Overview |
Charged Attacks are performed by holding the Normal Attack button. These attacks are usually stronger, but take slightly longer to perform and typically consume Stamina. Bow characters are an exception; Stamina is not consumed in Aimed Shot mode and charging up an attack is only needed to make it deal Elemental Damage.
A single Charged Attack typically consumes 20 Stamina for Sword users, 25 Stamina for Polearm users, 50 Stamina for Catalyst users, and 40 Stamina per second for Claymore users, with exceptions.
Sword users and Polearm users must always perform at least one Normal Attack before performing their Charged Attack.
Aimed Shots
Aimed Shots are Charged Attacks for Bow characters. They can be aimed with precision and do not consume Stamina. A fully-charged attack in Aimed Shot mode will deal Elemental DMG of the character's Element; releasing the arrow before it is fully charged will deal Physical DMG to the target. A non-charged Aimed Shot also counts as a Charged Attack.
There are two ways to enter Aimed Shot mode. Holding the Normal Attack button temporarily enters Aimed Shot mode and ends upon releasing the Normal Attack button. Players can also press the appropriate keybind or button to enter a persistent Aimed Shot Mode, which remains until the keybind or button is pressed again, the active character takes damage, or the active character performs any action aside from walking or shooting.
Aimed Shots can travel very far, especially when aimed high into the air. However, the farther they travel, the less damage they deal.
Fully-charged Aimed Shots that are fired behave as objects affected by their element. Therefore, they may interact with other element applications. For example, in rainy weather, fully-charged Anemo Aimed Shots periodically produce Hydro Swirl reactions — fully-charged Pyro Aimed Shots are Vaporized and extinguished after a period of time in flight, dealing Physical DMG if they hit a target after being extinguished. Fully-charged Hydro Aimed Shots may be Frozen in the air by a Cryo attack.
Talents
12 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
Normal Attack Perform up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 6 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status. Riptide Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
Plunging Attack |
Normal Attack | ||
Normal Attack Perform up to 6 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
Plunging Attack |
Normal Attack | ||
Normal Attack Perform up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
|
Normal Attack | ||
Normal Attack Perform up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 6 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack |
Normal Attack | ||
Normal Attack Perform up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG. Breakthrough Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal Electro DMG. When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack |
Charge Levels
Some bow characters have different Aimed Shot Charge Levels.
3 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
Plunging Attack |
Normal Attack | ||
Normal Attack Perform up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
|
Normal Attack | ||
Normal Attack Perform up to 6 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack |
Normal Attack |
Charged Attack Modification
Talents
These Talents grant modifications or additional effects to Charged Attacks (besides Elemental Infusions, which also infuse Charged Attacks). For example, Ganyu has a second charged level for her Liutian Archery, and Hu Tao applies the special Blood Blossom status with her Charged Attacks when in her Paramita Papilio state (and this is an additional effect besides her infusion). Other abilities can heal (Barbara), do additional damage (Yanfei), or have reduced stamina cost (Diluc).
