The Elemental Skill — or Skill for short — is a Talent that does not require Energy to use but has a Cooldown period between each use. It is sometimes referred to as "E" (in reference to the corresponding default hotkey on PC).
Overview
Every character has the Talent associated with the Elemental Skill unlocked by default.
Upon using the Elemental Skill, a Cooldown period will initiate, varying between each Elemental Skill. The Cooldown period's length is dictated by the CD stat of the Elemental Skill. The Elemental Skill cannot be used during the Cooldown period. After the Cooldown period passes, the player can immediately use the Elemental Skill again. Some skills can also be used multiple times before Cooldown such as Fischl's Oz. Cooldown can be reduced, reset, or extended by certain Talents, Constellations, and other effects.
Some Elemental Skills for characters have multiple Charges, meaning they can be used multiple times in succession. The number of Charges is indicated by the number of small squares on the Elemental Skill icon.
Some Elemental Skills have different behavior depending on whether the Elemental Skill button is tapped or held. Elemental Skills with a hold attack are usually more powerful when held, but in return require a longer Cooldown.
Elemental Skills also always deal Elemental DMG instead of Physical DMG.
Most Elemental Skills generate Energy Elemental Particles when dealing damage to an enemy.
A special case is Tartaglia's Elemental Skill, which allows him to switch between two different stances, ranged and melee. When switching to the Melee stance, the stats of the Elemental Skill affect the Normal Attack, meaning all Elemental Skill DMG is done through the Normal Attack. Its Cooldown also depends on how long the player stays in Melee stance.
Elemental Skill Talents
52 Talents match the category selection:
Character | Name | Description |
---|---|---|
Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance. Solar Isotoma has the following properties:
Hold to designate the location of the skill. | ||
Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents. Herald of Frost
| ||
Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG. | ||
Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself. The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP. The Blazing Barrier has the following traits:
The maximum DMG Absoprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. | ||
Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF. The shield has the following properties:
The amount of HP healed when regeneration is triggered scales based on Noelle's DEF. | ||
Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind. Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan. Press Can be used in mid-air. Hold Charges up before unleashing greater Anemo DMG over a larger AoE than Press Mode. Plunging Attack: Midare Ranzan When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. Midare Ranzan's DMG is considered Plunging Attack DMG. | ||
Hunts his prey using the techniques taught to him by his master and his lupical. Press Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor. Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate. Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration. Hold Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor. | ||
Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between. Press Commands the power of earth to create a Stone Stele. Hold Causes nearby Geo energy to explode, causing the following effects:
Stone Stele | ||
The ever-reliable Baron Bunny takes the stage. Baron Bunny
Hold | ||
Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows: Normal Attack Perform up to 6 consecutive Hydro strikes. Charged Attack Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG. Riptide Slash Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s. After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD. If the return to a ranged stance occurs automatically after 30s, the CD is even longer. | ||
Unleashes a frigid blast, dealing Cryo DMG to opponents in front of Kaeya. | ||
Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG. When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack. Aloy can gain up to 1 Coil stack every 0.1s. Coil
While in the Rushing Ice state, Aloy cannot obtain new Coil stacks. | ||
Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive Anemo DMG. Hold At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front. Direction can be adjusted. Character is immobile during skill duration. | ||
Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character. The Rain Swords have the following properties:
20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords. The maximum amount of additional DMG Reduction that can be gained this way is 24%. | ||
Only an unwavering flame can cleanse the impurities of this world. Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state. Paramita Papilio
Blood Blossom | ||
Summons Guoba the Panda. Guoba continuously breathes fire at opponents, dealing AoE Pyro DMG. | ||
Sharp frost, swift blade. Press Slashes swiftly, dealing Cryo DMG. When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s. Grimheart Increases Eula's resistance to interruption and DEF. Hold Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her. If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased. Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents. | ||
Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit. The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target. Press Rapidly fires off 2 Icy Paws. Hold Dashes back quickly before firing five Icy Paws. The shield created by a Hold attack will gain a 75% DMG Absorption Bonus. The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration. | ||
Deals AoE Geo DMG and sets up a General's War Banner. General's War Banner Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
Gorou can deploy only 1 General's War Banner on the field at any one time. | ||
Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG. Jade Screen
Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time. | ||
Jumpy Dumpty is tons of boom-bang-fun! When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce. On the third bounce, the bomb splits into many mines. The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG. Starts with 2 charges. | ||
Summons blooming ice to launch nearby opponents, dealing AoE Cryo DMG. | ||
Kamisato Ayato shifts positions and enters the Takimeguri Kanka state. After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG. Takimeguri Kanka In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden. It also has the following properties:
Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state. | ||
Summons a "Bake-Kurage" created from water that can heal her allies. Using this skill will apply the Wet status to Sangonomiya Kokomi. Bake-Kurage Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP. | ||
Xiao lunges forward, dealing Anemo DMG to opponents in his path. Can be used in mid-air. Starts with 2 charges. | ||
Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them. Melody Loop
| ||
Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent. 2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated. Abundance Amulets When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
| ||
Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path. When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP. Press Moves a certain distance forward swiftly. Hold Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased. During this time, Yelan can control this rapid movement and end it by using this Skill again. Additionally, each opponent marked by the "Lifeline" when it explodes grants Yelan a 34% chance to reset her "Breakthrough" state. | ||
Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength. Ushi will remain on the field and provide support in the following ways:
Hold | ||
Creates an illusory Phantom of Fate from coalesced waterspouts. The Phantom has the following special properties:
Hold | ||
Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE. For the ability's duration, Oz will continuously attack nearby opponents with Freikugel. Hold to adjust the location Oz will be summoned to. Press again any time during the ability's duration to once again summon him to Fischl's side. | ||
Yoimiya waves a sparkler and causes a ring of saltpeter to surround her. Niwabi Enshou During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2. This effect will deactivate when Yoimiya leaves the field. | ||
Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes. Press Flourishes her polearm in a cloud-grasping stance, dealing Geo DMG. Hold Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill. When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing Geo DMG. Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2. | ||
Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you. The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area. Hold DMG and AoE will gradually increase. Elemental Absorption If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. | ||
Bennett puts all his fire and passion for adventuring into his sword. Results may vary based on how fired up he is... Press A single, swift flame strike that deals Pyro DMG. Hold (Short) Charges up, resulting in different effects when unleashed based on the Charge Level.
Bennett takes no damage from being launched. | ||
Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing Cryo DMG. This ability cannot be used to travel behind opponents of a larger build. | ||
Performs a forward slash that deals Pyro DMG. This skill can be consecutively used 3 times. Enters CD if not cast again within a short period. | ||
Summons blistering flames that deal AoE Pyro DMG. Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals. | ||
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky! Press Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air. Hold Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air. Opponents hit by Skyward Sonnet will fall to the ground slowly. | ||
Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals Cryo DMG. After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with Cryo. | ||
The frosted dew, silvery and dense, shall exorcise all demons. Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is pressed or held. Press Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path. Hold Commands the Talisman Spirit to deal AoE Cryo DMG. Icy Quill When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK. The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times. When held rather than pressed, the Icy Quill's effect lasts longer and can be triggered more times. When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill. | ||
You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG. The meteorite is considered a Geo Construct, and can be climbed or used to block attacks. Hold This skill's positioning may be adjusted. | ||
Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder. When the Stiletto hits its target, it deals Electro DMG to opponents in a small AoE, and places a Stiletto Mark on the spot hit. Hold Hold to adjust the direction in which the Stiletto shall be thrown. Stilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time. Lightning Stiletto If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects:
| ||
Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion. The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
The shield has the following special properties:
| ||
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location. Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK. The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | ||
Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder. Press Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG. Hold Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP. Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice. The shield possesses the following properties:
| ||
Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG. Ice Lotus
| ||
The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment. Eye of Stormy Judgment
The Eye can initiate one coordinated attack every 0.9s per party. | ||
Channels the power of lightning to sweep bothersome matters away. Press Releases a homing Lightning Orb. On hit, it deals Electro DMG, and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE. Hold After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents. Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status. | ||
To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally. Moves swiftly, leaving a Sesshou Sakura behind. Sesshou Sakura Has the following properties:
| ||
The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG. Press Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick. Hold Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD. Elemental Absorption If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use of this skill. |
Comparison
The following is a comparison of the Cooldown times for elemental skills. If the skill can be pressed and held (or tapped and held in the mobile version), then the Hold Cooldown is also displayed. Other cases such as Bennett's skill having multiple Charge levels or Tartaglia's skill having a variable Cooldown are handled and displayed in the appropriate column.
