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Combat Talents are Talents that are used through inputs. These include: Normal Attacks, Elemental Skills, Elemental Bursts, and, for some characters, Alternate Sprints.

With the exception of Alternate Sprints, these Talents can be upgraded using Talent Level-Up Materials.

Normal Attacks

54 Talents match the category selection:

Character Name Description
Qiqi Qiqi Ancient Sword Art Ancient Sword Art Normal Attack
Perform up to 5 rapid strikes.

Charged Attack
Consumes a certain amount Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Fischl Fischl Bolts of Downfall Bolts of Downfall Normal Attack
Perform up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Kaeya Kaeya Ceremonial Bladework Ceremonial Bladework Normal Attack
Perform up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Yun Jin Yun Jin Cloud-Grazing Strike Cloud-Grazing Strike Normal Attack
Performs up to five consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Tartaglia Tartaglia Cutting Torrent Cutting Torrent Normal Attack
Perform up to 6 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.

Riptide
Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
  • Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.
  • Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.

Xinyan Xinyan Dance on Fire Dance on Fire Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Shenhe Shenhe Dawnstar Piercer Dawnstar Piercer Normal Attack
Performs up to five consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Chongyun Chongyun Demonbane Demonbane Normal Attack
Perform up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Venti Venti Divine Marksmanship Divine Marksmanship Normal Attack
Perform up to 6 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Xiangling Xiangling Dough-Fu Dough-Fu Normal Attack
Performs up to five consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Jean Jean Favonius Bladework Favonius Bladework Normal Attack
Performs up to 5 consecutive strikes.

Charged Attack
Consumes a certain amount of stamina to launch an opponent using the power of wind.
Launched opponents will slowly fall to the ground.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Eula Eula Favonius Bladework - Edel Favonius Bladework - Edel Normal Attack
Perform up to 5 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Noelle Noelle Favonius Bladework - Maid Favonius Bladework - Maid Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Albedo Albedo Favonius Bladework - Weiss Favonius Bladework - Weiss Normal Attack
Perform up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Arataki Itto Arataki Itto Fight Club Legend Fight Club Legend Normal Attack
Perform up to 4 consecutive strikes.
When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively.
Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.

Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!"

Charged Attack
When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.
If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Yoimiya Yoimiya Firework Flare-Up Firework Flare-Up Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
  • Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Traveler (Anemo) Traveler (Anemo) Foreign Ironwind Foreign Ironwind Normal Attack
Perform up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Traveler (Geo) Traveler (Geo) Foreign Rockblade Foreign Rockblade Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Traveler (Electro) Traveler (Electro) Foreign Thundershock Foreign Thundershock Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Shikanoin Heizou Shikanoin Heizou Fudou Style Martial Arts Fudou Style Martial Arts
Kaedehara Kazuha Kaedehara Kazuha Garyuu Bladework Garyuu Bladework Normal Attack
Perform up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
Xingqiu Xingqiu Guhua Style Guhua Style Normal Attack
Perform up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Klee Klee Kaboom! Kaboom! Normal Attack
Throws things that go boom when they hit things! Perform up to 3 explosive attacks, dealing AoE Pyro DMG.

Charged Attack
Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time.

Plunging Attack
Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.
Kamisato Ayaka Kamisato Ayaka Kamisato Art: Kabuki Kamisato Art: Kabuki Normal Attack
Perform up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a flurry of sword ki.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact.
Kamisato Ayato Kamisato Ayato Kamisato Art: Marobashi Kamisato Art: Marobashi Normal Attack
Perform up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to dash forward and perform an iai.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Diona Diona Kätzlein Style Kätzlein Style Normal Attack
Perform up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Lisa Lisa Lightning Touch Lightning Touch Normal Attack
Performs up to 4 lightning attacks that deal Electro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.

Plunging Attack
Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.
Ganyu Ganyu Liutian Archery Liutian Archery Normal Attack
Perform up to 6 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off an icy arrow that deals Cryo DMG.
  • Charge Level 2: Fires off a Frostflake Arrow that deals Cryo DMG. The Frostflake Arrow blooms after hitting its target, dealing AoE Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Beidou Beidou Oceanborne Oceanborne Normal Attack
Perform up to 5 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Raiden Shogun Raiden Shogun Origin Origin Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to perform an upward slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Traveler (Unaligned) Traveler (Unaligned) Past Memories Past Memories Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Zhongli Zhongli Rain of Stone Rain of Stone Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Aloy Aloy Rapid Fire Rapid Fire Normal Attack
Perform up to 4 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Gorou Gorou Ripping Fang Fletching Ripping Fang Fletching Normal Attack
Perform up to 4 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Mona Mona Ripple of Fate Ripple of Fate Normal Attack
Perform up to 4 water splash attacks that deal Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack
Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Yanfei Yanfei Seal of Approval Seal of Approval Normal Attack
Shoots fireballs that deal up to three counts of Pyro DMG.
When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh.
Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field.

Charged Attack
Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to the opponents after a short casting time.
This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed.