24 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
When Qiqi hits opponents with her Normal and Charged Attacks, she has a 50% chance to apply a Fortune-Preserving Talisman to them for 6s. This effect can only occur once every 30s. | 4th Ascension Passive | ||
Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents. Herald of Frost
|
Elemental Skill | ||
When Ningguang is in possession of Star Jades, her Charged Attack does not consume Stamina. | 1st Ascension Passive | ||
When Yanfei's Charged Attack deals a CRIT Hit to opponents, she will deal an additional instance of AoE Pyro DMG equal to 80% of her ATK. This DMG counts as Charged Attack DMG. | 4th Ascension Passive | ||
Normal Attack Perform up to 6 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status. Riptide Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
Plunging Attack |
Normal Attack | ||
Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her. Brilliance Has the following effects:
The effects of Brilliance will end if Yanfei leaves the field or falls in battle. |
Elemental Burst | ||
Only an unwavering flame can cleanse the impurities of this world. Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state. Paramita Papilio
Blood Blossom |
Elemental Skill | ||
While in the Crowfeather Cover state provided by Tengu Stormcall, Aimed Shot charge times are decreased by 60%. | 1st Ascension Passive | ||
Hits by Charged Attacks apply Violet Arc's Conductive status to opponents. | 1st Ascension Passive | ||
Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them. Melody Loop
|
Elemental Skill | ||
Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. The Wolf Within
These effects end when Razor leaves the battlefield. |
Elemental Burst | ||
Gain the following effects for 10s after unleashing Tidecaller with its maximum DMG Bonus:
|
4th Ascension Passive | ||
Normal Attack Perform up to 6 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack |
Normal Attack | ||
When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark. This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina and deals 50% increased DMG. | 1st Ascension Passive | ||
Aimed Shot hits on weak spots increase ATK by 15% for 10s. | 4th Ascension Passive | ||
When Yanfei consumes Scarlet Seals by using a Charged Attack, each Scarlet Seal will increase Yanfei's Pyro DMG Bonus by 5%. This effects [sic] lasts for 6s. When a Charged Attack is used again during the effect's duration, it will dispel the previous effect. | 1st Ascension Passive | ||
Diluc's Charged Attack Stamina Cost is decreased by 50%, and its duration is increased by 3s. | 1st Ascension Passive | ||
Normal Attack Shoots fireballs that deal up to three counts of Pyro DMG. When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh. Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field. Charged Attack Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to the opponents after a short casting time. This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed. Plunging Attack Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. |
Normal Attack | ||
When Klee's Charged Attack results in a CRIT, all party members gain 2 Elemental Energy. | 4th Ascension Passive | ||
Normal Attack Shoots gems that deal Geo DMG. Upon hit, this grants Ningguang 1 Star Jade. Charged Attack Consumes a certain amount of stamina to fire off a giant gem that deals Geo DMG. If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG. Plunging Attack Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Geo DMG upon impact with the ground. |
Normal Attack | ||
Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG. Breakthrough Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
When Fischl hits Oz with a fully-charged Aimed Shot, Oz brings down Thundering Retribution, dealing AoE Electro DMG equal to 152.7% of the arrow's DMG. | 1st Ascension Passive | ||
When Tartaglia is in Foul Legacy: Raging Tide's Melee stance, on dealing a CRIT hit, Normal and Charged Attacks apply the Riptide status effects to opponents. | 4th Ascension Passive | ||
Tighnari throws a Vijnana Stormheart ahead of him that deals AoE Dendro Damage and creates a Vijnana-Khanda Field, which summons strange illusions to taunt enemies and draw their fire. Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows. |
Elemental Skill |
Constellations
These are constellations that grant modifications or additional effects to Charged Attacks. 19 Constellations match the category selection:
Character | Name | Description | Level |
---|---|---|---|
Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG. | 1 | ||
Every opponent Barbara hits with her Charged Attack regenerates 1 Energy for her. A maximum of 5 energy can be regenerated in this manner with any one Charged Attack. |
4 | ||
Within the radius of Signature Mix, Diona's charge time for aimed shots is reduced by 60% | 4 | ||
