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Crystallize is the Elemental Reaction triggered by inflicting Geo on a target that is already affected by Pyro/Electro/Hydro/Cryo.

Crystallize deals no DMG. Instead, this reaction generates a matching Pyro, Electro, Hydro, or Cryo Elemental Shard that can be picked up to gain an elemental shield of the corresponding element.

Overview[]

Crystallize shards last on the field for close to 17.5 seconds, though there is a short delay before they can be picked up. If more than 3 shards are on the field, after about 2 seconds all shards except the 3 newest ones will disappear. The shields they grant last for 15 seconds. Only a single player-made crystallize shield can be active at any time; picking up another shard simply replaces the old shield. Crystallize shards have no effect on enemies.

Crystallize can only be triggered once per second on the same target.

Note that Geovishap Hatchlings and the Pure Geo Hypostasis can create Geo Elemental Shards during combat, but these are different from the Elemental Shards generated by Crystallize. While the shards and the shield granted when picked up look similar aside from the color, the resulting Geo shield can stack with regular Crystallize shields—it does not override them.

Shield Health[]

Crystallize level scaling graph

Character Level vs. Crystallize Shield Base HP

A Crystallize shield's base health (damage absorption) is derived from the triggering Geo user's level, and is then increased by a certain percent depending on the Geo user's Elemental Mastery attribute.

Like all other shields, these elemental shields absorb a set amount of damage before breaking and are 250% effective against their own element (meaning they only take 40% as much damage from said element compared to others[1]) and increase Interruption Resistance while active.

Crystallize shields can stack with shields from talents and constellations in that no shields are overwritten, but each shield will take full damage at the same time.[2]

A character's Shield Strength attribute reduces the damage taken by any shields they have while they are active, rather than increasing the HP of shields they create.[3][4]

Character Level 1 10 20 30 40 50 60 70 80 90
Base Shield HP 91 159 304 438 585 787 1030 1315 1597 1851
Elemental Mastery 13 25 52 80 99 108 219 283 326 403 502
Bonus Shield HP% 4.0 7.8 15.9 24.0 29.2 31.7 60.0 74.8 83.8 99.3 117.2

For the base Shield HP of Crystallize per Level, see Elemental Reaction/Level Scaling.

The percentage increase on Shield HP due to Elemental Mastery is given by:

This formula can be closely approximated (in the range EM from 0 to 1000) by:

Tutorial[]

Tutorial Elemental Trial Crystallize 1
When Geo attacks come into contact with Hydro/Pyro/Cryo/Electro, Crystallize will be triggered. This reaction will create Elemental Shards of the corresponding element, which can provide characters with shielding of that element. Make good use of Crystallize to effectively decrease DMG taken in battle.

Tutorial Elemental Trial Crystallize 2
Use Hydro, Pyro, Cryo and Electro attacks in battle to infuse opponents with the elements. Switch to a Geo character and use Geo attacks to trigger the Crystallize reaction and obtain a shield. Perhaps you may yet defeat your opponents without taking so much a scratch yourself...

Tutorial Elemental Trial Crystallize 3
Tutorial Elemental Trial Crystallize 4

Preview[]

Gallery[]

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishCrystallize
Chinese
(Simplified)
结晶
Jiéjīng
Crystallize
Chinese
(Traditional)
結晶
Jiéjīng
Japanese結晶
Kesshou
Crystal
Korean결정
Gyeoljeong
Crystal
SpanishCristalizadoCrystallized
FrenchCristallisationCrystallization
RussianКристалл
Kristall
Crystal
Thaiตกผลึก
Tok Phaluek
Crystallize
VietnameseKết tinhCrystallize
GermanKristallisationCrystallization
IndonesianCrystallize
PortugueseCristalCrystal
TurkishKristalleşmeCrystallize
ItalianCristallizzazioneCrystallization

Change History[]

Version 1.6
  • Increased Base Shield strength from Crystallize-based shields.

Version 1.0

  • Crystallize was released.

References[]

Navigation[]

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