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Base Stats[]

There are 84 playable characters. The stats listed are Lv. 90 base stats.

Icon Name HP ATK DEF Ascension Stat Ascension Stat Value
Albedo Icon Albedo 13,225 251 876 Geo DMG Bonus 28.8%
Alhaitham Icon Alhaitham 13,348 313 781 Dendro DMG Bonus 28.8%
Aloy Icon Aloy 10,898 233 676 Cryo DMG Bonus 28.8%
Amber Icon Amber 9,461 223 600 ATK 24.0%
Arataki Itto Icon Arataki Itto 12,858 227 959 CRIT Rate 19.2%
Arlecchino Icon Arlecchino 13,103 342 764 CRIT DMG 38.4%
Baizhu Icon Baizhu 13,348 192 499 HP 28.8%
Barbara Icon Barbara 9,787 159 668 HP 24.0%
Beidou Icon Beidou 13,049 225 648 Electro DMG Bonus 24.0%
Bennett Icon Bennett 12,397 191 771 Energy Recharge 26.8%
Candace Icon Candace 10,874 212 682 HP 24.0%
Charlotte Icon Charlotte 10,766 173 546 ATK 24.0%
Chevreuse Icon Chevreuse 11,962 193 604 HP 24.0%
Chiori Icon Chiori 11,437 322 953 CRIT Rate 19.2%
Chongyun Icon Chongyun 10,983 223 648 ATK 24.0%
Clorinde Icon Clorinde 12,956 337 783 CRIT Rate 19.2%
Collei Icon Collei 9,787 199 600 ATK 24.0%
Cyno Icon Cyno 12,490 318 859 CRIT DMG 38.4%
Dehya Icon Dehya 15,674 265 627 HP 28.8%
Diluc Icon Diluc 12,980 334 783 CRIT Rate 19.2%
Diona Icon Diona 9,569 212 600 Cryo DMG Bonus 24.0%
Dori Icon Dori 12,397 223 723 HP 24.0%
Eula Icon Eula 13,225 342 750 CRIT DMG 38.4%
Faruzan Icon Faruzan 9,569 196 627 ATK 24.0%
Fischl Icon Fischl 9,189 244 593 ATK 24.0%
Freminet Icon Freminet 12,071 254 708 ATK 24.0%
Furina Icon Furina 15,307 243 695 CRIT Rate 19.2%
Gaming Icon Gaming 11,418 301 702 ATK 24.0%
Ganyu Icon Ganyu 9,796 334 630 CRIT DMG 38.4%
Gorou Icon Gorou 9,569 182 648 Geo DMG Bonus 24.0%
Hu Tao Icon Hu Tao 15,552 106 876 CRIT DMG 38.4%
Jean Icon Jean 14,695 239 768 Healing Bonus 22.0%
Kaedehara Kazuha Icon Kaedehara Kazuha 13,348 296 806 Elemental Mastery 115.2
Kaeya Icon Kaeya 11,636 223 791 Energy Recharge 26.8%
Kamisato Ayaka Icon Kamisato Ayaka 12,858 342 783 CRIT DMG 38.4%
Kamisato Ayato Icon Kamisato Ayato 13,715 298 768 CRIT DMG 38.4%
Kaveh Icon Kaveh 11,962 233 750 Elemental Mastery 96.0
Keqing Icon Keqing 13,103 322 799 CRIT DMG 38.4%
Kirara Icon Kirara 12,179 223 546 HP 24.0%
Klee Icon Klee 10,286 310 614 Pyro DMG Bonus 28.8%
Kujou Sara Icon Kujou Sara 9,569 195 627 ATK 24.0%
Kuki Shinobu Icon Kuki Shinobu 12,288 212 750 HP 24.0%
Layla Icon Layla 11,092 216 655 HP 24.0%
Lisa Icon Lisa 9,569 231 573 Elemental Mastery 96.0
Lynette Icon Lynette 12,397 231 711 Anemo DMG Bonus 24.0%
Lyney Icon Lyney 11,021 318 537 CRIT Rate 19.2%
Mika Icon Mika 12,506 223 713 HP 24.0%
Mona Icon Mona 10,409 287 653 Energy Recharge 32.0%
Nahida Icon Nahida 10,360 298 630 Elemental Mastery 115.2
Navia Icon Navia 12,650 351 793 CRIT DMG 38.4%
Neuvillette Icon Neuvillette 14,695 208 576 CRIT DMG 38.4%
Nilou Icon Nilou 15,184 229 728 HP 28.8%
Ningguang Icon Ningguang 9,787 212 573 Geo DMG Bonus 24.0%
Noelle Icon Noelle 12,071 191 798 DEF 30.0%
Qiqi Icon Qiqi 12,368 287 922 Healing Bonus 22.0%
Raiden Shogun Icon Raiden Shogun 12,907 337 789 Energy Recharge 32.0%
Razor Icon Razor 11,962 233 750 Physical DMG Bonus 30.0%
Rosaria Icon Rosaria 12,288 240 709 ATK 24.0%
Sangonomiya Kokomi Icon Sangonomiya Kokomi 13,470 234 657 Hydro DMG Bonus 28.8%
Sayu Icon Sayu 11,853 244 744 Elemental Mastery 96.0
Sethos Icon Sethos 9,787 227 559 Elemental Mastery 96.0
Shenhe Icon Shenhe 12,992 303 830 ATK 28.8%
Shikanoin Heizou Icon Shikanoin Heizou 10,657 225 683 Anemo DMG Bonus 24.0%
Sigewinne Icon Sigewinne 13,348 192 499 HP 28.8%
Sucrose Icon Sucrose 9,243 169 702 Anemo DMG Bonus 24.0%
Tartaglia Icon Tartaglia 13,103 301 814 Hydro DMG Bonus 28.8%
Thoma Icon Thoma 10,331 201 750 ATK 24.0%
Tighnari Icon Tighnari 10,849 267 630 Dendro DMG Bonus 28.8%
Traveler Icon Traveler 10,874 212 682 ATK 24.0%
Venti Icon Venti 10,531 263 668 Energy Recharge 32.0%
Wanderer Icon Wanderer 10,164 327 607 CRIT Rate 19.2%
Wriothesley Icon Wriothesley 13,592 310 763 CRIT DMG 38.4%
Xiangling Icon Xiangling 10,874 225 668 Elemental Mastery 96.0
Xianyun Icon Xianyun 10,409 334 572 ATK 28.8%
Xiao Icon Xiao 12,735 349 799 CRIT Rate 19.2%
Xingqiu Icon Xingqiu 10,222 201 757 ATK 24.0%
Xinyan Icon Xinyan 11,201 248 798 ATK 24.0%
Yae Miko Icon Yae Miko 10,372 339 568 CRIT Rate 19.2%
Yanfei Icon Yanfei 9,352 240 586 Pyro DMG Bonus 24.0%
Yaoyao Icon Yaoyao 12,288 212 750 HP 24.0%
Yelan Icon Yelan 14,450 243 547 CRIT Rate 19.2%
Yoimiya Icon Yoimiya 10,164 322 614 CRIT Rate 19.2%
Yun Jin Icon Yun Jin 10,657 191 734 Energy Recharge 26.8%
Zhongli Icon Zhongli 14,695 251 737 Geo DMG Bonus 28.8%

Scaling[]

All characters have Talents that scale off one or more stats.

