Genshin Impact Wiki
Genshin Impact Wiki

Elemental Infusions refer to when Normal Attacks are converted to elemental damage (usually for Claymore, Polearm, and Sword users). They are usually activated upon Elemental Skill or Elemental Burst. Some may require leveling up characters or constellations to activate as passives.

Bennett's and Chongyun's infusions will apply to the whole team. Other infusions will only apply to a single character. All catalyst and charged bow attacks are infused with the bearer's element, though some bow users like Tartaglia, Yoimiya, and Aloy can convert their attacks to elemental damage in different ways as well.

The field infusions can cause Elemental Reactions with infused weapons and override other infusions. When both Chongyun and Bennett's field infusions are used, it is possible for the weapon infusion to oscillate. This can be explained via Gauge Unit Theory.

Elemental Conversions work similarly to Elemental Infusions, which convert Normal Attacks to elemental damage. However, unlike Elemental Infusions, Elemental Conversions can NOT be overridden and have more detailed visual and sound effects.

Elemental Infusions


4 Talents match the category selection:

Character Name Description Type
Diluc Diluc Dawn Dawn Releases intense flames to knock back nearby opponents, dealing Pyro DMG.
The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG.
The searing flames that run down his blade cause it to be infused with Pyro.
Elemental Burst
Kamisato Ayaka Kamisato Ayaka Kamisato Art: Senho Kamisato Art: Senho Alternate Sprint
Ayaka consumes Stamina and cloaks herself in a frozen fog that moves with her.

In Senho form, she moves swiftly upon water.
When she reappears, the following effects occur:
  • Ayaka unleashes frigid energy to apply Cryo on nearby opponents.
  • Coldness condenses around Ayaka's blade, infusing her attacks with Cryo for a brief period.
Alternate Sprint
Chongyun Chongyun Spirit Blade: Chonghua's Layered Frost Spirit Blade: Chonghua's Layered Frost Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals Cryo DMG.
After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with Cryo.
Elemental Skill
Keqing Keqing Thundering Penance Thundering Penance After recasting Stellar Restoration while a Lightning Stiletto is present, Keqing's weapon gains an Electro Infusion for 5s. 1st Ascension Passive


2 Constellations match the category selection:

Character Name Description Level
Bennett Bennett Fire Ventures with Me Fire Ventures with Me Sword, Claymore, or Polearm-wielding characters inside Fantastic Voyage's radius gain a 15% Pyro DMG Bonus and their weapons are infused with Pyro. 6
Kaedehara Kazuha Kaedehara Kazuha Crimson Momiji Crimson Momiji After using Chihayaburu or Kazuha Slash, Kaedehara Kazuha gains an Anemo Infusion for 5s. Additionally, each point of Elemental Mastery will increase the DMG dealt by Kaedehara Kazuha's Normal, Charged, and Plunging Attack by 0.2%. 6

Elemental Conversions

These talents cannot be overridden by other infusions. 10 Talents match the category selection:

Character Name Description Type
Xiao Xiao Bane of All Evil Bane of All Evil Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago.

Yaksha's Mask
  • Greatly increases Xiao's jumping ability.
  • Increases his attack AoE and attack DMG.
  • Converts attack DMG into Anemo DMG, which cannot be overridden by any other elemental infusion.

In this state, Xiao will continuously lose HP.
The effects of this skill end when Xiao leaves the field.

Elemental Burst
Kaedehara Kazuha Kaedehara Kazuha Chihayaburu Chihayaburu Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind.
Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan.

Can be used in mid-air.

Charges up before unleashing greater Anemo DMG over a larger AoE than Press Mode.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
Midare Ranzan's DMG is considered Plunging Attack DMG.
Elemental Skill
Tartaglia Tartaglia Foul Legacy: Raging Tide Foul Legacy: Raging Tide Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:

Normal Attack
Perform up to 6 consecutive Hydro strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.

Riptide Slash
Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.

After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD.
The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return to a ranged stance occurs automatically after 30s, the CD is even longer.
Elemental Skill
Aloy Aloy Frozen Wilds Frozen Wilds Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG.
When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack.
Aloy can gain up to 1 Coil stack every 0.1s.

  • Each stack increases Aloy's Normal Attack DMG.
  • When Aloy has 4 Coil stacks, all stacks of Coil are cleared. She then enters the Rushing Ice state, which further increases the DMG dealt by her Normal Attacks and converts her Normal Attack DMG to Cryo DMG.

While in the Rushing Ice state, Aloy cannot obtain new Coil stacks.
Coil effects will be cleared 30s after Aloy leaves the field.

Elemental Skill
Hu Tao Hu Tao Guide to Afterlife Guide to Afterlife Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.

Elemental Skill
Kamisato Ayato Kamisato Ayato Kamisato Art: Kyouka Kamisato Art: Kyouka Kamisato Ayato shifts positions and enters the Takimeguri Kanka state. After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG.

Takimeguri Kanka
In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden.