Plunging Attack
Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.
Hu Tao Hu Tao Secret Spear of Wangsheng Secret Spear of Wangsheng Normal Attack
Performs up to six consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Amber Amber Sharpshooter Sharpshooter Normal Attack
Perform up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Kuki Shinobu Kuki Shinobu Shinobu's Shadowsword Shinobu's Shadowsword Normal Attack
Perform up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Sayu Sayu Shuumatsuban Ninja Blade Shuumatsuban Ninja Blade Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Ningguang Ningguang Sparkling Scatter Sparkling Scatter Normal Attack
Shoots gems that deal Geo DMG.
Upon hit, this grants Ningguang 1 Star Jade.

Charged Attack
Consumes a certain amount of stamina to fire off a giant gem that deals Geo DMG.
If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG.

Plunging Attack
Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Geo DMG upon impact with the ground.
Rosaria Rosaria Spear of the Church Spear of the Church Normal Attack
Performs up to five consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Yae Miko Yae Miko Spiritfox Sin-Eater Spiritfox Sin-Eater Normal Attack
Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.

Plunging Attack
Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground.
Yelan Yelan Stealthy Bowshot Stealthy Bowshot Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG.

Breakthrough
Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Razor Razor Steel Fang Steel Fang Normal Attack
Perform up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Bennett Bennett Strike of Fortune Strike of Fortune Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Thoma Thoma Swiftshatter Spear Swiftshatter Spear Normal Attack
Performs up to four consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Diluc Diluc Tempered Sword Tempered Sword Normal Attack
Perform up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Kujou Sara Kujou Sara Tengu Bowmanship Tengu Bowmanship Normal Attack
Perform up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal Electro DMG.
When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Sangonomiya Kokomi Sangonomiya Kokomi The Shape of Water The Shape of Water Normal Attack
Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack
Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Xiao Xiao Whirlwind Thrust Whirlwind Thrust Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to perform an upward thrust.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Xiao does not take DMG from performing Plunging Attacks.
Barbara Barbara Whisper of Water Whisper of Water Normal Attack
Perform up to 4 water splash attacks that deal Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack
Gathering the might of Hydro, Barbara plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Sucrose Sucrose Wind Spirit Creation Wind Spirit Creation Normal Attack
Performs up to 4 attacks using Wind Spirits, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time.

Plunging Attack
Calling upon the power of her Wind Spirits, Sucrose plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground.
Keqing Keqing Yunlai Swordsmanship Yunlai Swordsmanship Normal Attack
Perform up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Elemental Skills

53 Talents match the category selection:

Character Name Description
Albedo Albedo Abiogenesis: Solar Isotoma Abiogenesis: Solar Isotoma Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance.

Solar Isotoma
has the following properties:
  • When opponents within the Solar Isotoma field take DMG, the Solar Isotoma will generate Transient Blossoms which deal AoE Geo DMG. DMG dealt scales off Albedo's DEF.
  • Transient Blossoms can only be generated once every 2s.
  • When a character is located at the locus of the Solar Isotoma, the Solar Isotoma will accumulate Geo power to form a crystallized platform that lifts the character up to a certain height. Only one crystallized platform can exist at a time.
  • Solar Isotoma is considered a Geo construct. Only one Solar Isotoma created by Albedo himself can exist at a time.

Hold to designate the location of the skill.

Qiqi Qiqi Adeptus Art: Herald of Frost Adeptus Art: Herald of Frost Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents.

Herald of Frost
  • On hit, Qiqi's Normal and Charged Attacks regenerate HP for your own party members and nearby teammates. Healing scales based on Qiqi's ATK.
  • Periodically regenerates your active character's HP.
  • Follows the character around, dealing Cryo DMG to opponents in their path.
Sucrose Sucrose Astable Anemohypostasis Creation - 6308 Astable Anemohypostasis Creation - 6308 Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG.
Thoma Thoma Blazing Blessing Blazing Blessing Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier.
At the moment of casting, Thoma's Elemental Skill applies Pyro to himself.
The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP.
The Blazing Barrier has the following traits:
  • Absorbs Pyro DMG 250% more effectively.
  • When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.

The maximum DMG Absoprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.

Noelle Noelle Breastplate Breastplate Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF.
The shield has the following properties:
  • When Noelle's Normal and Charged Attacks hit a target, they have a certain chance to regenerate HP for all characters.
  • Possesses 150% DMG Absorption efficiency against all Elemental and Physical DMG.

The amount of HP healed when regeneration is triggered scales based on Noelle's DEF.

Kaedehara Kazuha Kaedehara Kazuha Chihayaburu Chihayaburu Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind.
Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan.

Press
Can be used in mid-air.

Hold
Charges up before unleashing greater Anemo DMG over a larger AoE than Press Mode.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
Midare Ranzan's DMG is considered Plunging Attack DMG.
Razor Razor Claw and Thunder Claw and Thunder Hunts his prey using the techniques taught to him by his master and his lupical.