Normal Attacks[]

89 characters have Normal Attacks that scale off a stat:

Character Name Description Attribute
AlbedoAlbedo Favonius Bladework - Weiss Favonius Bladework - Weiss Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
AlhaithamAlhaitham Abductive Reasoning Abductive Reasoning Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
AloyAloy Rapid Fire Rapid Fire Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
AmberAmber Sharpshooter Sharpshooter Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
Arataki IttoArataki Itto Fight Club Legend Fight Club Legend Normal Attack
Performs up to 4 consecutive strikes.
When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively.
Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.

Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!"

Charged Attack
When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.
If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
ArlecchinoArlecchino Invitation to a Beheading Invitation to a Beheading Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once.
Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Masque of the Red Death
When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden.
When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.
ATK
Bond of Life
BaizhuBaizhu The Classics of Acupuncture The Classics of Acupuncture Normal Attack
Performs up to 4 attacks that deal Dendro DMG to opponents in front of him.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of him after a short casting time.

Plunging Attack
Calling upon the might of Dendro, Baizhu plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Dendro DMG upon impact with the ground.
ATK
BarbaraBarbara Whisper of Water Whisper of Water Normal Attack
Performs up to 4 water splash attacks that deal Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack
Gathering the might of Hydro, Barbara plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
ATK
BeidouBeidou Oceanborne Oceanborne Normal Attack
Performs up to 5 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
BennettBennett Strike of Fortune Strike of Fortune Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
CandaceCandace Gleaming Spear - Guardian Stance Gleaming Spear - Guardian Stance Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
CharlotteCharlotte Cool-Color Capture Cool-Color Capture Normal Attack
Taking aim at targets using Monsieur Verite, her custom Kamera, Charlotte performs up to 3 consecutive attacks, dealing Cryo DMG.

Charged Attack
Consumes a fixed amount of Stamina, and after a moment's preparation, will deploy Monsieur Verite to deal AoE Cryo DMG.

Plunging Attack
Gathering the power of Cryo, Charlotte plunges toward the ground, dealing DMG to all opponents in her path and dealing AoE Cryo DMG upon landing.

Arkhe: Pneuma
At certain intervals, upon using a Charged Attack, Charlotte will cause a Spiritbreath Thorn to descend and pierce opponents, dealing Pneuma-aligned AoE Cryo DMG.
ATK
ChevreuseChevreuse Line Bayonet Thrust EX Line Bayonet Thrust EX Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
ChioriChiori Weaving Blade Weaving Blade Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
ChongyunChongyun Demonbane Demonbane Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
ClorindeClorinde Oath of Hunting Shadows Oath of Hunting Shadows Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
ColleiCollei Supplicant's Bowmanship Supplicant's Bowmanship Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, Dendro energy will accumulate on the arrowhead. A fully charged arrow will deal Dendro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
CynoCyno Invoker's Spear Invoker's Spear Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
DehyaDehya Sandstorm Assault Sandstorm Assault Normal Attack
Performs up to 4 consecutive strikes using her Claymore and her martial arts.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
DilucDiluc Tempered Sword Tempered Sword Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
DionaDiona Kätzlein Style Kätzlein Style Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
DoriDori Marvelous Sword-Dance (Modified) Marvelous Sword-Dance (Modified) Normal Attack
Performs up to 3 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
EulaEula Favonius Bladework - Edel Favonius Bladework - Edel Normal Attack
Performs up to 5 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
FaruzanFaruzan Parthian Shot Parthian Shot Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact.
ATK
FischlFischl Bolts of Downfall Bolts of Downfall Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
FreminetFreminet Flowing Eddies Flowing Eddies Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
FurinaFurina Soloist's Solicitation Soloist's Solicitation Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" are present, their lineup will switch in response.

Arkhe: Seats Sacred and Secular
At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment.
When Furina takes the field, her starting Arkhe will be Ousia.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
GamingGaming Stellar Rend Stellar Rend Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
GanyuGanyu Liutian Archery Liutian Archery Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off an icy arrow that deals Cryo DMG.
  • Charge Level 2: Fires off a Frostflake Arrow that deals Cryo DMG. The Frostflake Arrow blooms after hitting its target, dealing AoE Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
GorouGorou Ripping Fang Fletching Ripping Fang Fletching Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
Hu TaoHu Tao Secret Spear of Wangsheng Secret Spear of Wangsheng Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
JeanJean Favonius Bladework Favonius Bladework Normal Attack
Performs up to 5 consecutive strikes.

Charged Attack
Consumes a certain amount of stamina to launch an opponent using the power of wind.
Launched opponents will slowly fall to the ground.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
Kaedehara KazuhaKaedehara Kazuha Garyuu Bladework Garyuu Bladework Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
ATK
KaeyaKaeya Ceremonial Bladework Ceremonial Bladework Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
Kamisato AyakaKamisato Ayaka Kamisato Art: Kabuki Kamisato Art: Kabuki Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a flurry of sword ki.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact.
ATK
Kamisato AyatoKamisato Ayato Kamisato Art: Marobashi Kamisato Art: Marobashi Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to dash forward and perform an iai.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
KavehKaveh Schematic Setup Schematic Setup Normal Attack
Uses Mehrak to perform up to 4 consecutive attacks.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
KeqingKeqing Yunlai Swordsmanship Yunlai Swordsmanship Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
KiraraKirara Boxcutter Boxcutter Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 3 rapid claw strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
KleeKlee Kaboom! Kaboom! Normal Attack
Throws things that go boom when they hit things! Performs up to 3 explosive attacks, dealing AoE Pyro DMG.

Charged Attack
Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time.

Plunging Attack
Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.
ATK
Kujou SaraKujou Sara Tengu Bowmanship Tengu Bowmanship Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal Electro DMG.
When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
Kuki ShinobuKuki Shinobu Shinobu's Shadowsword Shinobu's Shadowsword Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
LaylaLayla Sword of the Radiant Path Sword of the Radiant Path Normal Attack
Performs up to 3 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
LisaLisa Lightning Touch Lightning Touch Normal Attack
Performs up to 4 lightning attacks that deal Electro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time.

Plunging Attack
Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.
ATK
LynetteLynette Rapid Ritesword Rapid Ritesword Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
LyneyLyney Card Force Translocation Card Force Translocation Normal Attack
Performs up to 4 consecutive shots with a bow.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging.
  • Charge Level 1: Fires off a Pyro-infused arrow, dealing Pyro DMG.
  • Charge Level 2: Fires off a Prop Arrow that deals Pyro DMG, and upon hit, it will summon a Grin-Malkin Hat.
When firing the Prop Arrow, and when Lyney has more than 60% HP, he will consume a portion of his HP to obtain 1 Prop Surplus stack. Max 5 stacks. The effect will be removed after the character spends 30s out of combat.
The lowest Lyney can drop to through this method is 60% of his Max HP.

Grin-Malkin Hat
  • Can taunt nearby opponents and attract their attacks. Each opponent can only be taunted by the Hat once every 5s.
  • The Hat will inherit a percentage of Lyney's Max HP.
  • If destroyed, or if its duration expires, it will fire off a Pyrotechnic Strike at 1 nearby opponent, dealing Pyro DMG.
Only 1 Hat can exist at any given time.