It also has the following properties:
  • After a Shunsuiken attack hits an opponent, it will grant Ayato the Namisen effect, increasing the DMG dealt by Shunsuiken based on Ayato's current Max HP. The initial maximum number of Namisen stacks is 4, and 1 stack can be gained through Shunsuiken every 0.1s. This effect will be dispelled when Takimeguri Kanka ends.
  • Kamisato Ayato's resistance to interruption is increased.
  • Unable to use Charged or Plunging Attacks.

Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.

Elemental Skill
Yoimiya Yoimiya Niwabi Fire-Dance Niwabi Fire-Dance Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.

Niwabi Enshou
During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG.
During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.

This effect will deactivate when Yoimiya leaves the field.
Elemental Skill
Arataki Itto Arataki Itto Royal Descent: Behold, Itto the Evil! Royal Descent: Behold, Itto the Evil! Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.
This state has the following special properties:
  • Converts Itto's Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden.
  • Increases Itto's Normal Attack SPD. Also increases his ATK based on his DEF.
  • On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.
  • Decreases Itto's Elemental and Physical RES by 20%.

The Raging Oni King state will be cleared when Itto leaves the field.

Elemental Burst
Raiden Shogun Raiden Shogun Secret Art: Musou Shinsetsu Secret Art: Musou Shinsetsu Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.

Musou Isshin
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.

The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.

Chakra Desiderata
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.
The maximum number of Resolve stacks is 60.

The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.
Elemental Burst
Noelle Noelle Sweeping Time Sweeping Time Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG.
Afterwards, Noelle gains the following effects:
  • Larger attack AoE.
  • Converts attack DMG to Geo DMG that cannot be overridden by any other elemental infusion.
  • Increased ATK that scales based on her DEF.
Elemental Burst

Overriding Infusions

When multiple infusion skills are used at once, infusions can be overridden by others (unless otherwise stated). The mechanism can be explained via Gauge Unit Theory.

  • Diluc's Pyro infusion can override Chongyun's infusion
  • Keqing's Electro infusion is overridden by Chongyun's infusion or Bennett's infusion
  • Kazuha's Anemo infusion gained from his 6th Constellation can be overridden by the field infusions. The field infusion from Bennett or Chongyun will react with Kazuha's Anemo infusion and consume it, creating a Swirl reaction. After that, Kazuha's Anemo infusion will be overridden by the field infusion.
    • The swirl damage scales off the Elemental Mastery of the character who created the field (Chongyun or Bennett), not Kazuha's.

When two overridable infusions of the same element are applied simultaneously upon a weapon, the infusion of the weapon will temporarily change. For example, when using Ayaka's infusion inside both Chongyun's and Bennett's infusion fields, the elemental infusion will temporarily be Cryo before switching back to Pyro. When two of Chongyun's fields overlap with Bennett's field, there will be short periods where Bennett's infusion is not applied, and the elemental infusion of the weapon will oscillate between Cryo and Pyro.[1]

Infusion Priority

The following table describes which elemental infusion will take precedence when multiple characters' infusion skills are used. Note that C followed by a number denotes Constellation number.

Infusion Priority
Bennett (C6 field) Chongyun field
Bennett (C6) - Pyro/Cryo[1]
Chongyun Pyro/Cryo[1] -
Diluc Pyro Pyro
Kaedehara Kazuha (C6) Pyro Cryo
Kamisato Ayaka Pyro Cryo
Keqing Pyro Cryo

Weapon Gauge Units

The table gives the illusion that the observed infusion priorities (for the overridable infusions) are:


However, this may be false. There may be another way of explaining how infusions are overridden via Gauge Unit Theory.

It may be that any infusion can override the other. It is just that some infusions can naturally refresh themselves quickly, whereas others may not (or require manual refreshing). The infusions that can automatically refresh themselves include those of Bennett, Chongyun, and Diluc.

  • The external infusion fields provided by Chongyun or Bennett will apply an elemental aura to the character's weapon periodically.
  • If the weapon is infused with say Anemo or Electro, the field will consume that element (consume the weapon's elemental gauge) and replace it with the field infusion element. For example:
    • Keqing's Electro infusion will be consumed by Bennett or Chongyun's fields, replacing her attacks with Pyro or Cryo. Unless Keqing refreshes her Electro infusion (by using her skill again), her attacks will remain Pyro or Cryo within the field (and Physical outside the field).
    • Likewise, Ayaka's Cryo infusion will be consumed by Bennett's field, replacing her attacks with Pyro. Unless Ayaka refreshes her Cryo infusion (by using her Alternate Sprint), her autoattacks will not be Cryo anymore.
    • On the other hand, Diluc can refresh his Pyro infusion (every 0.5 seconds), so even if Chongyun's field consumes his weapon's Pyro infusion, Diluc can automatically refresh the Pyro infusion, giving the illusion that Diluc's infusion is not overridden.
    • Kazuha's Constellation 6 Anemo Infusion will also be consumed by Bennett and Chongyun's fields, and the Anemo infusion will not be refreshed unless he uses his skill or burst again.
  • When both Chongyun and Bennett's fields are used and superimposed, the weapon infusion will oscillate between Cryo and Pyro periodically. For example, in terms of weapon gauges, Bennett's weapon will initially be infused with Pyro, then be consumed by Chongyun's Cryo field, briefly infusing Bennett's weapon with Cryo. But then Bennett's field will re-apply Pyro and consume the infusion, infusing Bennett's weapon with Pyro again. And the cycle continues.

