Childe is a Weekly Boss challenge found in Enter the Golden House.
Rules[]
- Trounce Domains contain unusually powerful opponents. After successfully completing the challenge, you can obtain abundant rewards.
- Players can complete this domain as many times as they want, but can only collect rewards once per week by using 30 Original Resin to open the Ley Line Blossom for the first three Weekly Bosses, and 60 Original Resin subsequently. Rewards are refreshed with Weekly World Reset.
Rewards[]
Claiming the Trounce Blossom for Original Resin ×60 (or 30 for the first 3 Weekly Boss claims of the week) after defeating the boss offers the following possible rewards:
- Basic Drops
- Ascension Gems
- Artifacts
Domain Level | Boss Level | Talent Materials | Northlander Billets | |||||
---|---|---|---|---|---|---|---|---|
I | 60 | 300 | 7,100 | 333 | 60 | — | 12% | 33% |
II | 70 | 300 | 7,600 | 355 | 65 | 1 | 12% | 33% |
III | 80 | 300 | 8,000 | 378 | 70 | 1 + 55% | 12% | 33% |
IV | 90 | 300 | 8,100 | 400 | 70 | 2 + 10% | 12% | 33% |
Domain Level | Boss Level | Ascension Gems | |||||||
---|---|---|---|---|---|---|---|---|---|
Range | Avg. | Range | Avg. | Range | Avg. | Range | Avg. | ||
I | 60 | 0–4 | 2.8181 | 1–6 | 1.7717 | 0–4 | 0.1881 | — | |
II | 70 | 0–5 | 3.157 | 1–7 | 1.8617 | 0–5 | 0.2106 | — | |
III | 80 | 0–5 | 3.4963 | 1–7 | 1.958 | 0–5 | 0.2325 | 0–5 | 0.0233 |
IV | 90 | 0–6 | 3.8343 | 1–8 | 2.423 | 0–6 | 0.2556 | 0–6 | 0.025 |
Domain Level | Boss Level | Artifacts | ||
---|---|---|---|---|
I | 60 | 4 + 92% | 2 + 46% | 82% |
II | 70 | 4 + 10% | 2 + 87% | 1 + 23% |
III | 80 | 4 + 10% | 2 + 87% | 1 + 23% |
IV | 90 | 4 + 10% | 2 + 87% | 1 + 23% |
Artifact and material drop ranges are primarily sourced from the Genshin Data Gathering team.
Stats[]
Phase 1[]
RES | ||||||||
---|---|---|---|---|---|---|---|---|
State | ||||||||
Normal | 0% | 0% | 50% | 0% | 0% | 0% | 0% | 0% |
Stunned | −30% | −30% | 20% | −30% | −30% | −30% | −30% | −30% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 438 | 254 | 505 |
10 | 1,720 | 678 | 550 |
20 | 5,311 | 1,673 | 600 |
30 | 8,837 | 2,732 | 650 |
40 | 16,169 | 4,084 | 700 |
50 | 29,979 | 6,298 | 750 |
60 | 50,288 | 8,869 | 800 |
70 | 78,312 | 12,244 | 850 |
80 | 111,394 | 15,753 | 900 |
90 | 146,125 | 19,031 | 950 |
100 | 220,591 | 24,622 | 1,000 |
104 | 241,969 | 26,590 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Phase 2[]
RES | ||||||||
---|---|---|---|---|---|---|---|---|
State | ||||||||
Normal | 0% | 0% | 0% | 50% | 0% | 0% | 0% | 0% |
Stunned | −50% | −50% | −50% | 0% | −50% | −50% | −50% | −50% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 438 | 254 | 505 |
10 | 1,720 | 678 | 550 |
20 | 5,311 | 1,673 | 600 |
30 | 8,837 | 2,732 | 650 |
40 | 16,169 | 4,084 | 700 |
50 | 29,979 | 6,298 | 750 |
60 | 50,288 | 8,869 | 800 |
70 | 78,312 | 12,244 | 850 |
80 | 111,394 | 15,753 | 900 |
90 | 146,125 | 19,031 | 950 |
100 | 220,591 | 24,622 | 1,000 |
104 | 241,969 | 26,590 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Phase 3[]
RES | ||||||||
---|---|---|---|---|---|---|---|---|
0% | 0% | 70% | 70% | 0% | 0% | 0% | 0% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 729 | 355 | 505 |
10 | 2,866 | 949 | 550 |
20 | 8,852 | 2,342 | 600 |
30 | 14,728 | 3,824 | 650 |
40 | 26,948 | 5,718 | 700 |
50 | 49,965 | 8,818 | 750 |
60 | 83,813 | 12,417 | 800 |
70 | 130,520 | 17,141 | 850 |
80 | 185,657 | 22,054 | 900 |
90 | 243,541 | 26,644 | 950 |
100 | 367,651 | 34,471 | 1,000 |
104 | 403,282 | 37,226 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Abilities[]
Most ability names are unofficial.
