Enter the Golden House is a Trounce Domain unlocked after completing Archon Quest Chapter 1, Act 3. Players can relive the battle they had with Fatui Harbinger Childe and receive bountiful rewards.

Boss Description

"Childe" Tartaglia, Eleventh of the Fatui Harbingers. He draws power from the ominous Delusion he possesses and fights using martial arts that he learned in the land of darkness.
He is a pure warrior with an insatiable lust for battle. Each bloody conflict, each life-and-death struggle is a delightful trial for him. People say that the young Childe is famed throughout the land for his battle prowess. But he has never taken big talk of this kind of heart.
After all...
"You shall ever be the eye of the storm,"
"And the clashing of steel shall ever accompany you."
"The pitch-black memory of stepping into uttermost darkness,"
"Shall, at last, become the strength by which you will overturn this world."

Rules

  • Trounce Domains contain unusually powerful opponents. After successfully completing the challenge, you can obtain abundant rewards.
  • Players can complete this domain as many times as they want, but can only collect rewards once per week by using 30 Original Resin to open the Ley Line Blossom for the first three Weekly Bosses, and 60 Original Resin subsequently. Rewards are refreshed with Weekly World Reset.

Requirements and Rewards

All levels award 300 Adventure EXP Adventure EXP, have a chance to drop Northlander Billets (Sword, Bow, Claymore, Catalyst, Polearm), and Dream Solvent.

Mora, Companionship EXP, Character Ascension Materials, and Artifact amount and rarity are affected by the difficulty completed. In order to enter the higher levels of the domain, you must have a certain Adventure Rank (AR).

Loot that can be obtained from a lower difficulty can also be obtained in higher difficulties.

Memories: The Golden Shadow

Level AR Party
Level
Icon Mora.png Companionship EXP Ascension Materials Artifacts
I 35 60 7,100 60 Varunada Lazurite SliverVajrada Amethyst SliverShivada Jade Sliver
Varunada Lazurite FragmentVajrada Amethyst FragmentShivada Jade Fragment
Varunada Lazurite ChunkVajrada Amethyst ChunkShivada Jade Chunk
Item Berserker's Rose.png3★ Set Berserker
Item Instructor's Brooch.png3★ Set Instructor
Item Exile's Flower.png3★ Set The Exile
Item Berserker's Rose.png4★ Set Berserker
Item Instructor's Brooch.png4★ Set Instructor
Item Exile's Flower.png4★ Set The Exile

II 40 70 7,600 65 Previous Rewards +
Tusk of Monoceros CaeliShard of a Foul LegacyShadow of the Warrior
III 45 80 8,000 70 Previous Rewards +
Varunada Lazurite GemstoneVajrada Amethyst GemstoneShivada Jade Gemstone
IV 50 90 8,100 70

Attacks and Abilities

Note: All attack and ability names are unofficial.

Phase 1: Hydro Vision

Enemy Childe P1 Icon.png

Childe
Eleventh of the Fatui Harbingers
Combined Stance (Bow & Twin Daggers)

Riptide (Hydro): Any kind of connecting attack will visibly mark the player with Riptide.

  • Riptide will result in additional AoE Hydro DMG effects when attacked by Tartaglia.
  • The mark can be purged by touching the arena's barrier, resulting in a slight Vaporize reaction.

Hydro Shield: Creates a Hydro shield to block damage up to a certain extent.

  • It sometimes acts like a counter. Tartaglia will follow up with a quick slash if the player prolongs attacks on the shield.

Hydro Counter: Shoots out a huge Hydro energy blast in front of him, dealing very high damage towards the player.

  • This triggers if Childe gets hit by any Hydro attacks while his Hydro Shield is up.

Solo (Hydro): Performs one charged slash attack forward.

Blast (Hydro): Unleashes energy deep within, creating a domain of Hydro energy and dealing moderate amount of Hydro DMG around him.

  • This also triggers from being attacked while being staggered too many times.

Havoc: Performs a spinning slash, dealing Hydro DMG around him.

Cutting Torrent: Performs up to 6 consecutive shots with a bow and marks the player with Riptide once hit.

  • This move acts as a Normal Attack in which he becomes vulnerable at the end of his Normal Attack.