Press
Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.

Hold
Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils.
Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
Zhongli Zhongli Dominus Lapidis Dominus Lapidis Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.

Press
Commands the power of earth to create a Stone Stele.

Hold
Causes nearby Geo energy to explode, causing the following effects:
  • If their maximum number hasn't been reached, creates a Stone Stele.
  • Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.
  • Deals AoE Geo DMG.
  • If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.

Stone Stele
When created, deals AoE Geo DMG.
Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents.
The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks.
Only one Stele created by Zhongli himself may initially exist at any one time.

Jade Shield
Possesses 150% DMG Absorption against all Elemental and Physical DMG.
Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.

Amber Amber Explosive Puppet Explosive Puppet The ever-reliable Baron Bunny takes the stage.

Baron Bunny
  • Continuously taunts the enemy, drawing their fire.
  • Baron Bunny's HP scales with Amber's Max HP.
  • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Hold
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.

Tartaglia Tartaglia Foul Legacy: Raging Tide Foul Legacy: Raging Tide Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:

Normal Attack
Perform up to 6 consecutive Hydro strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.

Riptide Slash
Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.

After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD.
The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return to a ranged stance occurs automatically after 30s, the CD is even longer.
Kaeya Kaeya Frostgnaw Frostgnaw Unleashes a frigid blast, dealing Cryo DMG to opponents in front of Kaeya.
Aloy Aloy Frozen Wilds Frozen Wilds Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG.
When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack.
Aloy can gain up to 1 Coil stack every 0.1s.

Coil
  • Each stack increases Aloy's Normal Attack DMG.
  • When Aloy has 4 Coil stacks, all stacks of Coil are cleared. She then enters the Rushing Ice state, which further increases the DMG dealt by her Normal Attacks and converts her Normal Attack DMG to Cryo DMG.

While in the Rushing Ice state, Aloy cannot obtain new Coil stacks.
Coil effects will be cleared 30s after Aloy leaves the field.

Jean Jean Gale Blade Gale Blade Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive Anemo DMG.

Hold
At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front.
Direction can be adjusted.
Character is immobile during skill duration.
Xingqiu Xingqiu Guhua Sword: Fatal Rainscreen Guhua Sword: Fatal Rainscreen Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character.
The Rain Swords have the following properties:

20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords.

The maximum amount of additional DMG Reduction that can be gained this way is 24%.
The initial maximum number of Rain Swords is 3.
Using this ability applies the Wet status onto the character.

Hu Tao Hu Tao Guide to Afterlife Guide to Afterlife Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.

Xiangling Xiangling Guoba Attack Guoba Attack Summons Guoba, who will continuously breathe fire at opponents, dealing AoE Pyro DMG.
Shikanoin Heizou Shikanoin Heizou Heartstopper Strike Heartstopper Strike
Eula Eula Icetide Vortex Icetide Vortex Sharp frost, swift blade.

Press
Slashes swiftly, dealing Cryo DMG.
When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s.

Grimheart
Increases Eula's resistance to interruption and DEF.

Hold
Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her.
If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased.
Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents.
Diona Diona Icy Paws Icy Paws Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit.
The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target.

Press
Rapidly fires off 2 Icy Paws.

Hold
Dashes back quickly before firing five Icy Paws.
The shield created by a Hold attack will gain a 75% DMG Absorption Bonus.

The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration.
Gorou Gorou Inuzaka All-Round Defense Inuzaka All-Round Defense Deals AoE Geo DMG and sets up a General's War Banner.

General's War Banner
Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
  • 1 Geo character: Adds "Standing Firm" - DEF Bonus.
  • 2 Geo characters: Adds "Impregnable" - Increased resistance to interruption.
  • 3 Geo characters: Adds "Crunch" - Geo DMG Bonus.

Gorou can deploy only 1 General's War Banner on the field at any one time.
Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s.

Hold
Adjust the location of the skill.

Ningguang Ningguang Jade Screen Jade Screen Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG.

Jade Screen
  • Blocks opponents' projectiles.
  • Endurance scales based on Ningguang's Max HP.

Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time.

Klee Klee Jumpy Dumpty Jumpy Dumpty Jumpy Dumpty is tons of boom-bang-fun!
When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce.

On the third bounce, the bomb splits into many mines.
The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG.

Starts with 2 charges.
Kamisato Ayaka Kamisato Ayaka Kamisato Art: Hyouka Kamisato Art: Hyouka Summons blooming ice to launch nearby opponents, dealing AoE Cryo DMG.
Kamisato Ayato Kamisato Ayato Kamisato Art: Kyouka Kamisato Art: Kyouka Kamisato Ayato shifts positions and enters the Takimeguri Kanka state.
After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG.

Takimeguri Kanka
In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden.
It also has the following properties:
  • After a Shunsuiken attack hits an opponent, it will grant Ayato the Namisen effect, increasing the DMG dealt by Shunsuiken based on Ayato's current Max HP. The initial maximum number of Namisen stacks is 4, and 1 stack can be gained through Shunsuiken every 0.1s. This effect will be dispelled when Takimeguri Kanka ends.
  • Kamisato Ayato's resistance to interruption is increased.
  • Unable to use Charged or Plunging Attacks.

Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.

Sangonomiya Kokomi Sangonomiya Kokomi Kurage's Oath Kurage's Oath Summons a "Bake-Kurage" created from water that can heal her allies.
Using this skill will apply the Wet status to Sangonomiya Kokomi.

Bake-Kurage
Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
Xiao Xiao Lemniscatic Wind Cycling Lemniscatic Wind Cycling Xiao lunges forward, dealing Anemo DMG to opponents in his path.
Can be used in mid-air.
Starts with 2 charges.
Barbara Barbara Let the Show Begin♪ Let the Show Begin♪ Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them.

Melody Loop
  • On hit, Barbara's Normal Attacks heal your own party members and nearby teammates for a certain amount of HP, which scales with Barbara's Max HP.
  • On hit, Barbara's Charged Attack generates 4 times the amount of healing.
  • Periodically regenerates your own active character's HP.
  • Applies the Wet status to the character and to opponents who come in contact with them.
Traveler (Electro) Traveler (Electro) Lightning Blade Lightning Blade Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent.
2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.

Abundance Amulets
When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
  • Restores Elemental Energy
  • Increases Energy Recharge during the Abundance Amulet's duration.
Yelan Yelan Lingering Lifeline Lingering Lifeline Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.

Tap
Moves a certain distance forward swiftly.

Hold
Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again.

Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.
Arataki Itto Arataki Itto Masatsu Zetsugi: Akaushi Burst! Masatsu Zetsugi: Akaushi Burst! Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit.
When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.

Ushi will remain on the field and provide support in the following ways:
  • Taunts surrounding opponents and draws their attacks.
  • Inherits HP based on a percentage of Arataki Itto's Max HP.
  • When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.
  • Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.

Hold
Adjust throwing angle.

Ushi is considered a Geo Construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.

Mona Mona Mirror Reflection of Doom Mirror Reflection of Doom Creates an illusory Phantom of Fate from coalesced waterspouts.

The Phantom has the following special properties:
  • Continuously taunts nearby opponents, attracting their fire.
  • Continuously deals Hydro DMG to nearby opponents.
  • When its duration expires, the Phantom explodes, dealing AoE Hydro DMG.

Hold
Utilizes water currents to move backwards swiftly before conjuring a Phantom.

Only one Phantom created by Mirror Reflection of Doom can exist at any time.

Fischl Fischl Nightrider Nightrider Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE.
For the ability's duration, Oz will continuously attack nearby opponents with Freikugel.

Hold to adjust the location Oz will be summoned to.
Press again any time during the ability's duration to once again summon him to Fischl's side.
Yoimiya Yoimiya Niwabi Fire-Dance Niwabi Fire-Dance Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.

Niwabi Enshou
During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG.
During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.

This effect will deactivate when Yoimiya leaves the field.
Yun Jin Yun Jin Opening Flourish Opening Flourish Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes.

Press
Flourishes her polearm in a cloud-grasping stance, dealing Geo DMG.

Hold
Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill.
When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing Geo DMG.
Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2.
Traveler (Anemo) Traveler (Anemo) Palm Vortex Palm Vortex Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you.
The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area.

Hold
DMG and AoE will gradually increase.

Elemental Absorption
If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Bennett Bennett Passion Overload Passion Overload Bennett puts all his fire and passion for adventuring into his sword.
Results may vary based on how fired up he is...

Press
A single, swift flame strike that deals Pyro DMG.

Hold (Short)
Charges up, resulting in different effects when unleashed based on the Charge Level.
  • Level 1: Strikes twice, dealing Pyro DMG and launching opponents.
  • Level 2: Unleashes 3 consecutive attacks that deal impressive Pyro DMG, but the last attack triggers an explosion that launches both Bennett and the enemy.

Bennett takes no damage from being launched.

Rosaria Rosaria Ravaging Confession Ravaging Confession Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing Cryo DMG.
This ability cannot be used to travel behind opponents of a larger build.
Kuki Shinobu Kuki Shinobu Sanctifying Ring Sanctifying Ring Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing Electro DMG to nearby opponents.

Grass Ring of Sanctification
Follows your current active character around. Deals Electro DMG to nearby opponents every 1.5s and restores HP for the active character(s) within the ring's AoE based on Kuki Shinobu's Max HP.

The HP consumption from using this skill can only bring her to 20% HP.
Diluc Diluc Searing Onslaught Searing Onslaught Performs a forward slash that deals Pyro DMG.

This skill can be consecutively used 3 times. Enters CD if not cast again within a short period.
Yanfei Yanfei Signed Edict Signed Edict Summons blistering flames that deal AoE Pyro DMG.
Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals.
Venti Venti Skyward Sonnet Skyward Sonnet O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!

Press
Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.

Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.