Using Trail of the Qilin causes the next Frostflake Arrow shot within 30s to not require charging. | 6 | ||
While in a Paramita Papilio state activated by Guide to Afterlife, Hu Tao's Charge Attacks [sic] do not consume Stamina. | 1 | ||
The CRIT Rate of Kaeya's Normal and Charge Attacks against opponents affected by Cryo is increased by 15%. | 1 | ||
When Keqing's Normal and Charged Attacks hit opponents affected by Electro, they have a 50% chance of producing an Elemental Particle. This effect can only occur once every 5s. |
2 | ||
When the Normal, Charged, or Plunging Attacks of the character affected by Shinobu's Grass Ring of Sanctification hit opponents, a Thundergrass Mark will land on the opponent's position and deal AoE Electro DMG based on 9.7% of Shinobu's Max HP. This effect can occur once every 5s. |
4 | ||
Upon entering Illusory Torrent, Mona gains a 60% increase to the DMG of her next Charged Attack per second of movement. A maximum DMG Bonus of 180% can be achieved in this manner. The effect lasts for no more than 8s. |
6 | ||
When a Normal Attack hits, there is a 20% chance that it will be automatically followed by a Charged Attack. This effect can only occur once every 5s. |
2 | ||
Decreases the Stamina Consumption of Noelle's Charged Attacks by 20% and increases her Charged Attack DMG by 15%. | 2 | ||
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s when her Normal and Charged Attacks heal, or would heal, any party member with 80% or more HP. | 6 | ||
Every 7 Normal and Charged Attacks, Sucrose will reduce the CD of Astable Anemohypostasis Creation - 6308 by 1-7s. | 4 | ||
When a Blazing Barrier is obtained or refreshed, the DMG dealt by all party members' Normal, Charged, and Plunging Attacks is increased by 15% for 6s. | 6 | ||
Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG. | 1 | ||
Decreases the Stamina Consumption of Xinyan's Charged Attacks by 30%. Additionally, Xinyan's Charged Attacks gain an ATK Bonus equal to 50% of her DEF. | 6 | ||
Upon scoring a CRIT Hit, increases ATK SPD of Xinyan's Normal and Charged Attacks by 12% for 5s. Can only occur once every 5s. |
1 | ||
Increases Yanfei's Charged Attack CRIT Rate by 20% against enemies below 50% HP. | 2 | ||
When Yanfei uses her Charged Attack, each existing Scarlet Seal additionally reduces the stamina cost of this Charged Attack by 10% and increases resistance against interruption during its release. | 1 |
Charged Attack Damage Increase
Talents
Percentage
5 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago. Yaksha's Mask
In this state, Xiao will continuously lose HP. |
Elemental Burst | ||
Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her. Brilliance Has the following effects:
The effects of Brilliance will end if Yanfei leaves the field or falls in battle. |
Elemental Burst | ||
Gain the following effects for 10s after unleashing Tidecaller with its maximum DMG Bonus:
|
4th Ascension Passive | ||
When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark. This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina and deals 50% increased DMG. | 1st Ascension Passive | ||
After Shenhe uses Spring Spirit Summoning, she will grant all nearby party members the following effects:
|
4th Ascension Passive |
Flat
3 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
Zhongli deals bonus DMG based on his Max HP:
|
4th Ascension Passive | ||
Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya. Ceremonial Garment
These effects will be cleared once Sangonomiya Kokomi leaves the field. |
Elemental Burst | ||
While donning the Ceremonial Garment created by Nereid's Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus. | 4th Ascension Passive |
Constellations
Percentage
6 Constellations match the category selection:
Character | Name | Description | Level |
---|---|---|---|
After using Chihayaburu or Kazuha Slash, Kaedehara Kazuha gains an Anemo Infusion for 5s. Additionally, each point of Elemental Mastery will increase the DMG dealt by Kaedehara Kazuha's Normal, Charged, and Plunging Attacks by 0.2%. | 6 | ||
Kamisato Ayaka gains Usurahi Butou every 10s, increasing her Charged Attack DMG by 298%. This buff will be cleared 0.5s after Ayaka's Charged ATK hits an opponent, after which the timer for this ability will restart. | 6 | ||
Upon entering Illusory Torrent, Mona gains a 60% increase to the DMG of her next Charged Attack per second of movement. A maximum DMG Bonus of 180% can be achieved in this manner. The effect lasts for no more than 8s. |
6 | ||
Decreases the Stamina Consumption of Noelle's Charged Attacks by 20% and increases her Charged Attack DMG by 15%. | 2 | ||
Qiqi's Normal and Charge Attack DMG against opponents affected by Cryo is increased by 15%. | 2 | ||
When a Blazing Barrier is obtained or refreshed, the DMG dealt by all party members' Normal, Charged, and Plunging Attacks is increased by 15% for 6s. | 6 |