Tidebringer (Riptide): Perform up to 6 consecutive shots with a bow upwards. Each falling arrow deal AoE Hydro DMG.

Shark Onslaught: Perform up to 6 consecutive shark-formed waves with a bow.

  • He ends his attack string between the 2nd and 6th attack string.

Tidal Flow: Slides quickly to any point of the arena, dealing Hydro DMG in its wake.

  • This move is performed when the player is too far away.

Ultima: God Arrow: Charges for a while, then unleashes 4 arrows that fall from the sky, dealing massive AoE Hydro DMG around him.

  • It is recommended to move either into the center of the 4 arrows or towards the outside of the range of the arrows. These areas are not affected.
  • The 4 arrow zones cover roughly 3/5 of the arena's area.
  • It is quite difficult to attempt to time an invincibility frame dodge, as there are little signs to go off when the attack occurs, especially with dashing (needs confirmation as to whether if it's possible at all to dodge using a dash). It is recommended to get to the unaffected areas as quick as possible rather than to challenge it head on.

Ultima: Celestial Voyager (Riptide): Charges for a while, then unleashes a massive humpback whale-formed attack, dealing massive AoE Hydro DMG.

  • The whale will deal damage upon emerging from the ground in front of Childe, jump forward and come crashing down, dealing damage again on impact.
  • Unlike the other AoE attacks, the emerging water pool does not have strictly defined edges and may hit you even when you assume to be out of range.
  • Likewise, there is no clear warning of the impact area apart from the general direction.
  • Both zones cover roughly 3/5 of the arena's area.
  • This attack cannot be invincibility frame dodged by dashing. However, activating Elemental Bursts on a certain roster of characters will allow a complete nullification of damage from this attack if timed correctly.
  • If the character is lined up in the center when the attack is launched, it will be too late to escape the AoE by dashing unless if performing a special escape mechanism (such as invulnerability during casting Elemental Bursts, a practice sometimes referred to as "i-framing", or Mona's Alternate Sprint).

Phase 2: Electro Delusion

Enemy Childe P2 Icon.png

Childe
Delusion Unleashed
Melee Stance (Twin Daggers & Spear)

Upon transitioning to this phase, Childe will dash to the center of the arena, causing a large Hydro AoE knock-back around him. However, this will not deal any damage, but will only fling your character back.

Riptide (Electro): Any kind of connecting attack will visibly mark the player with Riptide.

  • Riptide will result in additional AoE Electro DMG effects when attacked by Tartaglia.
  • The mark can be purged by touching the arena's barrier, resulting in a slight Overloaded reaction.

Electro Shield: Creates an Electro shield to block damage up to a certain extent.

  • If it takes too many hits, Childe will perform a follow-up counter.

Electro Counter: Shoots out a huge Electro energy blast in front of him, dealing very high damage towards the player.

  • He also has a second counter, which is similar to his First Phase.
  • Triggers if Childe gets hit by any Electro attacks while his Electro Shield is up.

Solo (Electro): Performs one charged slash attack forward.

Blast (Electro): Unleashes energy deep within, creating a domain of Electro energy and dealing moderate amount of Electro DMG around him.

  • This also triggers from being attacked while being staggered too many times.

Twin Strike: Performs 2 consecutive attack forward.

Flicker: Slides quickly to any point of the arena, dealing Electro DMG in its wake, and performs a cross slash at the destination point.

Flicker Combo: Slides quickly to any point of the arena, dealing Electro DMG in its wake, and performs 5 consecutive strike at the destination point (slash, slash, slash, thrust, spinning slash). The fourth attack has further attack range.

Light of Obliteration: Performs a slash with a large AoE, dealing a moderate amount of Electro DMG in a 180° arc towards the player.

Displacement: Childe performs up to 5 consecutive forward Plunge Attacks, dealing Electro DMG in its wake.

  • The best scenario comes from only 2 consecutive attacks. These first two are easy to dodge, and if lucky will be the only needed to dodge. If the third attack occurs and the character decides to invincibility frame dodge by dashing through the AoE damage, the fourth attack will be unavoidable, due to the extremely short delay after the 3rd shot, and the player would be guaranteed to suffer a moderate amount of damage.
  • To successfully dodge the 4 consecutive attacks, the character needs to dodge away from Tartaglia during the first two, and then correctly double invincibility frame dash the third AoE plunge. This will allow the fourth attack to miss but is quite difficult to pull off; however, if landed correctly, it will save a good chunk of the player's health. Alternatively, use Elemental Burst invincibility frames to easily dodge the third and fourth attack.