Opponents hit by Skyward Sonnet will fall to the ground slowly.
Chongyun Chongyun Spirit Blade: Chonghua's Layered Frost Spirit Blade: Chonghua's Layered Frost Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals Cryo DMG.
After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with Cryo.
Shenhe Shenhe Spring Spirit Summoning Spring Spirit Summoning The frosted dew, silvery and dense, shall exorcise all demons.
Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is pressed or held.

Press
Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path.

Hold
Commands the Talisman Spirit to deal AoE Cryo DMG.

Icy Quill
When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK.

The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times.
When held rather than pressed, the Icy Quill's effect lasts longer and can be triggered more times.
When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill.
Traveler (Geo) Traveler (Geo) Starfell Sword Starfell Sword You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG.
The meteorite is considered a Geo Construct, and can be climbed or used to block attacks.

Hold
This skill's positioning may be adjusted.
Keqing Keqing Stellar Restoration Stellar Restoration Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder.
When the Stiletto hits its target, it deals Electro DMG to opponents in a small AoE, and places a Stiletto Mark on the spot hit.

Hold
Hold to adjust the direction in which the Stiletto shall be thrown.
Stilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time.

Lightning Stiletto
If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects:
  • If she uses Stellar Restoration again, she will blink to the location of the Mark and unleash one slashing attack that deals AoE Electro DMG. When blinking to a Stiletto that was thrown from a Holding attack, Keqing can leap across obstructing terrain.
  • If Keqing uses a Charged Attack, she will ignite a series of thundering cuts at the Mark's location, dealing AoE Electro DMG.
Xinyan Xinyan Sweeping Fervor Sweeping Fervor Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion.
The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
  • Hitting 0 – 1 opponents grants Shield Level 1: Ad Lib.
  • Hitting 2 opponents grants Shield Level 2: Lead-In.
  • Hitting 3 or more opponents grants Shield Level 3: Rave, which will also deal intermittent Pyro DMG to nearby opponents.

The shield has the following special properties:

  • When unleashed, it infuses Xinyan with Pyro.
  • It has 250% DMG Absorption effectiveness against Pyro DMG.
Kujou Sara Kujou Sara Tengu Stormcall Tengu Stormcall Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.
Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.

The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Beidou Beidou Tidecaller Tidecaller Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.

Press
Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG.

Hold
Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP.
Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.
The shield possesses the following properties:
  • Has 250% Electro DMG Absorption Efficiency.
  • Applies the Electro element to Beidou upon activation.
Ganyu Ganyu Trail of the Qilin Trail of the Qilin Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG.

Ice Lotus
  • Continuously taunts surrounding opponents, attracting them to attack it.
  • Endurance scales based on Ganyu's Max HP.
  • Blooms profusely when destroyed or once its duration ends, dealing AoE Cryo DMG.
Raiden Shogun Raiden Shogun Transcendence: Baleful Omen Transcendence: Baleful Omen The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment.

Eye of Stormy Judgment
  • When characters with this buff attack and deal DMG to opponents, the Eye will unleash a coordinated attack, dealing AoE Electro DMG at the opponent's position.
  • Characters who gain the Eye of Stormy Judgment will have their Elemental Burst DMG increased based on the Energy Cost of the Elemental Burst during the Eye's duration.

The Eye can initiate one coordinated attack every 0.9s per party.
Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG.

Lisa Lisa Violet Arc Violet Arc Channels the power of lightning to sweep bothersome matters away.

Press
Releases a homing Lightning Orb.
On hit, it deals Electro DMG, and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.

Hold
After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.
Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.
Yae Miko Yae Miko Yakan Evocation: Sesshou Sakura Yakan Evocation: Sesshou Sakura To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally.
Moves swiftly, leaving a Sesshou Sakura behind.

Sesshou Sakura
Has the following properties:
  • Periodically strikes one nearby opponent with lightning, dealing Electro DMG
  • When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.


This skill has three charges.
A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.

Sayu Sayu Yoohoo Art: Fuuin Dash Yoohoo Art: Fuuin Dash The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

Press
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end.
The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.

Elemental Bursts

53 Talents match the category selection:

Character Name Description
Qiqi Qiqi Adeptus Art: Preserver of Fortune Adeptus Art: Preserver of Fortune Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals Cryo DMG.

Fortune-Preserving Talisman
When opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP.
Xiao Xiao Bane of All Evil Bane of All Evil Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago.

Yaksha's Mask
  • Greatly increases Xiao's jumping ability.
  • Increases his attack AoE and attack DMG.
  • Converts attack DMG into Anemo DMG, which cannot be overridden by any other elemental infusion.

In this state, Xiao will continuously lose HP.
The effects of this skill end when Xiao leaves the field.

Traveler (Electro) Traveler (Electro) Bellowing Thunder Bellowing Thunder You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them.

