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The Elemental Skill — or Skill for short — is a Talent that does not require Energy to use but has a Cooldown period between each use. It is sometimes referred to as "E" (in reference to the corresponding default hotkey on PC).

Overview

Every character has the Talent associated with the Elemental Skill unlocked by default.

Upon using the Elemental Skill, a Cooldown period will initiate, varying between each Elemental Skill. The Cooldown period's length is dictated by the CD stat of the Elemental Skill. The Elemental Skill cannot be used during the Cooldown period. After the Cooldown period passes, the player can immediately use the Elemental Skill again. Some skills can also be used multiple times before Cooldown such as Fischl's Oz. Cooldown can be reduced, reset, or extended by certain Talents, Constellations, and other effects.

Some Elemental Skills for characters have multiple Charges, meaning they can be used multiple times in succession. The number of Charges is indicated by the number of small squares on the Elemental Skill icon.

Some Elemental Skills have different behavior depending on whether the Elemental Skill button is tapped or held. Elemental Skills with a hold attack are usually more powerful when held, but in return require a longer Cooldown.

Elemental Skills also always deal Elemental DMG instead of Physical DMG.

Most Elemental Skills generate Energy Elemental Particles when dealing damage to an enemy.

A special case is Tartaglia's Elemental Skill, which allows him to switch between two different stances, ranged and melee. When switching to the Melee stance, the stats of the Elemental Skill affect the Normal Attack, meaning all Elemental Skill DMG is done through the Normal Attack. Its Cooldown also depends on how long the player stays in Melee stance.

Elemental Skill Talents

52 Talents match the category selection:

Character Name Description
Albedo Albedo Abiogenesis: Solar Isotoma Abiogenesis: Solar Isotoma Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance.

Solar Isotoma
has the following properties:
  • When opponents within the Solar Isotoma field take DMG, the Solar Isotoma will generate Transient Blossoms which deal AoE Geo DMG. DMG dealt scales off Albedo's DEF.
  • Transient Blossoms can only be generated once every 2s.
  • When a character is located at the locus of the Solar Isotoma, the Solar Isotoma will accumulate Geo power to form a crystallized platform that lifts the character up to a certain height. Only one crystallized platform can exist at a time.
  • Solar Isotoma is considered a Geo construct. Only one Solar Isotoma created by Albedo himself can exist at a time.

Hold to designate the location of the skill.

Qiqi Qiqi Adeptus Art: Herald of Frost Adeptus Art: Herald of Frost Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents.

Herald of Frost
  • On hit, Qiqi's Normal and Charged Attacks regenerate HP for your own party members and nearby teammates. Healing scales based on Qiqi's ATK.
  • Periodically regenerates your active character's HP.
  • Follows the character around, dealing Cryo DMG to opponents in their path.
Sucrose Sucrose Astable Anemohypostasis Creation - 6308 Astable Anemohypostasis Creation - 6308 Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG.
Thoma Thoma Blazing Blessing Blazing Blessing Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier.
At the moment of casting, Thoma's Elemental Skill applies Pyro to himself.
The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP.
The Blazing Barrier has the following traits:
  • Absorbs Pyro DMG 250% more effectively.
  • When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.

The maximum DMG Absoprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.

Noelle Noelle Breastplate Breastplate Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF.
The shield has the following properties:
  • When Noelle's Normal and Charged Attacks hit a target, they have a certain chance to regenerate HP for all characters.
  • Possesses 150% DMG Absorption efficiency against all Elemental and Physical DMG.

The amount of HP healed when regeneration is triggered scales based on Noelle's DEF.

Kaedehara Kazuha Kaedehara Kazuha Chihayaburu Chihayaburu Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind.
Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan.

Press
Can be used in mid-air.

Hold
Charges up before unleashing greater Anemo DMG over a larger AoE than Press Mode.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
Midare Ranzan's DMG is considered Plunging Attack DMG.
Razor Razor Claw and Thunder Claw and Thunder Hunts his prey using the techniques taught to him by his master and his lupical.

