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Childe is a Weekly Boss challenge found in Enter the Golden House.

Rules[]

  • Trounce Domains contain unusually powerful opponents. After successfully completing the challenge, you can obtain abundant rewards.
  • Players can complete this domain as many times as they want, but can only collect rewards once per week by using 30 Original Resin to open the Ley Line Blossom for the first three Weekly Bosses, and 60 Original Resin subsequently. Rewards are refreshed with Weekly World Reset.

Rewards[]

Claiming the Trounce Blossom for Original Resin Original Resin ×60 (or 30 for the first 3 Weekly Boss claims of the week) after defeating the boss offers the following possible rewards:

  • Basic Drops
  • Ascension Gems
  • Artifacts
Domain
Level
Boss
Level
Adventure EXP
Mora
Character EXP
Companionship EXP
Talent
Materials
Northlander
Billets
Dream Solvent
I603007,1003336012%33%
II703007,60035565112%33%
III803008,000378701 + 55%12%33%
IV903008,100400702 + 10%12%33%
Domain
Level
Boss
Level
Ascension Gems
2 Stars3 Stars4 Stars5 Stars
RangeAvg.RangeAvg.RangeAvg.RangeAvg.
I600–42.81811–61.77170–40.1881
II700–53.1571–71.86170–50.2106
III800–53.49631–71.9580–50.23250–50.0233
IV900–63.83431–82.4230–60.25560–60.025
Domain
Level
Boss
Level
Artifacts
3 Stars4 Stars5 Stars
I604 + 92%2 + 46%82%
II704 + 10%2 + 87%1 + 23%
III804 + 10%2 + 87%1 + 23%
IV904 + 10%2 + 87%1 + 23%

Artifact and material drop ranges are primarily sourced from the Genshin Data Gathering team.

Stats[]

Phase 1[]

RES
State Physical Pyro Hydro Electro Cryo Dendro Anemo Geo
Normal 0% 0% 50% 0% 0% 0% 0% 0%
Stunned −30% −30% 20% −30% −30% −30% −30% −30%

Toggle Levels

Level Scaling
LevelHPATKDEF
1438254505
101,720678550
205,3111,673600
308,8372,732650
4016,1694,084700
5029,9796,298750
6050,2888,869800
7078,31212,244850
80111,39415,753900
90146,12519,031950
100220,59124,6221,000
104241,96926,5901,020

Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.

Phase 2[]

RES
State Physical Pyro Hydro Electro Cryo Dendro Anemo Geo
Normal 0% 0% 0% 50% 0% 0% 0% 0%
Stunned −50% −50% −50% 0% −50% −50% −50% −50%

Toggle Levels

Level Scaling
LevelHPATKDEF
1438254505
101,720678550
205,3111,673600
308,8372,732650
4016,1694,084700
5029,9796,298750
6050,2888,869800
7078,31212,244850
80111,39415,753900
90146,12519,031950
100220,59124,6221,000
104241,96926,5901,020

Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.

Phase 3[]

RES
Physical Pyro Hydro Electro Cryo Dendro Anemo Geo
0% 0% 70% 70% 0% 0% 0% 0%

Toggle Levels

Level Scaling
LevelHPATKDEF
1729355505
102,866949550
208,8522,342600
3014,7283,824650
4026,9485,718700
5049,9658,818750
6083,81312,417800
70130,52017,141850
80185,65722,054900
90243,54126,644950
100367,65134,4711,000
104403,28237,2261,020

Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.

Abilities[]

Most ability names are unofficial.

Phase 1: Hydro Vision[]

