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Overview

Energy is the resource used to execute Elemental Burst attacks. The amount of energy required for Elemental Bursts varies from character to character, and can be checked in-game via the Skill Attributes section of the character's talents menu.

Energy is recharged by picking up elemental particles (for a small amount of energy) and elemental orbs (for a larger amount of energy). Additionally, basic attacks recharge energy at a small rate, while some artifacts and weapons can also regenerate energy directly when their activation conditions are met. Keep in mind, however, that some of them only regenerate energy for certain party members. Some character talents are also capable of regenerating energy for the character.

When a character is knocked out, they will lose all their energy.

Overview

Picking up elemental particles and orbs regenerates energy for the entire party, but the amount of energy gained depends on element, a character's Energy Recharge %, whether they are on the field or off the field, and how many characters are in the player's party.

Both orbs and particles only give energy once they reach a character, creating some delay between generating an orb or particle and receiving its energy. As a result, it is possible to switch the active character while the orbs or particles are still traveling so that a different character can recover more energy.

Elemental particles will restore energy to characters that share their elemental alignment — indicated by the particle's colour — at a greater rate, and to other characters at a lesser rate. For example, Kaeya gains more energy from Cryo elemental particles than he does from Pyro elemental particles.

Elemental particles are dropped by enemies when their HP drops and when they receive damage from most Elemental Skills.

The particles dropped by damaging enemies occur at certain health thresholds. Smaller enemies like Hilichurls drop a particle at 50% HP and upon defeat. Larger enemies like Mitachurls drop a particle at 75%, 50%, and 25% HP, and upon defeat. Depending on the type of enemy, these particles may or may not be elementally charged (slimes, for instance, always give an elemental particle according to their element).

Damaging enemies with an Elemental Skill usually generates some elemental particles. Certain Elemental Skills, such as Noelle's and Barbara's, will not generate any elemental particles. Particles gained from using Elemental Skills will have the respective skill's element. Some Elemental Skills' particles appear at the location of the enemy hit and may take a while to travel to the active character, while other Elemental Skills' particles appear at the location of the active character when the skill was used and are almost immediately received by the active character, who is usually still the one that used the Elemental Skill unless the player experiences lag that delays the appearance of the elemental particles.

For example, Xingqiu's Guhua Sword: Fatal Rainscreen generates 5 Hydro elemental particles at Xingqiu's location. When the particles are absorbed:

  • An active Hydro character (such as Xingqiu himself) recovers 15 energy (5×3),
  • An inactive Hydro character (in a 4-character party) recovers 9 energy (5×1.8),
  • An active, non-Hydro character recovers 5 energy (5×1), and
  • An inactive, non-Hydro character (in a 4-character party) recovers 3 energy (5×0.6).

Also note that in this specific case, the particles spawn before Xingqiu's skill animation even finishes if there is no lag, which makes it highly likely that Xingqiu will be the active character when the particles are received.

There are also some weapons that can generate elemental particles, and the Elemental Resonance High Voltage will generate an Electro elemental particle on a 5-second cooldown if the Superconduct, Overloaded, or Electro-Charged elemental reactions are inflicted on an enemy.

Some Artifacts such as a full The Exile set generate energy directly and do not require striking or damaging a foe. As with other sources of direct energy generation, such as certain character passive talents, this energy generation does not benefit from Energy Recharge effects. Some weapon passives, such as that from Prototype Amber, also can generate energy in the same way.

Energy Conversion Rates

Picking up elemental orbs and particles translates to a certain amount of energy for active and inactive characters in a party. An "Active" character is the character currently being used by the player, while "Inactive" characters are in the current party but not on the field.

  • The number of characters in the party affects the Conversion Rate of inactive characters.[1]
    • For 2 / 3 / 4 characters in the party, the Conversion Rate of inactive characters is 80% / 70% / 60% of the Conversion Rate of active characters.
  • In Co-op mode, the number is determined by characters in the party a player can control.
    • For 2 Players, the host is considered to have 2 characters in their party, and the Conversion Rate of inactive characters is 80% of the Conversion Rate of inactive characters.