Phase 1: Hydro Vision[]
Riptide (Hydro) | |
---|---|
Most attacks that hit the player will leave a Riptide mark.
| |
Most attacks that hit the player will leave a Riptide mark.
| |
Rapid Fire | |
Performs consecutive shots with a bow at the player, dealing 35% ATK as Hydro DMG on hit. The Continuous Combo can fire from at least 3 up to 6 arrows at a consistant fire rate, while the Full Combo version has Childe perform a slower and more inconsistant attack pattern at a fixed 6 arrows.
| |
Performs consecutive shots with a bow at the player, dealing 35% ATK as Hydro DMG on hit. The Continuous Combo can fire from at least 3 up to 6 arrows at a consistant fire rate, while the Full Combo version has Childe perform a slower and more inconsistant attack pattern at a fixed 6 arrows. | |
Airstrike (Riptide) | |
Performs multiple consecutive shots with a bow upwards that fall to deal 75% ATK as Hydro DMG, consuming Riptide on hit.
| |
Performs multiple consecutive shots with a bow upwards that fall to deal 75% ATK as Hydro DMG, consuming Riptide on hit. | |
Shark Waves | |
Unleashes at least 2 and up to 6 consecutive shark-shaped waves with a bow, dealing 50% ATK as Hydro DMG and applying Riptide.
| |
Unleashes at least 2 and up to 6 consecutive shark-shaped waves with a bow, dealing 50% ATK as Hydro DMG and applying Riptide. | |
Slide | |
Slides quickly to any point of the arena to reposition himself, or slides to the player's location and performs a forward slash, dealing 62.5% ATK as Hydro DMG and consuming Riptide. This attack does not need Riptide to trigger, but will consume Riptide on hit.
| |
Slides quickly to any point of the arena to reposition himself, or slides to the player's location and performs a forward slash, dealing 62.5% ATK as Hydro DMG and consuming Riptide. This attack does not need Riptide to trigger, but will consume Riptide on hit.
| |
Hydro Shield | |
When hit by melee attacks, creates a Hydro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Hydro DMG.
| |
When hit by melee attacks, creates a Hydro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Hydro DMG. | |
Hydro Counter | |
Shoots out a huge Hydro energy blast in front of him that deals 150% ATK as Hydro DMG.
| |
Shoots out a huge Hydro energy blast in front of him that deals 150% ATK as Hydro DMG.
| |
Blast (Hydro) | |
Unleashes explosive energy around himself that launches players away from him but dealing no DMG.
| |
Unleashes explosive energy around himself that launches players away from him but dealing no DMG. | |
Staggered | |
If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded.
| |
If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded. | |
Ultima: Celestial Voyager (Riptide) | |
Charges for a while, then unleashes a massive attack in the shape of the All-Devouring Narwhal, dealing 75% ATK on appearance and 100% ATK on landing as Hydro DMG, as well as consuming Riptide on hit.
| |
Charges for a while, then unleashes a massive attack in the shape of the All-Devouring Narwhal, dealing 75% ATK on appearance and 100% ATK on landing as Hydro DMG, as well as consuming Riptide on hit. |
Phase 2: Electro Delusion[]
After reaching critical health in Phase 1, Childe slides to the center of the arena and covers himself in a water dome before transitioning into Phase 2.
| |
After reaching critical health in Phase 1, Childe slides to the center of the arena and covers himself in a water dome before transitioning into Phase 2. | |
Riptide (Electro) | |
---|---|
Most attacks that hit the player will leave a Riptide mark.
| |
Most attacks that hit the player will leave a Riptide mark.
| |
Raging Tide | |
Slides quickly to the player's location if needed, and performs 2, 3, or 5 consecutive strike at the destination point (slash, slash, slash, thrust, spinning slash), dealing 25% ATK, 27.5% ATK, 30% ATK, 35% ATK, 40% ATK as Electro DMG with each strike respectively. While most of the combo can be outrun, the 4th attack has a long range and strikes directly at the player's location.
| |
Slides quickly to the player's location if needed, and performs 2, 3, or 5 consecutive strike at the destination point (slash, slash, slash, thrust, spinning slash), dealing 25% ATK, 27.5% ATK, 30% ATK, 35% ATK, 40% ATK as Electro DMG with each strike respectively. While most of the combo can be outrun, the 4th attack has a long range and strikes directly at the player's location. | |
Turning Sweep | |
If the player is behind him, performs a slash with a large AoE, dealing 50% ATK as Electro DMG in a 180° arc towards the player.