Riptide (Hydro)
Most attacks that hit the player will leave a Riptide mark.
  • While marked by Riptide, the player will be affected by a constant Hydro status until Riptide is removed. None of Childe's other attacks applies an elemental status, and cannot trigger Elemental Reactions unless it also applies Riptide on hit.
  • Some attacks can only be triggered if the player is marked with Riptide. These attacks are marked below with Riptide in parentheses.
  • Some attacks that hit characters already marked by Riptide will consume the mark to deal an additional 100% ATK as Hydro DMG. These attacks cannot apply Riptide even if the previous Riptide application expires before these attacks land.
  • The mark can be removed by touching the arena's barrier to trigger a Vaporize reaction. This reaction does not deal DMG to the character.
  • The mark can also be removed with characters that apply certain elements to themselves or other characters.
  • The mark will persist even if you switch characters.
Rapid Fire
Performs consecutive shots with a bow at the player, dealing 35% ATK as Hydro DMG on hit. The Continuous Combo can fire from at least 3 up to 6 arrows at a consistant fire rate, while the Full Combo version has Childe perform a slower and more inconsistant attack pattern at a fixed 6 arrows.
Airstrike (Riptide)
Performs multiple consecutive shots with a bow upwards that fall to deal 75% ATK as Hydro DMG, consuming Riptide on hit.
Shark Waves
Unleashes at least 2 and up to 6 consecutive shark-shaped waves with a bow, dealing 50% ATK as Hydro DMG and applying Riptide.
Slide
Slides quickly to any point of the arena to reposition himself, or slides to the player's location and performs a forward slash, dealing 62.5% ATK as Hydro DMG and consuming Riptide. This attack does not need Riptide to trigger, but will consume Riptide on hit.
  • The Riptide variant of this move is performed when the player is too far away.
Hydro Shield
When hit by melee attacks, creates a Hydro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Hydro DMG.
Hydro Counter
Shoots out a huge Hydro energy blast in front of him that deals 150% ATK as Hydro DMG.
  • This attack triggers if Childe gets hit by Hydro melee attacks while his Hydro Shield is up. Ranged attacks or deployable abilities cannot trigger the counterattack.
Blast (Hydro)
Unleashes explosive energy around himself that launches players away from him but dealing no DMG.
Staggered
If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded.
Ultima: Celestial Voyager (Riptide)
Charges for a while, then unleashes a massive attack in the shape of the All-Devouring Narwhal, dealing 75% ATK on appearance and 100% ATK on landing as Hydro DMG, as well as consuming Riptide on hit.
  • Unlike the other AoE attacks, this attack does not have clearly marked AoEs.
  • Both zones cover roughly 3/5 of the arena's area.
  • This attack cannot be dodged using Dash i-frames.

Phase 2: Electro Delusion[]

After reaching critical health in Phase 1, Childe slides to the center of the arena and covers himself in a water dome before transitioning into Phase 2.
Riptide (Electro)
Most attacks that hit the player will leave a Riptide mark.
  • While marked by Riptide, the player will be affected by a constant Electro status until Riptide is removed. None of Childe's other attacks applies an elemental status, and cannot trigger Elemental Reactions unless it also applies Riptide on hit.
  • Some attacks can only be triggered if the player is marked with Riptide. These attacks are marked below with Riptide in parentheses.
  • Some attacks that hit characters already marked by Riptide will consume the mark to deal an additional 100% ATK as Electro DMG. These attacks cannot apply Riptide even if the previous Riptide application expires before these attacks land.
  • The mark can be removed by touching the arena's barrier to trigger an Overloaded reaction. This reaction does not deal DMG to the character and cannot cause knockback.
  • The mark can also be removed with characters that apply certain elements to themselves or other characters
  • The mark will persist even if you switch characters.
Raging Tide
Slides quickly to the player's location if needed, and performs 2, 3, or 5 consecutive strike at the destination point (slash, slash, slash, thrust, spinning slash), dealing 25% ATK, 27.5% ATK, 30% ATK, 35% ATK, 40% ATK as Electro DMG with each strike respectively. While most of the combo can be outrun, the 4th attack has a long range and strikes directly at the player's location.
Turning Sweep
If the player is behind him, performs a slash with a large AoE, dealing 50% ATK as Electro DMG in a 180° arc towards the player.
Flicker
Slides quickly to the player's position, and performs a cross slash at the destination point, dealing 62.5% ATK as Electro DMG. This attack does not need Riptide to trigger, but will consume Riptide on hit.
Chained Dashes
Childe performs at least 2 and up to 5 rapidly chained consecutive dash attacks, dealing 37.5% ATK as Electro DMG.
Electro Shield
When hit by melee attacks, creates an Electro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Electro DMG.
Electro Counter
Shoots out a huge Electro energy blast in front of him that deals 150% ATK as Electro DMG.
    • This attack triggers if Childe gets hit by Electro melee attacks while his Electro Shield is up. Ranged attacks or deployable abilities cannot trigger the counterattack.
Blast (Electro)
Unleashes explosive energy around himself that launches players away from him but dealing no DMG.
Staggered
If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded.
Ultima: Dark Leap (Riptide)
Marks the player with a circle of lightning. Charges for a while, then leaps and instantly strikes at the player current location, dealing 100% ATK as Electro DMG around the landing point.
  • This attack cannot be dodged using Dash i-frames.
  • If the Riptide mark is removed while this attack is charging, the targeting circle will be thrown off and become stationary. However, Childe will still strike down at the circle's location.