This table shows the conversion rates of elemental orbs and particles to energy without taking the Energy Recharge% value into account. For example, if the active character picks up an elemental particle of the same element, they gain 3 Energy.

Character Particle Orb
Same Element Different Element Non-Elemental Same Element Different Element Non-Elemental
Active 3 1 2 9 3 6
Inactive (4 characters in the party) 1.8 0.6 1.2 5.4 1.8 3.6
Inactive (3 characters in the party) 2.1 0.7 1.4 6.3 2.1 4.2
Inactive (2 characters in the party) 2.4 0.8 1.6 7.2 2.4 4.8

Particles Generated by Elemental Skills

Note: When a number of particles is not an integer, it means that the number of particles is random, and the given number is the average.
- means that the skill doesn't change when held.

Character Press Hold Element
Particle CD Optimal Particle / Sec Particle CD Particle / Sec
Traveler (Anemo) 2 5 0.4 3.5 8 0.368 Anemo
Traveler (Geo) 3 8 0.375 - - - Geo
Traveler (Electro) 1 (+2) 13.5 0.074 (+0.148) - - - Electro
Albedo 0.7/2s 4 0.35 - - - Geo
Amber 4 15 0.267 - - - Pyro
Kamisato Ayaka 4.5 10 0.45 - - - Cryo
Barbara 0 32 0 - - - Hydro
Beidou 2 7.5 0.267 4 7.5 0.533 Electro
Bennett 2 5(A0)
4(A1)
0.4(A0)
0.5(A1)
3 7.5-10(A0)
6-8(A1)
0.353(A0)
0.429(A1)
Pyro
Chongyun 4 15 0.267 - - - Cryo
Diluc 4 10 0.4 - - - Pyro
Diona 0.8×2 6 0.266 0.8×5 15 0.266 Cryo
Eula 1.5 4 0.375 2.5 10 (C0)
4 (C2)
0.25 (C0)
0.625 (C2)
Cryo
Fischl 0.6×10 25 0.24 - - - Electro
Ganyu 2×2 10 0.4 - - - Cryo
Hu Tao 2.5×2 16 0.313 - - - Pyro
Jean 2.5 6 0.417 - - - Anemo
Kaeya 2.5 6 0.417 - - - Cryo
Kaedehara Kazuha 3 6 0.5 4 9 0.444 Anemo
Keqing 2.5 7.5 0.333 - - - Electro
Klee 4 20 0.2 - - - Pyro
Sangonomiya Kokomi 0.66×6 20 0.2 - - - Hydro
Lisa 0 1 0 5 16 0.313 Electro
Mona 3 12 0.25 - - - Hydro
Ningguang 3 12 0.25 - - - Geo
Noelle 0 24 0 - - - Geo
Qiqi 0 30 0 - - - Cryo
Raiden Shogun 0.4/0.9s 10 0.444 - - - Electro
Razor 3 6 0.5 4 10 0.4 Electro
Rosaria 3 6 0.5 - - - Cryo
Kujou Sara 3 10 0.3 - - - Electro
Sayu 2 6 0.333 1×3+2 6-11 ~0.29 Anemo
Sucrose 4 15 0.267 - - - Anemo
Tartaglia 1×N 6-45 0.166 - - - Hydro
Venti 3 6 0.5 4 15 0.267 Anemo
Xiangling 1×4 12 0.333 - - - Pyro
Xiao 3 10 0.3 - - - Anemo
Xingqiu 5 21 0.238 - - - Hydro
Xinyan 4 18 0.222 - - - Pyro
Yanfei 3 9 0.333 - - - Pyro
Yoimiya 4 18 0.222 - - - Pyro
Zhongli 0.5/2s(C0)
0.5/1s(C1)
4 0.25 (C0)
0.5 (C1)
0 12 0 Geo

Particles Generated by Enemy Drops

When an enemy HP decreases below a threshold, it will drop particle(s) or orb(s).