| |
If the player is behind him, performs a slash with a large AoE, dealing 50% ATK as Electro DMG in a 180° arc towards the player. | |
Flicker | |
Slides quickly to the player's position, and performs a cross slash at the destination point, dealing 62.5% ATK as Electro DMG. This attack does not need Riptide to trigger, but will consume Riptide on hit.
| |
Slides quickly to the player's position, and performs a cross slash at the destination point, dealing 62.5% ATK as Electro DMG. This attack does not need Riptide to trigger, but will consume Riptide on hit. | |
Chained Dashes | |
Childe performs at least 2 and up to 5 rapidly chained consecutive dash attacks, dealing 37.5% ATK as Electro DMG.
| |
Childe performs at least 2 and up to 5 rapidly chained consecutive dash attacks, dealing 37.5% ATK as Electro DMG. | |
Electro Shield | |
When hit by melee attacks, creates an Electro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Electro DMG.
| |
When hit by melee attacks, creates an Electro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Electro DMG. | |
Electro Counter | |
Shoots out a huge Electro energy blast in front of him that deals 150% ATK as Electro DMG.
| |
Shoots out a huge Electro energy blast in front of him that deals 150% ATK as Electro DMG.
| |
Blast (Electro) | |
Unleashes explosive energy around himself that launches players away from him but dealing no DMG.
| |
Unleashes explosive energy around himself that launches players away from him but dealing no DMG. | |
Staggered | |
If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded.
| |
If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded. | |
Ultima: Dark Leap (Riptide) | |
Marks the player with a circle of lightning. Charges for a while, then leaps and instantly strikes at the player current location, dealing 100% ATK as Electro DMG around the landing point.
| |
Marks the player with a circle of lightning. Charges for a while, then leaps and instantly strikes at the player current location, dealing 100% ATK as Electro DMG around the landing point.
|
Phase 3: Foul Legacy Transformation[]
Riptide (Hydro and Electro) | |
---|---|
Most attacks that hit the player will leave a Riptide mark of the element of the attack.
| |
Most attacks that hit the player will leave a Riptide mark of the element of the attack.
| |
Charged Shots | |
Performs up to 4 consecutive charged shots with a bow, dealing 40% ATK as Hydro DMG with each shot.
| |
Performs up to 4 consecutive charged shots with a bow, dealing 40% ATK as Hydro DMG with each shot. | |
Piercing Vortex (Riptide) | |
Gathers Hydro energy on his Glaive and launches it forwards, spearing anything in its path and dealing 50% ATK as Hydro DMG May be used up to 3 times consecutively. This attack requires Riptide to trigger, but does not consume Riptide.
| |
Gathers Hydro energy on his Glaive and launches it forwards, spearing anything in its path and dealing 50% ATK as Hydro DMG May be used up to 3 times consecutively. This attack requires Riptide to trigger, but does not consume Riptide. | |
Abyssal Mayhem: Hydrospout | |
Releases hydrospouts in a straight line, each dealing 35% ATK as Hydro DMG.
| |
Releases hydrospouts in a straight line, each dealing 35% ATK as Hydro DMG. | |
Crescent Tides | |
Unleashes two flying crescent slashes that travel towards the player, each dealing 37.5% ATK as Hydro DMG.
| |
Unleashes two flying crescent slashes that travel towards the player, each dealing 37.5% ATK as Hydro DMG. | |
Twin Strikes | |
Performs 2 consecutive melee attacks, each dealing 25% ATK as Electro DMG.
| |
Performs 2 consecutive melee attacks, each dealing 25% ATK as Electro DMG. | |
Turning Sweep | |
Performs a slash towards the player, dealing 50% ATK as Electro DMG. This is an AoE attack that spans a 180° arc.
| |
Performs a slash towards the player, dealing 50% ATK as Electro DMG. This is an AoE attack that spans a 180° arc. | |
3-Part Combo | |
Performs a slash and a cross-slash, dealing 25% ATK and 35% ATK as Electro DMG, before throwing a spinning polearm forward that deals 15% ATK as Electro DMG every 0.2 seconds upon contact.
| |
Performs a slash and a cross-slash, dealing 25% ATK and 35% ATK as Electro DMG, before throwing a spinning polearm forward that deals 15% ATK as Electro DMG every 0.2 seconds upon contact. | |
Blade Rain | |
Summons a lightning cloud that shoots 4 consecutive Electro blades, dealing 50% ATK as Electro DMG.
| |
Summons a lightning cloud that shoots 4 consecutive Electro blades, dealing 50% ATK as Electro DMG.