Press
Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.

Hold
Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils.
Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
Zhongli Zhongli Dominus Lapidis Dominus Lapidis Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.

Press
Commands the power of earth to create a Stone Stele.

Hold
Causes nearby Geo energy to explode, causing the following effects:
  • If their maximum number hasn't been reached, creates a Stone Stele.
  • Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.
  • Deals AoE Geo DMG.
  • If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.

Stone Stele
When created, deals AoE Geo DMG.
Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents.
The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks.
Only one Stele created by Zhongli himself may initially exist at any one time.

Jade Shield
Possesses 150% DMG Absorption against all Elemental and Physical DMG.
Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.

Amber Amber Explosive Puppet Explosive Puppet The ever-reliable Baron Bunny takes the stage.

Baron Bunny
  • Continuously taunts the enemy, drawing their fire.
  • Baron Bunny's HP scales with Amber's Max HP.
  • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Hold
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.

Tartaglia Tartaglia Foul Legacy: Raging Tide Foul Legacy: Raging Tide Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:

Normal Attack
Perform up to 6 consecutive Hydro strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.

Riptide Slash
Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.

After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD.
The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return to a ranged stance occurs automatically after 30s, the CD is even longer.
Kaeya Kaeya Frostgnaw Frostgnaw Unleashes a frigid blast, dealing Cryo DMG to opponents in front of Kaeya.
Aloy Aloy Frozen Wilds Frozen Wilds Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG.
When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack.
Aloy can gain up to 1 Coil stack every 0.1s.

Coil
  • Each stack increases Aloy's Normal Attack DMG.
  • When Aloy has 4 Coil stacks, all stacks of Coil are cleared. She then enters the Rushing Ice state, which further increases the DMG dealt by her Normal Attacks and converts her Normal Attack DMG to Cryo DMG.

While in the Rushing Ice state, Aloy cannot obtain new Coil stacks.
Coil effects will be cleared 30s after Aloy leaves the field.

Jean Jean Gale Blade Gale Blade Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive Anemo DMG.

Hold
At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front.
Direction can be adjusted.
Character is immobile during skill duration.
Xingqiu Xingqiu Guhua Sword: Fatal Rainscreen Guhua Sword: Fatal Rainscreen Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character.
The Rain Swords have the following properties:

20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords.

The maximum amount of additional DMG Reduction that can be gained this way is 24%.
The initial maximum number of Rain Swords is 3.
Using this ability applies the Wet status onto the character.

Hu Tao Hu Tao Guide to Afterlife Guide to Afterlife Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.

Xiangling Xiangling Guoba Attack Guoba Attack Summons Guoba the Panda. Guoba continuously breathes fire at opponents, dealing AoE Pyro DMG.
Eula Eula Icetide Vortex Icetide Vortex Sharp frost, swift blade.

Press
Slashes swiftly, dealing Cryo DMG.
When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s.

Grimheart
Increases Eula's resistance to interruption and DEF.

Hold
Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her.
If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased.
Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents.
Diona Diona Icy Paws Icy Paws Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit.
The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target.

Press
Rapidly fires off 2 Icy Paws.

Hold
Dashes back quickly before firing five Icy Paws.
The shield created by a Hold attack will gain a 75% DMG Absorption Bonus.

The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration.
Gorou Gorou Inuzaka All-Round Defense Inuzaka All-Round Defense Deals AoE Geo DMG and sets up a General's War Banner.

General's War Banner
Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
  • 1 Geo character: Adds "Standing Firm" - DEF Bonus.
  • 2 Geo characters: Adds "Impregnable" - Increased resistance to interruption.
  • 3 Geo characters: Adds "Crunch" - Geo DMG Bonus.

Gorou can deploy only 1 General's War Banner on the field at any one time.
Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s.

Hold
Adjust the location of the skill.

Ningguang Ningguang Jade Screen Jade Screen Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG.

