It can be found in the south of Cape Oath, Mondstadt. It takes the appearance of a large cube with a glowing core at its center and cannot take damage when its shell is intact, only when the core is exposed by itself.
When defeated, the player must consume 40 Original Resin to claim its drops, which consists of Artifacts and Character Ascension Material for Characters using the Electro element. It takes 3 minutes for the Electro Hypostasis to respawn.
Code Name: Aleph. A high-purity Electro entity.
Elemental hypostases are the highest forms of elemental structures, usually formed either at a location bursting with elemental energy or at a clogged ley line.
Elemental hypostases have developed defensive mechanisms based on their elemental attributes.in-game description from the Adventurer Handbook
Electro Hypostasis offers the following Artifact Sets.
Rewards and difficulty increase with Adventure Rank (AR).
|2||41||200||3,650||30||Previous Rewards +
|4||62||200||4,125||35||Previous Rewards +
|6||83||200||4,725||40||Previous Rewards +
Artifact drop ranges are primarily sourced from the Genshin Data Gathering team
Abilities and Attacks
For most of the attacks below, the core will be exposed for a few seconds after the boss uses the attack. Use this opportunity to deal damage to the boss.
- Missiles: Flies into the air and forms a rhombus with its shell pieces, firing two each for a total of four attacks. Move around to dodge (can be dodged without dashing). The core will be exposed during this attack.
- Clap: Quickly flies next to the player and forms a large wall, which folds in a "clapping" motion very quickly, dealing damage in an area in front of the wall. Dash sideways to dodge.
- Rock, Scissors, Paper: Flies next to the player and turns into a giant fist, punching in the player's direction. Then, turns into giant scissors and deals damage in a "cutting" motion. Finally, turns into a giant hand and slaps the ground in front of it. Sometimes only performs 1 or 2 of the attacks, but will always perform them in the given order. Dash or move in a circle behind the boss to dodge.
- Drill: Turns into a giant drill and spins across the arena. Dash to dodge.
- Tremors: Moves to the center of the arena and forms a spinning dome formation with its shell while sending out many small waves of shell pieces. Weave between the waves to dodge.
- Cage: Sends shell pieces into the sky and rains them down in an octagon formation around the player, trapping them, before raining lightning in the cage. The cage can be broken by attacking the pillars with elemental damage. The core will be exposed during this attack. Dash toward the first pillar, and then out of the cage before the complete cage is formed. This attack is usually performed only when the player takes too long to defeat the Electro Hypostasis.
- Rotating Lasers: Forms a ring around its core with its shell pieces and fires lasers out in 4 directions. The ring will then rotate, the lasers moving with it. When the lasers turn off, the shell pieces quickly converge on the core. Sprint in a circle close to the ring to dodge lasers. Alternatively, stand inside the ring to dodge the lasers, but make sure to leave the ring before the pieces converge (indicated by the ground rune disappearing). The core will be exposed during this attack, allowing the player to safely continue damaging the Hypostasis for a duration.
- Rebirth: When HP is low (approx. 5%), teleports to the center of the arena and forms 3 Electro Prisms, which can only be damaged by Elemental damage (may only be reaction damage). After 15 seconds, absorbs the Prisms and heals for 15%/35%/50% of its HP for 1/2/3 prisms absorbed. If a Prism is destroyed, it does not add to the healing and does not respawn next time the Electro Hypostasis uses Rebirth. When the player destroys all three Electro Prisms, the Electro Hypostasis dies immediately.
The majority of the Electro Hypostasis' attacks are fairly easy to dodge. Being an elemental being of pure Electro energy, all of its attacks deal Electro damage and it itself is also permanently imbued with Electro. Pyro characters are highly recommended to create Overloaded reactions, which deal extremely high damage to the boss compared to Electro-Charged or Superconduct. Characters who can create Crystallize reactions can also create Electro crystals against the boss which provides even more resistance against the boss' attacks.
The fight itself is fairly simple and the boss can be defeated before it has a chance to use its cage attack. Players who get caught in the attack can either break one of the pillars with reactions or simply use a Geo construct such as Zhongli's Dominus Lapidis or Albedo's Abiogenesis: Solar Isotoma to jump out of the cage with ease.