Lightning Shroud
When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG.
When Falling Thunder hits opponents, it will regenerate Energy for that character.
One instance of Falling Thunder can be generated every 0.5s.
Ganyu Ganyu Celestial Shower Celestial Shower Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil.
During its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing Cryo DMG.
Yun Jin Yun Jin Cliffbreaker's Banner Cliffbreaker's Banner Deals AoE Geo DMG and grants all nearby party members a Flying Cloud Flag Formation.

Flying Cloud Flag Formation
When Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF.
The effects of this skill will be cleared after a set duration or after being triggered a specific number of times.
When one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation.
Thoma Thoma Crimson Ooyoroi Crimson Ooyoroi Thoma spins his polearm, slicing at his foes with roaring flames that deal AoE Pyro DMG and weave themselves into a Scorching Ooyoroi.

Scorching Ooyoroi
While Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing AoE Pyro DMG and summoning a Blazing Barrier.
Fiery Collapse can be triggered once every 1s.

Except for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill, Blazing Blessing:
  • Absorbs Pyro DMG 250% more effectively.
  • When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.

The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.

If Thoma falls, the effects of Scorching Ooyoroi will be cleared.

Jean Jean Dandelion Breeze Dandelion Breeze Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing Anemo DMG.
At the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK.

Dandelion Field
  • Continuously regenerates HP of characters within the AoE and continuously imbues them with Anemo.
  • Deals Anemo DMG to opponents entering or exiting the Dandelion Field.
Diluc Diluc Dawn Dawn Releases intense flames to knock back nearby opponents, dealing Pyro DMG.
The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG.
The searing flames that run down his blade cause it to be infused with Pyro.
Yelan Yelan Depth-Clarion Dice Depth-Clarion Dice Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle.

Exquisite Throw
Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:
  • Can occur once every second when your active character uses a Normal Attack.
  • Will occur each time Yelan's Lifeline explodes and hits opponents.
Shenhe Shenhe Divine Maiden's Deliverance Divine Maiden's Deliverance Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE Cryo DMG.

The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic Cryo DMG to opponents within the field.
Yanfei Yanfei Done Deal Done Deal Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her.

Brilliance
Has the following effects:
  • Grants Yanfei a Scarlet Seal at fixed intervals.
  • Increases the DMG dealt by her Charged Attacks.

The effects of Brilliance will end if Yanfei leaves the field or falls in battle.

Bennett Bennett Fantastic Voyage Fantastic Voyage Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.

Inspiration Field
  • If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.
  • If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.
  • Imbues characters within the AoE with Pyro.
Amber Amber Fiery Rain Fiery Rain Fires off a shower of arrows, dealing continuous AoE Pyro DMG.
Sucrose Sucrose Forbidden Creation - Isomer 75 / Type II Forbidden Creation - Isomer 75 / Type II Sucrose hurls an unstable concoction that creates a Large Wind Spirit.
While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal Anemo DMG.

Elemental Absorption
If the Wind Spirit comes into contact with Hydro/Pyro/Cryo/Electro energy, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Eula Eula Glacial Illumination Glacial Illumination Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s.
While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s.
Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents.
This DMG scales on the number of energy stacks the Lightfall Sword has accumulated.
If Eula leaves the field, the Lightfall Sword will explode immediately.
Kaeya Kaeya Glacial Waltz Glacial Waltz Coalescing the frost in the air, Kaeya summons 3 icicles that revolve around him.
These icicles will follow the character around and deal Cryo DMG to opponents in their path for the ability's duration.
Yae Miko Yae Miko Great Secret Art: Tenko Kenshin Great Secret Art: Tenko Kenshin Legends of "kitsunetsuki," or the manifestations of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG.
When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt.
Xingqiu Xingqiu Guhua Sword: Raincutter Guhua Sword: Raincutter Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords.

Rainbow Bladework
  • Your active character's Normal Attacks will trigger consecutive sword rain attacks, dealing Hydro DMG.
  • Rain Swords will remain at the maximum number throughout the ability's duration.
Traveler (Anemo) Traveler (Anemo) Gust Surge Gust Surge Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous Anemo DMG.

Elemental Absorption
If the tornado comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Kuki Shinobu Kuki Shinobu Gyoei Narukami Kariyama Rite Gyoei Narukami Kariyama Rite Stabs an evil-excoriating blade into the ground, creating a field that cleanses the area of all that is foul, dealing continuous Electro DMG to opponents within its AoE based on Shinobu's Max HP.

If Shinobu's HP is less than or equal to 50% when this skill is used, the field will last longer.
Tartaglia Tartaglia Havoc: Obliteration Havoc: Obliteration Performs different attacks based on what stance Tartaglia is in when casting.

Ranged Stance: Flash of Havoc
Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status.
Returns a portion of its Energy Cost after use.

Melee Stance: Light of Obliteration
Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.

Riptide Blast
When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG.
DMG dealt in this way is considered Elemental Burst DMG.
Gorou Gorou Juuga: Forward Unto Victory Juuga: Forward Unto Victory Displaying his valor as a general, Gorou deals Aoe Geo DMG and creates a field known as General's Glory to embolden his comrades.

