
Displacement refers to the ability to displace (move) or inhibit the movement of enemies to strategically gain an advantage or reposition (or prevent from repositioning) enemies for an intended goal or purpose.
One of the main forms of displacement is referred to colloquially as Crowd Control (CC), which refers to the ability to effectively disable mobs of enemies, for example by clumping them into a certain area or making them lose control.[1] Crowd Control can be achieved many ways, including via certain Elemental Reactions and combat talents. Crowd Control abilities can be classified into the following types:
- Vacuum Field (also colloquially Clumping/Pulling/Grouping): Objects that displace enemies or players within an AoE towards or away from the center.
- Knockback: Once a target takes enough Poise Damage to enter a vulnerable state, attacks will cause a set directional force upon targets and displace them depending on the the attack's Stagger Level.
- Immobilization: As is done with Mona's Stellaris Phantasm and the Petrification of Zhongli's Planet Befall. Permanently freezing enemies can also provide Crowd Control.
- Taunting: Drawing enemies into a specified area, which provides some degree of Crowd Control as well.
Enemies can also use Crowd Control skills to affect the players' movement.
Vacuum Field
Talents
Certain characters' elemental skills and bursts have grouping or pulling properties.
No Talents match the category selection.
Constellations
No Constellations match the category selection.
Knockback
Immobilization
Immobilization or stun renders a character or enemy unable to move and unable to use skills. Unlike Interruption, immobilization lasts until it is broken.
Immobilization, in addition to the listed talents, is triggered by:
- The Frozen elemental reaction
- Hydro bubbles made by Hydro Abyss Mages, Large Hydro Slimes, and other Status Effects
- During certain story quests
Individual character's immobilization is broken by pressing the 🔗 button. If broken by physical means such as strong attacks then it deals additional damage. It also breaks automatically after several seconds.
4 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
Normal Attack Performs up to 5 consecutive strikes. Charged Attack Consumes a certain amount of stamina to launch an opponent using the power of wind. Launched opponents will slowly fall to the ground. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them. Petrification Opponents affected by the Petrification status cannot move. |
Elemental Burst | ||
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky! Press Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air. Hold Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air. Opponents hit by Skyward Sonnet will fall to the ground slowly. |
Elemental Skill | ||
Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE. Illusory Bubble Traps opponents inside a pocket of destiny and also makes them Wet. Renders weaker opponents immobile. When an opponent affected by Illusory Bubble sustains DMG, it has the following effects:
Omen |
Elemental Burst |
Taunting
The following character skills can taunt the enemy and change their aggro target. 5 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
After she has used Illusory Torrent for 2s, if there are any opponents nearby, Mona will automatically create a Phantom. A Phantom created in this manner lasts for 2s, and its explosion DMG is equal to 50% of Mirror Reflection of Doom. |
1st Ascension Passive | ||
The ever-reliable Baron Bunny takes the stage. Baron Bunny
Hold |
Elemental Skill | ||
Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength. Ushi will remain on the field and provide support in the following ways:
Hold |
Elemental Skill | ||
Creates an illusory Phantom of Fate from coalesced waterspouts. The Phantom has the following special properties:
Hold |
Elemental Skill | ||
Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG. Ice Lotus
|
Elemental Skill |
Weapon Passives
The following weapons also have Displacement abilities. 1 Weapon matches the category selection:
Icon | Name | Rarity | Base ATK (Lv. 90) | 2nd Stat (Lv. 90) | Passive Ability |
---|---|---|---|---|---|
![]() |
The Viridescent Hunt | ![]() |
42 (510) |
CRIT Rate 6% (27.6%) |
Verdant Wind Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40~80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14~10s. |
Elemental Reactions

The Overloaded reaction causes an explosion that pushes the target and the target's surrounding allies back.
The Electro-Charged reaction periodically interrupts movement, including attacks.
The Frozen reaction immobilizes enemies and is notable for how it can be constantly renewed on most enemies, including many Elite Enemies. Constant renewal of the Frozen reaction is colloquially known as permafreeze.
Enemies
Pulling Vacuums
Pushing Vacuums
Change History
References
- ↑ Wowpedia: Crowd Control
|