When electricity is present on an Electro Slime (indicated when its "antenna" is glowing), it will be inflicted with Electro at all times, and its attacks will deal Electro DMG.
An Electro Slime starts with and can possess a maximum of 4 gauges of electricity.
Triggering Elemental Reactions on an Electro Slime will consume gauges of electricity. Every 1 gauge of Cryo/Pyro/Dendro, or 2 gauges of Geo/Anemo applied to the Electro Slime will consume 1 gauge of electricity.
Additionally, every time the slime takes Electro DMG, it will gain full electricity, regardless of the amount of Electro gauges applied. Therefore, due to the Swirl and Electro-Charged reaction's ability to deal Electro DMG, Anemo or Hydro on their own will never be able to deplete the Electro Slime's electricity.
Shock: Periodically consumes 1 gauge of electricity and releases a shockwave, dealing 100% ATK as Electro DMG around itself. This attack deals DMG to both enemies and allies.
Recharge: After a period of time has passed since electricity ran out, recharges to once again gain 4 gauges of electricity.
When electricity is present on an Electro Slime (indicated when its "antenna" is glowing), it will be inflicted with Electro at all times, and its attacks will deal Electro DMG.
An Electro Slime starts with and can possess a maximum of 4 gauges of electricity.
Triggering Elemental Reactions on an Electro Slime will consume gauges of electricity. Every 1 gauge of Cryo/Pyro/Dendro, or 2 gauges of Geo/Anemo applied to the Electro Slime will consume 1 gauge of electricity.
Additionally, every time the slime takes Electro DMG, it will gain full electricity, regardless of the amount of Electro gauges applied. Therefore, due to the Swirl and Electro-Charged reaction's ability to deal Electro DMG, Anemo or Hydro on their own will never be able to deplete the Electro Slime's electricity.
Shock: Periodically consumes 1 gauge of electricity and releases a shockwave, dealing 100% ATK as Electro DMG around itself. This attack deals DMG to both enemies and allies.
Recharge: After a period of time has passed since electricity ran out, recharges to once again gain 4 gauges of electricity.
Bumps into the player, dealing 100% ATK as Electro DMG if electricity is present or Physical DMG if electricity is not present.
Descriptions[]
A small monster created by the coalescing of Electro dispersed throughout nature. According to analyses, the jumping of Electro Slimes reflects the electric potential difference in the ground. In areas brimming over with Electro, their unusual movements can be observed and used to avoid danger.