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In the world of Teyvat — where the seven elements flow and converge — anyone can be blessed with power from one of the Archons.

Elements and Visions

The Archons bestow some of their elemental power to mortals in the form of Visions. Visions are usually spherical crystals branded with the symbol of their element and likewise, glow with their element's characteristic color. Visions appear mysteriously to a chosen few during moments of extreme crisis, or singular ambition or desire.

Visions allow the wielders to focus their mental energy so that they can use the elemental powers of the Archon that blessed them. Once given this power, the wielders are called "Allogenes".

When an Allogene dies, their Vision loses power, its glow disappearing and leaving a glassy gem. Sometimes, these spent Visions will resonate with a new person and become active again. For this reason, spent visions are a commodity sought by the extremely rich.[1]

There are seven Elemental Powers in Teyvat, each with a corresponding Archon and their own nation that worships said Archon.

Element Status Effect Reaction Formula Reaction Description
Pyro
Pyro
Applies the Pyro status.

(Makes the character take damage over time)

Pyro + Hydro Vaporize: Deals ×1.5 Pyro DMG when a Pyro attack triggers the reaction.
Pyro + Dendro Burning: Deals large Pyro DMG over time. Grass is considered a Dendro object and will spread the burn effect around the area.
Pyro + Electro Overloaded: Deals AoE Pyro DMG and causes an explosion. The explosion generated is considered as a Heavy Attack.
Pyro + Cryo Melt: Deals ×2 Pyro DMG when a Pyro attack triggers the reaction.
Hydro
Hydro
Applies the Wet status.

(Makes character vulnerable to damage from nearby Electro-Charged enemies)

Hydro + Pyro Vaporize: Deals ×2 Hydro DMG when a Hydro attack triggers the reaction.
Hydro + Electro Electro-Charged: Deals Electro DMG over time until the effect wears off, every tick shocks and interrupts any action. It also creates a lightning bolt that jumps to one nearby Wet target, dealing Electro DMG.
Hydro + Cryo Frozen: Freezes the target. If the frozen target is hit by a Claymore, a Sword Plunge Attack, or Geo DMG (excluding Catalyst user's Plunge), it will cause Shattered. Shattering a frozen target will deal additional Physical damage.
Anemo
Anemo
None Anemo + Pyro
Anemo + Hydro
Anemo + Electro
Anemo + Cryo
Swirl: Infuses an element and deals that elemental damage while spreading the effect to nearby enemies. It does not deal Anemo damage (as that elemental damage seen comes from the talent that is dealing the Anemo element). Only one element at a time can be infused with Anemo.
Electro
Electro
Applies the Electro status.

(Causes character movement and attacks to stop momentarily)

Electro + Pyro Overloaded: Deals AoE Pyro DMG and causes an explosion. The explosion generated is considered as a Heavy Attack.
Electro + Hydro Electro-Charged: Deals Electro DMG over time until the effect wears off, every tick shocks and interrupts any action. It also creates a lightning bolt that jumps to one nearby Wet target, dealing Electro DMG.
Electro + Cryo Superconduct: Deals AoE Cryo DMG and reduces the target's Physical DMG Resistance by -40% for 12 seconds. Each Superconduct reaction deals DMG to targets within its range once, meaning if there are 3 Superconduct reactions, given all 3 targets are within the reactions' AoE, each target will take DMG 3 times.
Dendro
Dendro
Applies the Dendro status. Dendro + Pyro Burning: Deals Pyro DMG over time. Grass is considered a Dendro object and will spread the burn effect around the area.
Cryo
Cryo
Applies the Cryo status.
(Reduces Movement Speed and Attack Speed)
Cryo + Pyro Melt: Deals ×1.5 Cryo DMG when a Cryo attack triggers the reaction.
Cryo + Hydro Frozen: Freezes the target. If the frozen target is hit by a Claymore, a Sword Plunge Attack, or Geo DMG (excluding Catalyst user's Plunge), it will cause Shattered. Shattering a frozen target will deal additional Physical damage.
Cryo + Electro Superconduct: Deals AoE Cryo DMG and reduces the target's Physical DMG Resistance by -40% for 12 seconds. Each Superconduct reaction deals DMG to targets within its range once, meaning if there are 3 Superconduct reactions, given all 3 targets are within the reactions' AoE, each target will take DMG 3 times.
Geo
Geo
None Geo + Pyro
Geo + Hydro
Geo + Electro
Geo + Cryo
Crystallize: Absorbs the element and drops a crystal of that same element. The crystal will give an elemental shield. The shield absorbs all types of damage, but it protects more efficiently against the shield's element.

Notes: Elements that do not apply status effects naturally upon hit by the element cannot be used as a catalyst for Elemental Reactions (Such as Anemo), thus must be applied last.

Elemental Damage Bonus

These refer to Damage Bonuses (DMG Bonus) applied to specific elements.

Elemental Resistance

These refer to a character or enemy's Resistance (RES) to a particular elemental type of damage.

Ley Line Disorders

Within the Spiral Abyss and certain Domains, monsters or objects may have an aura that causes a harmful effect upon characters in its AoE. This is separate from the Enemy Special Element Skill Auras on monsters (see below).

Auras

Certain enemies like those on Floors 9-12 of the Spiral Abyss may have Auras that cause certain buffs, debuffs, or attacks during battle.

Elemental Nodes

Certain Domains and some parts of the overworld have Elemental Nodes or Infusion Stones that imbue nearby enemies with elemental affixes that can increase their offense and defense.

Gauge Unit Theory

This theory intends to explain Same Element Superposition, Elemental Reactions, Shield Breaking and other mechanics related to Elements.[2]

Trivia

  • A spring fairy in the book Heart of Clear Springs (II) tells the tales of a faraway realm of Hydro, suggesting the existence of 'realms' of different elements.
  • 'Shattered' is unique for being affected by enemy's physical resistance than elemental resistance.
  • The Traveler is the only character in the game whose element can be changed as a playable character. Resonating with Statues of the Seven from different regions will cause the Traveler to change their element based on the region of the Statue of the Seven resonated with (e.g. resonating with a Statue of the Seven in Liyue will cause the Traveler's current Element to change to Geo). No other playable characters can have their elements changed, including characters who can canonically wield more than one element, such as Tartaglia (he has a Hydro Vision and an Electro Delusion, but as a playable character, Tartaglia only wields Hydro).

References

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