| |
Chained Dashes (Enhanced) | |
Performs at least 1 and up to 5 consecutive charged forward dash attacks, dealing 37.5% ATK as Electro DMG in his wake.
| |
Performs at least 1 and up to 5 consecutive charged forward dash attacks, dealing 37.5% ATK as Electro DMG in his wake. | |
Bladewheel (Riptide) | |
Flings a wheel at the player which moves around the arena and returns to its initial location, dealing 40% ATK as Electro DMG to players in its path. This attack requires Riptide to trigger, but does not consume Riptide.
| |
Flings a wheel at the player which moves around the arena and returns to its initial location, dealing 40% ATK as Electro DMG to players in its path. This attack requires Riptide to trigger, but does not consume Riptide. | |
Ultima: God Arrow (Riptide) | |
Charges for a while, then unleashes 4 arrows upward that fall to deal 87.5% ATK as Hydro DMG in 4 strike zones, consuming Riptide on hit.
| |
Charges for a while, then unleashes 4 arrows upward that fall to deal 87.5% ATK as Hydro DMG in 4 strike zones, consuming Riptide on hit.
| |
Ultima: Celestial Voyager (Riptide) | |
Charges for a while, then unleashes a huge Hydro attack in the shape of the All-Devouring Narwhal in front of him, dealing 75% ATK on appearance and 100% ATK on landing as Hydro DMG, consuming Riptide on hit.
| |
Charges for a while, then unleashes a huge Hydro attack in the shape of the All-Devouring Narwhal in front of him, dealing 75% ATK on appearance and 100% ATK on landing as Hydro DMG, consuming Riptide on hit.
| |
Ultima: Dark Leap (Enhanced, Riptide) | |
Marks the player with a circle of black lightning. Charges for a while, flies high slowly, and then strikes down at the player, dealing 100% ATK as Electro DMG around the landing point, consuming Riptide on hit.
| |
Marks the player with a circle of black lightning. Charges for a while, flies high slowly, and then strikes down at the player, dealing 100% ATK as Electro DMG around the landing point, consuming Riptide on hit.
|
Strategy[]
Childe's boss fight heavily revolves around the Riptide mechanic. Without Riptide, Childe will perform relatively weak basic attacks that are easy to evade. However, if a player is marked with Riptide, he will start to utilize extremely strong AoE attacks, some capable of insta-killing most characters. Therefore, for the entire duration of the fight, it is always important to dodge as many of his basic attacks as possible. If Riptide is applied, one's priority should be to remove it as soon as possible using the arena barriers or certain character abilities.
Phases[]
Childe's attacks in his first two phases are punishing on close-range fighters, giving little space and time to dodge. However, he has no "instant-wipe" attack from taking too long to defeat him, so a player can take as much time as they want whittling down his health. Food and potions are very useful, and it is a good idea to stock up on stat-increasing food like Adeptus' Temptation.
Phase 1[]
The player will initially be positioned at the edge of the arena, and Childe will be non-hostile in the center until approached/engaged (this is also the case for his third phase). You can use this opportunity to heal/eat/buff, etc. or change your artifacts/weapons without stress before engaging.
- Many of the ranged attacks in his first phase can be dodged by running in a circle around him. Dashing is usually unnecessary, so it is best to conserve stamina for his more powerful attacks, such as the Ultima attacks.
- In Co-Op, he can be stun-locked by repeatedly attacking him before he can attack.
- Ultima: Celestial Voyager will hit twice: once when it is summoned, and once when it lands. Both have a similar radius, but target different parts of the arena. Stay away from the landing zone to avoid taking DMG from the second part of the attack. Running to the edge of the arena will take the player out of the landing radius.
Phase 2[]
During Phase 2, Childe will start moving around more, actively chasing the player, and utilize fast Electro attacks. Upon transitioning to this phase, Childe will dash to the center of the arena, causing a large Hydro AoE knock-back at the center of the arena that does not deal DMG. Note that in this phase, staying near the arena's barriers is extremely dangerous, as Childe's rapid Electro attacks will cause knockback through the Overloaded reaction if the player is currently affected by Pyro. The same applies for standing inside Bennett's Fantastic Voyage AoE.
- To dodge the entire 5-strikes of Raging Tide, the player must outrun the first 3 attacks and use a well-timed Dash to avoid the 4th.
- To dodge Chained Dashes attacks, the player should walk in a medium-sized circle and dash only when necessary.
- Ultima: Dark Leap is difficult to dodge and is usually a near instant-kill for your on-field character. As soon as Childe initiates this attack, the player should move towards the edge of the arena to cleanse the Riptide mark along with the tracking circle, then immediately exit the attack's AoE. If these steps cannot be performed in time, the player can use a well-timed Elemental Burst i-frame to nullify the DMG.