When the boss reaches critical health, it will create three Prisms in an attempt to revive itself. These Prisms, like the boss itself, are highly susceptible to Pyro attacks (4 of 7 units of shields). A Pyro bow or catalyst user can easily destroy all three Prisms with charged/auto-attacks respectively before the boss can revive. Cryo (3 of 7 units) and Anemo/Geo (1 of 7 units) can be alternative source of damage if Pyro isn't available if you are quick enough.
We hope Travelers will be able to adapt to the attack and fortification cycle and use the right moments during the fortification to deal damage. As such, Travelers will need to move fast while the Hypostasis is attacking, and then fiercely counter-attack afterward.
In order to achieve this, we utilized close-range attack methods. During combat planning in July 2019, we decided to give it a "Rock, Scissors, Paper" close-range combo attack. Each of the three stages was to have a slightly varied range, direction, and preparation movement in order to make it harder for Travelers to grow accustomed to, and simultaneously require appropriate yet varied evasion maneuvers
In order to increase the intensity, we then decided to allow the Hypostasis to randomize its attacks. Later iterations were then also allowed to seamlessly string together any of the three "Paper, Scissors, Rock" attack types, so be careful when you come across one, as it may perform the exact same move twice in a row! _(:з)∠)_
Based on this design, mindless attacking or long-range aimed shots are bound to get you killed. This is intentional, so as to switch up the tempo and prevent Travelers from just using one character to simply smash the Hypostasis to death.
"Rotating Lazer" — Designed to end continuous dodging
We hope that when Travelers come across a Hypostasis, they don't have to start learning its combat mechanics from scratch, but also cannot simply use dodges to evade everything it throws at them. So, the Hypostasis was also given an attack that is often seen in other creatures or traps that can't simply be dealt with by dodging.
To give an example, when Travelers first come across Kaeya and enter the Temple of the Wolf with him, they come across a flamethrower that breathes fire across your path. Sure, you can try to sprint right through it and take the damage, but it's smarter to use Kaeya's Elemental Skill to freeze the flamethrower's core temporarily. Other locations feature flamethrowers that breathe fire in four directions, making simply dodging through the flames very dangerous. These past experiences should allow Travelers to at least have a vague idea of how to deal with the "Rotating Lazer" attack.
We hope this inherited design will get Travelers to try a methodical and tactical approach to taking on the Hypostasis, given that its "Rotating Lazer" attack is another step up from the four-way flamethrower.
1. The Hypostasis cannot simply be stopped with elemental reactions unless it has gone into it's "Rebirth" formation. 2. The lasers can be blocked by obstacles made from Geo.
3. Once the lasers have ended, and the cubic components have yet to come back together, the entire area becomes completely safe for a brief while.
4. The lasers do heavy damage, and may even launch Travelers, to prevent them from quickly dodging through the lasers.
As was just mentioned, when the Hypostasis' health drops it may enter a "Rebirth" cycle. Hypostasis can't be thrashed around, only blown apart at best, and unless they are out of energy, they can then enter a "Rebirth" cycle.
As such, when Electro Hypostases are defeated, they don't simply die, and instead split themselves off into separate crystal chunks. If these chunks are not destroyed in time, then the Hypostasis will be reborn with health corresponding to the number of chunks that remained when time ran out. By using the appropriate corresponding elements, Travelers can drain these crystal chunks of their energy and destroy them.
It was October 2019 when the Electro Hypostasis first came off the production line. The first time it was given to internal testing teams, there was a wave of disgusted cussing, given the number of ways in which the Hypostasis was driving them nuts:
1. The earliest version of the Electro Hypostasis gave an opening of no more than five seconds, with a high frequency of attacks, making it absolutely demonic to try to deal with.
2. Given it would always move a set distance, it would often rigidly move outside of the combat radius and proceed to return to its original location and have its health reset.
3. Once all of its skills were used up and in cooldown, it would just sit where it was without moving (and subsequently giving no opening for the testing team to attack).
What followed from this testing was rather torturous for the team. On the one hand we were implementing changes based on large volumes of internal feedback, on the other hand we had the beta fast approaching, and on the third hand (that we don't have) we were busily trying to work on new content as well.
- Each of the Hypostases is named after one of the 22 letters of the Hebrew Alphabet, with Aleph being named after the first.
- The Pure variant of the Electro Hypostasis makes an appearance in Kannazuka, Inazuma, during Sakura Arborism.