Ultima: Dark Leap (Riptide): Marks the player with a circle of black lightning. Charges for a while, leaps and instantly strikes at the player current location, dealing massive amount of Electro DMG around the landing point.

  • The attack is quite difficult but possible to "perfect" dodge just before impact. The instant Tartaglia disappears from view, the player should dash into any direction. If timed correctly, there will be no damage. However, due to the difficulty in performing this and the damage received if failed, it is very risky.
  • 5-star characters (as well as Barbara, the only 4-star with such particularity) possess "cutscene" Elemental Burst attacks and can "spend" these if timed correctly to negate the impact with their invulnerability. Note that all Elemental Bursts provide invulnerability, however "cutscene" Elemental Bursts generally provide it for longer.
  • Alternatively, the charging targeting circle can be thrown off by touching the arena's barrier (however be still careful of the impact's area damage while near the target). Note that if the character is far from the barriers when Tartaglia charges his attack, it will be difficult to pull this off in time.

Phase 3: Foul Legacy - The Devouring Deep

Enemy Childe P3 Icon.png

Childe
Combined Stance (Bow, Twin Daggers & Spear)
Hydro and Electro DMG

Upon transitioning to this phase, you will be repositioned to the second arena's edge, with Childe remaining initially non-hostile in the center until approached/engaged. You can use this opportunity to heal/eat/buff/etc. without stress before engaging in the final phase.

Riptide (Hydro and Electro): Any kind of connecting attack will visibly mark the player with Riptide.

  • Riptide will result in additional AoE Electro/Hydro DMG plus Electro-Charged effect when attacked by Tartaglia.
  • The mark can be purged by touching the arena's barrier, resulting in a slight Vaporize/Overload reaction.

Blink: Childe teleports instantly to any point of the arena.

  • Performed if the player is too far away.

Cutting Torrent (Enhanced): Performs up to 4 consecutive charged shots with a bow, marking the player with Riptide once hit and dealing Hydro DMG.

Tidebringer: Performs up to 6 consecutive shots with a bow upwards. Each falling arrow deals AoE Hydro DMG.

Torrential Burst: Releases water torrents in a straight line, dealing Hydro DMG.

Crescent Tide: Performs two flying crescent slash forward, dealing Hydro DMG.

Twin Strike: Performs 2 consecutive attack forward, dealing Electro DMG.

Light of Obliteration: Performs a slash with a large AoE, dealing a moderate amount of Electro DMG in a 180° arc towards the player.

Trinity: Performs 3 consecutive attacks (slash, cross-slash, horizontal slash) ended by throwing a spinning polearm forward, dealing Electro DMG.

Judgement: Summons 4 consecutive thunderbolts at the player's location.

  • This move does not give Riptide mark on the character nor causes knockback.

Displacement (Enhanced): Performs up to 5 consecutive charged forward Plunge Attacks, dealing Electro DMG in its wake.

  • Childe ends attack string between 1st or 5th of his attack string.

Wheel of Destiny (Electro Riptide): Unleashes attack in the form of a wheel, dashing forward and returning to its initial location and dealing Electro DMG.

Ultima: God Arrow (Hydro Riptide): Charges for a while, then unleashes 4 arrows that fall from the sky, dealing massive Hydro DMG in a huge AoE around him.

Ultima: Celestial Voyager (Hydro Riptide): Charges for a while, then unleashes a huge humpback whale-formed Hydro attack with a bow in a huge AoE in front of him, dealing massive Hydro DMG.

Ultima: Dark Leap (Enhanced) (Electro Riptide): Marks the player with a circle of black lightning. Charges for a while, flies high slowly and strikes at the player's current location, dealing massive amount of Electro DMG around the landing point.

  • The attack is quite difficult but possible to "perfect" dodge just before impact. The instant Tartaglia disappears from view, the player should dash into any direction. If timed correctly, there will be no damage. However, due to the difficulty in performing this and the damage received if failed, it is very risky.
  • Characters which possess "cutscene" Elemental Burst attacks can "spend" these if timed correctly to negate the impact with their invulnerability.
  • Alternatively, the charging targeting circle can be thrown off by touching the arena's barrier (however, be still careful of the impact's area damage while near the target). Note that if the character is far from the barriers when Tartaglia charges his attack, it will be difficult to pull this off in time.