Phase 3: Foul Legacy Transformation[]

Riptide (Hydro and Electro)
Most attacks that hit the player will leave a Riptide mark of the element of the attack.
  • While marked by Riptide, the player will be affected by a constant Hydro or Electro status until Riptide is removed. None of Childe's other attacks applies an elemental status, and cannot trigger Elemental Reactions unless it also applies Riptide on hit.
  • Some attacks can only be triggered if the player is marked with Riptide, regardless of the Riptide's element. These attacks are marked below with Riptide in parentheses.
  • Some attacks that hit characters already marked by Riptide will consume the mark to deal an additional 100% ATK as Hydro DMG or Electro DMG. These attacks cannot apply Riptide even if the previous Riptide application expires before these attacks land.
  • Any attack that applies Riptide of a different element from the existing one, will consume and override the existing mark on hit. Riptide Override does not trigger Electro-Charged. Riptide consumed in this manner only deals 50% ATK as DMG.
  • The mark can be removed by touching the arena's barrier to trigger a Vaporize or Overloaded reaction. This reaction does not deal DMG to the character or cause knockback.
  • The mark will persist even if you switch characters.
Charged Shots
Performs up to 4 consecutive charged shots with a bow, dealing 40% ATK as Hydro DMG with each shot.
Piercing Vortex (Riptide)
Gathers Hydro energy on his Glaive and launches it forwards, spearing anything in its path and dealing 50% ATK as Hydro DMG May be used up to 3 times consecutively. This attack requires Riptide to trigger, but does not consume Riptide.
Abyssal Mayhem: Hydrospout
Releases hydrospouts in a straight line, each dealing 35% ATK as Hydro DMG.
Crescent Tides
Unleashes two flying crescent slashes that travel towards the player, each dealing 37.5% ATK as Hydro DMG.
Twin Strikes
Performs 2 consecutive melee attacks, each dealing 25% ATK as Electro DMG.
Turning Sweep
Performs a slash towards the player, dealing 50% ATK as Electro DMG. This is an AoE attack that spans a 180° arc.
3-Part Combo
Performs a slash and a cross-slash, dealing 25% ATK and 35% ATK as Electro DMG, before throwing a spinning polearm forward that deals 15% ATK as Electro DMG every 0.2 seconds upon contact.
Blade Rain
Summons a lightning cloud that shoots 4 consecutive Electro blades, dealing 50% ATK as Electro DMG.
  • This attack does not apply or consume Riptide.
Chained Dashes (Enhanced)
Performs at least 1 and up to 5 consecutive charged forward dash attacks, dealing 37.5% ATK as Electro DMG in his wake.
Bladewheel (Riptide)
Flings a wheel at the player which moves around the arena and returns to its initial location, dealing 40% ATK as Electro DMG to players in its path. This attack requires Riptide to trigger, but does not consume Riptide.
Ultima: God Arrow (Riptide)
Charges for a while, then unleashes 4 arrows upward that fall to deal 87.5% ATK as Hydro DMG in 4 strike zones, consuming Riptide on hit.
  • The middle and around the four cardinal edges of the arena are not affected.
  • The 4 strike zones cover roughly 3/5 of the arena's area.
  • Players in areas where 2 strike zones overlap will take 2 instances of DMG.
  • This attack cannot be dodged using Dash i-frames.
Ultima: Celestial Voyager (Riptide)
Charges for a while, then unleashes a huge Hydro attack in the shape of the All-Devouring Narwhal in front of him, dealing 75% ATK on appearance and 100% ATK on landing as Hydro DMG, consuming Riptide on hit.
  • This attack cannot be dodged using Dash i-frames.
Ultima: Dark Leap (Enhanced, Riptide)
Marks the player with a circle of black lightning. Charges for a while, flies high slowly, and then strikes down at the player, dealing 100% ATK as Electro DMG around the landing point, consuming Riptide on hit.
  • This attack has a much larger AoE than the Phase 2 version.
  • This attack cannot be dodged using Dash i-frames.
  • If the Riptide mark is removed while this attack is charging, the targeting circle will be thrown off and become stationary. However, Childe will still strike down at the circle's location.

Strategy[]

Childe's boss fight heavily revolves around the Riptide mechanic. Without Riptide, Childe will perform relatively weak basic attacks that are easy to evade. However, if a player is marked with Riptide, he will start to utilize extremely strong AoE attacks, some capable of insta-killing most characters. Therefore, for the entire duration of the fight, it is always important to dodge as many of his basic attacks as possible. If Riptide is applied, one's priority should be to remove it as soon as possible using the arena barriers or certain character abilities.