Arkhe: Pneuma
At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG.
ATK
Max HP
MikaMika Spear of Favonius - Arrow's Passage Spear of Favonius - Arrow's Passage Normal Attack
Performs up to 5 consecutive strikes using his crossbow and spear.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
MonaMona Ripple of Fate Ripple of Fate Normal Attack
Performs up to 4 water splash attacks that deal Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack
Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
ATK
NahidaNahida Akara Akara Normal Attack
Performs up to 4 attacks that deal Dendro DMG to opponents in front of her.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time.

Plunging Attack
Calling upon the might of Dendro, Nahida plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Dendro DMG upon impact with the ground.
ATK
NaviaNavia Blunt Refusal Blunt Refusal Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
NeuvilletteNeuvillette As Water Seeks Equilibrium As Water Seeks Equilibrium Normal Attack
With light flourishes, Neuvillette commands the tides to unleash a maximum of 3 attacks, dealing Hydro DMG.

Charged Attack Empowerment: Legal Evaluation
While charging up, Neuvillette will gather the power of water, forming it into a Seal of Arbitration. In this state, Neuvillette can move and change facing, and also absorb any Sourcewater Droplets in a certain AoE.
Every Droplet he absorbs will increase the formation speed of the Seal, and will heal Neuvillette.
When the charging is stopped, if the Symbol has yet to be formed, then a Charged Attack will be unleashed. If it has been formed, then a Charged Attack: Equitable Judgment will be unleashed.

Charged Attack
Consumes a fixed amount of Stamina to attack opponents with a rupturing blast of water, dealing AoE Hydro DMG.

Charged Attack: Equitable Judgment
Unleashes surging torrents, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him.
Equitable Judgment will not consume any Stamina and lasts 3s.
If Neuvillette's HP is above 50%, he will continuously lose HP while using this attack.

Plunging Attack
Gathering the might of Hydro, Neuvillette plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Hydro DMG upon impact with the ground.
ATK
Max HP
NilouNilou Dance of Samser Dance of Samser Normal Attack
Performs up to 3 consecutive sword strikes.

Charged Attack
Consumes a certain amount of Stamina to perform a twirling slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
NingguangNingguang Sparkling Scatter Sparkling Scatter Normal Attack
Shoots gems that deal Geo DMG.
Upon hit, this grants Ningguang 1 Star Jade.

Charged Attack
Consumes a certain amount of stamina to fire off a giant gem that deals Geo DMG.
If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG.

Plunging Attack
Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Geo DMG upon impact with the ground.
ATK
NoelleNoelle Favonius Bladework - Maid Favonius Bladework - Maid Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
QiqiQiqi Ancient Sword Art Ancient Sword Art Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
Raiden ShogunRaiden Shogun Origin Origin Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to perform an upward slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
RazorRazor Steel Fang Steel Fang Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
RosariaRosaria Spear of the Church Spear of the Church Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
Sangonomiya KokomiSangonomiya Kokomi The Shape of Water The Shape of Water Normal Attack
Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack
Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
ATK
SayuSayu Shuumatsuban Ninja Blade Shuumatsuban Ninja Blade Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
SethosSethos Royal Reed Archery Royal Reed Archery Normal Attack
Performs up to 3 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Electro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off an arrow carrying the power of lightning that deals Electro DMG.
  • Charge Level 2: Fires off a Shadowpiercing Shot which can pierce enemies, dealing Electro DMG to enemies along its path. After the Shadowpiercing Shot is fully charged, Sethos cannot move around.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
Elemental Mastery
ShenheShenhe Dawnstar Piercer Dawnstar Piercer Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
Shikanoin HeizouShikanoin Heizou Fudou Style Martial Arts Fudou Style Martial Arts Normal Attack
Performs up to 5 fisticuffs empowered by a mighty wind, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina and performs a sweeping kick that deals Anemo DMG.

Plunging Attack
Calling upon the surging wind, Heizou plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
ATK
SigewinneSigewinne Targeted Treatment Targeted Treatment Normal Attack
Performs up to 3 consecutive attacks.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
SucroseSucrose Wind Spirit Creation Wind Spirit Creation Normal Attack
Performs up to 4 attacks using Wind Spirits, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time.

Plunging Attack
Calling upon the power of her Wind Spirits, Sucrose plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground.
ATK
TartagliaTartaglia Cutting Torrent Cutting Torrent Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.

Riptide
Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
  • Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.
  • Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.
ATK
ThomaThoma Swiftshatter Spear Swiftshatter Spear Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
TighnariTighnari Khanda Barrier-Buster Khanda Barrier-Buster Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off an arrow carrying the power of flora that deals Dendro DMG.
  • Charge Level 2: Fires off a Wreath Arrow that deals Dendro DMG. Upon hit, the Wreath Arrow will create 4 Clusterbloom Arrows that will track nearby opponents automatically and deal Dendro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
Traveler (Anemo)Traveler (Anemo) Foreign Ironwind Foreign Ironwind Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
Traveler (Dendro)Traveler (Dendro) Foreign Fieldcleaver Foreign Fieldcleaver Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
Traveler (Electro)Traveler (Electro) Foreign Thundershock Foreign Thundershock Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
Traveler (Geo)Traveler (Geo) Foreign Rockblade Foreign Rockblade Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
Traveler (Hydro)Traveler (Hydro) Foreign Stream Foreign Stream Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
Traveler (Unaligned)Traveler (Unaligned) Past Memories Past Memories Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
VentiVenti Divine Marksmanship Divine Marksmanship Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
WandererWanderer Yuuban Meigen Yuuban Meigen Normal Attack
Performs up to 3 attacks using wind blades, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time.

Plunging Attack
Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
ATK
WriothesleyWriothesley Forceful Fists of Frost Forceful Fists of Frost Normal Attack
Coalescing frost about his fist, Wriothesley will unleash powerful Repelling Fists, performing up to 5 rapid attacks that deal Cryo DMG.
Apart from this, Normal Attack combo count will not reset for a short time after using Icefang Rush or sprinting.

Charged Attack
Consumes a fixed amount of Stamina to leap and unleash a Vaulting Fist, dealing AoE Cryo DMG.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE Cryo DMG upon impact.
ATK
XianglingXiangling Dough-Fu Dough-Fu Normal Attack
Performs up to five consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
XianyunXianyun Word of Wind and Flower Word of Wind and Flower Normal Attack
Summons swirling winds to perform up to 4 attacks, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina and launches a Breeze Bolt in a straight line that deals Anemo DMG to opponents along its path.

Plunging Attack
Gathers the power of Anemo and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground.
ATK
XiaoXiao Whirlwind Thrust Whirlwind Thrust Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to perform an upward thrust.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Xiao does not take DMG from performing Plunging Attacks.
ATK
XingqiuXingqiu Guhua Style Guhua Style Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
XinyanXinyan Dance on Fire Dance on Fire Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
Yae MikoYae Miko Spiritfox Sin-Eater Spiritfox Sin-Eater Normal Attack
Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.

Plunging Attack
Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground.
ATK
YanfeiYanfei Seal of Approval Seal of Approval Normal Attack
Shoots fireballs that deal up to three counts of Pyro DMG.
When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh.
Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field.

Charged Attack
Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to the opponents after a short casting time.
This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed.

