaglia charges his attack, it will be difficult to pull this off in time.
  • If the player removes Riptide while Tartaglia is preparing to attack, then Tartaglia's Ultima: Dark Leap will land where the player last was before Riptide was removed. The attack can then be easily dodged by moving away once Riptide is removed.

Strategy

Phases

Childe's attacks in his first two phases are punishing on close-range fighters, giving little space and time to dodge. However, he has no "instant-wipe" attack from taking too long to defeat him, so a player can take as much time as they want whittling down his health. Food and potions are very useful, and it is a good idea to stock up on stat-increasing food like Adeptus' Temptation.

Phase 1

Childe's Phase 1 is the easiest of his 3 phases. In Co-Op, he can be stun-locked by repeatedly attacking him before he can attack, and with high enough DPS this phase can be dealt with quickly. Many of the ranged attacks in his first phase can be dodged by running in a circle around him. Dashing is usually unnecessary, so it is best to conserve stamina for his more powerful attacks, such as the Ultima attacks.

Ultima: Celestial Voyager (his horned whale attack) will hit twice: once when it is summoned, and once when it lands. Both have a similar radius, but target different parts of the arena. Stay away from the landing zone to avoid taking damage from the second part of the attack. Running to the edge of the arena will take the player out of the landing radius.

When he uses Ultima: God Arrow, blue circles will appear on the floor. Go to the middle or around the four cardinal edges of the arena to avoid this attack.

Phase 2

During Phase 2, Childe will start moving around more and actively chasing the player. His attacks will be stronger than Phase 1, and he will also start using some Electro attacks.

His Phase 2 attack, Ultima: Dark Leap (the lightning jump attack), is difficult to dodge and is usually a near instant-kill for your on-field character. There are four main ways to mitigate damage:

  1. Have at least one character who can generate Shields.
  2. Make use of I-Frames to avoid the attack.
  3. Approach the edge of the barrier surrounding the arena, which will apply the Pyro element on the player and remove the Riptide effect. This will also cause him to aim for the area where the mark was removed instead of the player.
  4. Characters with Elemental Skills or Bursts which apply an element to themselves or the party can be used similarly to the Pyro field ("cleansing").

When using the Pyro barrier or Elemental Skills or Bursts to remove the Riptide effect, it is important to note that the element applied to the player will still react with Riptide's element. The Pyro element applied to the player from the edge of the barrier will not deal damage and will have no effect on Hydro Riptide, but Electro Riptide will trigger Overload and knock the player down.

Phase 3

Childe's Phase 3 is the easiest for the player to get up close and attack, but it is also the most difficult as he also hits the hardest in this phase. He will use both new attacks and attacks from the earlier phases, so keep an eye out. Childe primarily uses Electro against players close to him, and Hydro against those out of range. It is important to avoid getting Electro-Charged during this phase.

Recommended Characters

Pyro and Cryo characters are advised as they are effective against both of Childe's elements.

Pyro and Cryo characters like Diluc and Eula are effective against both of Childe's elements (Hydro and Electro). Anemo DPS users like Xiao are also useful for dealing consistent damage independent of Childe's element. During Bane of All Evil, Xiao can also jump to avoid many of Childe's attacks.

Ranged characters can attack from a safe range. However, Childe has no weak points for Bow users to take advantage of. Also, bow charged shots may be too slow and can be interrupted by Childe's quick attacks, unless one is using a quick auto-attacker such as Yoimiya.

For supports, shielders and healers are recommended.

  • Shielders: Diona and Xinyan are good characters to bring, as they both are able to generate shields which will also apply an element to the player, and Diona can also act as a healer. Zhongli shield is also helpful. Noelle can also shield but is not recommended as a healer.
  • Jean and Bennett are able to act as healers, and also have bursts which can be used to remove the Electro Riptide effect by being inside their elemental field (Jean's Elemental Burst will take at least five Swirls before it can remove it, Bennett's Burst will cause Overloaded on the player). Barbara and Qiqi can also act as healers, but are not recommended due to the risk of Barbara's Wet status causing Electro-Charged reactions and Qiqi's need to re-mark Childe to heal.

