Genshin Impact Wiki
Advertisement
Genshin Impact Wiki

Chasing Shadows is the ninth part in the Teyvat storyline Archon Quests Prologue: Act II - For a Tomorrow Without Tears.

Steps

  1. Enter the Fatui hideout
  2. Interrogate the guard
  3. Scour the Fatui hideout to find the key
    • There are 4 rooms in total you have to look inside of. If you want to minimize the amount of fighting, talk first to the two guards by selecting the options:
      • Greedy Guard: "We are goodwill ambassadors from the Snezhno-Mondstadtian Association"; (second one is indifferent); "How does 500,000 Mora sound?" (Note that the Guard will not actually take 500k Mora from the player's Inventory.)
      • Timid Guard: "Give up. No one's going to rescue you"; (second one is indifferent); "Oh, I already dealt with him already"
  4. Open the door using the key you have found
    • Interact with the mechanism in the middle room to use the Hidden Key you obtained
  5. Enter the area where the lyre is stored
  6. Defeat the Agent and retrieve the Holy Lyre der Himmel
  7. Talk to Paimon

Dialogue

(On the way to the Fatui hideout)
Venti: Jean just said the Fatui are trying to take Dvalin's power for the Cryo God...
Venti: I fear this might fall short of their true intentions.
Venti: I think they intend to use Barbatos' connection to the wind to draw him out.
Venti: Just like Lisa traced the source of the storm to the temples.
Diluc: The God of Anemo? ...Hasn't been seen for more than a thousand years. What makes you think that's their intention?
Venti: Oh... ah...
Diluc: ...
Diluc: Forget it. I don't like having to pry. (Traveler), here. Take this.
Paimon: What is it?
Diluc: A disguise, to protect your identity. Put it on before you run into the Fatui.
Diluc: Unfortunately, they are still one of Mondstadt's allies. At least that's the facade we're maintaining...
Diluc: Our actions are going to get them stirred up. Better to not implicate yourself on a personal level.

(Talk to the Fatui Guard inside the domain)
Fatui Guard: No, NO! Don't eat me! Ah? You're... You're human?
Fatui Guard: The entire floor's defenses... have been broken. I thought it was the Abyss Order attacking...
Icon Dialogue Talk.png We have come for the Holy Lyre der Himmel.
Fatui Guard: H—How did you guys know the lyre's here?
Icon Dialogue Talk.png We have come for your life.
Fatui Guard: Ahh, Ah, Ah!
Fatui Guard: No, don't! I have valuable information! I'll tell you!
Fatui Guard: We hid the Holy Lyre in the depths of these ruins.
Fatui Guard: The place it's being kept is locked up tight. If you're after the key, keep going further into the ruins, but d—don't come after me!
Fatui Guard: I don't know which one of the guards has it, but I'm sure you can find the guards and find out for yourselves.
Paimon: This guy looks like he's about to wet himself...
Fatui Guard: Y—You just worry about yourselves!
Fatui Guard: One of the Harbingers is already in Mondstadt.
Fatui Guard: Signora. When she gets her hands on you she's going to string you up and torture you. When that time comes, don't you dare say a word about me.
(After interrogating the Fatui Guard)
Paimon: Did he say Signora? What a strange name...
Diluc: No. 8 of The Eleven Harbingers. Goes by the name Signora.
Diluc: The fact the Fatui can run amok across the seven nations like they do is entirely because of The Eleven Harbingers.
Diluc: We need to act quickly before she gets wind of what's going on.
(You proceed to look for the key to open the door)