Some enemies may only have one threshold (mostly 0% of max HP), while some enemies may have 4 thresholds (such as 75%, 50%, 25% and 0% of max HP).

Note: Some enemies will drop more than one particle when their HP are below thresholds, but it seems like they only drop one particle in the screen. Maybe the system merges particles into one particle in visual effects.

For some enemies, particle(s) or orb(s) come from skills of enemies.

Energy Cost Table

This table describes how much energy each character needs for their burst and how long the burst cooldown is.

Energy Cost Cooldown Characters
40 12s
60 15s
70 18s
80 20s
90 18s

Effects Recharging Energy

This is the list off effect recharging directly the energy, or recharging energy via Energy Particle.

To see the list of effects increasing the energy recharge, or dependent of the energy recharge, see Energy Recharge.

Talents

12 Talents match the category selection:

Character Name Description Type
Jean Jean Let the Wind Lead Let the Wind Lead Using Dandelion Breeze will regenerate 20% of its Energy. 4th Ascension Passive
Kaeya Kaeya Glacial Heart Glacial Heart Opponents Frozen by Frostgnaw will drop additional Elemental Particles. Frostgnaw may only produce a maximum of 2 additional Elemental Particles per use. 4th Ascension Passive
Klee Klee Sparkling Burst Sparkling Burst When Klee's Charged Attack results in a CRIT, all party members gain 2 Elemental Energy. 4th Ascension Passive
Kujou Sara Kujou Sara Decorum Decorum When Tengu Juurai: Ambush hits opponents, Kujou Sara will restore 1.2 Energy to all party members for every 100% Energy Recharge she has. This effect can be triggered once every 3s. 4th Ascension Passive
Raiden Shogun Raiden Shogun Secret Art: Musou Shinsetsu Secret Art: Musou Shinsetsu Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.

Musou Isshin
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.
The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.
Chakra Desiderata
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.
The maximum number of Resolve stacks is 60. The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.

Elemental Burst
Raiden Shogun Raiden Shogun Wishes Unnumbered Wishes Unnumbered When nearby party members gain Elemental Orbs or Particles, Chakra Desiderata gains 2 Resolve stacks.
This effect can occur once every 3s.
1st Ascension Passive
Razor Razor Claw and Thunder Claw and Thunder Hunts his prey using the techniques taught to him by his master and his Lupical.

Press: Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor gains an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.
Hold: Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor.

Elemental Skill
Tartaglia Tartaglia Havoc: Obliteration Havoc: Obliteration Performs different attacks based on what stance Tartaglia is in when casting.

Ranged Stance: Flash of Havoc: Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Returns a portion of its Energy Cost after use.
Melee Stance: Light of Obliteration: Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.
Riptide Blast: When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Burst DMG.

Elemental Burst
Traveler (Electro) Traveler (Electro) Bellowing Thunder Bellowing Thunder You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them.
Lightning Shroud
When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG.
When Falling Thunder hits opponents, it will regenerate Energy for that character.
One instance of Falling Thunder can be generated every 0.5s.
Elemental Burst
Traveler (Electro) Traveler (Electro) Lightning Blade Lightning Blade Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent.
2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.
Abundance Amulets

When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:

  • Restores Elemental Energy
  • Increases Energy Recharge during the Abundance Amulet's duration.
Elemental Skill
Traveler (Electro) Traveler (Electro) Resounding Roar Resounding Roar Increases the Energy Recharge effect granted by Lightning Blade's Abundance Amulet by 10% of the Traveler's Energy Recharge. 4th Ascension Passive
Venti Venti Stormeye Stormeye Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element. 4th Ascension Passive