From in-game testing, it has been determined that:

  • Bennett and Chongyun's fields apply an elemental aura to weapons every 1 second.
  • When the field infusions apply the elemental aura, they can cause Elemental Reactions based on the field caster's Elemental Mastery (as is demonstrated with Bennett and Chongyun's fields Swirling with Kazuha's Constellation 6 Anemo infusion).
    • The reactions caused by field and weapon infusions appear to follow the reaction modifier rules described in Gauge Unit Theory.
  • The weapon aura functions similarly to character self-auras and can change immediately when the external field applies a different elemental gauge to it.

Permanent Infusions

Bow characters can infuse their arrows with their corresponding elements ("Arrow Infusions"). These infused arrows can create Elemental Reactions when interacting with the environment. For example, it has been observed that:

  • Venti's Anemo infused arrows can Swirl in the rain.
  • Amber's Pyro infused arrows can Vaporize in the rain (as indicated by rising smoke from the arrows).
  • Electro and Hydro infused arrows can also cause reactions, but Cryo infused arrows do not appear to react.

However even with elemental reactions, the arrows will retain the infused aura on them. They are not overridden. This suggests the infused arrows may have a permanent elemental aura on them similar to some Slimes. It may be possible that the Elemental conversions for certain characters (i.e. the non-overridable infusions for Hu Tao, Noelle, Tartaglia, Xiao, etc.) also apply a similar "infinite gauge" or "permanent aura" to the weapon, like the permanent aura on slimes such as Hydro and Electro Slimes.


Some infusions will end when the character is switched out. Others will remain for its intended duration, so one can switch to a different character and switch back to the infused character, and the infusion will remain before its expiration.

When switching out Characters
Infusion remains
Infusion ends

Some infusions only apply to the individual. Others apply to the whole team.


Infusions by Element

This table sorts characters' infusions by element.

Element Character


Certain enemies can utilize Elemental Infusion or Elemental Conversion.

Elemental Infusion

When infused, some enemies themselves, or their weapons will be inflicted by the element in question, and are able to react with other elements, or be absorbed by certain Anemo abilites. Infused entities, whether an enemy or a weapon used by an enemy, function similarly to shields, and their elemental status can be removed after sufficient gauges of the correct elements are applied, removing the infusion as a result. Such enemies include:

Common Enemies

Elite Enemies

Elemental Conversion

Enemies that utilize Elemental Conversion can convert their existing attacks to a different element. However, they or their weapons will not be inflicted with an element, and are unable to react with other elements, unlike in the case of an infusion. Such enemies include:

Common Enemies

Elite Enemies

Normal Bosses

Weekly Bosses


  • Infused and Converted melee attacks cannot chop trees for wood.
  • Infused attacks cannot destroy bushes, but Converted attacks can.
  • Usually with Elemental Infusions, Physical Damage will be converted to Elemental Damage, so Physical DMG Bonuses will not apply to the elemental attacks. Instead, the corresponding elemental damage bonus will be applied.
  • Tartaglia's Elemental Skill is somewhat different from other infusions as it also involves a stance change, but this still converts his attacks to Hydro DMG.
  • Razor's Elemental Burst is not an infusion, but adds Electro DMG on top of Razor's Physical DMG.
  • Elemental Infusions provide a way to deal consistent elemental damage, which can be useful for destroying the shields on Abyss Lectors and Abyss Heralds. For example, one can use Chongyun's infusion to deal constant Cryo DMG to the Hydro Abyss Herald's shield.
  • Elemental Infusions differ from Elemental Absorption in that:
    • Absorption usually refers to an Anemo construct absorbing one of Cryo/Electro/Hydro/Pyro from an external elemental source. Sometimes, it is said that the Anemo construct is infused with the element.
    • Infusions usually infuse the user's weapon, and it can be any element, including Anemo (as for Xiao) and Geo (as for Noelle).
  • The Viridescent Venerer 4-piece set uses the word "infused" to describe Anemo coming into contact with another element to trigger the Swirl reaction. However, this is different from both Elemental Infusion and Elemental Absorption.
    • Elemental Infusion causes a character's Normal Attacks to deal elemental damage.
    • Elemental Absorption refers to an Anemo construct absorbing Cryo/Electro/Hydro/Pyro and then dealing additional elemental damage corresponding to the element that was absorbed.
    • An element that is "infused" in a Swirl reaction is the non-Anemo element involved in the reaction.
  • Infusions are sometimes referred to using the term imbuement.