General's Glory
This field has the following properties:
  • Like the General's War Banner created by Inuzaka All-Round Defense, provides buffs to active characters within the skill's AoE based on the number of Geo characters in the party. Also moves together with your active character.
  • Generates 1 Crystal Collapse every 1.5s that deals AoE Geo DMG to 1 opponent within the skill's AoE.
  • Pulls 1 elemental shard in the skill's AoE to your active character's position every 1.5s (elemental shards are created by Crystallize reactions).

If a General's War banner created by Gorou currently exists on the field when his ability is used, it will be destroyed. In addition, for the duration of General's Glory, Gorou's Elemental Skill "Inazuka All-Round Defense" will not create the General's War Banner.
If Gorou falls, the effects of General's Glory will be cleared.

Kamisato Ayaka Kamisato Ayaka Kamisato Art: Soumetsu Kamisato Art: Soumetsu Summons forth a snowstorm with flawless poise, unleashing a Frostflake Seki no To that moves forward continuously.

Frostflake Seki no To
  • A storm of whirling icy winds that slashes repeatedly at every enemy it touches, dealing Cryo DMG.
  • The snowstorm explodes after its duration ends, dealing AoE Cryo DMG.
Kamisato Ayato Kamisato Ayato Kamisato Art: Suiyuu Kamisato Art: Suiyuu Unveils a garden of purity that silences the cacophony within.
While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro DMG and increasing the Normal Attack DMG of characters within.
Kaedehara Kazuha Kaedehara Kazuha Kazuha Slash Kazuha Slash The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG.
The blade's passage will leave behind a field named "Autumn Whirlwind" that periodically deals AoE Anemo DMG to opponents within its range.

Elemental Absorption
If Autumn Whirlwind comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Razor Razor Lightning Fang Lightning Fang Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.

The Wolf Within

These effects end when Razor leaves the battlefield.
When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.

Lisa Lisa Lightning Rose Lightning Rose Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG.
The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the ability's duration.
Fischl Fischl Midnight Phantasmagoria Midnight Phantasmagoria Summons Oz to spread his twin wings of twilight and defend Fischl.
Has the following properties during the ability's duration:
  • Fischl takes on Oz's form, greatly increasing her Movement Speed.
  • Strikes nearby opponents with lightning, dealing Electro DMG to opponents she comes in contact with. Each opponent can only be struck once.
  • Once this ability's effects end, Oz will remain on the battlefield and attack his Prinzessin's foes. If Oz is already on the field, then this will reset the duration of his presence.
Sangonomiya Kokomi Sangonomiya Kokomi Nereid's Ascension Nereid's Ascension Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.

Ceremonial Garment
  • Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.
  • When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.
  • Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.

These effects will be cleared once Sangonomiya Kokomi leaves the field.

Zhongli Zhongli Planet Befall Planet Befall Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them.

Petrification
Opponents affected by the Petrification status cannot move.
Aloy Aloy Prophecies of Dawn Prophecies of Dawn Aloy throws a Power Cell filled with Cryo in the targeted direction, then detonates it with an arrow, dealing AoE Cryo DMG.
Xiangling Xiangling Pyronado Pyronado Displaying her mastery over both fire and polearms, Xiangling sends a Pyronado whirling around her. The Pyronado will move with your character for the ability's duration, dealing Pyro DMG to all opponents in its path.
Xinyan Xinyan Riff Revolution Riff Revolution Strumming rapidly, Xinyan launches nearby opponents and deals Physical DMG to them, hyping up the crowd.
The sheer intensity of the atmosphere will cause explosions that deal Pyro DMG to nearby opponents.
Albedo Albedo Rite of Progeniture: Tectonic Tide Rite of Progeniture: Tectonic Tide Under Albedo's command, Geo crystals surge and burst forth, dealing AoE Geo DMG in front of him.
If a Solar Isotoma created by Albedo himself is on the field, 7 Fatal Blossoms will be generated in the Solar Isotoma field, bursting violently into bloom and dealing AoE Geo DMG.

Tectonic Tide DMG and Fatal Blossom DMG will not generate Transient Blossoms.
Rosaria Rosaria Rites of Termination Rites of Termination Rosaria's unique take on this prayer ritual: First, she swings her weapon to slash surrounding opponents; then, she summons a frigid Ice Lance that strikes the ground. Both actions deal Cryo DMG.
While active, the Ice Lance periodically releases a blast of cold air, dealing Cryo DMG to surrounding opponents.
Arataki Itto Arataki Itto Royal Descent: Behold, Itto the Evil! Royal Descent: Behold, Itto the Evil! Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.
This state has the following special properties:
  • Converts Itto's Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden.
  • Increases Itto's Normal Attack SPD. Also increases his ATK based on his DEF.
  • On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.
  • Decreases Itto's Elemental and Physical RES by 20%.

The Raging Oni King state will be cleared when Itto leaves the field.

Yoimiya Yoimiya Ryuukin Saxifrage Ryuukin Saxifrage Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.

