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This page is about community-derived information, concepts, or terminology.
This page contains unofficial information, concepts, or terminology derived from or based on community discussion, invention, or knowledge. This page may be subjective and contain information or terminology that is not used by miHoYo or in official Genshin Impact communications, and may not be an officially recognized concept.

Damage Sequence is a mechanic that reduces the damage dealt by attacks that hit repeatedly. It is a component of Internal Cooldown alongside the Gauge Sequence and the Poise Sequence.

This mechanic is commonly used by fast-hitting enemy attacks to improve the player's survivability, as well as certain Elemental Reactions to prevent quadratic scaling of AoE damage.

Overview[]

Similar to Internal Cooldown's Gauge Sequence, Damage Sequence is handled by two properties: Reset Interval and Hit Sequence.

  • The Hit Sequence adds an additional multiplier to damage instances based on the number of times the corresponding type of damage has been dealt. For example, if a Hit Sequence is [1, 0.5, 0.25, 0.1], the second instance of damage will be multiplied by 0.5, the third instance of damage will be multiplied by 0.25, and all remaining instances of damage will be multiplied by 0.1 until the sequence is reset.
  • The Reset Interval is a timer that starts when the first instance of damage is dealt and will reset the Hit Sequence when it reaches 0.

Note that Damage Sequence is counted separately for each source and each target.

For example, the Thunder Manifestation's "Slicing Storm" attack has a Hit Sequence of [1, 0.5, 0.25, 0.1] and a Reset Interval of 1 second. When hit repeatedly by this attack, the following can be observed:

  • The first instance of damage has a corresponding multiplier of 1, so it deals the full amount of damage of 1975.
  • The second and third instances of damage have multipliers of 0.5 and 0.25 respectively, dealing 987 and 493 damage respectively.
  • The remaining instances of damage in the sequence have a multiplier of 0.1, dealing 197 damage.
  • After 1 second, the Hit Sequence is reset, and the attack deals 1975 and 987 damage again before ending.

Types[]