Strategy

Tartaglia's attacks in his first two phases are punishing on close-range fighters, giving little space and time to dodge. However, because he has no "instant-wipe" attack for taking too long to defeat him, unlike Stormterror, using ranged characters like Bow or Catalyst users allows you to whittle down his HP from afar. Keep in mind that Bow characters require a great deal of skill to use effectively, or at least a good Artifact set that buffs their overall survivability and damage.

His Phase 2 attack, Ultima: Dark Leap (the jump attack), is difficult to dodge and is usually a near instant-kill for your fielded character. There are three main ways to mitigate damage:

  1. Have at least one character who can generate Shields, like Noelle, Zhongli, Diona or Beidou.
  2. I-frames ("invincibility" periods caused by animations) can be used with characters like Barbara in order to avoid his Ultima attacks. All character's Elemental Bursts have some amount of invincibility frames, so using one with a long animation is both the easiest and most effective way to avoid the attack with this method.
  3. The barrier surrounding the arena in which you fight Childe is imbued with the Pyro element. Going near it with the Riptide effect will cause Riptide to be removed from the player, thereby causing Childe to aim for where you touched the Pyro element, as opposed to aiming for you. (Keep in mind that doing this will cause an elemental reaction with the element that the Riptide is. If you are afflicted with Hydro Riptide, then the barrier will have no negative effects, since it deals no damage and therefore cannot be multiplied by Vaporize. However, if you are afflicted with Electro Riptide, this will trigger Overload, therefore knocking your character down. Keep this in mind to give yourself enough time to get out of the way of Dark Leap.)

Tartaglia's third phase gives the most amount of leeway in time for the player to get up close and to perform attacks. However, it should be noted that it is also the form that generally hits the hardest due to his large arsenal of unique attacks, so be on guard. Tartaglia will mainly use Electro abilities if the player stays close to him all the time; so try to mix time away and near him as required.

Many of the ranged attacks in his first phase can be dodged by going in a circle. Dashing isn't required for many of these if given enough space.

Ultima: Celestial Voyager (his whale attack) hits twice: once when it is summoned, and once when it lands. Both have similar radius, but target different parts of the arena. Stay away from the landing zone to prevent the second part of this skill. Against better logic, running towards Childe while he's summoning the whales allows you to avoid the AoE. This, however, requires very good timing. The most reliable strategy here is to sprint into somewhere near the whale's tail or around the edges of the arena close to Childe, and the attack is guaranteed to miss if done right.

It is recommended to have a healer in your party and/or the NRE (Menu 30) gadget equipped, especially in co-op. If you and the randoms you have paired up with do not have a healer equipped, it is first priority to take initiative and become a healer. If your healers are not decently leveled, then do not take initiative for yourself; prompt someone else to become a healer.

His abilities marks you with a debuff (in this case, a three-eyed symbol - Hydro or Electro, depending on the ability) that enhances his abilities against you. This debuff persists even when you change characters. The edge of the arena applies Pyro to your character and clears this debuff. When Childe is using the ability Ultima: Dark Leap, it is first priority to activate a shield character, activate Burst i-frames or clear the debuff at the edges of the arena and leave immediately, should you have enough time. Avoid getting a Riptide effect on your characters, as Childe will be able to do rush attacks which target individuals in battle.

When you see multiple blue circle AoEs signifying his arrow storm, go to the middle or around the four cardinal edges of the arena.

Many of his attacks can be dodged by simply running. Avoid dashing unnecessarily to conserve stamina for his powerful attacks, such as the Ultima Series and the whale.

If he spawns a whale during his first or second forms, unless you've coordinated very well beforehand with the other people in Co-Op Mode, it's very likely at least one person will die, causing the battle to be significantly harder. Make sure to get him into his next phase as soon as possible before he spawns one.

During his First and Second phase during Co-Op Mode you can cheese Childe by attacking him repeatedly, which will stun-lock him before he can attack. However, attempting this strategy in Tartaglia's third phase is impossible, for he will not be fazed.