Phases[]

Childe's attacks in his first two phases are punishing on close-range fighters, giving little space and time to dodge. However, he has no "instant-wipe" attack from taking too long to defeat him, so a player can take as much time as they want whittling down his health. Food and potions are very useful, and it is a good idea to stock up on stat-increasing food like Adeptus' Temptation.

Phase 1[]

The player will initially be positioned at the edge of the arena, and Childe will be non-hostile in the center until approached/engaged (this is also the case for his third phase). You can use this opportunity to heal/eat/buff, etc. or change your artifacts/weapons without stress before engaging.

  • Many of the ranged attacks in his first phase can be dodged by running in a circle around him. Dashing is usually unnecessary, so it is best to conserve stamina for his more powerful attacks, such as the Ultima attacks.
  • In Co-Op, he can be stun-locked by repeatedly attacking him before he can attack.
  • Ultima: Celestial Voyager will hit twice: once when it is summoned, and once when it lands. Both have a similar radius, but target different parts of the arena. Stay away from the landing zone to avoid taking DMG from the second part of the attack. Running to the edge of the arena will take the player out of the landing radius.

Phase 2[]

During Phase 2, Childe will start moving around more, actively chasing the player, and utilize fast Electro attacks. Upon transitioning to this phase, Childe will dash to the center of the arena, causing a large Hydro AoE knock-back at the center of the arena that does not deal DMG. Note that in this phase, staying near the arena's barriers is extremely dangerous, as Childe's rapid Electro attacks will cause knockback through the Overloaded reaction if the player is currently affected by Pyro. The same applies for standing inside Bennett's Fantastic Voyage AoE.

  • To dodge the entire 5-strikes of Raging Tide, the player must outrun the first 3 attacks and use a well-timed Dash to avoid the 4th.
  • To dodge Chained Dashes attacks, the player should walk in a medium-sized circle and dash only when necessary.
  • Ultima: Dark Leap is difficult to dodge and is usually a near instant-kill for your on-field character. As soon as Childe initiates this attack, the player should move towards the edge of the arena to cleanse the Riptide mark along with the tracking circle, then immediately exit the attack's AoE. If these steps cannot be performed in time, the player can use a well-timed Elemental Burst i-frame to nullify the DMG.

Phase 3[]

Upon transitioning to this phase, you will be repositioned to the second arena's edge, with Childe remaining initially non-hostile in the center until approached/engaged. You can use this opportunity to heal/eat/buff, etc. without stress before engaging in the final phase.

In Phase 3, Childe's attacks are much slower than in the 1st and 2nd phases, making it easy to attack him up close. However, if not dodged, these attacks will also deal higher DMG. He will use both new attacks and attacks from the earlier phases. Childe primarily uses Electro against players close to him, and Hydro against those out of range.

  • When Ultima: God Arrow is used, blue circles will appear on the floor. Go to the middle or around the four cardinal edges of the arena to avoid this attack. It is especially important to avoid standing in areas where two strike zones overlap, as players in these areas will take DMG twice.

Recommended Characters[]

  • Non-Hydro or Electro DMG dealers are always effective against Childe independent of his element.
  • Ranged characters can attack from a safe range, especially during Phase 1.
  • Jean and Bennett are capable of cleansing Childe's Riptide mark using their Elemental Bursts (Jean's Elemental Burst will take at least five Swirls before it can remove it, Bennett's Burst will cause Overloaded on the player).
  • Abilities such as Xiao's Bane of All Evil, Kazuha's Chihayaburu, Venti's Skyward Sonnet and climbable Geo Constructs can be used to avoid many of Childe's powerful attacks which lack vertical AoE such as Ultima: Dark Leap.
  • As usual, healers and shielders can effectively improve the player's survivability.

Quest Domains[]

Achievements[]

There are 2 Achievements obtainable from Childe:

Achievement Category Description Primogem
Outlander Vs. Outlander Wonders of the World Wonders of the World Defeat Childe without any party member being marked and then hit by his follow-up attack. 10
A Delusion's Abilities Don't Decide a Battle's Outcome Meetings in Outrealm: Series II Meetings in Outrealm: Series II Defeat Childe in Co-Op Mode. 10

Voice-Overs[]

For the quest version of the battle dialogue, see Heart of Glaze § The battle begins.