Jade Screen
  • Blocks opponents' projectiles.
  • Endurance scales based on Ningguang's Max HP.

Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time.

Klee Klee Jumpy Dumpty Jumpy Dumpty Jumpy Dumpty is tons of boom-bang-fun!
When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce.

On the third bounce, the bomb splits into many mines.
The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG.

Starts with 2 charges.
Kamisato Ayaka Kamisato Ayaka Kamisato Art: Hyouka Kamisato Art: Hyouka Summons blooming ice to launch nearby opponents, dealing AoE Cryo DMG.
Kamisato Ayato Kamisato Ayato Kamisato Art: Kyouka Kamisato Art: Kyouka Kamisato Ayato shifts positions and enters the Takimeguri Kanka state. After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG.

Takimeguri Kanka
In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden.

It also has the following properties:
  • After a Shunsuiken attack hits an opponent, it will grant Ayato the Namisen effect, increasing the DMG dealt by Shunsuiken based on Ayato's current Max HP. The initial maximum number of Namisen stacks is 4, and 1 stack can be gained through Shunsuiken every 0.1s. This effect will be dispelled when Takimeguri Kanka ends.
  • Kamisato Ayato's resistance to interruption is increased.
  • Unable to use Charged or Plunging Attacks.

Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.

Sangonomiya Kokomi Sangonomiya Kokomi Kurage's Oath Kurage's Oath Summons a "Bake-Kurage" created from water that can heal her allies.
Using this skill will apply the Wet status to Sangonomiya Kokomi.

Bake-Kurage
Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
Xiao Xiao Lemniscatic Wind Cycling Lemniscatic Wind Cycling Xiao lunges forward, dealing Anemo DMG to opponents in his path.
Can be used in mid-air.
Starts with 2 charges.
Barbara Barbara Let the Show Begin♪ Let the Show Begin♪ Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them.

Melody Loop
  • On hit, Barbara's Normal Attacks heal your own party members and nearby teammates for a certain amount of HP, which scales with Barbara's Max HP.
  • On hit, Barbara's Charged Attack generates 4 times the amount of healing.
  • Periodically regenerates your own active character's HP.
  • Applies the Wet status to the character and to opponents who come in contact with them.
Traveler (Electro) Traveler (Electro) Lightning Blade Lightning Blade Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent.
2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.

Abundance Amulets
When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
  • Restores Elemental Energy
  • Increases Energy Recharge during the Abundance Amulet's duration.
Yelan Yelan Lingering Lifeline Lingering Lifeline Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.

Press
Moves a certain distance forward swiftly.

Hold
Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again. Additionally, each opponent marked by the "Lifeline" when it explodes grants Yelan a 34% chance to reset her "Breakthrough" state.
Arataki Itto Arataki Itto Masatsu Zetsugi: Akaushi Burst! Masatsu Zetsugi: Akaushi Burst! Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit.
When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.

Ushi will remain on the field and provide support in the following ways:
  • Taunts surrounding opponents and draws their attacks.
  • Inherits HP based on a percentage of Arataki Itto's Max HP.
  • When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.
  • Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.

Hold
Adjust throwing angle.

Ushi is considered a Geo Construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.

Mona Mona Mirror Reflection of Doom Mirror Reflection of Doom Creates an illusory Phantom of Fate from coalesced waterspouts.

The Phantom has the following special properties:
  • Continuously taunts nearby opponents, attracting their fire.
  • Continuously deals Hydro DMG to nearby opponents.
  • When its duration expires, the Phantom explodes, dealing AoE Hydro DMG.

Hold
Utilizes water currents to move backwards swiftly before conjuring a Phantom.

Only one Phantom created by Mirror Reflection of Doom can exist at any time.

Fischl Fischl Nightrider Nightrider Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE.
For the ability's duration, Oz will continuously attack nearby opponents with Freikugel.

