Claymores restrict the character wielding them to slower hits than other melee weapons like Swords and Polearms, but those hits deal much more damage per swing. Due to being considered Blunt Attacks, Claymore attacks deal increased damage to Geo objects, such as Rock Shield Hilichurl Guards' and Rock Shieldwall Mitachurls' shields, ore nodes and rock walls that reveal secret areas.
A Claymore user's Normal Attack chain typically consists of 4-5 slow, but powerful and wide, melee attacks.
A Claymore user's Charged Attack has a small windup before performing a furious chain of attack that continuously drains their stamina. This attack will end with a more powerful slash once the character runs out of stamina or reaches the max duration, which can also be triggered if you stop holding down the attack button.
When initiating a Charged Attack sequence from a standstill, Claymore users will cut short the animation of their first Normal Attack and transition it into the Charged Attack windup animation. However, if the first Normal Attack's Attack Speed is too fast, the character will finish performing the first Normal Attack before starting the Charged Attack windup. For example, Sayu who can normally directly enter a Charged Attack sequence from standstill, when at 150% Attack Speed, will have to perform her first Normal Attack before a Charged Attack sequence.
Two iterations of Claymore Charged Attack exist: a spinning attack for the shorter characters (Chongyun, Noelle, Razor, Sayu, Xinyan) and a continuous slash attack for the taller characters (Beidou, Diluc, Eula). However, they are functionally the same. Arataki Itto has access to a non-standard Charged Attack.
By default, Claymore Charged Attacks cost 40 Stamina per second and can last up to 5 seconds.
9 Characters match the category selection:
|Arataki Itto||Geo||Claymore||Inazuma||Tall Male|
No Characters match the category selection.
List of Claymores
26 Weapons match the category selection:
|Icon||Name||Rarity||Base ATK (Lv. 90)||2nd Stat (Lv. 90)||Passive Ability|
Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s.
|CRIT DMG 19.2%
DEF is increased by 28~56%. Normal and Charged Attack DMG is increased by 40~80% of DEF.
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
|Song of Broken Pines||49
|Physical DMG Bonus 4.5%
|Rebel's Banner Hymn|
A part of the "Millennial Movement" that wanders amidst the winds.
Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s.
When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s.
"Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s.
Of the many effects of the "Millennial Movement", buffs of the same type will not stack.
|Energy Recharge 8%
|Sky-ripping Dragon Spine|
Increases all DMG by 8~16%. After using an Elemental Burst, Normal or Charged Attack, on hit, creates a vacuum blade that does 80~160% of ATK as DMG to opponents along its path. Lasts for 20s or 8 vacuum blades.
On hit, Normal or Charged Attacks increase ATK and DEF by 6~12% for 6s. Max 4 stacks (24~48% total). Can only occur once every 0.5s.
Taking DMG generates a shield which absorbs DMG up to 20~32% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12~24% increased DMG.
|Physical DMG Bonus 7.5%
Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing 80~140% AoE ATK DMG. Opponents affected by Cryo are dealt 200~360% ATK DMG instead by the icicle. Can only occur once every 10s.
|CRIT Rate 6%
Every 4s a character is on the field, they will deal 6~10% more DMG and take 3~2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
|Energy Recharge 6.7%
After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s.
|CRIT DMG 12%
|Press the Advantage|
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way.
|Elemental Mastery 36
|Bane of Storm and Tide|
Increases DMG against opponents affected by Hydro or Electro by 20~36%.
On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240~480% ATK DMG to opponents within a small AoE. Can only occur once every 15s.
Increases Elemental Burst DMG by 12~24%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that charges and deals 100~200% ATK as AoE DMG. This effect can occur once every 15s.
|Lithic Axiom - Unity|
For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and 3~7% CRIT Rate increase. This effect stacks up to 4 times.
|Energy Recharge 10.0%
Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
|Energy Recharge 13.3%
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
|Physical DMG Bonus 9.6%
On hit, Normal or Charged Attacks increase ATK by 6~10% for 6s. Max 4 stacks. Can only occur once every 0.5s.
When HP falls below 70~90%, increases Charged Attack DMG by 30~50%, and Charged Attacks become much harder to interrupt.
After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60~120% ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s.
|White Iron Greatsword||39
|Cull the Weak|
Defeating an opponent restores 8~16% HP.
|Elemental Mastery 41
|Bane of Fire and Thunder|
Increases DMG against opponents affected by Pyro or Electro by 12~24%.
|Old Merc's Pal||33
1 Artifact Set matches the category selection:
|Gladiator's Finale||4-5★||2 Piece: ATK +18%.|
4 Piece: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
- The word "claymore" derives from Scottish claidheamh "sword" and mòr "great," meaning "great sword."
|Language||Official Name||Literal Meaning|
|French||Épée à deux mains||Two-handed Sword|
|Vietnamese||Trọng Kiếm||Heavy Sword|