Phase 1[]

  • English
  • Chinese
  • Japanese
  • Korean
Attack or ConditionAudio & Transcription
Fight StartMedia:vo lyaq204 4 cs tartaglia 14.ogg This opportunity is quite hard to come by.
Media:vo lyaq204 4 cs tartaglia 15.ogg Well then. Amuse me.
Media:vo lyaq204 4 cs tartaglia 16.ogg Surrender is a valid option. I promise I'll be gentle.
Hydro ShieldPoor timing.
Passable effort.
BlastNot bad, not bad.
You've made some progress.
Shield CounterattackAha!
A fine opportunity!
Hydro CounterYou missed a spot!
You should do it like this!
Shark WavesGrahaha!
SlideCareful now.
Rapid Fire (Full Combo)You're wide open!
Run all you like!
Rapid Fire (Continuous)Try this.
So quick to flee.
AirstrikeCowering already?
How unbecoming.
Ultima: Celestial VoyagerCelestial Voyager!
A clear shot!
Staggered (Light)Media:VO Childe - Staggered Light 01.ogg Media:VO Childe - Staggered Light 02.ogg Media:VO Childe - Staggered Light 03.ogg
Staggered (Heavy)Media:VO Childe - Staggered Heavy 01.ogg Media:VO Childe - Staggered Heavy 02.ogg Media:VO Childe - Staggered Heavy 03.ogg
Attack or ConditionAudio & Transcription
Fight StartMedia:vo ZH lyaq204 4 cs tartaglia 14.ogg 这机会还挺难得的
Media:vo ZH lyaq204 4 cs tartaglia 15.ogg 就让我好好享受一下吧。
Media:vo ZH lyaq204 4 cs tartaglia 16.ogg 投降不失为一种选择,我会非常温柔地对待你这位手下败将。
Zhè jīhuì hái tǐng nándé de
Jiù ràng wǒ hǎohǎo xiǎngshòu yīxià ba.
Tóuxiáng bùshīwéi yīzhǒng xuǎnzé, wǒ huì wēnróu de duìdài nǐ zhèwèi shǒuxiàbàijiàng.
Hydro Shield时机错了!
Shíjī cuòle!
力道尚可!
Lìdào shàng kě!
Blast这下还不赖!
Zhè xià hái bùlài!
你还算有点长进!
Nǐ hái suàn yǒudiǎn zhǎngjìn!
Shield Counterattack啊哈!
Aha!
好机会!
Hǎo jīhuì!
Hydro Counter你疏漏了!
Nǐ shūlòule!
应该…这么发力!
Yīnggāi... Zhème fālì!
Slide当心点儿!
Dāngxīn diǎnr!
Rapid Fire (Full Combo)破绽!
Pòzhàn!
再跑快点吧!
Zài pǎo kuàidiǎn ba!
Rapid Fire (Continuous)试试这个!
Shìshì zhège!
跑得倒快!
Pǎo de dào kuài!
Airstrike躲躲藏藏?
Duǒduocángcáng?
真不像样!
Zhēn bù xiàngyàng!
Ultima: Celestial Voyager星海游鲸!
Xīnghǎi Yóujīng!
一箭止水!
Yījiàn zhǐshuǐ!
Attack or ConditionAudio & Transcription
Fight StartMedia:vo JA lyaq204 4 cs tartaglia 14.ogg せっかくのチャンスだ。
Media:vo JA lyaq204 4 cs tartaglia 15.ogg 本気を出して、俺を楽しませてくれ。
Media:vo JA lyaq204 4 cs tartaglia 16.ogg 投降も一つの選択だよ、俺は敗者に優しいからね。
Hydro Shield機を読み違えてるよ。
Ki wo yomichigaeteru yo.
実にいい力だ。
Jitsu ni ii chikara da.
Blast悪くないね。
Warukunai ne.
少しは成長したようだ。
Sukoshi wa seichou shita you da.
Shield Counterattackあはっ!
Aha'!
チャンスだ!
Chansu da!
Hydro Counterミスだよ!
Misu da yo!
こう、するべきだよ!
Kou, suru beki da yo!
Slide痛いから気をつけろよ。
Itai kara ki wo tsukero yo.
Rapid Fire (Full Combo)隙あり!
Suki ari!
もっと早く逃げた方がいい。
Motto hayaku nigeta hou ga ii.
Rapid Fire (Continuous)これを試してみようか。
Kore wo tameshite miyou ka.
逃げ足が速いようだね!
Nigeashi ga hayai you da ne!
Airstrikeどこに行く?
Doko ni iku?
らしくないね。
Rashikunai ne.
Ultima: Celestial Voyager星海遊鯨!
Seikai-yuugei!
止水の矢!
Shisui no ya!
Attack or ConditionAudio & Transcription
Fight StartMedia:vo KO lyaq204 4 cs tartaglia 14.ogg 이런 기회 흔치 않아
Media:vo KO lyaq204 4 cs tartaglia 15.ogg 재밌게 해봐
Media:vo KO lyaq204 4 cs tartaglia 16.ogg 항복도 괜찮은 선택이라고 있지. 상냥하게 대해줄 테니 걱정
Hydro Shield타이밍이 나빴어!
Taiming'i nappasseo!
강력하군!
Kkwae gangnyeokhagun!
Blast나쁘지 않아~
Nappeuji ana~
늦는 거같군
Jom neunneun geogatgun
Shield Counterattack아하!
Aha!
나이스 찬스~
Naisu chanseu~
Hydro Counter실수 투성이군
Silsu tuseong'igun
힘은… 이렇게 쓰는 거지!
Himeun... ireoke sseuneun geoji!
Slide조심하라고~
Josimharago~
Rapid Fire (Full Combo)허점 발견!
Heojeom balgyeon!
빨리 달려보시지!
Deo ppalli dallyeobosiji!
Rapid Fire (Continuous)이건 어때?
Igeon eottae?
발은 빠르군
Bareun ppareugun
Airstrike숨기나 하다니
Sumgina hadani
형편없군
Hyeongpyeoneopgun
Ultima: Celestial Voyager성해유경!
Seonghaeyugyeong!
마지막 !
Majimak han bal!