Phase 3[]
Upon transitioning to this phase, you will be repositioned to the second arena's edge, with Childe remaining initially non-hostile in the center until approached/engaged. You can use this opportunity to heal/eat/buff, etc. without stress before engaging in the final phase.
In Phase 3, Childe's attacks are much slower than in the 1st and 2nd phases, making it easy to attack him up close. However, if not dodged, these attacks will also deal higher DMG. He will use both new attacks and attacks from the earlier phases. Childe primarily uses Electro against players close to him, and Hydro against those out of range.
- When Ultima: God Arrow is used, blue circles will appear on the floor. Go to the middle or around the four cardinal edges of the arena to avoid this attack. It is especially important to avoid standing in areas where two strike zones overlap, as players in these areas will take DMG twice.
Recommended Characters[]
- Non-Hydro or Electro DMG dealers are always effective against Childe independent of his element.
- Ranged characters can attack from a safe range, especially during Phase 1.
- Jean and Bennett are capable of cleansing Childe's Riptide mark using their Elemental Bursts (Jean's Elemental Burst will take at least five Swirls before it can remove it, Bennett's Burst will cause Overloaded on the player).
- Abilities such as Xiao's Bane of All Evil, Kazuha's Chihayaburu, Venti's Skyward Sonnet and climbable Geo Constructs can be used to avoid many of Childe's powerful attacks which lack vertical AoE such as Ultima: Dark Leap.
- As usual, healers and shielders can effectively improve the player's survivability.
Quest Domains[]
Achievements[]
There are 2 Achievements obtainable from Childe:
Achievement | Category | Description | |
---|---|---|---|
Outlander Vs. Outlander | Wonders of the World | Defeat Childe without any party member being marked and then hit by his follow-up attack. | 10 |
A Delusion's Abilities Don't Decide a Battle's Outcome | Meetings in Outrealm: Series II | Defeat Childe in Co-Op Mode. | 10 |
Voice-Overs[]
Phase 1[]
- English
- Chinese
- Japanese
- Korean
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | Well then. Amuse me. Surrender is a valid option. I promise I'll be gentle. | This opportunity is quite hard to come by.
Hydro Shield | Poor timing. |
Passable effort. | |
Blast | Not bad, not bad. |
You've made some progress. | |
Shield Counterattack | Aha! |
A fine opportunity! | |
Hydro Counter | You missed a spot! |
You should do it like this! | |
Shark Waves | Grahaha! |
Slide | Careful now. |
Rapid Fire (Full Combo) | You're wide open! |
Run all you like! | |
Rapid Fire (Continuous) | Try this. |
So quick to flee. | |
Airstrike | Cowering already? |
How unbecoming. | |
Ultima: Celestial Voyager | Celestial Voyager! |
A clear shot! | |
Staggered (Light) | |
Staggered (Heavy) |
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | 这机会还挺难得的 就让我好好享受一下吧。 投降不失为一种选择,我会非常温柔地对待你这位手下败将。 Zhè jīhuì hái tǐng nándé de Jiù ràng wǒ hǎohǎo xiǎngshòu yīxià ba. Tóuxiáng bùshīwéi yīzhǒng xuǎnzé, wǒ huì wēnróu de duìdài nǐ zhèwèi shǒuxiàbàijiàng. |
Hydro Shield | 时机错了! Shíjī cuòle! |
力道尚可! Lìdào shàng kě! | |
Blast | 这下还不赖! Zhè xià hái bùlài! |
你还算有点长进! Nǐ hái suàn yǒudiǎn zhǎngjìn! | |
Shield Counterattack | 啊哈! Aha! |
好机会! Hǎo jīhuì! | |
Hydro Counter | 你疏漏了! Nǐ shūlòule! |