There are also other ways to avoid his attacks:

While Electro characters are generally not recommended due to Childe resisting Electro damage, some Electro characters have abilities that can work well against him (albeit taking much longer to defeat him).

  • Razor's Burst grants himself an 80% Electro RES buff. This is very useful during Childe's second and third phases, and, if timed properly, it's I-Frames can help nullify damage from Ultima: Dark Leap or its enhanced form.
  • Beidou's shield has 250% Electro DMG Absorption Efficiency, making her good for shielding against the Electro attacks in the second and third phases.
  • Keqing can avoid damage using the I-Frames of her Burst as well as by teleporting away using her Skill.

Dialogue

Entering the Golden House

Paimon: Wow... This is the Golden House?
Paimon: It looked impressive enough from the outside... But who would've guessed that it was even fancier on the inside... and so full of Mora!!!
Paimon: This is where all of Teyvat's Mora is minted, right? In that case, maybe they won't notice if a few Mora go missing...
Icon Dialogue Talk.svg Touch a single Mora and we're done for!
Icon Dialogue Talk.svg If it were that easy, this place would have been emptied long ago.
Paimon: Ooh, so it's a trap. Tricky, tricky... Good thing Paimon's got you here!
Paimon: But even if we can't take any, we can still have a closer look, right?
Paimon: Or better yet, take a nap on top of a mountain of Mora! It's like a dream come true!
Icon Dialogue Talk.svg We'd better check on the Exuvia first.
Icon Dialogue Talk.svg Something feels amiss here.
Paimon: Oh, right! Back to business.
Paimon: It's quiet... Too quiet. Surely someone's gotta be guarding something as important as the Exuvia.
Paimon: Huh!? (Traveler), look! What happened here?
Icon Dialogue Talk.svg The Millelith...
Icon Dialogue Talk.svg They've been knocked unconscious!
Paimon: Uh-oh, Paimon smells trouble!
Paimon: Quick! We have to go make sure that the Exuvia is alright.
(Upon approaching the Exuvia)
???: You've already fulfilled your task as guides, so why do you still linger here? Haven't you already seen enough trouble for today?
Paimon: Huh? Who's there?
Childe: If you were Fatui, I imagine that you would be entitled to a generous reward from the Tsaritsa herself.
Childe: But now, you're nothing but dross — and you're in my way.
Icon Dialogue Talk.svg How did you find out it was here?
Childe: Hmm, where should I start? Well, I've never been one to beat around the bush, you know. But who could have possibly guessed that the God of Geo would mysteriously perish the very moment I arrived in Liyue, and that the Exuvia would subsequently be hidden away?
Childe: If it weren't for that lovely little Rite of Parting ceremony you put together, it would have taken me a whole lot longer to get the information I needed.
Icon Dialogue Talk.svg Looks like I was just in time, then.
Childe: Hah! Although I'm deeply grateful to you that I was able to effortlessly find this secret location...
Childe: Don't you think that trying to stop me now would just be wasted effort?
Childe: Stopping the Mora mints, hiding away the Exuvia... Hahaha, the Qixing are really pulling out all the stops this time...
Paimon: So you've been planning to take the Gnosis from inside the Exuvia all along!?
Childe: As one of the Eleven Fatui Harbingers, it's my duty to see the will of the Tsaritsa fulfilled.
Childe: She will get that which she desires.
Icon Dialogue Talk.svg Not if I have anything to say about it.
Icon Dialogue Talk.svg I won't allow you to get near the Exuvia.
Childe: Hah! I'm not asking for your blessing, and there's nothing you can do to stop me anyway.
Childe: The time for discussion and diplomacy has already passed. I mean, if it were up to me, I would have skipped that stage to begin with... but I'm willing to do as the Tsaritsa deems fit.
Childe: Either way — we now come to my favorite part. A simple pleasure, and one that I am oh-so-delighted to be sharing with you...
Childe: The battle.
Paimon: Battle? So you're the type that goes looking for trouble, huh?
Childe: Haha, you could say that.
Childe: When Signora offended the deities outside the Cathedral in Mondstadt, she swiftly left the scene once her mission was accomplished.
Childe: Instead of confronting you directly, she chose to rely on the snow and ice to make her escape. She wouldn't want the Knights to come running towards the sound of battle, now, would she?
Childe: When she faces a worthy opponent, she will prioritize her mission, weigh the outcomes, and consider the consequences of her actions...
Childe: But as for me, the greatest pleasure of being a Harbinger lies in crossing blades with strong opponents.
Paimon: We won't let what happened in Mondstadt ever happen again!
Childe: Oh? So you intend to fight me? Good. I won't kill you, Traveler. I'll just play along — to feel the thrill of battle![Note 1]
Childe: Besides, you could never defeat me. Not even in your wildest dreams. But hey, try to relish the fight anyway. Because if you ask me... without that, what else is there?
Icon Dialogue Talk.svg I could never defeat you!? You're completely delusional.
Childe: Ahahahaha!
Childe: Fighting talk, I love it! Now, let's see you live up to it.

