Genshin Impact Wiki
Genshin Impact Wiki

Electro-Charged is the Elemental Reaction triggered by inflicting Electro on a target that is already affected by Hydro or vice versa. This reaction deals Electro DMG over time to both the Electro-Charged target and any nearby targets that are Wet.


Electro-Charged targets will have both a Hydro and an Electro aura simultaneously. Electro-Charged DMG ticks once per second. Every tick reduces the Hydro and Electro auras of affected targets by 0.4 gauge units, and the ticks will stop once one of the auras is depleted. Note that the normal decay of elemental aura will still apply during Electro-Charged.

The coexistence of elements also allows for multiple reactions to be triggered on an Electro-Charged target if a third element is applied (namely Overloaded + Vaporize, Superconduct + Frozen, and Electro + Hydro Swirl). However, when triggering reactions on an Electro-Charged target, the Electro reaction is prioritized, and the Hydro reaction will only be triggered if there are still gauge units of the triggering element left over after depleting the Electro aura. Set effects like Thundersoother can also be applied without forgoing elemental reactions entirely.[1]


Electro-Charged Damage is only affected by the level and Elemental Mastery of the character causing the reaction, and the target's Electro RES. It ignores the target's DEF and the attacker's ATK, and it cannot deal Critical Hits.

Level 1 10 20 30 40 50 60 70 80 90 100
Base Damage
20.6 41 96.7 163.6 248.9 388.3 591.5 918.8 1292.6 1736.2
Base Damage
20.6 41 96.7 163.6 248.9 388.3 588.6 864.2 1135.6 1443.4 2009.8

The Elemental Mastery bonus and any the target's Resistance multiplier are applied multiplicatively with the Base Damage.

Number of Hits

Electro-Charged deals damage immediately and continues to tick once every second for as long as it lasts. If Electro-Charged ends from either the Hydro or Electro aura expiring, another tick of damage will be dealt if over 0.5 seconds have passed since the last tick. Ticks of Electro-Charged will reduce the timers on both the Hydro and Electro auras unless the reduction would remove said aura.[1]

Electro-Charged will also deal damage to nearby targets with the Hydro status, but will not apply an Electro aura.[2]


If an Electro attack hits a body of water, the water will become Electro-Charged for a short amount of time and any target that walks into it will take Electro DMG. Electro-Charged Water can cause Overloaded and Superconduct when attacked with Pyro and Cryo respectively.

Immunity Talents

The following talents grant immunity to the Electro-Charged reaction.

2 Talents match the category selection:

Character Name Description Type
Razor Razor Lightning Fang Lightning Fang Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.

The Wolf Within

These effects end when Razor leaves the battlefield.
When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.

Elemental Burst
Raiden Shogun Raiden Shogun Secret Art: Musou Shinsetsu Secret Art: Musou Shinsetsu Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.

Musou Isshin
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.

The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.

Chakra Desiderata
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.
The maximum number of Resolve stacks is 60.

The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.
Elemental Burst


Tutorial Elemental Trial Electro-Charged 1.png

When Electro meets Hydro, Electro-Charged occurs. Electro-Charged continuously deals Electro DMG until it wears off. Additionally, opponents affected by Electro-Charged will electrify nearby Wet opponents, dealing Electro DMG.

Tutorial Elemental Trial Electro-Charged 2.png
Tutorial Elemental Trial Electro-Charged 3.png

Use Hydro attacks in battle to make opponents Wet. Then, switch to an Electro character and use Electro attacks to trigger Electro-Charged and defeat your opponents swiftly!


These artifact sets increase the damage from Electro-Charged reactions.

1 Artifact Set matches the category selection:

Set Rarity Pieces Bonuses
Thundering Fury 4-5★ Thunderbird's MercySurvivor of CatastropheHourglass of ThunderOmen of ThunderstormThunder Summoner's Crown 2 Piece: Electro DMG Bonus +15%
4 Piece: Increases damage caused by Overloaded, Electro-Charged and Superconduct by 40%. Triggering such effects decreases Elemental Skill CD by 1s. Can only occur once every 0.8s.


Other Languages

LanguageOfficial NameLiteral Meaning
Gǎn Diàn
Gǎn Diàn
Electric Shock
Electric Shock
Chage Faifa
Electrically Charged
VietnameseĐiện CảmInductance
GermanUnter StromElectrically Charged
PortugueseCarregado EletricamenteElectrically Charged

Change History

Released in Version 1.0
Version 1.6
  • Increased damage from Elemental Mastery for Electro-Charged (and other transformative reactions)
  • Increased base damage for player-triggered Electro-Charged above level 60
    • Previously, the base damage for players was identical to the base damage for enemies and environment.

Version 1.1

  • Electro-Charged was adjusted to properly consider Elemental Mastery of triggering character for reaction damage, and properly consume elemental gauges.

Version 1.0

  • Electro-Charged was released.


  1. 1.0 1.1 KeqingMains Theorycrafting Library: Section on Electro-Charged
  2. Reddit: Elemental Shield Weaknesses