This article is about multiple uses of the same Talent. For information on the different effects a Talent can have based on how long it was charged, see Charge Level.
Charge refers to the number of times an Elemental Skill can be used without needing to wait for the Cooldown to expire. Charges should not be confused with Elemental Skills that can accept multiple inputs or with any effects that reset Cooldowns.
The number of Charges is indicated by the number of small squares above the Elemental Skill icon. When a Charge is ready, the corresponding square turns from gray to blue.
The Cooldown for each charge is separate, and only one charge can be refilled per Cooldown period.
Talents[]
There are 4 Talents with multiple charges:
Talent | Description | Type |
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![]() Ceremonial Crystalshot ![]() ![]() ![]() | When a character in the party obtains an Elemental Shard created from the Crystallize reaction, Navia will gain 1 Crystal Shrapnel stack. Navia can have up to 6 stacks of Crystal Shrapnel at once. Each time Crystal Shrapnel gain is triggered, the duration of the Crystal Shrapnel stacks you already have will be reset. When she fires, Navia will consume all Crystal Shrapnel stacks and open her elegant yet lethal Gunbrella, firing multiple Rosula Shardshots that can penetrate opponents, dealing Geo DMG to opponents hit. When 0/1/2/3 or more stacks of Crystal Shrapnel are consumed, 5/7/9/11 Rosula Shardshots will be fired respectively. The more Rosula Shardshots that strike a single opponent, the greater the DMG dealt to them. When all 11 Rosula Shardshots strike, 200% of the original amount of DMG is dealt. In addition, when more than 3 stacks of Crystal Shrapnel are consumed, every stack consumed beyond those 3 will increase the DMG dealt by this Gunbrella attack by an additional 15%. Hold Enter Aiming Mode, continually collecting nearby Elemental Shards created by Crystallize reactions. When released, fire Rosula Shardshots with the same effect as when the skill is Tapped. Two initial charges. Arkhe: Ousia Periodically, when Navia fires her Gunbrella, a Surging Blade will be summoned, dealing Ousia-aligned Geo DMG. | Elemental Skill |
![]() Jumpy Dumpty ![]() ![]() ![]() | Jumpy Dumpty is tons of boom-bang-fun! When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce. On the third bounce, the bomb splits into many mines. The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG. Starts with 2 charges. | Elemental Skill |
![]() Lemniscatic Wind Cycling ![]() ![]() ![]() | Xiao lunges forward, dealing Anemo DMG to opponents in his path. Can be used in mid-air. Starts with 2 charges. | Elemental Skill |
![]() Yakan Evocation: Sesshou Sakura ![]() ![]() ![]() | To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally. Moves swiftly, leaving a Sesshou Sakura behind. Sesshou Sakura Has the following properties:
This skill has three charges. A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed. | Elemental Skill |
Constellations[]
There are 10 Constellations that provide additional charges:
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