Phase 2[]

  • English
  • Chinese
  • Japanese
  • Korean
Attack or ConditionAudio & Transcription
Transition不错不错!确实有点手段!
Bùcuò bùcuò! Quèshí yǒudiǎn shǒuduàn!
值得我——再认真一点!
Zhídé wǒ⸺ zài rènzhēn yīdiǎn!
Blast哼。有点本事!
Hng. Yǒudiǎn běnshì!
Electro Counter粗心的代价!
Cūxīn de dàijià!
运气到头了!
Yùnqì dàotóule!
Shield Counterattack喝!
He!
到我了!
Dào wǒ le!
Flicker抓到你了。
Zhuā dào nǐ le.
哼哼。
Hengheng.
Raging Tide势如狂澜!
Shì rú kuánglán!
你在看哪儿?
Nǐ zài kàn nǎr?
Turning Sweep躲在后面可没用!
Duǒ zài hòumiàn kě méiyòng!
只会躲吗!
Zhǐ huì duǒ ma!
Chained Dashes破!
Pò!
喝!
He!
Ultima: Dark Leap试试…这招!
Shìshì... zhè zhāo!
碾碎你!
Niǎnsuì nǐ!
Attack or ConditionAudio & Transcription
Transition褒めてあげよう!
Homete ageyou!
俺相手によくここまで持つな!
Ore aite ni yoku koko made motsu na!
Blastはっ、やるじゃないか。
Ha', yaru ja nai ka.
Electro Counter気を抜いた代償だ。
Ki wo nuita daishou da.
運が尽きたんだ。
Un ga tsukitanda.
Shield Counterattackはっ!
Ha'!
俺の番だ!
Ore no ban da!
Flicker捕まえた。
Tsukamaeta.
へへ…
Hehe...
Raging Tide狂乱の如く、疾風怒濤!
Kyouran no gotoku, shippuu-dotou!
どこを見ている?
Doko wo mite iru?
Turning Sweep無駄だ!
Muda da!
回避だけじゃだめだよ!
Kaihi dake ja dame da yo!
Chained Dashesふんっ!
Fun'!
はっ!
Ha'!
Ultima: Dark Leapこれは、どうだい?
Kore wa, dou dai?
すり潰すよ。
Suritsubusu yo.
Attack or ConditionAudio & Transcription
Transition괜찮네. 솜씨는 있군
Gwaenchanne. Somssineun itgun
진지하게 임해야겠어
Deo jinjahage imhaeyagesseo
Blast, 제법이군!
Het, jebeobigun!
Electro Counter부주의한 대가야
Bujuuihan daegaya
운을 썼나보군?
Uneul da sseonnabogun?
Shield Counterattack이얏!
Iyat!
차례다…!
Nae charyeda...!
Flicker잡았다
Jabatda
하핫
Hahat
Raging Tide광란의 기세…
Gwangnan-ui gise...
어딜 보는 거지?
Eodil boneun geoji?
Turning Sweep뒤에 숨어도 소용없어!
Dwie sumeodo soyong'eopseo!
숨기만 거야?
Sumgiman hal geoya?
Chained Dashes뚫려라!
Ttullyeora!
!
Hat!
Ultima: Dark Leap이건 어떠냐…!
Igeon eotteonya...!
부숴주마…
Buswojuma...