The battle begins

Childe: This chance is hard to come by, so show me all you've got.
Childe: So very few ever get the chance to square off with a Fatui Harbinger.
Childe: So come now, amuse me... and don't you dare disappoint.
(Upon the start of the second phase)
Childe: Good! No wonder Signora was so wary of you.
Childe: Well, that just means I can go all out! Brace yourselves, this is about to get tough...
Childe: Now, show me what you can do against the might of a Harbinger!

(Upon defeating his second phase, a cinematic begins)
Childe: Not bad. Your swordsmanship is quite impressive.
Childe: But, that's about as far as you'll get.
(While blocking Childe's attack with an Anemo gust, the Traveler uses a Geo attack to catch him off-guard. When the dust settles, however, Childe is nowhere to be found... Only to reveal himself in front of the Exuvia)
Childe: Haha...
Childe: Didn't think you had that card hidden up your sleeve...
Paimon: You were just playing us to get close to the Exuvia!
Childe: Oh, quiet down. Stop acting like some wide-eyed recruit.
Childe: You've seen this world. You of all people should know...
Childe: This should have been expected.
(Childe reaches into the Exuvia)
Childe: Well then, I'll be taking Morax's Gnosis now!
Childe: ...Huh?
(He comes out empty-handed)
Childe: Hahaha... I see. Well, this is most unexpected.
Childe: You... You beat me to it, didn't you?
(Childe undergoes a transformation)
Tartaglia - Childe - The Eleventh of the Eleven Fatui Harbingers
Childe: Not bad!
Childe: But this is going to cost you!
(Childe smashes the floor, Paimon and the Traveler fall through)
Paimon: Aaaah!!!
(Childe follows to the lower floor)

(The battle continues)
Childe: You got to the Gnosis ahead of me, didn't you!?
Childe: Did you simply move faster? Or... did you leak the information regarding the Golden House to me on purpose?
Childe: No matter. Hand the Gnosis over. Now. Don't make me take it from you.
Paimon: W—We didn't take it!