Plunging Attack
Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.
ATK
YaoyaoYaoyao Toss 'N' Turn Spear Toss 'N' Turn Spear Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
YelanYelan Stealthy Bowshot Stealthy Bowshot Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG.

Breakthrough
Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Max HP
ATK
YoimiyaYoimiya Firework Flare-Up Firework Flare-Up Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
  • Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
ATK
Yun JinYun Jin Cloud-Grazing Strike Cloud-Grazing Strike Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK
ZhongliZhongli Rain of Stone Rain of Stone Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
ATK

Elemental Skills[]

87 characters have Elemental Skills that scale off a stat:

Character Name Description Attribute
AlbedoAlbedo Abiogenesis: Solar Isotoma Abiogenesis: Solar Isotoma Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance.

Solar Isotoma
has the following properties:
  • When opponents within the Solar Isotoma field take DMG, the Solar Isotoma will generate Transient Blossoms which deal AoE Geo DMG. DMG dealt scales off Albedo's DEF.
  • Transient Blossoms can only be generated once every 2s.
  • When a character is located at the locus of the Solar Isotoma, the Solar Isotoma will accumulate Geo power to form a crystallized platform that lifts the character up to a certain height. Only one crystallized platform can exist at a time.
  • Solar Isotoma is considered a Geo construct. Only one Solar Isotoma created by Albedo himself can exist at a time.

Hold to designate the location of the skill.
DEF
ATK
AlhaithamAlhaitham Universality: An Elaboration on Form Universality: An Elaboration on Form Rushes forward, dealing Dendro DMG to nearby opponents when the rush ends, causing a Chisel-Light Mirror to form.
Holding this skill will cause it to behave differently.

Hold
Enters Aiming Mode to adjust the direction of Alhaitham's rush attack.

Chisel-Light Mirror
When this skill is unleashed, Alhaitham will generate 1 Chisel-Light Mirror. If there are no Mirrors at this time, he will generate 1 additional Mirror. Chisel-Light Mirrors will have the following properties:
  • When he possesses Chisel-Light Mirrors, Alhaitham's Normal, Charged, and Plunging Attacks will be converted to Dendro DMG. This cannot be overridden.
  • When attacks of the aforementioned kinds hit opponents, the Chisel-Light Mirrors will unleash a Projection Attack that deals AoE Dendro DMG based on the number of Mirrors on the field.
  • A total of 3 Chisel-Light Mirrors can exist at once.
  • The Chisel-Light Mirrors will disappear one after the other over time, and will all disappear when Alhaitham leaves the field.
ATK
Elemental Mastery
AloyAloy Frozen Wilds Frozen Wilds Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG.
When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack.
Aloy can gain up to 1 Coil stack every 0.1s.

Coil
  • Each stack increases Aloy's Normal Attack DMG.
  • When Aloy has 4 Coil stacks, all stacks of Coil are cleared. She then enters the Rushing Ice state, which further increases the DMG dealt by her Normal Attacks and converts her Normal Attack DMG to Cryo DMG.

While in the Rushing Ice state, Aloy cannot obtain new Coil stacks.
Coil effects will be cleared 30s after Aloy leaves the field.
ATK
AmberAmber Explosive Puppet Explosive Puppet The ever-reliable Baron Bunny takes the stage.

Baron Bunny
  • Continuously taunts the enemy, drawing their fire.
  • Baron Bunny's HP scales with Amber's Max HP.
  • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Hold
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.
Max HP
ATK
Arataki IttoArataki Itto Masatsu Zetsugi: Akaushi Burst! Masatsu Zetsugi: Akaushi Burst! Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit.
When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.

Ushi will remain on the field and provide support in the following ways:
  • Taunts surrounding opponents and draws their attacks.
  • Inherits HP based on a percentage of Arataki Itto's Max HP.
  • When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.
  • Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.

Hold
Adjust throwing angle.

Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.
ATK
ArlecchinoArlecchino All Is Ash All Is Ash Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.
Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.

Blood-Debt Directive
  • Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.
  • When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.
  • The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.
ATK
Max HP
BaizhuBaizhu Universal Diagnosis Universal Diagnosis Controls a Gossamer Sprite that cruises and attacks nearby opponents, dealing Dendro DMG.
After it performs 3 attacks or if there are no opponents nearby, the Sprite will return, healing all nearby party members based on Baizhu's Max HP.
Max HP
ATK
BarbaraBarbara Let the Show Begin♪ Let the Show Begin♪ Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them.

Melody Loop
  • On hit, Barbara's Normal Attacks heal your own party members and nearby teammates for a certain amount of HP, which scales with Barbara's Max HP.
  • On hit, Barbara's Charged Attack generates 4 times the amount of healing.
  • Periodically regenerates your own active character's HP.
  • Applies the Wet status to the character and to opponents who come in contact with them.
Max HP
ATK
BeidouBeidou Tidecaller Tidecaller Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.

(PressPress/TapTap)
Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG.

Hold
Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP.
Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.
The shield possesses the following properties:
  • Has 250% Electro DMG Absorption Efficiency.
  • Applies the Electro element to Beidou upon activation.
Max HP
ATK
BennettBennett Passion Overload Passion Overload Bennett puts all his fire and passion for adventuring into his sword. Results may vary based on how fired up he is...

(PressPress/TapTap)
A single, swift flame strike that deals Pyro DMG.

Hold (Short)
Charges up, resulting in different effects when unleashed based on the Charge Level.
  • Level 1: Strikes twice, dealing Pyro DMG and launching opponents.
  • Level 2: Unleashes 3 consecutive attacks that deal impressive Pyro DMG, but the last attack triggers an explosion that launches both Bennett and the enemy.
Bennett takes no damage from being launched.
ATK
CandaceCandace Sacred Rite: Heron's Sanctum Sacred Rite: Heron's Sanctum Candace's fighting style is capable of warding off an entire tide of foes.

Tap
Rushes forward with her shield, dealing Hydro DMG to opponents in front of her.

Hold
Raises her shield to block incoming attacks from nearby opponents, forming a barrier that absorbs DMG based on her Max HP and absorbs Hydro DMG 250% more effectively. This barrier lasts until the Elemental Skill is unleashed.
After holding for a certain period of time, Candace will finish charging, and when the skill button is released, the skill duration expires, or when the barrier is broken, she will perform a leaping strike that deals Hydro DMG to opponents in front of her.
Max HP
CharlotteCharlotte Framing: Freezing Point Composition Framing: Freezing Point Composition Using the keen instincts of an ace reporter, Charlotte uses her photography skills to produce different effects based on whether the ability is Tapped or Held.

Tap
Takes a snapshot using Monsieur Verite, dealing AoE Cryo DMG to opponents in front of her and applying Snappy Silhouette to a maximum of 5 opponents. During this effect's duration, it will deal Cryo DMG to affected opponents at intervals.

Hold
Popping Monsieur Verite's viewfinder open, Charlotte enters Composition Mode, and during this time, the viewfinder will expand as you hold until you reach a Finisher Frame state. In this state, Charlotte can move and change direction freely.
When the hold state ends, Monsieur Verite will deal Cryo DMG to all opponents locked on within the viewfinder, and apply the same Snappy Silhouette as Tap Mode does to them. If you unleash this ability only after reaching Finisher Frame, you will instead apply Focused Impression, which lasts longer and deals more DMG, although the Skill CD will be longer.
Composition Mode lasts a maximum of 15s and allows a maximum of 5 opponents to be selected.
ATK
ChevreuseChevreuse Short-Range Rapid Interdiction Fire Short-Range Rapid Interdiction Fire Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
For a short duration after Chevreuse fires a shot, she will continuously restore HP to the active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.

Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.

Arkhe: Ousia
Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
ATK
Max HP
ChioriChiori Fluttering Hasode Fluttering Hasode Dashes nimbly forward with silken steps. Once this dash ends, Chiori will summon the automaton doll "Tamoto" beside her and sweep her blade upward, dealing AoE Geo DMG to nearby opponents based on her ATK and DEF.
Holding the Skill will cause it to behave differently.

Hold
Enter Aiming Mode to adjust the dash direction.

Tamoto
  • Will slash at nearby opponents at intervals, dealing AoE Geo DMG based on Chiori's ATK and DEF.
  • While active, if there are nearby Geo Construct(s) or Geo Construct(s) are created nearby, an additional Tamoto will be summoned next to your active character. Only 1 additional Tamoto can be summoned in this manner, and its duration is independently counted.
ATK
DEF
ChongyunChongyun Spirit Blade: Chonghua's Layered Frost Spirit Blade: Chonghua's Layered Frost Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals Cryo DMG.
After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with Cryo.
ATK
ClorindeClorinde Hunter's Vigil Hunter's Vigil Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt
  • When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
  • When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
  • When the Bond of Life value is 0%, perform a normal lunging strike;
  • When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
  • When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the "Night Vigil" state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.
ATK
Max HP
Bond of Life
ColleiCollei Floral Brush Floral Brush Throws out a Floral Ring that deals 1 instance of Dendro DMG to targets it comes into contact with.
The Floral Ring will return after a set time, dealing Dendro DMG once again.
ATK
CynoCyno Secret Rite: Chasmic Soulfarer Secret Rite: Chasmic Soulfarer Performs a swift thrust, dealing Electro DMG to opponents along the path.

When Cyno is under the Pathsworn Pathclearer state triggered by Sacred Rite: Wolf's Swiftness, he will instead unleash a Mortuary Rite that deals thunderous AoE Electro DMG and extends the duration of Pathsworn Pathclearer.
ATK
DehyaDehya Molten Inferno Molten Inferno This art of Dehya's own invention changes its method of use depending on the combat situation.

Indomitable Flame
This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.
Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.

Ranging Flame
This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.
Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position.
A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.

Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.

Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s.
Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.

Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.
ATK
Max HP
DilucDiluc Searing Onslaught Searing Onslaught Performs a forward slash that deals Pyro DMG.

This skill can be consecutively used 3 times.
Enters CD if not cast again within a short period.
ATK
DionaDiona Icy Paws Icy Paws Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit.
The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target.

(PressPress/TapTap)
Rapidly fires off 2 Icy Paws.

Hold
Dashes back quickly before firing 5 Icy Paws.
The shield created by a Hold attack will gain a 75% DMG Absorption Bonus.

The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration.
Max HP
ATK
DoriDori Spirit-Warding Lamp: Troubleshooter Cannon Spirit-Warding Lamp: Troubleshooter Cannon Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.
ATK
EulaEula Icetide Vortex Icetide Vortex Sharp frost, swift blade.

(PressPress/TapTap)
Slashes swiftly, dealing Cryo DMG.
When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s.

Grimheart
Increases Eula's resistance to interruption and DEF.

Hold
Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her.
If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased.
Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents.
ATK
FaruzanFaruzan Wind Realm of Nasamjnin Wind Realm of Nasamjnin Faruzan deploys a polyhedron that deals AoE Anemo DMG to nearby opponents. She will also enter the Manifest Gale state.
While in the Manifest Gale state, Faruzan's next fully charged shot will consume this state and will become a Hurricane Arrow that contains high-pressure currents. This arrow deals Anemo DMG based on the DMG of a fully charged Aimed Shot from "Normal Attack: Parthian Shot."

Pressurized Collapse
The Hurricane Arrow will apply a Pressurized Collapse effect to the opponent or character hit. This effect will be removed after a short delay, creating a vortex that deals AoE Anemo DMG and pulls nearby objects and opponents in. If the Hurricane Arrow does not hit any opponent or character, it will create a Pressurized Collapse effect at its point of impact.
The vortex DMG is considered Elemental Skill DMG.
ATK
FischlFischl Nightrider Nightrider Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE.
For the ability's duration, Oz will continuously attack nearby opponents with Freikugel.

Hold to adjust the location Oz will be summoned to.
(PressPress/TapTap) again any time during the ability's duration to once again summon him to Fischl's side.
ATK
FreminetFreminet Pressurized Floe Pressurized Floe Performs an upward thrust that deals Cryo DMG and causes Freminet to enter Pers Timer for 10s.
While Pers Timer is active, his Elemental Skill will turn into Shattering Pressure.

Shattering Pressure
Executes different sorts of attacks based on the Pressure Level of Pers Timer, and then cancels Pers Timer.
  • Level 0: Unleashes a vertical cut, dealing Cryo DMG.
  • Levels 1 to 3: Unleashes a vertical cut alongside Pers, dealing Cryo DMG and Physical DMG. DMG dealt scales based on Pressure Level.
  • Level 4: Borrows the power of a fully-pressurized Pers to deal Physical DMG. Meanwhile, Normal Attack: Flowing Eddies will be replaced by Shattering Pressure.

Pers Timer
When Freminet uses Normal Attacks, he will also unleash waves of frost that deal Cryo DMG and increase Pers's Pressure Level.
The accompanying Cryo DMG dealt this way is considered Elemental Skill DMG.

Arkhe: Pneuma
At certain intervals, after using the upward thrust, a Spiritbreath Thorn in the form of another upward thrust will be created, dealing Pneuma-aligned Cryo DMG.
ATK
FurinaFurina Salon Solitaire Salon Solitaire Invites the guests of the Salon Solitaire to come forth and aid in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment.

Ousia
Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta.
They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP.
When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If the characters who meet these requirements are 1/2/3/4 (or more), the Members' attacks will deal 110%/120%/130%/140% of their original DMG.

Pneuma
Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.

The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the initial duration.
While the Salon Members and the Singer of Many Waters are on the field, Furina can move on the water's surface.
Max HP
GamingGaming Bestial Ascent Bestial Ascent Pounces forward using the Wushou arts, leaping high into the air after coming into contact with a target or surface.
After Gaming has used Bestial Ascent to rise into the air, he will use the especially powerful Plunging Attack: Charmed Cloudstrider when performing a Plunging Attack.

Plunging Attack: Charmed Cloudstrider
The DMG from Plunging Attacks caused by Bestial Ascent is converted to Pyro DMG that cannot be overridden by other elemental infusions. Upon landing, Gaming will consume a fixed amount of HP. Gaming's HP cannot be reduced below 10% by this method.
Charmed Cloudstrider DMG is considered Plunging Attack DMG.
ATK
GanyuGanyu Trail of the Qilin Trail of the Qilin Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG.

Ice Lotus
  • Continuously taunts surrounding opponents, attracting them to attack it.
  • Endurance scales based on Ganyu's Max HP.
  • Blooms profusely when destroyed or once its duration ends, dealing AoE Cryo DMG.
Max HP
ATK
GorouGorou Inuzaka All-Round Defense Inuzaka All-Round Defense Deals AoE Geo DMG and sets up a General's War Banner.