Useful Characters:

For main DPS, Pyro and Cryo users like Diluc and Ganyu are effective against both of Childe's elements (Hydro and Electro). Anemo DPS users like Xiao are also useful for dealing consistent damage independent of Childe's element. During Bane of All Evil, Xiao can also jump to avoid many of Childe's attacks.

It is useful to have a healer such as Qiqi and Jean. Barbara can heal from a safe range, but using her Elemental Skill will apply the Wet status, which can result in Electro-Charged reactions if hit by Childe. For Qiqi, as long as you have Childe marked with her passive talent A Glimpse into Arcanum, anyone who hits him will heal, but you will have to re-mark Childe over and over. On the other hand, Jean needs to be close to Childe to heal the team, but in exchange, leaves behind a healing zone as well as able to stagger Childe very easily during the first 2 phases.

  • It is important to note that Qiqi is only useful if you have her at Ascension Phase 4; else, the ability will not be unlocked.
  • Jean, on the other hand, is usable earlier; she only needs to be at Ascension Phase 3 for her ability Wind Companion to be unlocked.
  • Paladin-type characters like Bennett or Noelle are not recommended to be used for purely healing unless you have them at a level significantly higher than the difficulty of the domain itself. Using Bennett's burst applies Pyro to the user, which can result in Overloaded reactions if hit by Childe.

Shield characters are helpful to reduce damage and avoid getting one-shotted by some of Childe's later attacks. Zhongli's Elemental Skill Dominus Lapidis can be used to create a shield, or in times of crisis, create a platform to stand up on. Similarly, the Geo Traveler's Starfell Sword can also create a platform. Albedo can create platforms as well with his skill Abiogenesis: Solar Isotoma. This will not help with certain attacks and Childe may destroy these platforms, so use them cautiously.

Venti and Sucrose can be used here to mix together the elements of everyone else in your team; although keep in mind that they are best used as support, not direct attackers, as they are extremely fragile without high levelling, more than nearly every other character in the game. It is recommended you focus on staying out of the range of Childe as much as possible while playing with them.

Mona moves fast enough to avoid most of Childe's attacks thanks to her Alternate Sprint talent Illusory Torrent, but its increased Stamina consumption also makes using her risky. As with most Catalyst users, she's also very squishy without good Artifacts.

Razor's Elemental Burst, Lightning Fang, grants himself an 80% Electro RES buff. This comes in very useful for Childe's second and third phases, and, if timed properly, its i- rames can help you nullify damage from Ultima: Dark Leap or its enhanced form. Keep in mind Childe resists Electro damage, so you could be in for a long fight. Similarly, Beidou's Tidecaller and Stormbreaker abilities are able to absorb Electro damage efficiently, as her shield absorbs Electro damage 250% better than any other element. These two characters are extremely good at maintaining a defense against Childe, but if you decide to use either of them, keep in mind that you are in for a very, very long battle, as Childe resists Electro damage. The artifact sets Thundersoother and Thundering Fury are good for them; explained below in Keqing's section.

Keqing is useful here for her consistent damage and skill Stellar Restoration, as she can down Childe's health quickly in his first stage. Despite this, Childe resists Electro damage in his second and third phases, so the Thundersoother artifact set is highly recommended if you choose to use her; as it will be useful for his second and third phases by increasing Electro resistance by 40% and buffing damage towards enemies inflicted with Electro. Keep in mind that without this set on her, Childe will massively resist all damage Keqing could possibly do in his second and third phase. Alternatively, you could use the Thundering Fury artifact set, which will likely create an intense synergy with the other players/characters on the field.

Bow users can be useful against Childe as they can attack him at a safe range. Most bow characters have extremely good Elemental Skills and Elemental Burst talents, so use those instead of relying on their actual bows. If you do use the bows, then it's a better idea to rely on auto-aim, as Childe has no weak points, and moves around far too fast for the average person to follow.

Relying on 5 Star Characters is always a good idea, and should not be left out unless they are at a very low level. On a similar note, Bennett is also useful here, as his Elemental Burst Fantastic Voyage applies the Pyro effect to your characters, which although situational, is good, and improves the team's overall attack power; but that becomes redundant as soon as Childe leaves the radius of effect, so make the most of the time you have.