Constellations

20 Constellations match the category selection:

Character Name Description Level
Albedo Albedo Flower of Eden Flower of Eden Transient Blossoms generated by Albedo's Abiogenesis: Solar Isotoma regenerate 1.2 Energy for Albedo. 1
Barbara Barbara Gleeful Songs Gleeful Songs Barbara regenerates 1 Energy every 10s. 1
Barbara Barbara Attentiveness be My Power Attentiveness be My Power Every opponent Barbara hits with her Charged Attack regenerates 1 Energy for her.
A maximum of 5 energy can be regenerated in this manner with any one Charged Attack.
4
Chongyun Chongyun Frozen Skies Frozen Skies Chongyun regenerates 1 Energy every time he hits an opponent affected by Cryo.
This effect can only occur once every 2s.
4
Diona Diona A Lingering Flavor A Lingering Flavor Regenerates 15 Energy for Diona after the effects of Signature Mix end. 1
Ganyu Ganyu Dew-Drinker Dew-Drinker Taking DMG from a Charge Level 2 Frostflake Arrow or Frostflake Arrow Bloom decreases opponents' Cryo RES by 15% for 6s.
A hit regenerates 2 Energy for Ganyu. This effect can only occur once per Charge Level 2 Frostflake Arrow, regardless if Frostflake Arrow itself or its Bloom hit the target.
1
Kaedehara Kazuha Kaedehara Kazuha Oozora Genpou Oozora Genpou When Kaedehara Kazuha's Energy is lower than 45, he obtains the following effects:
  • Pressing or Holding Chihayaburu regenerates 3 or 4 Energy for Kaedehara Kazuha, respectively.
  • When gliding, Kaedehara Kazuha regenerates 2 Energy per second.
4
Kaeya Kaeya Glacial Whirlwind Glacial Whirlwind Glacial Waltz will generate 1 additional icicle, and will regenerate 15 Energy when cast. 6
Keqing Keqing Keen Extraction Keen Extraction When Keqing's Normal and Charged Attacks hit opponents affected by Electro, they have a 50% chance of producing an Elemental Particle.
This effect can only occur once every 5s.
2
Klee Klee Blazing Delight Blazing Delight While under the effects of Sparks 'n' Splash, Klee will regenerate 3 Energy for all members of the party (excluding Klee) every 3s.
When Sparks 'n' Splash is used, all party members will gain a 10% Pyro DMG Bonus for 25s.
6
Lisa Lisa Infinite Circuit Infinite Circuit Lisa regenerates 2 Energy for every opponent hit while holding Violet Arc.
A maximum of 10 Energy can be regenerated in this manner at any one time.
1
Qiqi Qiqi Ascetics of Frost Ascetics of Frost When the Herald of Frost hits an opponent marked by a Fortune-Preserving Talisman, Qiqi regenerates 2 Energy. 1
Rosaria Rosaria Painful Grace Painful Grace Ravaging Confession's CRIT Hits regenerate 5 Energy for Rosaria.
Can only be triggered once each time Ravaging Confession is cast.
4
Sangonomiya Kokomi Sangonomiya Kokomi The Moon Overlooks the Waters The Moon Overlooks the Waters While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi's Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her.
This effect can occur once every 0.2s.
4
Tartaglia Tartaglia Foul Legacy: Understream Foul Legacy: Understream When opponents affected by Riptide are defeated, Tartaglia regenerates 4 Elemental Energy. 2
Thoma Thoma Long-Term Planning Long-Term Planning After using Crimson Ooyoroi, 15 Energy will be restored to Thoma. 4
Traveler (Electro) Traveler (Electro) Fickle Cloudstrike Fickle Cloudstrike When a character obtains Abundance Amulets generated by Lightning Blade, if this character's Energy is less than 35%, the Energy restored by the Abundance Amulets is increased by 100%. 4
Traveler (Electro) Traveler (Electro) World-Shaker World-Shaker Every 2 Falling Thunder attacks triggered by Bellowing Thunder will increase the DMG dealt by the next Falling Thunder by 200%, and will restore an additional 1 Energy to the current character. 6
Traveler (Geo) Traveler (Geo) Reaction Force Reaction Force The shockwave triggered by Wake of Earth regenerates 5 Energy for every opponent hit.
A maximum of 25 Energy can be regenerated in this manner at any one time.
4
Xingqiu Xingqiu Hence, Call Them My Own Verses Hence, Call Them My Own Verses Activating 2 of Guhua Sword: Raincutter's sword rain attacks greatly enhances the third sword rain attack. On hit, the third sword rain attack also regenerates 3 Energy for Xingqiu. 6

