Elemental Absorption refers to how certain Anemo skills can absorb one of the four elements Electro, Pyro, Hydro or Cryo on its first contact with such an element and then become infused with that element, dealing DMG of that type in addition to Anemo DMG.
Generally, only one element can be absorbed per use. If multiple elements are present, there is a priority for which element is absorbed.
Additional elemental damage dealt by skills that have absorbed an element should not be confused with Swirl damage. Swirl damage is fixed damage based only on character level and elemental mastery, while additional elemental damage from elemental absorption is regular damage and is thus affected by the stats that normally affect damage, including attack, critical hit rate and damage, and elemental damage bonuses.
Abilities
Talents
These talents absorb elements. 8 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
Sucrose hurls an unstable concoction that creates a Large Wind Spirit. While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal Anemo DMG. Elemental Absorption If the Wind Spirit comes into contact with Hydro/ Elemental Absorption may only occur once per use. |
Elemental Burst | ||
Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous Anemo DMG. Elemental Absorption If the tornado comes into contact with Hydro/ Elemental Absorption may only occur once per use. |
Elemental Burst | ||
The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG. The blade's passage will leave behind a field named "Autumn Whirlwind" that periodically deals AoE Anemo DMG to opponents within its range. Elemental Absorption If Autumn Whirlwind comes into contact with Hydro/ Elemental Absorption may only occur once per use. |
Elemental Burst | ||
Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you. The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area. Hold DMG and AoE will gradually increase. Elemental Absorption If the vortex comes into contact with Hydro/ Elemental Absorption may only occur once per use. |
Elemental Skill | ||
If Chihayaburu comes into contact with Hydro/ Elemental Absorption may only occur once per use of Chihayaburu. |
1st Ascension Passive | ||
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG. Elemental Absorption If the Stormeye comes into contact with Hydro/ Elemental Absorption may only occur once per use. |
Elemental Burst | ||
Leaps into the air and uses the Fudou Style Vacuum Slugger and kicks his opponent. The Vacuum Slugger will explode upon hit and create an Arresting Windtunnel that pulls in nearby objects and opponents, dealing AoE Anemo DMG. When Fudou Style Vacuum Slugger hits enemies affected by Hydro, Pyro, Cryo or Electro, it afflicts them with Windmuster Iris. Moments later, Windmuster Iris explodes and dissipates, dealing AoE DMG of the corresponding elemental type. Fudou Style Vacuum Slugger can afflict a maximum of four enemies with the Windmuster Iris. A single enemy cannot be afflicted by Irises of different elemental types at the same time. |
Elemental Burst | ||
The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG. Press Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick. Hold Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD. Elemental Absorption If Sayu comes into contact with Hydro/ Elemental Absorption may only occur once per use of this skill. |
Elemental Skill |
Constellations
These constellations give additional bonuses upon elemental absorption. 3 Constellations match the category selection:
Character | Name | Description | Level |
---|---|---|---|
If Forbidden Creation - Isomer 75 / Type II triggers an Elemental Absorption, all party members gain a 20% Elemental DMG Bonus for the corresponding absorbed element during its duration. | 6 | ||
Targets who take DMG from Gust Surge have their Anemo RES decreased by 20%. If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%. |
6 | ||
Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%. If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%. |
6 |
Enemies
Like with talents, only one element can be absorbed per use. Enemies with access to elemental absorption include:
Common Enemies
Normal Bosses
Event Bosses
Elemental Sources
All characters, enemies, or objects affected by an elemental status can serve as sources of Elemental Absorption. This also includes self-applied elemental statuses. In Co-Op Mode, elements that teammates are affected with can also be absorbed. Most character elemental abilities do not serve as sources of Elemental Absorption, with the only exception being Guoba Attack where Guoba himself is infused with Pyro when he spits fire.
The absorbed element can be used to further trigger elemental reactions, including Swirl. The number of times absorbed elements are applied will depend on the respective talent's Internal Cooldown.
- For example, one can use Venti's burst Wind's Grand Ode to absorb Pyro and then apply Hydro attacks to proc Vaporize reactions.
Absorption Priority
In cases where more than one element can be absorbed there seems to be a priority.[1]
For the Anemo Traveler, the priority is:
For other Anemo characters, the priority is:
Change History
- Elemental Absorption of Geo on Fatui Anemoboxer Vanguard was removed as it was made in error.
- Elemental Absorption was released.
References
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