Battle Dialogue

Childe: This opportunity is quite hard to come by.
Childe: Well then. Amuse me.
Childe: Surrender is a valid option. I promise I'll be gentle.
Childe (Quest version): This chance is hard to come by, so show me all you've got.
Childe (Quest Version): So very few ever get a chance to square off with a Fatui Harbinger.
Childe (Quest Version): So come now, amuse me... and don't you dare disappoint me.
Childe - Eleventh of the Fatui Harbingers (Phase 1)
Hydro Shield Poor timing.
Passable effort.
You've made some progress. (Counter)
Solo (Hydro) A fine opportunity!
Blast (Hydro) Not bad, not bad.
Hydro Counter You miss a spot!

You should do it like this!

Tidal Flow Careful now.
Cutting Torrent You're wide open!
Try me.
Try this.
So quick to flee.
Run all you like!
Tidebringer Cowering already?
How unbecoming.
Ultima: Celestial Voyager Celestial Voyager!
A clear shot!
Childe (Quest version): Good! No wonder Signora was so wary of you.
Childe (Quest version): Well, that just means I can go all out! Brace yourself, this is about to get tough...
Childe (Quest version): Now, show me what you can do against the might of a Harbinger!
Childe - Delusion Unleashed (Phase 2)
Transition Not bad, not bad. Not bad! You've learned a trick or two.
I guess I should have taken you seriously.
Blast (Electro) You've got some skills.
Electro Counter The price of a single slip.

Has your luck run out?

Flicker Got you.
The price of a single slip.
My turn!
Flicker Combo Raging tide!
Something else catch your eye?
Light of Obliteration No use hiding back there!
All you do is run!
Displacement Break!
Ultima: Dark Leap Take this!
I'll crush you!
Childe: ...Your strength is praiseworthy.
Childe: I, too, shall use all of mine...
Childe: So... don't you dare disappoint me.
Childe: Foul Legacy - The Devouring Deep!
Paimon: Aaaah!!!!
Childe (Quest version): Not bad!
Childe (Quest version): But this is going to cost you!
Paimon: Aaaah!!!!
Childe (Quest version): You got to the Gnosis ahead of me, didn't you!?
Childe (Quest version): Did you simply move faster? Or... did you leak the information regarding the Golden House to me on purpose?
Childe (Quest version): No matter. Hand the Gnosis over. Now. Don't make me take it from you.
Paimon: W-We didn't take it!
Foul Legacy - The Devouring Deep (Phase 3)
Judgment Nowhere to run!
Wheel of Destiny Shatter!
Ultima: Celestial Voyager Devour!
Ultima: Dark Leap Don't move.
Ultima: God Arrow Die here.
Upon defeat... You're a cut... above...
Ugh... The soul you rended... it's only loose...
Ugh... Some will win... some will lose... nyugh...

Trivia

  • His listed abilities up above are directly taken from the story boss version. Instead of striking six times, he only strikes thrice; as of the nerf.
  • Canonically, the domain battle occurs inside of the player's mind as they remember their fight against Childe. Therefore, the rematches are all simulations against Childe, with only the first occurrence being the real event.
  • He does not perform Ultima: God Arrow during the first phase on Trounce Domain difficulty.
  • If the player does not move from the domain spawn point, Childe will neither move nor attack until the player moves closer.
    • This is also the case on Co-Op Mode, which can be useful if players are still in the loading screen.
    • On Childe's Third Phase, the player will, once again, spawn distant from him where he won't fight unless approached. This can be used as the opportunity to heal all damaged characters, as well as consume any food items that give status buffs.
  • Beating Childe for the first time in the Archon Quest will give you the Achievement, "I'll Let You Off... This Time".

Known bugs

  • If players are hit while affected by Pyro, Childe's mark may not disappear when running up to the barrier to remove it. However, this is just a visual bug, and the actual effect will no longer be active.
  • A rare bug may occur during Co-Op Mode where if players either have a slow internet connection or try to rematch Childe, he may not attack at all throughout the fight in which case he can not enter his Second Phase.
  • Childe's Hydro status effects may remain active after he activates his second phase.

Media

Video Guide

How_to_EASILY_beat_Childe_(Tartaglia)_in_Genshin_Impact_-_Free_to_Play_Friendly!

Change History

Released in Version 1.1

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