Hold to adjust the location Oz will be summoned to.
Press again any time during the ability's duration to once again summon him to Fischl's side.
Yoimiya Yoimiya Niwabi Fire-Dance Niwabi Fire-Dance Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.

Niwabi Enshou
During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG.
During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.

This effect will deactivate when Yoimiya leaves the field.
Yun Jin Yun Jin Opening Flourish Opening Flourish Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes.

Press
Flourishes her polearm in a cloud-grasping stance, dealing Geo DMG.

Hold
Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill.
When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing Geo DMG.
Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2.
Traveler (Anemo) Traveler (Anemo) Palm Vortex Palm Vortex Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you.
The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area.

Hold
DMG and AoE will gradually increase.

Elemental Absorption
If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Bennett Bennett Passion Overload Passion Overload Bennett puts all his fire and passion for adventuring into his sword.
Results may vary based on how fired up he is...

Press
A single, swift flame strike that deals Pyro DMG.

Hold (Short)
Charges up, resulting in different effects when unleashed based on the Charge Level.
  • Level 1: Strikes twice, dealing Pyro DMG and launching opponents.
  • Level 2: Unleashes 3 consecutive attacks that deal impressive Pyro DMG, but the last attack triggers an explosion that launches both Bennett and the enemy.

Bennett takes no damage from being launched.

Rosaria Rosaria Ravaging Confession Ravaging Confession Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing Cryo DMG.
This ability cannot be used to travel behind opponents of a larger build.
Kuki Shinobu Kuki Shinobu Sanctifying Ring Sanctifying Ring
Diluc Diluc Searing Onslaught Searing Onslaught Performs a forward slash that deals Pyro DMG.

This skill can be consecutively used 3 times. Enters CD if not cast again within a short period.
Yanfei Yanfei Signed Edict Signed Edict Summons blistering flames that deal AoE Pyro DMG.
Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals.
Venti Venti Skyward Sonnet Skyward Sonnet O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!

Press
Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.

Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.

Opponents hit by Skyward Sonnet will fall to the ground slowly.
Chongyun Chongyun Spirit Blade: Chonghua's Layered Frost Spirit Blade: Chonghua's Layered Frost Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals Cryo DMG.
After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with Cryo.
Shenhe Shenhe Spring Spirit Summoning Spring Spirit Summoning The frosted dew, silvery and dense, shall exorcise all demons.
Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is pressed or held.

Press
Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path.

Hold
Commands the Talisman Spirit to deal AoE Cryo DMG.

Icy Quill
When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK.

The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times.
When held rather than pressed, the Icy Quill's effect lasts longer and can be triggered more times.
When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill.
Traveler (Geo) Traveler (Geo) Starfell Sword Starfell Sword You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG.
The meteorite is considered a Geo Construct, and can be climbed or used to block attacks.

Hold
This skill's positioning may be adjusted.
Keqing Keqing Stellar Restoration Stellar Restoration Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder.
When the Stiletto hits its target, it deals Electro DMG to opponents in a small AoE, and places a Stiletto Mark on the spot hit.

Hold
Hold to adjust the direction in which the Stiletto shall be thrown.
Stilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time.

Lightning Stiletto
If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects:
  • If she uses Stellar Restoration again, she will blink to the location of the Mark and unleash one slashing attack that deals AoE Electro DMG. When blinking to a Stiletto that was thrown from a Holding attack, Keqing can leap across obstructing terrain.
  • If Keqing uses a Charged Attack, she will ignite a series of thundering cuts at the Mark's location, dealing AoE Electro DMG.
Xinyan Xinyan Sweeping Fervor Sweeping Fervor Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion.
The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
  • Hitting 0 – 1 opponents grants Shield Level 1: Ad Lib.
  • Hitting 2 opponents grants Shield Level 2: Lead-In.
  • Hitting 3 or more opponents grants Shield Level 3: Rave, which will also deal intermittent Pyro DMG to nearby opponents.