(Upon defeat)
Childe: *panting*
Paimon: Look! Childe's back to normal again.
Childe: Ugh, well then... time to cool off.
Childe: It seems the burden of the Foul Legacy Transformation was too great for my body. I lacked the opportunity to think this through...
Childe: And now that I consider the matter more carefully, you never had any chance of beating me to the Gnosis.
Childe: You had no connection to the Gnosis, no matter where it had been taken.
Paimon: That's right! We tried to tell you we didn't take it!
Childe: Your show of ability today far surpasses that of Signora's initial assessment of you in Mondstadt. Tell me, how could that be?
Icon Dialogue Talk.svg (Because I'm collecting the powers of the seven elements...)
Icon Dialogue Talk.svg (Because I'm gradually restoring my former powers...)
Childe: You already know the answer, don't you? I can see it in your eyes.
Childe: But if that is a secret you wish to keep, I guess I'll just have to curb my curiosity.
Childe: The battle has already left me satisfied.
Childe: Anyone who strives as I do to grow stronger shall be called a friend, even if our friendship can only be shown in battle against one another.
Paimon: Pretty sure that's not the normal way to make friends.
Childe: Unfortunately, I must bring this amiable conversation to an end. My quest still beckons.
Childe: Given the Gnosis wasn't taken by anyone, then we must look once again to the beginning. Perhaps it was never in the Exuvia to begin with.
Childe: In fact, it might be that the Exuvia was just a diversion of sorts.
Paimon: What? So you mean that...
Icon Dialogue Talk.svg Rex Lapis still lives?
Icon Dialogue Talk.svg The corpse was fake?
Childe: Yes, it appears so. Interesting to say the least...
Childe: It seems that the guardian deity of the capital of commerce is also well-versed in the little maneuvers beyond the boundaries of contracts.
Childe: As such, we must now look to our backup plan.
Paimon: Backup plan?
Childe: I had hoped it would never come to this, for the weak will be swept away in the process.
Childe: The truth is, the world belongs to those who pursue strength. I seldom willingly involve myself with the weak.
Childe: Unfortunately, we cannot be picky about our methods as Fatui Harbingers. Children must all learn to eat their vegetables sometime.
Paimon: So, what are you planning to do?
Childe: I will awaken the god that lies dormant beneath Guyun Stone Forest.
Paimon: A god!?
Childe: Osial, Overlord of the Vortex, who was defeated by Morax the Geo Archon in the Archon War, and who has remained pinned beneath the waves by the Geo Archon's stone spears ever since.
Childe: If such an ancient god were to be unleashed upon Liyue Harbor, defenseless without the protection of its deity...
Childe: Do you think the cunning Rex Lapis would just stand aloof and watch the ensuing destruction?
Paimon: But... the Archon War ended two thousand years ago! How could an ancient god appear in a world now overseen by The Seven?
(Childe summons a swarm of Sigils of Permission, which circle around him)
Childe: Simple! I've already prepared the means to awaken it.
Paimon: Hey! Those are Sigils of Permission!
Paimon: Oh, Paimon remembers now! The Fatui have been researching them...
Icon Dialogue Talk.svg I saw your research with my own eyes.
Icon Dialogue Talk.svg You've been trying to duplicate them.
Childe: Indeed. The one that was given to you was just a by-product of our research.
Childe: With the power of so many Sigils of Permission concentrated in one place, along with that which was bestowed upon me as a Harbinger by our Tsaritsa... Breaking the subduing might of the Geo Archon's spears for a time should be no obstacle.
Childe: Using the powers of ancient gods in such a situation fails to interest me and is largely against my principles.
Childe: But knowing that such an action will not only force the Geo Archon to show its hand, but you as well... That makes matters a little more intriguing.

(A cinematic begins)
(A storm begins and Osial is released)
Childe: Hahahahaha! Let's see — will the nation that has lost its deity be swallowed up by an ancient malice once more?
Childe: If you wish to drown together with the people of Liyue
Childe: You're free to stay and enjoy the show!
(Childe flies out, Paimon and the Traveler follow)
Paimon: Huh? He—He's already gone!
Paimon: That guy is fast...
Paimon: Wha—What's going on!?
(The Jade Chamber flies by, towards the storm)
(Continue to Turning Point)

Translation Notes

  1. In Chinese, after saying "I won't kill you, Traveler," he says "I just want to feel the thrill of battle — so why don't you play with me?"

Change History

Released in Version 1.1

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