Crafting is a Crafting Method available at Crafting Benches to perform Alchemy.
It allows players to crafti higher rarity Character and Weapon Ascension Materials, Weapon Ascension Materials, Character Talent Materials, Potions, and Character Ascension Materials. Gadgets can also be crafted after obtaining their Instructions.
List of Crafting Recipes
Character and Weapon Ascension Materials
There are 40 recipes for Common Ascension Materials available:
Weapon Ascension Materials
There are 27 recipes for Weapon Ascension Materials available:
Character Talent Materials
There are 18 recipes for Talent Level-Up Materials available:
Potions
There are 12 recipes for Potions available:
Character Ascension Materials
There are 18 recipes for Character Ascension Materials available:
Gadgets
There are 4 recipes for Gadgets available:
Icon | Name | Rarity |
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Anemoculus Resonance Stone | ![]() |
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Geoculus Resonance Stone | ![]() |
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Portable Waypoint | ![]() |
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Electroculus Resonance Stone | ![]() |
Bait
There are 4 recipes for Bait available:
Icon | Name | Rarity |
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Fruit Paste Bait | ![]() |
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Redrot Bait | ![]() |
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False Worm Bait | ![]() |
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Fake Fly Bait | ![]() |
Quest and Event Items
There are 9 recipes for Quest and Event Items available:
Character Bonuses
Certain characters have Talents that provides a bonus while performing crafting.
9 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
When Eula crafts Character Talent Materials, she has a 10% chance to receive double the product. | Utility Passive | ||
When Sucrose crafts Character and Weapon Enhancement Materials, she has a 10% chance to obtain double the product. | Utility Passive | ||
When Xingqiu crafts Character Talent Materials, he has a 25% chance to refund a portion of the crafting materials used. | Utility Passive | ||
When Albedo crafts Weapon Ascension Materials, he has a 10% chance to receive double the product. | Utility Passive | ||
When Ayaka crafts Weapon Ascension Materials, she has a 10% chance to receive double the product. | Utility Passive | ||
When Lisa crafts a potion, she has a 20% chance to refund one count of one material out of all the crafting materials used. | Utility Passive | ||
Has a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material. | Utility Passive | ||
When Mona crafts Weapon Ascension Materials, she has a 25% chance to refund one count of one material out of all the crafting materials used. | Utility Passive | ||
When Dori crafts Character and Weapon Enhancement Materials, she has a chance to refund a portion of the crafting materials used. | Utility Passive |
Efficiency
The crafting bonuses from talents are typically one of the following:
- 25% chance to refund one count of one material used
- 20% chance to refund one count of one material used
- 10% chance to double the product
Over time, in terms of the number of additional products, these bonuses for recipes using three items are effectively:
- 25% chance to refund one count of one material used: on average, for every three materials used, ~0.09 products can be obtained additionally if the refunded materials are also used up
- 20% chance to refund one count of one material used: on average, for every three materials used, ~0.07 products can be obtained additionally if the refunded materials are also used up
- 10% chance to double the product: on average, for every three materials used, 0.10 products can be obtained additionally
In terms of the materials used per products, these bonuses are effectively:
- 25% chance to refund one count of one material used: on average, 0.25 fewer materials required per product
- 20% chance to refund one count of one material used: on average, 0.20 fewer materials required per product
- 10% chance to double the product: on average, ~0.27 fewer materials required per product, if three materials are used per craft
Between these two bonuses, the 10% chance to double the product bonus will yield slightly more products over time for recipes requiring three materials.
Derivations
- 25% chance refund
Suppose one starts with
materials. For every 3 materials the probability of getting one back is p, so the expected number of materials refunded is . One can also use these refunded materials to craft even more and get more refunded materials back. The expected number of materials refunded from these is . One can continue this process, so that theoretically, the number of materials gained is:when summing the geometric series. This means that more materials are gained from these passive talents. In turn, one will be able to craft around portion more products (or more products per 3 materials used).
So the total amount of materials that can be used for crafting is
meaning one can craft products. Thus with the passive talent, the amount of materials used per product is whereas otherwise it would be 3. Hence fewer materials per product are used.For
this means 0.25 fewer materials per product are used and more products can be crafted (or .09 more products per 3 materials used).For
this means 0.20 fewer materials per product are used and more products can be crafted (or .07 more products per 3 materials used).- 10% chance double
Albedo and Eula have a 10% chance to yield double the product when crafting. Thus 10% more products will be gained with this passive.
So if one starts with
materials, they can gain products on average. With this passive, the amount of materials used per product is so fewer materials per product are used on average.Change History
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