The shield has the following special properties:

  • When unleashed, it infuses Xinyan with Pyro.
  • It has 250% DMG Absorption effectiveness against Pyro DMG.
Kujou Sara Kujou Sara Tengu Stormcall Tengu Stormcall Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.

The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Beidou Beidou Tidecaller Tidecaller Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.

Press
Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG.

Hold
Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP.
Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.
The shield possesses the following properties:
  • Has 250% Electro DMG Absorption Efficiency.
  • Applies the Electro element to Beidou upon activation.
Ganyu Ganyu Trail of the Qilin Trail of the Qilin Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG.

Ice Lotus
  • Continuously taunts surrounding opponents, attracting them to attack it.
  • Endurance scales based on Ganyu's Max HP.
  • Blooms profusely when destroyed or once its duration ends, dealing AoE Cryo DMG.
Raiden Shogun Raiden Shogun Transcendence: Baleful Omen Transcendence: Baleful Omen The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment.

Eye of Stormy Judgment
  • When characters with this buff attack and deal DMG to opponents, the Eye will unleash a coordinated attack, dealing AoE Electro DMG at the opponent's position.
  • Characters who gain the Eye of Stormy Judgment will have their Elemental Burst DMG increased based on the Energy Cost of the Elemental Burst during the Eye's duration.

The Eye can initiate one coordinated attack every 0.9s per party.
Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG.

Lisa Lisa Violet Arc Violet Arc Channels the power of lightning to sweep bothersome matters away.

Press
Releases a homing Lightning Orb.
On hit, it deals Electro DMG, and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.

Hold
After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.
Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.
Yae Miko Yae Miko Yakan Evocation: Sesshou Sakura Yakan Evocation: Sesshou Sakura To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally.
Moves swiftly, leaving a Sesshou Sakura behind.

Sesshou Sakura
Has the following properties:
  • Periodically strikes one nearby opponent with lightning, dealing Electro DMG
  • When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.


This skill has three charges.
A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.

Sayu Sayu Yoohoo Art: Fuuin Dash Yoohoo Art: Fuuin Dash The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

Press
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end.
The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.

Comparison

The following is a comparison of the Cooldown times for elemental skills. If the skill can be pressed and held (or tapped and held in the mobile version), then the Hold Cooldown is also displayed. Other cases such as Bennett's skill having multiple Charge levels or Tartaglia's skill having a variable Cooldown are handled and displayed in the appropriate column.

