Debate Club
Blunt Conclusion
After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60 % ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s.
Blunt Conclusion
After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 75 % ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s.
Blunt Conclusion
After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 90 % ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s.
Blunt Conclusion
After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 105 % ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s.
Blunt Conclusion
After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 120 % ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s.
[[Category:Weapons by Quality Ascending|]]
A handy club made of fine steel. The most persuasive line of reasoning in any debater's arsenal.
Lore
A persuasive tool, sure to turn the tide of a heated argument in the wielder's favor. Guaranteed to add weight to one's words.
Useful in any argument, no matter who the opponent, to convince them to listen to reason.
In short, people listen to pearls of wisdom.
Ultimately, production was forcibly ended due to mass protests. The needs of the many outweigh the needs of the one.
Ascensions
Template:Weapon Ascension Materials
Gallery
2nd Ascension Phase Full Weapon
Change History
Navigation