应该…这么发力! Yīnggāi... Zhème fālì! | |
Slide | 当心点儿! Dāngxīn diǎnr! |
Rapid Fire (Full Combo) | 破绽! Pòzhàn! |
再跑快点吧! Zài pǎo kuàidiǎn ba! | |
Rapid Fire (Continuous) | 试试这个! Shìshì zhège! |
跑得倒快! Pǎo de dào kuài! | |
Airstrike | 躲躲藏藏? Duǒduocángcáng? |
真不像样! Zhēn bù xiàngyàng! | |
Ultima: Celestial Voyager | 星海游鲸! Xīnghǎi Yóujīng! |
一箭止水! Yījiàn zhǐshuǐ! |
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | せっかくのチャンスだ。 本気を出して、俺を楽しませてくれ。 投降も一つの選択だよ、俺は敗者に優しいからね。 |
Hydro Shield | 機を読み違えてるよ。 Ki wo yomichigaeteru yo. |
実にいい力だ。 Jitsu ni ii chikara da. | |
Blast | 悪くないね。 Warukunai ne. |
少しは成長したようだ。 Sukoshi wa seichou shita you da. | |
Shield Counterattack | あはっ! Aha'! |
チャンスだ! Chansu da! | |
Hydro Counter | ミスだよ! Misu da yo! |
こう、するべきだよ! Kou, suru beki da yo! | |
Slide | 痛いから気をつけろよ。 Itai kara ki wo tsukero yo. |
Rapid Fire (Full Combo) | 隙あり! Suki ari! |
もっと早く逃げた方がいい。 Motto hayaku nigeta hou ga ii. | |
Rapid Fire (Continuous) | これを試してみようか。 Kore wo tameshite miyou ka. |
逃げ足が速いようだね! Nigeashi ga hayai you da ne! | |
Airstrike | どこに行く? Doko ni iku? |
らしくないね。 Rashikunai ne. | |
Ultima: Celestial Voyager | 星海遊鯨! Seikai-yuugei! |
止水の矢! Shisui no ya! |
Attack or Condition | Audio & Transcription |
---|---|
Fight Start | 이런 기회 흔치 않아 날 좀 재밌게 해봐 항복도 괜찮은 선택이라고 할 수 있지. 상냥하게 대해줄 테니 걱정 마 |
Hydro Shield | 타이밍이 나빴어! Taiming'i nappasseo! |
꽤 강력하군! Kkwae gangnyeokhagun! | |
Blast | 나쁘지 않아~ Nappeuji ana~ |
좀 늦는 거같군 Jom neunneun geogatgun | |
Shield Counterattack | 아하! Aha! |
나이스 찬스~ Naisu chanseu~ | |
Hydro Counter | 실수 투성이군 Silsu tuseong'igun |
힘은… 이렇게 쓰는 거지! Himeun... ireoke sseuneun geoji! | |
Slide | 조심하라고~ Josimharago~ |
Rapid Fire (Full Combo) | 허점 발견! Heojeom balgyeon! |
더 빨리 달려보시지! Deo ppalli dallyeobosiji! | |
Rapid Fire (Continuous) | 이건 어때? Igeon eottae? |
발은 빠르군 Bareun ppareugun | |
Airstrike | 숨기나 하다니 Sumgina hadani |
형편없군 Hyeongpyeoneopgun | |
Ultima: Celestial Voyager | 성해유경! Seonghaeyugyeong! |
마지막 한 발! Majimak han bal! |
Phase 2[]
- English
- Chinese
- Japanese
- Korean
Attack or Condition | Audio & Transcription |
---|---|
Transition | Not bad! You've got a trick or two. |
Guess I should take it more seriously... | |
Blast | Heh. You've got some skills! |
Electro Counter | The price of a single slip. |
Has your luck run out?! | |
Shield Counterattack | Ngah! |
My turn! | |
Flicker | Got you. |
Hehahaha... | |
Raging Tide | Raging tide! |
Something else catch your eye?! | |
Turning Sweep | No use hiding back there! |
All you do is run! | |
Chained Dashes | Break! |
Grr! | |
Ultima: Dark Leap | Eat this! |
I'll crush you! | |
Staggered (Light) | |
Staggered (Heavy) |
Attack or Condition | Audio & Transcription |
---|---|
Transition | 不错不错!确实有点手段! Bùcuò bùcuò! Quèshí yǒudiǎn shǒuduàn! |
值得我——再认真一点! Zhídé wǒ⸺ zài rènzhēn yīdiǎn! | |
Blast | 哼。有点本事! Hng. Yǒudiǎn běnshì! |
Electro Counter | 粗心的代价! Cūxīn de dàijià! |
运气到头了! Yùnqì dàotóule! | |
Shield Counterattack | 喝! He! |
到我了! Dào wǒ le! | |
Flicker | 抓到你了。 Zhuā dào nǐ le. |
哼哼。 Hengheng. | |
Raging Tide | 势如狂澜! Shì rú kuánglán! |
你在看哪儿? Nǐ zài kàn nǎr? | |
Turning Sweep | 躲在后面可没用! Duǒ zài hòumiàn kě méiyòng! |
只会躲吗! Zhǐ huì duǒ ma! | |
Chained Dashes | 破! Pò! |
喝! He! | |
Ultima: Dark Leap | 试试…这招! Shìshì... zhè zhāo! |
碾碎你! Niǎnsuì nǐ! |
Attack or Condition | Audio & Transcription |
---|---|
Transition | 褒めてあげよう! Homete ageyou! |
俺相手によくここまで持つな! Ore aite ni yoku koko made motsu na! | |