Artifacts

The following artifact sets generate energy. 2 Artifact Sets match the category selection:

Set Rarity Pieces Bonuses
The Exile 3-4★ Exile's FlowerExile's FeatherExile's Pocket WatchExile's GobletExile's Circlet 2 Piece: Energy Recharge +20%
4 Piece: Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack.
Scholar 3-4★ Scholar's BookmarkScholar's Quill PenScholar's ClockScholar's Ink CupScholar's Lens 2 Piece: Energy Recharge +20%
4 Piece: Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s.

Weapons

The following weapons have Energy Generation as a part of their passive effect. 11 weapons match the category selection:

Icon Name Rarity Base ATK (Lv.90) 2nd Stat (Lv.90) Passive Ability
Weapon Thundering Pulse.png Thundering Pulse 5 Stars 46
(608)
CRIT DMG 14.4%
(66.2%)
Rule By Thunder
Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Weapon Mistsplitter Reforged.png Mistsplitter Reforged 5 Stars 48
(674)
CRIT DMG 9.6%
(44.1%)
Mistsplitter's Edge
Gain a 12~24% Elemental DMG Bonus for every element and receive the might of Mistsplitter's Emblem. At stack levels 1/2/3, Mistsplitter's Emblem provides a 8/16/28~16/32/56% Elemental DMG Bonus for the character's Elemental Type. The character will obtain 1 stack of Mistsplitter's Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Weapon Engulfing Lightning.png Engulfing Lightning 5 Stars 46
(608)
Energy Recharge 12%
(55.1%)
Timeless Dream: Eternal Stove
ATK increased by 28~56% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80~120% ATK. Gain 30~50% Energy Recharge for 12s after using an Elemental Burst.
Weapon Everlasting Moonglow.png Everlasting Moonglow 5 Stars 46
(608)
HP 10.8%
(49.6%)
Byakuya Kougetsu
Healing Bonus increased by 10~20%, Normal Attack DMG is increased by 1~3.0% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
Weapon Favonius Codex.png Favonius Codex 4 Stars 42
(510)
Energy Recharge 10.0%
(45.9%)
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
Weapon Favonius Greatsword.png Favonius Greatsword 4 Stars 41
(454)
Energy Recharge 13.3%
(61.3%)
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
Weapon Favonius Lance.png Favonius Lance 4 Stars 44
(565)
Energy Recharge 6.7%
(30.6%)
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
Weapon Favonius Sword.png Favonius Sword 4 Stars 41
(454)
Energy Recharge 13.3%
(61.3%)
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
Weapon Favonius Warbow.png Favonius Warbow 4 Stars 41
(454)
Energy Recharge 13.3%
(61.3%)
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
Weapon Prototype Amber.png Prototype Amber 4 Stars 42
(510)
HP 9%
(41.3%)
Gilding
Using an Elemental Burst regenerates 4~6 Energy every 2s for 6s. All party members will regenerate 4~6% HP every 2s for this duration.
Weapon Hamayumi.png Hamayumi 4 Stars 41
(454)
ATK 12%
(55.1%)
Full Draw
Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

Notes

  • The scaling of Energy on the in-game 'energy ball' depends on the energy consumption of a character's Burst skill, with the full ball corresponding to enough energy for a burst. Thus, a full 'ball' can correspond to between 40 and 90 energy.

See also

References

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