Phase 3[]

  • English
  • Chinese
  • Japanese
  • Korean
Attack or ConditionAudio & Transcription
TransitionMedia:vo lyaq204 4 cs tartaglia 17.ogg Childe: ...Your strength is praiseworthy.
Media:vo lyaq204 4 cs tartaglia 18.ogg Childe: I, too, shall use all of mine...
Media:vo lyaq204 4 cs tartaglia 19.ogg Childe: So... don't you dare disappoint me.
Media:vo lyaq204 4 cs tartaglia 20.ogg Childe: Foul Legacy - The Devouring Deep!
Media:vo lyaq204 4 cs paimon 02.ogg Paimon: Aaaah!!!
Blade RainNowhere to run!
Nyagh!
Chained Dashes/Charged ShotsHmph!
Crescent TidesMmgh!
BladewheelShatter!
Piercing Vortex 
Ultima: Celestial VoyagerDevour!
Ultima: God ArrowDie here.
Ultima: Dark LeapDull mortal...
DefeatYou're a cut... above... sigh...
Ugh... Some you win... and some you lose... nyugh...
Attack or ConditionAudio & Transcription
TransitionMedia:vo ZH lyaq204 4 cs tartaglia 17.ogg Childe: …你的实力值得称赞。
Media:vo ZH lyaq204 4 cs tartaglia 18.ogg Childe: 我也得拿出全力应战了…
Media:vo ZH lyaq204 4 cs tartaglia 19.ogg Childe: 你可千万别让我…失望。
Media:vo ZH lyaq204 4 cs tartaglia 20.ogg Childe: 极恶法…「鲸吞噬灭」!
Media:vo ZH lyaq204 4 cs paimon 02.ogg Paimon: ——!!
Childe: ...Nǐ de shílì zhídé chēngzàn.
Childe: Wǒ yě děi náchū quánlì yìngzhànle...
Childe: Nǐ kě qiānwàn bié ràng wǒ... shīwàng.
Childe: Jí'è-fǎ... "jīngtūn shìmiè"!
Paimon: Ā⸺!!
Blade Rain无处可逃!
Wúchùkětáo!
喝!
He!
Bladewheel碎灭!
Suìmiè!
Piercing Vortex 
Ultima: Celestial Voyager噬尽!
Shì jìn!
Ultima: God Arrow灭绝于此!
Mièjué yú cǐ!
Ultima: Dark Leap驽钝,凡众!
Núdùn, fánzhòng!
Defeat你…略胜一筹…
Nǐ... Lüè shèng yīchóu...
得而复失…
Dé'érfùshī...
Attack or ConditionAudio & Transcription
TransitionMedia:vo JA lyaq204 4 cs tartaglia 17.ogg Childe: …君の実力を褒めてやろう。
Media:vo JA lyaq204 4 cs tartaglia 18.ogg Childe: 俺も全力で戦わないと…
Media:vo JA lyaq204 4 cs tartaglia 19.ogg Childe: 失望…させるなよ。
Media:vo JA lyaq204 4 cs tartaglia 20.ogg Childe: 極悪法…「空鯨噬滅」!
Media:vo JA lyaq204 4 cs paimon 02.ogg Paimon: うわっ!
Blade Rain逃げられると思うな。
Nigerareru to omou na.
はっ!
Ha'!
Bladewheel砕けろ!
Kudakero!
Piercing Vortex 
Ultima: Celestial Voyager喰らい尽くせ。
Kuraitsukuse.
Ultima: God Arrow砕け散れ!
Kudakechire!
Ultima: Dark Leapうつけが…
Utsuke ga...
Defeat君の…勝ちだ…
Kimi no... kachi da...
はっ…せっかく手に入れたのに…
Ha'... Sekkaku te ni ireta no ni...
Attack or ConditionAudio & Transcription
TransitionMedia:vo KO lyaq204 4 cs tartaglia 17.ogg Childe: …괜찮은 실력이군
Media:vo KO lyaq204 4 cs tartaglia 18.ogg Childe: 나도 최선을 다해야겠어…
Media:vo KO lyaq204 4 cs tartaglia 19.ogg Childe: 절대 날…실망시키지
Media:vo KO lyaq204 4 cs tartaglia 20.ogg Childe: 극악법…「경탄서멸」!
Media:vo KO lyaq204 4 cs paimon 02.ogg Paimon: 으앗!
Blade Rain도망칠 곳은 없어!
Domangchil goseun eopseo!
으앗!
Euat!
Bladewheel부서져라!
Buseojyeora!
Piercing Vortex 
Ultima: Celestial Voyager모두 삼켜라!
Modu samkyeora!
Ultima: God Arrow소멸하라…
Somyeolhara...
Ultima: Dark Leap우둔한 범중!
Udunhan beomjung!
Defeat네가 수… 위군…
Nega han su... wigun...
잃다니…
Tto iltani...