Blast | はっ、やるじゃないか。 Ha', yaru ja nai ka. |
Electro Counter | 気を抜いた代償だ。 Ki wo nuita daishou da. |
運が尽きたんだ。 Un ga tsukitanda. | |
Shield Counterattack | はっ! Ha'! |
俺の番だ! Ore no ban da! | |
Flicker | 捕まえた。 Tsukamaeta. |
へへ… Hehe... | |
Raging Tide | 狂乱の如く、疾風怒濤! Kyouran no gotoku, shippuu-dotou! |
どこを見ている? Doko wo mite iru? | |
Turning Sweep | 無駄だ! Muda da! |
回避だけじゃだめだよ! Kaihi dake ja dame da yo! | |
Chained Dashes | ふんっ! Fun'! |
はっ! Ha'! | |
Ultima: Dark Leap | これは、どうだい? Kore wa, dou dai? |
すり潰すよ。 Suritsubusu yo. |
Attack or Condition | Audio & Transcription |
---|---|
Transition | 괜찮네. 솜씨는 있군 Gwaenchanne. Somssineun itgun |
더 진지하게 임해야겠어 Deo jinjahage imhaeyagesseo | |
Blast | 헷, 제법이군! Het, jebeobigun! |
Electro Counter | 부주의한 대가야 Bujuuihan daegaya |
운을 다 썼나보군? Uneul da sseonnabogun? | |
Shield Counterattack | 이얏! Iyat! |
내 차례다…! Nae charyeda...! | |
Flicker | 잡았다 Jabatda |
하핫 Hahat | |
Raging Tide | 광란의 기세… Gwangnan-ui gise... |
어딜 보는 거지? Eodil boneun geoji? | |
Turning Sweep | 뒤에 숨어도 소용없어! Dwie sumeodo soyong'eopseo! |
숨기만 할 거야? Sumgiman hal geoya? | |
Chained Dashes | 뚫려라! Ttullyeora! |
핫! Hat! | |
Ultima: Dark Leap | 이건 어떠냐…! Igeon eotteonya...! |
부숴주마… Buswojuma... |
Phase 3[]
- English
- Chinese
- Japanese
- Korean
Attack or Condition | Audio & Transcription |
---|---|
Transition | Childe: I, too, shall use all of mine... Childe: So... don't you dare disappoint me. Childe: Foul Legacy - The Devouring Deep! Paimon: Aaaah!!! | Childe: ...Your strength is praiseworthy.
Blade Rain | Nowhere to run! |
Nyagh! | |
Chained Dashes/Charged Shots | Hmph! |
Crescent Tides | Mmgh! |
Bladewheel | Shatter! |
Piercing Vortex | |
Ultima: Celestial Voyager | Devour! |
Ultima: God Arrow | Die here. |
Ultima: Dark Leap | Dull mortal... |
Defeat | You're a cut... above... sigh... |
Ugh... Some you win... and some you lose... nyugh... |
Attack or Condition | Audio & Transcription |
---|---|
Transition | …你的实力值得称赞。 Childe: 我也得拿出全力应战了… Childe: 你可千万别让我…失望。 Childe: 极恶法…「鲸吞噬灭」! Paimon: 啊——!! Childe: ...Nǐ de shílì zhídé chēngzàn. Childe: Wǒ yě děi náchū quánlì yìngzhànle... Childe: Nǐ kě qiānwàn bié ràng wǒ... shīwàng. Childe: Jí'è-fǎ... "jīngtūn shìmiè"! Paimon: Ā⸺!! | Childe:
Blade Rain | 无处可逃! Wúchùkětáo! |
喝! He! | |
Bladewheel | 碎灭! Suìmiè! |
Piercing Vortex | |
Ultima: Celestial Voyager | 噬尽! Shì jìn! |
Ultima: God Arrow | 灭绝于此! Mièjué yú cǐ! |
Ultima: Dark Leap | 驽钝,凡众! Núdùn, fánzhòng! |
Defeat | 你…略胜一筹… Nǐ... Lüè shèng yīchóu... |
得而复失… Dé'érfùshī... |
Attack or Condition | Audio & Transcription |
---|---|
Transition | …君の実力を褒めてやろう。 Childe: 俺も全力で戦わないと… Childe: 失望…させるなよ。 Childe: 極悪法…「空鯨噬滅」! Paimon: うわっ! | Childe:
Blade Rain | 逃げられると思うな。 Nigerareru to omou na. |
はっ! Ha'! | |
Bladewheel | 砕けろ! Kudakero! |
Piercing Vortex | |
Ultima: Celestial Voyager | 喰らい尽くせ。 Kuraitsukuse. |
Ultima: God Arrow | 砕け散れ! Kudakechire! |
Ultima: Dark Leap | うつけが… Utsuke ga... |
Defeat | 君の…勝ちだ… Kimi no... kachi da... |
はっ…せっかく手に入れたのに… Ha'... Sekkaku te ni ireta no ni... |
Attack or Condition | Audio & Transcription |
---|---|
Transition | …괜찮은 실력이군 Childe: 나도 최선을 다해야겠어… Childe: 절대 날…실망시키지 마 Childe: 극악법…「경탄서멸」! Paimon: 으앗! | Childe:
Blade Rain | 도망칠 곳은 없어! Domangchil goseun eopseo! |
으앗! Euat! | |
Bladewheel | 부서져라! Buseojyeora! |
Piercing Vortex | |
Ultima: Celestial Voyager | 모두 삼켜라! Modu samkyeora! |
Ultima: God Arrow | 소멸하라… Somyeolhara... |
Ultima: Dark Leap | 우둔한 범중! Udunhan beomjung! |
