Crystallize is the Elemental Reaction triggered by inflicting Geo on a target that is already affected by Pyro, Electro, Hydro, or Cryo. Crystallize can also be triggered in the other direction by inflicting Pyro, Electro, Hydro, or Cryo to a target that is already affected by Geo, but aside from enemies that apply long-lasting Geo to themselves, Geo applications do not linger, so Geo is the only element that can trigger Crystallize most of the time.
Unlike most other elemental reactions, Crystallize deals no damage. Instead, this reaction generates a matching Pyro, Electro, Hydro, or Cryo Elemental Shard that can be picked up to gain an elemental shield of the corresponding element.
Crystallize shards last on the field for close to 17.5 seconds, though there is a short delay before they can be picked up. If more than 3 shards are on the field, after about 2 seconds all shards except the 3 newest ones will disappear. The shields they grant last for 15 seconds. Only a single player-made crystallize shield can be active at any time; picking up another shard simply replaces the old shield.
Note: Geovishap Hatchlings and the Pure Geo Hypostasis (after destroying one of its pillars) can create Geo Elemental Shards during combat, but these are different from the Elemental Shards generated by Crystallize. While the shards look similar (aside from the color corresponding to the Geo element instead of to Pyro/Electro/Hydro/Cryo) and grant a similar-looking shield when picked up by a character, the resulting Geo shield can stack with regular Crystallize shields—it does not override them.
A Crystallize shield's base health (damage absorption) is derived from the triggering Geo user's level, and is then increased by a certain percent depending on the Geo user's Elemental Mastery attribute.
Like all other shields, these elemental shields absorb a set amount of damage before breaking and are 250% effective against their own element (meaning they only take 40% as much damage from said element compared to others) and increase Interruption Resistance against hits whose damage is fully absorbed by a shield.
Crystallize shields can stack with shields from talents and constellations in that no shields are overwritten, but each shield will take full damage at the same time.
|Base Shield HP||91||159||304||438||585||787||1030||1315||1597||1851|
|Data for Version/1.6 and later|
|Bonus Shield HP%||4.0||7.8||15.9||24.0||29.2||31.7||60.0||74.8||83.8||99.3||117.2|
|Values unchanged before and after Version/1.6 update|
For the base Shield HP of Crystallize per Level, see Level Scaling/Reaction.
The percentage increase on Shield HP due to Elemental Mastery is given by:
This formula can be closely approximated (in the range EM from 0 to 1000) by:
When Geo attacks come into contact with Hydro/Pyro/Cryo/Electro, Crystallize will be triggered. This reaction will create Elemental Shards of the corresponding element, which can provide characters with shielding of that element. Make good use of Crystallize to effectively decrease DMG taken in battle.
Use Hydro, Pyro, Cryo and Electro attacks in battle to infuse opponents with the elements. Switch to a Geo character and use Geo attacks to trigger the Crystallize reaction and obtain a shield. Perhaps you may yet defeat your opponents without taking so much a scratch yourself...