General's War Banner
Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
  • 1 Geo character: Adds "Standing Firm" - DEF Bonus.
  • 2 Geo characters: Adds "Impregnable" - Increased resistance to interruption.
  • 3 Geo characters: Adds "Crunch" - Geo DMG Bonus.

Gorou can deploy only 1 General's War Banner on the field at any one time.
Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s.

Hold
Adjust the location of the skill.
ATK
Hu TaoHu Tao Guide to Afterlife Guide to Afterlife Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.
Max HP
ATK
JeanJean Gale Blade Gale Blade Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive Anemo DMG.

Hold
At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front.
Direction can be adjusted.
Character is immobile during skill duration.
ATK
Kaedehara KazuhaKaedehara Kazuha Chihayaburu Chihayaburu Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind.
Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan.

(PressPress/TapTap)
Can be used in mid-air.

Hold
Charges up before unleashing greater Anemo DMG over a larger AoE than (PressPress/TapTap) Mode.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
Midare Ranzan's DMG is considered Plunging Attack DMG.
ATK
KaeyaKaeya Frostgnaw Frostgnaw Unleashes a frigid blast, dealing Cryo DMG to opponents in front of Kaeya. ATK
Kamisato AyakaKamisato Ayaka Kamisato Art: Hyouka Kamisato Art: Hyouka Summons blooming ice to launch nearby opponents, dealing AoE Cryo DMG. ATK
Kamisato AyatoKamisato Ayato Kamisato Art: Kyouka Kamisato Art: Kyouka Kamisato Ayato shifts positions and enters the Takimeguri Kanka state.
After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG.

Takimeguri Kanka
In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden.
It also has the following properties:
  • After a Shunsuiken attack hits an opponent, it will grant Ayato the Namisen effect, increasing the DMG dealt by Shunsuiken based on Ayato's current Max HP. The initial maximum number of Namisen stacks is 4, and 1 stack can be gained through Shunsuiken every 0.1s. This effect will be dispelled when Takimeguri Kanka ends.
  • Kamisato Ayato's resistance to interruption is increased.
  • Unable to use Charged or Plunging Attacks.

Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.
Max HP
ATK
KavehKaveh Artistic Ingenuity Artistic Ingenuity Uses Mehrak's mapping ability for offensive purposes, initiating a radial scan that deals AoE Dendro DMG. It will also scan all Dendro Cores in its AoE and cause them to immediately burst. ATK
KeqingKeqing Stellar Restoration Stellar Restoration Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder.
When the Stiletto hits its target, it deals Electro DMG to opponents in a small AoE, and places a Stiletto Mark on the spot hit.

Hold
Hold to adjust the direction in which the Stiletto shall be thrown.
Stilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time.

Lightning Stiletto
If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects:
  • If she uses Stellar Restoration again, she will blink to the location of the Mark and unleash one slashing attack that deals AoE Electro DMG. When blinking to a Stiletto that was thrown from a Holding attack, Keqing can leap across obstructing terrain.
  • If Keqing uses a Charged Attack, she will ignite a series of thundering cuts at the Mark's location, dealing AoE Electro DMG.
ATK
KiraraKirara Meow-teor Kick Meow-teor Kick (PressPress/TapTap)
Leaps into the air with all the agility of a cat passing through the bushes, and thwacks her foes with a flying kick that deals AoE Dendro DMG while creating a Shield of Safe Transport. This will also briefly apply Dendro to Kirara.
The shield will absorb Dendro DMG with 250% effectiveness. The shield's DMG absorption will be based on Kirara's Max HP and will not exceed a certain percentage of that Max HP. The remaining DMG absorption on a Shield of Safe Transport will stack on a new one when it is created, and its duration will reset.

Hold
Out of her desire to "deliver within half a day," Kirara deploys a Shield of Safe Transport identical to the one that can be created by (pressingpressing/tappingtapping) the skill. She will also curl up into a special express delivery box, entering the Urgent Neko Parcel state in order to move and fight more swiftly.

Urgent Neko Parcel
  • Deals Dendro DMG to opponents she crashes into. This effect can be triggered once on each opponent every 0.5s.
  • When in this state, Kirara's movement speed, climbing speed, and jumping power are all increased, and her Stamina Consumption from climbing is increased.
  • When the duration ends or the skill is used again, a Flipclaw Strike more powerful than the attack in the (PressPress/TapTap) Mode will be unleashed, dealing AoE Dendro DMG.
  • The Urgent Neko Parcel state lasts a maximum of 10s. When the state ends, the skill will enter CD. The longer Kirara spends in this state, the longer the CD will be.
  • Sprinting or actively canceling climbing will end this state early.
Max HP
ATK
KleeKlee Jumpy Dumpty Jumpy Dumpty Jumpy Dumpty is tons of boom-bang-fun!
When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce.

On the third bounce, the bomb splits into many mines.
The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG.

Starts with 2 charges.
ATK
Kujou SaraKujou Sara Tengu Stormcall Tengu Stormcall Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.
Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.

The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Base ATK
ATK
Kuki ShinobuKuki Shinobu Sanctifying Ring Sanctifying Ring Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing Electro DMG to nearby opponents.

Grass Ring of Sanctification
Follows your current active character around. Deals Electro DMG to nearby opponents every 1.5s and restores HP for the active character(s) within the ring's AoE based on Kuki Shinobu's Max HP.

The HP consumption from using this skill can only bring her to 20% HP.
Max HP
ATK
LaylaLayla Nights of Formal Focus Nights of Formal Focus Puts forth a shield known as the Curtain of Slumber, dealing AoE Cryo DMG.
The Curtain of Slumber's DMG Absorption is based on Layla's Max HP and absorbs Cryo DMG with 250% effectiveness. When the shield is deployed, Layla will have Cryo applied to her briefly.

Night Stars and Shooting Stars
While the Curtain of Slumber is active, it will create 1 Night Star that will be attached to it every 1.5s. When a character protected by this shield uses an Elemental Skill, 2 Night Stars will be created. Night Stars can be created once every 0.3s in this way. A maximum of 4 Night Stars can be accumulated at any one time.
Once the Curtain of Slumber has accumulated 4 Night Stars and there are opponents nearby, these Night Stars will transform into homing Shooting Stars that will be fired off in sequence, dealing Cryo DMG to any opponents hit.
If the Curtain of Slumber's duration ends or it is destroyed, the Night Stars will disappear. If they are already being fired off as Shooting Stars, these Shooting Stars will last until this wave of shots ends.

New Night Stars cannot be created until the previous wave of Shooting Stars has been fired completely.
Max HP
ATK
LisaLisa Violet Arc Violet Arc Channels the power of lightning to sweep bothersome matters away.

(PressPress/TapTap)
Releases a homing Lightning Orb.
On hit, it deals Electro DMG and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.

Hold
After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.
Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.
ATK
LynetteLynette Enigmatic Feint Enigmatic Feint Flicks her mantle and executes an Enigma Thrust, dealing Anemo DMG.
When the Enigma Thrust hits an opponent, it will restore Lynette's HP based on her Max HP, and in the 4s afterward, she will lose a certain amount of HP per second.
Based on whether you (presspress/taptap) or hold this ability, she will use Enigma Thrust differently.