Artifacts
7 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Resolution of Sojourner | 3-4★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18% 4 Piece: Increases Charged Attack CRIT Rate by 30%. |
Martial Artist | 3-4★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Increases Normal Attack and Charged Attack DMG by 15%. 4 Piece: After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s. |
Wanderer's Troupe | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Increases Elemental Mastery by 80. 4 Piece: Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow. |
Bloodstained Chivalry | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Physical DMG Bonus +25% 4 Piece: After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s. Also triggers with wild animals such as boars, squirrels and frogs. |
Retracing Bolide | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Increases Shield Strength by 35%. 4 Piece: While protected by a shield, gain an additional 40% Normal and Charged Attack DMG. |
Heart of Depth | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Hydro DMG Bonus +15% 4 Piece: After using an Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s. |
Shimenawa's Reminiscence | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18% 4 Piece: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration. |
Weapons
Percentage
8 Weapons match the category selection:
Icon | Name | Rarity | Base ATK (Max) | 2nd Stat (Max) | Passive Ability |
---|---|---|---|---|---|
![]() |
Amos' Bow | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Strong-Willed Increases Normal Attack and Charged Attack DMG by 12~24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times. |
![]() |
Freedom-Sworn | ![]() |
46 (608) |
Elemental Mastery 43 (198) |
Revolutionary Chorale A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10~20%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. |
![]() |
Dodoco Tales | ![]() |
41 (454) |
ATK 12% (55.1%) |
Dodoventure! Normal Attack hits on opponents increase Charged Attack DMG by 16~32% for 6s. Charged Attack hits on opponents increase ATK by 8~16% for 6s. |
![]() |
Hamayumi | ![]() |
41 (454) |
ATK 12% (55.1%) |
Full Draw Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. |
![]() |
Predator | ![]() |
42 (510) |
ATK 9% (41.3%) |
Strong Strike
Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. |
![]() |
Prototype Starglitter | ![]() |
42 (510) |
Energy Recharge 10.0% (45.9%) |
Magic Affinity After using an Elemental Skill, increases Normal and Charged Attack DMG by 8~16% for 12s. Max 2 stacks. |
![]() |
The Black Sword | ![]() |
42 (510) |
CRIT Rate 6% (27.6%) |
Justice Increases DMG dealt by Normal and Charged Attacks by 20~40%. Additionally, regenerates 60~100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s. |
![]() |
Ferrous Shadow | ![]() |
39 (401) |
HP 7.7% (35.2%) |
Unbending When HP falls below 70~90%, increases Charged Attack DMG by 30~50%, and Charged Attacks become much harder to interrupt. |
Flat
1 Weapon matches the category selection:
Icon | Name | Rarity | Base ATK (Max) | 2nd Stat (Max) | Passive Ability |
---|---|---|---|---|---|
![]() |
Redhorn Stonethresher | ![]() |
44 (542) |
CRIT DMG 19.2% (88.2%) |
Gokadaiou Otogibanashi DEF is increased by 28~56%. Normal and Charged Attack DMG is increased by 40~80% of DEF. |
Charged Attack Damage Decrease
Weapons
1 Weapon matches the category selection:
Icon | Name | Rarity | Base ATK (Max) | 2nd Stat (Max) | Passive Ability |
---|---|---|---|---|---|
![]() |
Rust | ![]() |
42 (510) |
ATK 9% (41.3%) |
Rapid Firing Increases Normal Attack DMG by 40~80% but decreases Charged Attack DMG by 10%. |
Other Languages
Language | Official Name | Literal Meaning |
---|---|---|
English | Charged Attack | — |
Chinese (Simplified) | 重击 Zhòngjī | Heavy Hit |
Chinese (Traditional) | 重擊 Zhòngjí | |
Japanese | 重撃 Juugeki | Heavy Hit |
Korean | 강공격 Ganggonggyeok | Heavy Attack |
Spanish | ATQ Cargado | Charged ATK |
French | Attaque chargée | Charged Attack |
Russian | Заряженная атаки Zaryazhennaya ataki | |
Thai | ชาร์จโจมตี Chage Chomti | Charge Attack |
Vietnamese | Trọng Kích | |
German | Heftiger Schlag | Hefty Strike |
Indonesian | Charged Attack | — |
Portuguese | Ataque Carregado |
Change History
- Optimizes the style of the crosshair in Aiming Mode.
- On mobile, three additional adjustment levels have been added under Settings > Camera Sensitivity (Aimed Shot Mode). It has been increased from the original levels 1 to 5 (which now correspond with the new levels 4 to 8) to the new adjustment levels 1 to 8.
- On mobile, the Acceleration Slider (Aimed Mode) setting has been added. With this setting enabled, the camera movement speed will change dynamically with the speed of your finger. Sliding faster causes the camera angle to rotate more.
- Charged Attack was released.
|