52 Talents match the category selection:

Character Name Cooldown (Press) Cooldown (Hold)
Albedo Albedo Abiogenesis: Solar Isotoma Abiogenesis: Solar Isotoma 4s
Qiqi Qiqi Adeptus Art: Herald of Frost Adeptus Art: Herald of Frost 30s
Sucrose Sucrose Astable Anemohypostasis Creation - 6308 Astable Anemohypostasis Creation - 6308 15s
Thoma Thoma Blazing Blessing Blazing Blessing 15s
Noelle Noelle Breastplate Breastplate 24s
Kaedehara Kazuha Kaedehara Kazuha Chihayaburu Chihayaburu 6s 9s
Razor Razor Claw and Thunder Claw and Thunder 6s 10s
Zhongli Zhongli Dominus Lapidis Dominus Lapidis 4s 12s
Amber Amber Explosive Puppet Explosive Puppet 15s
Tartaglia Tartaglia Foul Legacy: Raging Tide Foul Legacy: Raging Tide 6–36s/45s
Kaeya Kaeya Frostgnaw Frostgnaw 6s
Aloy Aloy Frozen Wilds Frozen Wilds 20s
Jean Jean Gale Blade Gale Blade 6s
Xingqiu Xingqiu Guhua Sword: Fatal Rainscreen Guhua Sword: Fatal Rainscreen 21s
Hu Tao Hu Tao Guide to Afterlife Guide to Afterlife 16s
Xiangling Xiangling Guoba Attack Guoba Attack 12s
Eula Eula Icetide Vortex Icetide Vortex 4s 10s
Diona Diona Icy Paws Icy Paws 6s 15s
Gorou Gorou Inuzaka All-Round Defense Inuzaka All-Round Defense 10s
Ningguang Ningguang Jade Screen Jade Screen 12s
Klee Klee Jumpy Dumpty Jumpy Dumpty 20s
Kamisato Ayaka Kamisato Ayaka Kamisato Art: Hyouka Kamisato Art: Hyouka 10s
Kamisato Ayato Kamisato Ayato Kamisato Art: Kyouka Kamisato Art: Kyouka 12s
Sangonomiya Kokomi Sangonomiya Kokomi Kurage's Oath Kurage's Oath 20s
Xiao Xiao Lemniscatic Wind Cycling Lemniscatic Wind Cycling 10s
Barbara Barbara Let the Show Begin♪ Let the Show Begin♪ 32s
Traveler (Electro) Traveler (Electro) Lightning Blade Lightning Blade 13.5s
Yelan Yelan Lingering Lifeline Lingering Lifeline
Arataki Itto Arataki Itto Masatsu Zetsugi: Akaushi Burst! Masatsu Zetsugi: Akaushi Burst! 10s
Mona Mona Mirror Reflection of Doom Mirror Reflection of Doom 12s
Fischl Fischl Nightrider Nightrider 25s
Yoimiya Yoimiya Niwabi Fire-Dance Niwabi Fire-Dance 18s
Yun Jin Yun Jin Opening Flourish Opening Flourish 9s
Traveler (Anemo) Traveler (Anemo) Palm Vortex Palm Vortex 5s 8s
Bennett Bennett Passion Overload Passion Overload 5s 7.5/10s
Rosaria Rosaria Ravaging Confession Ravaging Confession 6s
Kuki Shinobu Kuki Shinobu Sanctifying Ring Sanctifying Ring
Diluc Diluc Searing Onslaught Searing Onslaught 10s
Yanfei Yanfei Signed Edict Signed Edict 9s
Venti Venti Skyward Sonnet Skyward Sonnet 6s 15s
Chongyun Chongyun Spirit Blade: Chonghua's Layered Frost Spirit Blade: Chonghua's Layered Frost 15s
Shenhe Shenhe Spring Spirit Summoning Spring Spirit Summoning 10s 15s
Traveler (Geo) Traveler (Geo) Starfell Sword Starfell Sword 8s
Keqing Keqing Stellar Restoration Stellar Restoration 7.5s
Xinyan Xinyan Sweeping Fervor Sweeping Fervor 18s
Kujou Sara Kujou Sara Tengu Stormcall Tengu Stormcall 10s
Beidou Beidou Tidecaller Tidecaller 7.5s
Ganyu Ganyu Trail of the Qilin Trail of the Qilin 10s
Raiden Shogun Raiden Shogun Transcendence: Baleful Omen Transcendence: Baleful Omen 10s
Lisa Lisa Violet Arc Violet Arc 1s 16s
Yae Miko Yae Miko Yakan Evocation: Sesshou Sakura Yakan Evocation: Sesshou Sakura 4s
Sayu Sayu Yoohoo Art: Fuuin Dash Yoohoo Art: Fuuin Dash 6.0–11.0s

Weapons

6 weapons match the category selection:

Icon Name Rarity Base ATK (Lv. 90) 2nd Stat (Lv. 90) Passive Ability
Weapon Kagura's Verity.png Kagura's Verity 5 Stars 46
(608)
CRIT DMG 14.4%
(66.2%)
Kagura Dance of the Sacred Sakura
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12~24% for 16s. Max 3 stacks. This character will gain 12~24% All Elemental DMG Bonus when they possess 3 stacks.
Weapon Polar Star.png Polar Star 5 Stars 46
(608)
CRIT Rate 7.2%
(33.1%)
Daylight's Augury
Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Weapon Festering Desire.png Festering Desire 4 Stars 42
(510)
Energy Recharge 10.0%
(45.9%)
Undying Admiration
Increases Elemental Skill DMG by 16~32% and Elemental Skill CRIT Rate by 6~12%.
Weapon Mitternachts Waltz.png Mitternachts Waltz 4 Stars 42
(510)
Physical DMG Bonus 11.3%
(51.7%)
Evernight Duet
Normal Attack hits on opponents increase Elemental Skill DMG by 20~40% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20~40% for 5s.
Weapon Solar Pearl.png Solar Pearl 4 Stars 42
(510)
CRIT Rate 6%
(27.6%)
Solar Shine
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20~40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20~40% for 6s.
Weapon The Stringless.png The Stringless 4 Stars 42
(510)
Elemental Mastery 36
(165)
Arrowless Song
Increases Elemental Skill and Elemental Burst DMG by 24~48%.

Artifacts

General

These artifacts have effects related to the use of the Elemental Skill.

7 Artifact Sets match the category selection:

Set Rarity Pieces Bonuses
Martial Artist 3-4★ Martial Artist's Red FlowerMartial Artist's Feather AccessoryMartial Artist's Water HourglassMartial Artist's Wine CupMartial Artist's Bandana 2 Piece: Increases Normal Attack and Charged Attack DMG by 15%.
4 Piece: After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s.
Maiden Beloved 4-5★ Maiden's Distant LoveMaiden's Heart-stricken InfatuationMaiden's Passing YouthMaiden's Fleeting LeisureMaiden's Fading Beauty 2 Piece: Character Healing Effectiveness +15%
4 Piece: Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
Crimson Witch of Flames 4-5★ Witch's Flower of BlazeWitch's Ever-Burning PlumeWitch's End TimeWitch's Heart FlamesWitch's Scorching Hat 2 Piece: Pyro DMG Bonus +15%
4 Piece: Increases Overloaded and Burning DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using an Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
Heart of Depth 4-5★ Gilded CorsageGust of NostalgiaCopper CompassGoblet of Thundering DeepWine-Stained Tricorne 2 Piece: Hydro DMG Bonus +15%
4 Piece: After using an Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
Tenacity of the Millelith 4-5★ Flower of AccoladesCeremonial War-PlumeOrichalceous Time-DialNoble's Pledging VesselGeneral's Ancient Helm 2 Piece: HP +20%
4 Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Pale Flame 4-5★ Stainless BloomWise Doctor's PinionMoment of CessationSurpassing CupMocking Mask 2 Piece: Physical DMG Bonus +25%
4 Piece: When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.
Shimenawa's Reminiscence 4-5★ Entangling BloomShaft of RemembranceMorning Dew's MomentHopeful HeartCapricious Visage 2 Piece: ATK +18%
4 Piece: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.

Damage Increase

1 Artifact Sets match the category selection:

Set Rarity Pieces Bonuses
Gambler 3-4★ Gambler's BroochGambler's Feather AccessoryGambler's Pocket WatchGambler's Dice CupGambler's Earrings 2 Piece: Increases Elemental Skill DMG by 20%.
4 Piece: Defeating an opponent has 100% chance to remove Elemental Skill CD. Can only occur once every 15s.

Other Languages

Language Official Name Literal Meaning
English Elemental Skill
Chinese
(Simplified)
元素战技
Yuánsù Zhànjì
Elemental Battle Skill
Chinese
(Traditional)
元素戰技
Yuánsù Zhànjì
Japanese げんスキル
Genso Sukiru[citation needed]
Elemental Skill
Korean 원소전투 스킬
Wonso-jeontu Sukil
Elemental Battle Skill
Spanish Habilidad ElementalElemental Ability
French Compétence élémentaireElemental Skill
Russian Элементальный навык
Elemental'nyy navyk
Thai สกิลธาตุ
Sakin thatu
Vietnamese Kỹ Năng Nguyên Tố
German ElementarfähigkeitElemental Ability
Indonesian Elemental Skill
Portuguese Habilidade ElementalElemental Ability

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