(PressPress/TapTap)
She swiftly uses an Enigma Thrust.

Hold
Lynette will enter a high-speed Pilfering Shadow state and apply Shadowsign to a nearby opponent. You can control her movement direction during this state, and you can end it prematurely by using this skill again.
When this high-speed state ends, Lynette will unleash her Enigma Thrust. If there is an opponent with Shadowsign applied to them nearby, Lynette will approach them in a flash before using Enigma Thrust.

A maximum of 1 opponent can have Shadowsign at any one time. When this opponent gets too far from Lynette, the Shadowsign will be canceled.

Arkhe: Ousia
At specific intervals, Lynette will unleash a Surging Blade when she uses Enigma Thrust, dealing Ousia-aligned Anemo DMG.
ATK
Max HP
LyneyLyney Bewildering Lights Bewildering Lights Lyney does a flourish with his hat, unleashing a firework surprise!
When used, he will clear all current Prop Surplus stacks and deal AoE Pyro DMG to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP.

When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike.
The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG.
ATK
Max HP
MikaMika Starfrost Swirl Starfrost Swirl Mika uses his crossbow to attack, granting all nearby characters in your party Soulwind. When characters in the Soulwind state are on the field, their ATK SPD will be increased.
Will take effect in different ways if Tapped or Held.

Tap
Fires a Flowfrost Arrow that can pierce through opponents, dealing Cryo DMG to enemies it comes into contact with.

Hold
Goes into Aiming Mode, locking on to an opponent and firing a Rimestar Flare at them, dealing Cryo DMG. When the Rimestar Flare hits, it will rise before exploding, launching Rimestar Shards into a maximum of 3 other opponents, dealing Cryo DMG.
ATK
MonaMona Mirror Reflection of Doom Mirror Reflection of Doom Creates an illusory Phantom of Fate from coalesced waterspouts.

Phantom
Has the following special properties:
  • Continuously taunts nearby opponents, attracting their fire.
  • Continuously deals Hydro DMG to nearby opponents.
  • When its duration expires, the Phantom explodes, dealing AoE Hydro DMG.

Hold
Utilizes water currents to move backwards swiftly before conjuring a Phantom.

Only one Phantom created by Mirror Reflection of Doom can exist at any time.
ATK
NahidaNahida All Schemes to Know All Schemes to Know Sends forth karmic bonds of wood and tree from her side, dealing AoE Dendro DMG and marking up to 8 opponents hit with the Seed of Skandha.
When held, this skill will trigger differently.

Hold
Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida's resistance to interruption will be increased.
When released, this skill deals Dendro DMG to these opponents and marks them with the Seed of Skandha.
Aiming Mode will last up to 5s and can select a maximum of 8 opponents.

Seed of Skandha
Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance.
After you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing Dendro DMG based on her ATK and Elemental Mastery.
You can trigger at most 1 Tri-Karma Purification within a short period of time.
ATK
Elemental Mastery
NaviaNavia Ceremonial Crystalshot Ceremonial Crystalshot When a character in the party obtains an Elemental Shard created from the Crystallize reaction, Navia will gain 1 Crystal Shrapnel stack. Navia can have up to 6 stacks of Crystal Shrapnel at once. Each time Crystal Shrapnel gain is triggered, the duration of the Crystal Shrapnel stacks you already have will be reset.
When she fires, Navia will consume all Crystal Shrapnel stacks and open her elegant yet lethal Gunbrella, firing multiple Rosula Shardshots that can penetrate opponents, dealing Geo DMG to opponents hit.
When 0/1/2/3 or more stacks of Crystal Shrapnel are consumed, 5/7/9/11 Rosula Shardshots will be fired respectively. The more Rosula Shardshots that strike a single opponent, the greater the DMG dealt to them. When all 11 Rosula Shardshots strike, 200% of the original amount of DMG is dealt.
In addition, when more than 3 stacks of Crystal Shrapnel are consumed, every stack consumed beyond those 3 will increase the DMG dealt by this Gunbrella attack by an additional 15%.

Hold
Enter Aiming Mode, continually collecting nearby Elemental Shards created by Crystallize reactions. When released, fire Rosula Shardshots with the same effect as when the skill is Tapped.

Two initial charges.

Arkhe: Ousia
Periodically, when Navia fires her Gunbrella, a Surging Blade will be summoned, dealing Ousia-aligned Geo DMG.
ATK
NeuvilletteNeuvillette O Tears, I Shall Repay O Tears, I Shall Repay Summons a Raging Waterfall that will deal AoE Hydro DMG to opponents in front of Neuvillette based on his Max HP. After hitting an opponent, this skill will generate 3 Sourcewater Droplets near that opponent.

Arkhe: Pneuma
At certain intervals, when the Raging Waterfall descends, a Spiritbreath Thorn will descend that will pierce opponents, dealing Pneuma-aligned Hydro DMG.
Max HP
NilouNilou Dance of Haftkarsvar Dance of Haftkarsvar Enters the Pirouette state, dealing Hydro DMG to nearby opponents based on Nilou's Max HP.
While she is in the Pirouette state, Nilou's Normal Attacks and Elemental Skill will cause her to enter the Sword Dance and Whirling Steps stances respectively, causing DMG she deals to be converted to Hydro DMG that cannot be overridden and that is considered Elemental Skill DMG.

In these stances, Nilou's third dance step will end Pirouette, and has the following effects:
  • Sword Dance: unleashes a Luminous Illusion that deals Hydro DMG to opponents it touches and grants Nilou the Lunar Prayer effect. This effect converts Nilou's Normal Attacks into Sword Dance techniques, and her final hit will unleash a Luminous Illusion.
  • Whirling Steps: Nilou unleashes a Whirling Water Wheel that deals AoE Hydro DMG and creates a Tranquility Aura that follows your active character around and applies Wet to opponents within its AoE.

Nilou is unable to perform Charged Attacks when under the effect of Pirouette or Lunar Prayer. These effects will be removed once she leaves the field.
Max HP
NingguangNingguang Jade Screen Jade Screen Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG.

Jade Screen
  • Blocks opponents' projectiles.
  • Endurance scales based on Ningguang's Max HP.

Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time.
Max HP
ATK
NoelleNoelle Breastplate Breastplate Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF.
The shield has the following properties:
  • When Noelle's Normal and Charged Attacks hit a target, they have a certain chance to regenerate HP for all characters.
  • Possesses 150% DMG Absorption efficiency against all Elemental and Physical DMG.

The amount of HP healed when regeneration is triggered scales based on Noelle's DEF.
DEF
ATK
QiqiQiqi Adeptus Art: Herald of Frost Adeptus Art: Herald of Frost Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents.

Herald of Frost
  • On hit, Qiqi's Normal and Charged Attacks regenerate HP for your own party members and nearby teammates. Healing scales based on Qiqi's ATK.
  • Periodically regenerates your active character's HP.
  • Follows the character around, dealing Cryo DMG to opponents in their path.
ATK
Raiden ShogunRaiden Shogun Transcendence: Baleful Omen Transcendence: Baleful Omen The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment.