Reset Interval (s) Hit Sequence Affected Attacks
0.5 1, 0 Electro-Charged
Overloaded
Yae Miko Yae Miko: Spiritfox Sin-Eater Charged Attack
Cryo Hypostasis Cryo Hypostasis: Icicle Barrage, Frost Wheel
Cryo Regisvine Cryo Regisvine: Faceplant (Ice Waves)
Cryo Whopperflower Cryo Whopperflower: Crystalline Spikes
Electro Whopperflower Electro Whopperflower: Orb Lay (Contact DMG), Focused Laser
Pyro Regisvine Pyro Regisvine: Faceplant (Explosion Waves)
Primo Geovishap Primo Geovishap: Pyro-Infused Stone (DoT)
Pyro Hypostasis Pyro Hypostasis: Fire Ball
Jadeplume Terrorshroom Jadeplume Terrorshroom: Volatile Spore Cloud, Summon Fungi
Ruin Drake: Skywatch Ruin Drake: Skywatch: Tail Slice
Grounded Geoshroom Grounded Geoshroom: Head Slam Explosion
Aeonblight Drake Aeonblight Drake: Machine Gun Volley
Dendro Hypostasis Dendro Hypostasis: Mucky Orbs Residual
Anemo Hilichurl Rogue Anemo Hilichurl Rogue: Shuriken Throw
0.5 1, 1, 0 Shattered
Superconduct
Swirl
Bloom
Hyperbloom
Burgeon
0.5 1, 1, 1, 0 Kamisato Ayaka Kamisato Ayaka: Kamisato Art: Kabuki Charged Attack
1 1, 0.5, 0.25, 0.1 Coral Defenders Coral Defenders: Homing Shards, Critical Assist, Double Beams, Spike Field
Fatui Skirmisher - Geochanter Bracer Fatui Skirmisher - Geochanter Bracer: Rock Strike (Enhanced)
Fatui Skirmisher - Pyroslinger Bracer Fatui Skirmisher - Pyroslinger Bracer: Rifle Shot (Enhanced)
Primordial Bathysmal Vishap Primordial Bathysmal Vishap: Waterwheels, Spike Field
Stonehide Lawachurl Stonehide Lawachurl: Explosion Trails
The Great Snowboar King The Great Snowboar King: Royal Family
Thunder Manifestation Thunder Manifestation: Slicing Storm, Sundering Plumes
Azhdaha Azhdaha: Fractal Lance, The King's Roar (Hydro)
Hydro Hypostasis Hydro Hypostasis: Wave Slam
Cryo Regisvine Cryo Regisvine: Rotary Spray
Algorithm of Semi-Intransient Matrix of Overseer Network Algorithm of Semi-Intransient Matrix of Overseer Network: Laser Zone, Tracking Laser, Laser Barrage, Reshaper Parts Beam, Repulse
Primal Construct: Reshaper Primal Construct: Reshaper: Invisible State Beam
Primal Construct: Repulsor Primal Construct: Repulsor: Repulse
Eremite Floral Ring-Dancer Eremite Floral Ring-Dancer: Melee Combo Part 3
Construction Specialist Mek Construction Specialist Mek: Rapid Frostfire
Tainted Water-Spouting Phantasm Tainted Water-Spouting Phantasm: Raging Stream
1 1, 0.25, 0.1 Black Shadow: Hayate no Gotoku Black Shadow: Hayate no Gotoku: Thunderblades, Thunderwheels
Canine Bunshin Canine Bunshin: Thunderwheels
Taroumaru Taroumaru: Thunderblades
Golden Wolflord Golden Wolflord: Laser Beam, Tornado
1 1, 0 Geovishap Hatchling Geovishap Hatchling: Spinning Attack
Pyro Hypostasis Pyro Hypostasis: Molten Fist
0.4 1, 0 Ruin Cruiser Ruin Cruiser: Orb Lay
Ruin Destroyer Ruin Destroyer: Energy Field
Ruin Scout Ruin Scout: Orb Lay, Headbutt
Ruin Grader Ruin Grader: Orb Attack, Focused Laser, Clap (Laser)
Geovishap Geovishap: Electro Orbs
Perpetual Mechanical Array Perpetual Mechanical Array: Energy Cannon
1 1, 0.7, 0.5, 0.2, 0.1 Thunder Manifestation Thunder Manifestation: Walls of Lightning
0.5 1, 0.5, 0.25, 0 Primo Geovishap Primo Geovishap: Elemental Breath