Soundtracks[]

No.Soundtrack NameAlbumPlayed In
40Never-Ending PerformanceThe Shimmering VoyageEnter the Golden House: Childe Childe (phases 1 & 2), Enter the Golden House (Quest Domain): Childe Childe (phases 1 & 2)
Domains
41Wrath of Monoceros CaeliThe Shimmering VoyageEnter the Golden House: Childe Childe (phase 3), Enter the Golden House (Quest Domain): Childe Childe (phase 3)
Domains, Event Gameplay
48Rapture of the ChaosThe Shimmering VoyageEnter the Golden House: Childe Childe (phase transition cutscene)
Quests, Domains

Boss Description[]

"Childe" Tartaglia, Eleventh of the Fatui Harbingers. He draws power from the ominous Delusion he possesses and fights using martial arts that he learned in the land of darkness.

He is a pure warrior with an insatiable lust for battle. Each bloody conflict, each life-and-death struggle is a delightful trial for him. People say that the young Childe is famed throughout the land for his battle prowess. But he has never taken big talk of this kind to heart.

After all...
"You shall ever be the eye of the storm,"
"And the clashing of steel shall ever accompany you."
"The pitch-black memory of stepping into uttermost darkness,"
"Shall, at last, become the strength by which you will overturn this world."

Trivia[]

  • In phase one of the fight, Childe forms a bow made of pure Hydro, making this the third time Childe uses a different bow.
    • The bow used in the first phase is not currently usable by the player.
    • This bow is also used in the third phase when Childe activates Foul Legacy: The Devouring Deep. This time the bow is made of Foul Legacy shards instead of pure Hydro.
    • The bow itself also shares a similar design motif to Childe's Hydro Blades.
  • The move Ultima: Celestial Voyager is shaped like the All-Devouring Narwhal.
    • Childe's English Constellation is Monoceros Caeli. When translated from Latin it means "Celestial Narwhal."
  • His listed abilities are directly taken from the story boss version. Instead of striking six times, he only strikes thrice; as of the nerf.
  • The Trounce Domain version of Childe does not perform Ultima: God Arrow during the first phase.
  • In Childe's first and third phase, if the player does not move from the domain spawn point, Childe will neither move nor attack until the player initiates.
    • This is also the case in Co-Op Mode, which can be useful if players are still in the loading screen.

Gallery[]

Video Guides[]

How to Easily Beat Childe

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishChilde
Chinese
(Simplified)
「公子」
"Gōngzǐ"
"Young Noble"
Chinese
(Traditional)
「公子」
"Gōngzǐ"
Japanese「公子」
"Koushi"[6]
"Young Noble"
Korean귀공자귀공자
Gwigongja
Young Noble
SpanishNobileItalian: Noble
FrenchJeune SireYoung Sire
RussianЧайльд
Chayl'd
ThaiChilde
VietnameseChilde
GermanDer Graf"The Count"
IndonesianChilde
PortugueseChilde
TurkishAsilzadeNobleman
ItalianPrincipePrince

Change History[]

Version 3.1
  • Childe's ATK increased by 100%.
  • Childe's DMG multipliers decreased by 50%.

Version 1.1

  • Enter the Golden House was released.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Twitter: EN & JP VA Announcement
  2. 2.0 2.1 2.2 Bilibili: 新角色「公子」预告PV-「百无禁忌」
  3. Twitter: KR VA Announcement
  4. Twitter: KR VA Announcement
  5. Twitter: KR VA Announcement
  6. Archon Quest, Chapter I, Act I - Of the Land Amidst Monoliths, Part 1: Rite of Descension (Japanese Voice-Over)

Navigation[]

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