Aurous Blaze
All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG.
When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.

One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
Raiden Shogun Raiden Shogun Secret Art: Musou Shinsetsu Secret Art: Musou Shinsetsu Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.

Musou Isshin
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.

The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.

Chakra Desiderata
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.
The maximum number of Resolve stacks is 60.

The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.
Barbara Barbara Shining Miracle♪ Shining Miracle♪ Heals your own party members and nearby teammates for a large amount of HP that scales with Barbara's Max HP.
Diona Diona Signature Mix Signature Mix Tosses out a special cold brew that deals AoE Cryo DMG and creates a Drunken Mist in an AoE.

Drunken Mist
  • Deals continuous Cryo DMG to opponents within the AoE.
  • Continuously regenerates the HP of characters within the AoE.
Klee Klee Sparks 'n' Splash Sparks 'n' Splash Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG.
Chongyun Chongyun Spirit Blade: Cloud-Parting Star Spirit Blade: Cloud-Parting Star Performing the secret hand seals, Chongyun summons 3 giant spirit blades in mid-air that fall to the earth one by one after a short delay, exploding as they hit the ground.
When the spirit blades explode, they will deal AoE Cryo DMG and launch opponents.
Hu Tao Hu Tao Spirit Soother Spirit Soother Commands a blazing spirit to attack, dealing Pyro DMG in a large AoE.
Upon striking the enemy, regenerates a percentage of Hu Tao's Max HP. This effect can be triggered up to 5 times, based on the number of enemies hit.
If Hu Tao's HP is below or equal to 50% when the enemy is hit, both the DMG and HP Regeneration are increased.
Ningguang Ningguang Starshatter Starshatter Gathering a great number of gems, Ningguang scatters them all at once, sending homing projectiles at her opponents that deal massive Geo DMG.
If Starshatter is cast when a Jade Screen is nearby, the Jade Screen will fire additional gem projectiles at the same time.
Keqing Keqing Starward Sword Starward Sword Keqing unleashes the power of lightning, dealing Electro DMG in an AOE.
She then blends into the shadow of her blade, striking a series of thunderclap-blows to nearby opponents simultaneously that deal multiple instances of Electro DMG.
The final attack deals massive AoE Electro DMG.
Mona Mona Stellaris Phantasm Stellaris Phantasm Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE.

Illusory Bubble
Traps opponents inside a pocket of destiny and also makes them Wet.
Renders weaker opponents immobile.
When an opponent affected by Illusory Bubble sustains DMG, it has the following effects:
  • Applies an Omen to the opponent, which gives a DMG Bonus, also increasing the DMG of the attack that causes it.
  • Removes the Illusory Bubble, dealing Hydro DMG in the process.

Omen
During its duration, increases DMG taken by opponents.

Beidou Beidou Stormbreaker Stormbreaker Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents.

Thunderbeast's Targe
  • When Normal and Charged Attacks hit, they create a lightning discharge that can jump between opponents, dealing Electro DMG.
  • Increases the character's resistance to interruption, and decreases DMG taken.

A maximum of 1 lightning discharge can be triggered per second.

Kujou Sara Kujou Sara Subjugation: Koukou Sendou Subjugation: Koukou Sendou Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG.
Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall.

The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Noelle Noelle Sweeping Time Sweeping Time Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG.
Afterwards, Noelle gains the following effects:
  • Larger attack AoE.
  • Converts attack DMG to Geo DMG that cannot be overridden by any other elemental infusion.
  • Increased ATK that scales based on her DEF.
Traveler (Geo) Traveler (Geo) Wake of Earth Wake of Earth Energizing the Geo deep underground, you set off expanding shockwaves.
Launches surrounding opponents back and deals AoE Geo DMG.
A stone wall is erected at the edges of the shockwave.
The stone wall is considered a Geo Construct, and may be used to block attacks.
Venti Venti Wind's Grand Ode Wind's Grand Ode Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.

Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Shikanoin Heizou Shikanoin Heizou Windmuster Kick Windmuster Kick
Sayu Sayu Yoohoo Art: Mujina Flurry Yoohoo Art: Mujina Flurry The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.

Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:
  • If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  • If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.

Alternate Sprints

2 Talents match the category selection:

Character Name Description
Mona Mona Illusory Torrent Illusory Torrent Alternate Sprint
Mona cloaks herself within the water's flow, consuming stamina to move rapidly.

When under the effect of Illusory Torrent, Mona can move at high speed on water.
Applies the Wet status to nearby opponents when she reappears.
Kamisato Ayaka Kamisato Ayaka Kamisato Art: Senho Kamisato Art: Senho Alternate Sprint
Ayaka consumes Stamina and cloaks herself in a frozen fog that moves with her.

In Senho form, she moves swiftly upon water.
When she reappears, the following effects occur:
  • Ayaka unleashes frigid energy to apply Cryo on nearby opponents.
  • Coldness condenses around Ayaka's blade, infusing her attacks with Cryo for a brief period.

Change History

Released in Version 1.0

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