Abyss Lector: Violet Lightning Abyss Lector: Violet Lightning: Thunder Wave
1 1, 0.5, 0.25, 0 Abyss Lector: Violet Lightning Abyss Lector: Violet Lightning: Abyssal Light, The Violet Lightning
Abyss Herald: Frost Fall Abyss Herald: Frost Fall: The Dark Frost Falls
Iniquitous Baptist Iniquitous Baptist: Abyssal Light
1 1, 0.5, 0.25 Abyss Herald: Wicked Torrents Abyss Herald: Wicked Torrents: Abyssal Roar
Coral Defenders Coral Defenders: Rapid Fire
1 1, 1, 1, 0 Cryo Hypostasis Cryo Hypostasis: Homing Icicles
Pyro Hypostasis Pyro Hypostasis: Fire Serpent, Missiles
Stretchy Geo Fungus Stretchy Geo Fungus: Roll
Grounded Geoshroom Grounded Geoshroom: Charge
1 1, 0, 0, 0, 0, 1, 0 Electro Abyss Mage Electro Abyss Mage: Electro Ring
0.5 1, 0, 0, 1, 0, 0, 1, 0 Shadowy Husk: Line Breaker Shadowy Husk: Line Breaker: Impaling Torrent
0.3 1, 0.5, 0.2, 0 Ruin Drake: Earthguard Ruin Drake: Earthguard: Charge
Aeonblight Drake Aeonblight Drake: Airborne Charge
0.5 1, 0.3, 0.1 Ruin Drake: Skywatch Ruin Drake: Skywatch: Confetti
Ruin Drake: Earthguard Ruin Drake: Earthguard: Confetti
Aeonblight Drake Aeonblight Drake: Confetti
0.3 1, 0.3, 0.1 Ruin Drake: Skywatch Ruin Drake: Skywatch: Machine Gun Volley
2 1, 0 Whirling Electro Fungus Whirling Electro Fungus: Whirling Rush
3 1, 0.5, 0.5, 0.1, 0.1, 0 Grounded Hydroshroom Grounded Hydroshroom: Bubble Shot
1 1, 0.5, 0.5, 0.1 Jadeplume Terrorshroom Jadeplume Terrorshroom: Barrage
1 1, 0.5, 0.1, 0.1, 0.1, 0.01 Jadeplume Terrorshroom Jadeplume Terrorshroom: Spore Rain
6 1, 0.5, 0 Jadeplume Terrorshroom Jadeplume Terrorshroom: Rapid Pecks
2 1, 0.1 Algorithm of Semi-Intransient Matrix of Overseer Network Algorithm of Semi-Intransient Matrix of Overseer Network: Laser Zone Final Attacks
Primal Construct: Prospector Primal Construct: Prospector: Prospect
2 1, 0.3, 0.1, 0.1, 0.1, 0.1, 0.1, 0.01 Aeonblight Drake Aeonblight Drake: Missile Barrage
2 1, 0.5, 0.25, 0.1 Everlasting Lord of Arcane Wisdom Everlasting Lord of Arcane Wisdom: Arm Combo Spray
Everlasting Lord of Arcane Wisdom Everlasting Lord of Arcane Wisdom: Shard Rain
Everlasting Lord of Arcane Wisdom Everlasting Lord of Arcane Wisdom: Eruption Trails
Everlasting Lord of Arcane Wisdom Everlasting Lord of Arcane Wisdom: Bomb Scatter
Everlasting Lord of Arcane Wisdom Everlasting Lord of Arcane Wisdom: Cosmic Bombardment
Everlasting Lord of Arcane Wisdom Everlasting Lord of Arcane Wisdom: Ground Nirvana Engine
1.6 1, 0.5, 0.25 Everlasting Lord of Arcane Wisdom Everlasting Lord of Arcane Wisdom: Laser Array
2 1, 0.5, 0.2, 0.1 Pyro Hypostasis Pyro Hypostasis: Fire Serpent
Overgrown Breacher Primus Overgrown Breacher Primus: Stressed State Lushmissiles
Large Overgrown Breacher Primus Large Overgrown Breacher Primus: Stressed State Lushmissiles
0.5 1, 0.25 Eremite Floral Ring-Dancer Eremite Floral Ring-Dancer: Returning Ringblade
2 1, 0.25 Eremite Scorching Loremaster Eremite Scorching Loremaster: Gemfall
2 1, 1, 0.5, 0.5, 0.1 Spirit of Omen: Dendro Spirit-Serpent Spirit of Omen: Dendro Spirit-Serpent: Spirit Combo: Prismfall Prison
3 1, 1, 0.5, 0.5, 0.01 Setekh Wenut Setekh Wenut: Spit
4 1, 0.25, 0.125, 0.125, 0.01 Setekh Wenut Setekh Wenut: Stormbreath