(Talk to Greedy Guard)
Greedy Guard: W-Who are you? How'd you get in here!?
Icon Dialogue Talk.png We are goodwill ambassadors from the Snezhno-Mondstadtian Association.
Greedy Guard: Never heard of that association before...
Greedy Guard: What are you lot doing here?
Icon Dialogue Talk.png We wish to borrow the Holy Lyre der Himmel.
Greedy Guard: That lie's way too obvious. You really haven't got anything better?
Icon Dialogue Talk.png We are here to do goodwill... stuff.
Greedy Guard: Oh? Keep talking...
Greedy Guard: Hmm, you're here for the Lyre, aren't you?
Icon Dialogue Talk.png We are investigating you for alleged corruption.
Greedy Guard: What? How did you little brats creep in here? You take me for a fool?
Greedy Guard: Hmm, you're here for the Lyre, aren't you?
Greedy Guard: And just how do you plan to "borrow" it?
Icon Dialogue Talk.png How does 500,000 Mora sound?
Greedy Guard: Wow...
Greedy Guard: Wow...
(If have 500k Mora)
Greedy Guard: Okay...
Greedy Guard: Okay. Sounds like a plan.
Greedy Guard: Alright. You're free to go.
(If it's not the last room you have to clear)
Greedy Guard: But I don't have the key unfortunately. You'll have to ask the next guard you come across.
(Talk again)
Greedy Guard: What're you still doing here? Don't get me into trouble.
(If it's the last room you have to clear)
Greedy Guard: I have the key here. You can head in from the hall outside, but don't tell anyone that it was me who gave you the key.
(Talk again)
Greedy Guard: Don't even try to say you don't owe me...
(Else)
Greedy Guard: Hmm...
Greedy Guard: Hehe...
Greedy Guard: Think you can look down your nose at me, huh?
Greedy Guard: The will of Snezhnaya is as solid as the permafrost! I will not yield!
(Fight the Fatui Electro Cicin Mage)
Icon Dialogue Talk.png We'll recommend you to the Association.
Icon Dialogue Talk.png Have an apple!
Greedy Guard: Wow...
Greedy Guard: Wow...
Greedy Guard: Hehe...
Greedy Guard: Think you can look down your nose at me, huh?
Greedy Guard: The will of Snezhnaya is as solid as the permafrost! I will not yield!
(Fight the Fatui Electro Cicin Mage)
Icon Dialogue Talk.png There's nothing to discuss. Give up now.
Greedy Guard: Ha... Like hell!
Greedy Guard: Hmm...
Greedy Guard: The will of Snezhnaya is as solid as the permafrost! I will not yield!
(Fight the Fatui Electro Cicin Mage)
(Talk to Timid Guard)
Timid Guard: Wh-Who are you? Wh-What are you doing here? Argh!
Icon Dialogue Talk.png Give up. No one's coming to rescue you.
Timid Guard: Did you already beat all the other guards?
Icon Dialogue Talk.png I kicked their Snezhnayan butts.
Icon Dialogue Talk.png No, but they got called back to Snezhnaya on urgent business.
Timid Guard: What!? I—I'm not scared of you. An Agent will come to my aid!
Icon Dialogue Talk.png Oh, I already dealt with him already.
Timid Guard: Wow...
Timid Guard: Ah...
Timid Guard: Fine. Not like I have a choice anyway.
Timid Guard: Alright. You're free to go.
(If it's not the last room you have to clear)
Timid Guard: But I don't have the key unfortunately. You'll have to ask the next guard you come across.
(Talk again)
Timid Guard: G—Go, quickly! Get out of here! Go find someone else!
(If it's the last room you have to clear)
Timid Guard: I have the key here. You can head in from the hall outside, but don't tell anyone that it was me who gave you the key.
(Talk again)
Timid Guard: Scram! You already got what you wanted!
Icon Dialogue Talk.png We both know you're making that up.
Timid Guard: Ugh...
Timid Guard: Ah...
Timid Guard: Hehe...
Timid Guard: I've had enough!
Timid Guard: I am a proud citizen of Snezhnaya! I will not falter!
(An enemy Wooden Shield Mitachurl is released and starts attacking)
Icon Dialogue Talk.png He's getting drunk at the Cat's Tail.
Timid Guard: Ugh...
Timid Guard: Ah...
Timid Guard: Hehe...
Timid Guard: I've had enough!
Timid Guard: I am a proud citizen of Snezhnaya! I will not falter!
(An enemy Wooden Shield Mitachurl is released and starts attacking)
Icon Dialogue Talk.png Enough talk. Stick 'em up!
Timid Guard: Ahh!? You're just going to attack me!?
Timid Guard: Ah...
Timid Guard: I am a proud citizen of Snezhnaya! I will not falter!
(An enemy Wooden Shield Mitachurl is released and starts attacking)
(After convincing a Guard or defeating the enemy they spawn)
Paimon: He says the key isn't here. Shall we try another room?
(After clearing a room)
Paimon: Seems like we've turned this room inside out... but no key. Time to move on to another room!
(After looking through three different places)
Paimon: There's one room left that we haven't tried. Surely the key must be in there?

(Enter the area where the lyre is stored)
Agent: Where did you rats scurry out from...
Agent: Signora is not going to tolerate this kind of interference in our affairs.
Agent: So I'll be the one to take care of you — save her the trouble of having to deal with you herself.
(Defeating the Agent and retrieving the lyre)
Paimon: Finally, the lyre is back in safe hands!
Paimon: Where did that guy go, though? He was here a second ago...
Agent: Signora is going to end you. The songs bards sing of your demise will be so terrifying — the people of Mondstadt will never sleep again for the nightmares they give them.
Paimon: Big talk for a guy who still ran off in the end... Chicken.

Trivia

  • The Fatui guard that the Traveler and Diluc first encounter in the domain wields a sword. This sword appears to be exactly the same as the one Ellin uses.
  • Differences between voice lines and their official transcription:
    • The Timid Guard refers to an Agent as a "Debt Collector" instead.
      • Transcription: What!? I—I'm not scared of you. An Agent will come to my aid!
      • Audio: What!? I—I'm not scared of you. A Debt Collector will come to my aid!
  • Inside the domain, Diluc and the Traveler will be wearing black masks. These masks will occasionally appear again in World Quests, Story Quests, and events (e.g. Clean House, Eula's story quest, the Lantern Rite).

Other Languages

Language Official Name Literal Meaning
English Chasing Shadows
Chinese
(Simplified)
追逐暗影
Zhuīzhú Ànyǐng
Chasing Dark Shadows
Chinese
(Traditional)
追逐暗影
Zhuīzhú Ànyǐng
Japanese 暗影を追いかける
An'ei wo Oikakeru
Chasing Shadows
Korean 암영 쫓기
Amyeong Jjotkki
Chasing Dark Shadows
Spanish Persiguiendo sombrasChasing Shadows
French À la poursuite de l'ombreIn Pursuit of the Shadow
Russian Погоня за тенью
Pogonya za ten'yu
Thai ไล่จับกับเงา
Lai chap kap ngao
Chasing Shadows
Vietnamese Đuổi Theo Bóng Người
German Den Schatten hinterherAfter the Shadow
Indonesian Mengejar BayanganChasing Shadows
Portuguese Perseguindo SombrasChasing Shadows

Change History

Released in Version 1.0
Version 2.2 or earlier[verification needed]

Version 1.0

  • Chasing Shadows was released.

Navigation

Advertisement