52 Talents match the category selection:
Character | Name | Cooldown (Press) | Cooldown (Hold) |
---|---|---|---|
4s | |||
30s | |||
15s | |||
15s | |||
24s | |||
6s | 9s | ||
6s | 10s | ||
4s | 12s | ||
15s | |||
6–36s/45s | |||
6s | |||
20s | |||
6s | |||
21s | |||
16s | |||
12s | |||
4s | 10s | ||
6s | 15s | ||
10s | |||
12s | |||
20s | |||
10s | |||
12s | |||
20s | |||
10s | |||
32s | |||
13.5s | |||
10s | |||
12s | |||
25s | |||
18s | |||
9s | |||
5s | 8s | ||
5s | 7.5/10s | ||
6s | |||
10s | |||
9s | |||
6s | 15s | ||
15s | |||
10s | 15s | ||
8s | |||
7.5s | |||
18s | |||
10s | |||
7.5s | |||
10s | |||
10s | |||
1s | 16s | ||
4s | |||
6.0–11.0s |
Weapons
6 weapons match the category selection:
Icon | Name | Rarity | Base ATK (Lv. 90) | 2nd Stat (Lv. 90) | Passive Ability |
---|---|---|---|---|---|
![]() |
Kagura's Verity | ![]() |
46 (608) |
CRIT DMG 14.4% (66.2%) |
Kagura Dance of the Sacred Sakura Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12~24% for 16s. Max 3 stacks. This character will gain 12~24% All Elemental DMG Bonus when they possess 3 stacks. |
![]() |
Polar Star | ![]() |
46 (608) |
CRIT Rate 7.2% (33.1%) |
Daylight's Augury Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others. |
![]() |
Festering Desire | ![]() |
42 (510) |
Energy Recharge 10.0% (45.9%) |
Undying Admiration Increases Elemental Skill DMG by 16~32% and Elemental Skill CRIT Rate by 6~12%. |
![]() |
Mitternachts Waltz | ![]() |
42 (510) |
Physical DMG Bonus 11.3% (51.7%) |
Evernight Duet Normal Attack hits on opponents increase Elemental Skill DMG by 20~40% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20~40% for 5s. |
![]() |
Solar Pearl | ![]() |
42 (510) |
CRIT Rate 6% (27.6%) |
Solar Shine Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20~40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20~40% for 6s. |
![]() |
The Stringless | ![]() |
42 (510) |
Elemental Mastery 36 (165) |
Arrowless Song Increases Elemental Skill and Elemental Burst DMG by 24~48%. |
Artifacts
General
These artifacts have effects related to the use of the Elemental Skill.
7 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Martial Artist | 3-4★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Increases Normal Attack and Charged Attack DMG by 15%. 4 Piece: After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s. |
Maiden Beloved | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Character Healing Effectiveness +15% 4 Piece: Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s. |
Crimson Witch of Flames | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Pyro DMG Bonus +15% 4 Piece: Increases Overloaded and Burning DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using an Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks. |
Heart of Depth | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Hydro DMG Bonus +15% 4 Piece: After using an Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s. |
Tenacity of the Millelith | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: HP +20% 4 Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field. |
Pale Flame | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Physical DMG Bonus +25% 4 Piece: When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%. |
Shimenawa's Reminiscence | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18% 4 Piece: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration. |
Damage Increase
1 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Gambler | 3-4★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Increases Elemental Skill DMG by 20%. 4 Piece: Defeating an opponent has 100% chance to remove Elemental Skill CD. Can only occur once every 15s. |
Other Languages
Language | Official Name | Literal Meaning |
---|---|---|
English | Elemental Skill | — |
Chinese (Simplified) |
元素战技 Yuánsù Zhànjì |
Elemental Battle Skill |
Chinese (Traditional) |
元素戰技 Yuánsù Zhànjì |
|
Japanese | 元素スキル Genso Sukiru[citation needed] |
Elemental Skill |
Korean | 원소전투 스킬 Wonso-jeontu Sukil |
Elemental Battle Skill |
Spanish | Habilidad Elemental | Elemental Ability |
French | Compétence élémentaire | Elemental Skill |
Russian | Элементальный навык Elemental'nyy navyk |
|
Thai | สกิลธาตุ Sakin thatu |
|
Vietnamese | Kỹ Năng Nguyên Tố | |
German | Elementarfähigkeit | Elemental Ability |
Indonesian | Elemental Skill | — |
Portuguese | Habilidade Elemental | Elemental Ability |
|
|