Defeat | 네가 한 수… 위군… Nega han su... wigun... |
또 잃다니… Tto iltani... |
Soundtracks[]
No. | Soundtrack Name | Album | Played In |
---|---|---|---|
40 | Never-Ending Performance | The Shimmering Voyage | Enter the Golden House: Childe (phases 1 & 2), Enter the Golden House (Quest Domain): Childe (phases 1 & 2) Domains |
41 | Wrath of Monoceros Caeli | The Shimmering Voyage | Enter the Golden House: Childe (phase 3), Enter the Golden House (Quest Domain): Childe (phase 3) Domains, Event Gameplay |
48 | Rapture of the Chaos | The Shimmering Voyage | Enter the Golden House: Childe (phase transition cutscene) Quests, Domains |
Boss Description[]
He is a pure warrior with an insatiable lust for battle. Each bloody conflict, each life-and-death struggle is a delightful trial for him. People say that the young Childe is famed throughout the land for his battle prowess. But he has never taken big talk of this kind to heart.
After all...
"You shall ever be the eye of the storm,"
"And the clashing of steel shall ever accompany you."
"The pitch-black memory of stepping into uttermost darkness,"
"Shall, at last, become the strength by which you will overturn this world."
Trivia[]
- In phase one of the fight, Childe forms a bow made of pure Hydro, making this the third time Childe uses a different bow.
- The bow used in the first phase is not currently usable by the player.
- This bow is also used in the third phase when Childe activates Foul Legacy: The Devouring Deep. This time the bow is made of Foul Legacy shards instead of pure Hydro.
- The bow itself also shares a similar design motif to Childe's Hydro Blades.
- The move Ultima: Celestial Voyager is shaped like the All-Devouring Narwhal.
- Childe's English Constellation is Monoceros Caeli. When translated from Latin it means "Celestial Narwhal."
- His listed abilities are directly taken from the story boss version. Instead of striking six times, he only strikes thrice; as of the nerf.
- The Trounce Domain version of Childe does not perform Ultima: God Arrow during the first phase.
- In Childe's first and third phase, if the player does not move from the domain spawn point, Childe will neither move nor attack until the player initiates.
- This is also the case in Co-Op Mode, which can be useful if players are still in the loading screen.
Gallery[]
Video Guides[]
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Childe | — |
Chinese (Simplified) | 「公子」 "Gōngzǐ" | "Young Noble" |
Chinese (Traditional) | 「公子」 "Gōngzǐ" | |
Japanese | 「公子」 "Koushi"[6] | "Young Noble" |
Korean | 귀공자귀공자 Gwigongja | Young Noble |
Spanish | Nobile | Italian: Noble |
French | Jeune Sire | Young Sire |
Russian | Чайльд Chayl'd | — |
Thai | Childe | — |
Vietnamese | Childe | — |
German | „Der Graf“ | "The Count" |
Indonesian | Childe | — |
Portuguese | Childe | — |
Turkish | Asilzade | Nobleman |
Italian | Principe | Prince |
Change History[]
- Childe's ATK increased by 100%.
- Childe's DMG multipliers decreased by 50%.
- Enter the Golden House was released.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Twitter: EN & JP VA Announcement
- ↑ 2.0 2.1 2.2 Bilibili: 新角色「公子」预告PV-「百无禁忌」
- ↑ Twitter: KR VA Announcement
- ↑ Twitter: KR VA Announcement
- ↑ Twitter: KR VA Announcement
- ↑ Archon Quest, Chapter I, Act I - Of the Land Amidst Monoliths, Part 1: Rite of Descension (Japanese Voice-Over)