Sky-Searing Pyro Regisvine Sky-Searing Pyro Regisvine: Flamethrower
2 1, 0.25, 0.125, 0.125, 0.01 Setekh Wenut Setekh Wenut: Pressurized Beam
2 1, 0.5, 0.2, 0.1 Setekh Wenut Setekh Wenut: Stream of Gales
7 1, 0.5, 0.2, 0.1, 0.1, 0.1, 0.01 Setekh Wenut Setekh Wenut: Floating State
2 1, 1, 0.5, 0.25, 0.1 Consecrated Red Vulture Consecrated Red Vulture: Phagocytic Barrage
4 1, 0.15 Black Serpent Knight: Rockbreaker Ax Black Serpent Knight: Rockbreaker Ax: Frenzied Spin
5 1, 0.5, 0.1, 0.1 Guardian of Apep's Oasis Guardian of Apep's Oasis: Remote Crusher
5 1, 0.5, 0.25, 0.1 Guardian of Apep's Oasis Guardian of Apep's Oasis: Triple Slam, Helix Shower
3 1, 0 Guardian of Apep's Oasis Guardian of Apep's Oasis: Aftershocks of the Apocalypse
2 1, 0.5, 0.3, 0.2 Predatory Proliferating Organism Predatory Proliferating Organism: Repeated Bite
1 1, 0.5, 0.25, 0 Hydro Hilichurl Rogue Hydro Hilichurl Rogue: Slime Throw
0.2 1, 0 Hydro Hilichurl Rogue Hydro Hilichurl Rogue: Bubble Cannon Bubble DMG
Anemo Hilichurl Rogue Anemo Hilichurl Rogue: Floating State
2 1, 0.5, 0.2, 0.1 Consecrated Fanged Beast Consecrated Fanged Beast: Combo Attack 1 Vine Trails
2 1, 0.5, 0.2 Iniquitous Baptist Iniquitous Baptist: Orbs of Cleansing, Orbs of Incineration
3 1, 0.5, 0.25, 0.1 Emperor of Fire and Iron Emperor of Fire and Iron: Volcanic Eruption
3 1, 0.1 Emperor of Fire and Iron Emperor of Fire and Iron: Molten Trail Explosions
1 1, 0.3, 0.2 Blubberbeast Blubberbeast: Belly Drum
2 1, 0.25, 0.1 Nimble Harvester Mek Nimble Harvester Mek: Charge
2 1, 0.3, 0.1 Annihilation Specialist Mek Annihilation Specialist Mek: Thundercall
2.5 1, 0.5, 0.2, 0.1 Annihilation Specialist Mek Annihilation Specialist Mek: Slashing Pirouette
1 1, 0.5 Construction Specialist Mek Construction Specialist Mek: Pizza Cutter First and Final
2 1, 0.2, 0.1, 0.1, 0.01 Construction Specialist Mek Construction Specialist Mek: Pizza Cutter Cutting
Construction Specialist Mek Construction Specialist Mek: Spin
2 1, 0.3, 0.1 Construction Specialist Mek Construction Specialist Mek: Triple Melee
2 1, 1, 0.5, 0.25, 0.1 Icewind Suite Icewind Suite: Coppelia Spin
1 1, 0.1 Icewind Suite Icewind Suite: Coppelia's Climax: Wind Pulses
1 1, 0.25 Icewind Suite Icewind Suite: Coppelia's Climax: Coppelius Ice Blades
1 1, 0.5, 0.1 Geological Survey Mek Geological Survey Mek: Shockwaves
2 1, 0.5, 0.2, 0.1, 0.1, 0.1, 0.01 Suppression Specialist Mek Suppression Specialist Mek: Suppressive Fire
2 1, 0.7, 0.5, 0.2 Suppression Specialist Mek Suppression Specialist Mek: Missile Barrage
3 1, 1, 0.5, 0.5, 0.2, 0.2, 0.1 Large Overgrown Breacher Primus Large Overgrown Breacher Primus: Abyssal Barrage
1 1, 1, 1, 1, 0.1 Tainted Water-Splitting Phantasm Tainted Water-Splitting Phantasm: Local Legend Splashes
Tainted Water-Spouting Phantasm Tainted Water-Spouting Phantasm: Local Legend Splashes
5 1, 0.5 All-Devouring Narwhal All-Devouring Narwhal: Astral Downpour (Beam Initial DMG)
1 1, 0.5, 0.5, 0.25 The Knave The Knave: Bloodtide Banquet Phase 2 Version 2 (6 × 40% ATK DMG)
1 1, 0.25 The Knave The Knave: Sundering Convergence (2 × 50% ATK DMG), Slash and Hook Follow-Up (3 × 30% ATK DMG)

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