Eye of Stormy Judgment
  • When characters with this buff attack and deal DMG to opponents, the Eye will unleash a coordinated attack, dealing AoE Electro DMG at the opponent's position.
  • Characters who gain the Eye of Stormy Judgment will have their Elemental Burst DMG increased based on the Energy Cost of the Elemental Burst during the Eye's duration.

The Eye can initiate one coordinated attack every 0.9s per party.
Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG.
ATK
RazorRazor Claw and Thunder Claw and Thunder Hunts his prey using the techniques taught to him by his master and his lupical.

(PressPress/TapTap)
Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.

Hold
Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils.
Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
ATK
RosariaRosaria Ravaging Confession Ravaging Confession Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing Cryo DMG.
This ability cannot be used to travel behind opponents of a larger build.
ATK
Sangonomiya KokomiSangonomiya Kokomi Kurage's Oath Kurage's Oath Summons a "Bake-Kurage" created from water that can heal her allies.
Using this skill will apply the Wet status to Sangonomiya Kokomi.

Bake-Kurage
Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
Max HP
ATK
SayuSayu Yoohoo Art: Fuuin Dash Yoohoo Art: Fuuin Dash The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

(PressPress/TapTap)
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end.
The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.
ATK
SethosSethos Ancient Rite: The Thundering Sands Ancient Rite: The Thundering Sands Gathers the might of thunder, dealing AoE Electro DMG and quickly retreating. If this attack triggers Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy. ATK
ShenheShenhe Spring Spirit Summoning Spring Spirit Summoning The frosted dew, silvery and dense, shall exorcise all demons.
Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is (pressedpressed/tappedtapped) or held.

(PressPress/TapTap)
Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path.

Hold
Commands the Talisman Spirit to deal AoE Cryo DMG.

Icy Quill
When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK.

The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times.
When held rather than (pressedpressed/tappedtapped), the Icy Quill's effect lasts longer and can be triggered more times.
When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill.
ATK
Shikanoin HeizouShikanoin Heizou Heartstopper Strike Heartstopper Strike Press
Wields the swift winds to launch a Heartstopper Strike that deals Anemo DMG.

Hold
Charges energy to unleash an even stronger blow. He will obtain the Declension effect while charging, which will increase the power of the Heartstopper Strike. When the skill button is released or the skill finishes charging, he will strike forward, dealing Anemo DMG.

Declension
Increases the power of the next Heartstopper Strike. Max 4 stacks. When you possess 4 Declension stacks, the Conviction effect will be produced, which will cause the next Heartstopper Strike to be even stronger and have a larger AoE.
ATK
SigewinneSigewinne Rebound Hydrotherapy Rebound Hydrotherapy Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide.
Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP.
After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value.
When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once.
When Held, the Bolstering Bubblebalm can be boosted to an even bigger size.

Hold
Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm!
The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm.
After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move.

In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP.
When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.

Arkhe: Ousia
Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP.
Max HP
Bond of Life
SucroseSucrose Astable Anemohypostasis Creation - 6308 Astable Anemohypostasis Creation - 6308 Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG. ATK
TartagliaTartaglia Foul Legacy: Raging Tide Foul Legacy: Raging Tide Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:

Normal Attack
Performs up to 6 consecutive Hydro strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.

Riptide Slash
Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.

After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD.
The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return to a ranged stance occurs automatically after 30s, the CD is even longer.
ATK
ThomaThoma Blazing Blessing Blazing Blessing Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself.
The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP.
The Blazing Barrier has the following traits:
  • Absorbs Pyro DMG 250% more effectively.
  • When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.

The maximum DMG Absorprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.
ATK
TighnariTighnari Vijnana-Phala Mine Vijnana-Phala Mine Tighnari throws a Vijnana Stormheart ahead that deals AoE Dendro DMG, creating a Vijnana-Khanda Field that creates mysterious illusions that taunt opponents and draw their fire.
Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows.
ATK
Traveler (Anemo)Traveler (Anemo) Palm Vortex Palm Vortex Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you.
The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area.

Hold
DMG and AoE will gradually increase.

Elemental Absorption
If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
ATK
Traveler (Dendro)Traveler (Dendro) Razorgrass Blade Razorgrass Blade With a flourish of your blade, you unleash a spray of razor-sharp leaves that go before you and deal Dendro DMG. ATK
Traveler (Electro)Traveler (Electro) Lightning Blade Lightning Blade Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent.
2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.

Abundance Amulets
When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
  • Restores Elemental Energy
  • Increases Energy Recharge during the Abundance Amulet's duration.
ATK
Traveler (Geo)Traveler (Geo) Starfell Sword Starfell Sword You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG.
The meteorite is considered a Geo Construct, and can be climbed or used to block attacks.

Hold
This skill's positioning may be adjusted.
ATK
Traveler (Hydro)Traveler (Hydro) Aquacrest Saber Aquacrest Saber Unleashes a torrent that can cleanse the world.

Press
Sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.

Hold
Enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit.
When the skill ends, it will send a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.
Suffusion: When using the Hold configuration of this skill, if the Traveler's HP is higher than 50%, the DMG dealt by Dewdrops will increase based on the Traveler's Max HP, and the Traveler will lose a fixed amount of HP every second.

Arkhe: Pneuma
At certain intervals, after using Torrent Surge, this skill will unleash a Spiritbreath Thorn that pierces opponents, dealing Pneuma-aligned Hydro DMG.
ATK
Max HP
VentiVenti Skyward Sonnet Skyward Sonnet O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!

(PressPress/TapTap)
Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.

Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.

Opponents hit by Skyward Sonnet will fall to the ground slowly.
ATK
WandererWanderer Hanega: Song of the Wind Hanega: Song of the Wind Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.

Windfavored
The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.
The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:
  • Persistently consumes Kuugoryoku Points to maintain this hovering state.
  • When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint.
  • Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.

Running out of Kuugoryoku Points will end the Windfavored state.
A second cast during the duration of Windfavored will also end it.
ATK
WriothesleyWriothesley Icefang Rush Icefang Rush Adjusting his breathing, rhythm, and pace, Wriothesley sprints forward a short distance, entering the Chilling Penalty state and unleashing more powerful attacks than before.

Chilling Penalty
  • Increases Wriothesley's interruption resistance
  • When his HP is above 50%, it will enhance the Repelling Fists of Normal Attack: Forceful Fists of Frost and increase its DMG. When such an attack hits, it will consume a fixed amount of Wriothesley's HP. HP can be lost this way once every 0.1s.
This effect will be canceled should Wriothesley leave the field.
ATK
XianglingXiangling Guoba Attack Guoba Attack Summons Guoba, who will continuously breathe fire at opponents, dealing AoE Pyro DMG. ATK
XianyunXianyun White Clouds at Dawn White Clouds at Dawn Xianyun enters the Cloud Transmogrification state, in which she will not take Fall DMG, and uses Skyladder once.
In this state, her Plunging Attack will be converted into Driftcloud Wave instead, which deals AoE Anemo DMG and ends the Cloud Transmogrification state. This DMG is considered Plunging Attack DMG.
Each use of Skyladder while in this state increases the DMG and AoE of the next Driftcloud Wave used.

Skyladder
Can be used while in mid-air. Xianyun leaps forward, dealing Anemo DMG to targets along her path.
During each Cloud Transmogrification state Xianyun enters, Skyladder may be used up to 3 times and only 1 instance of Skyladder DMG can be dealt to any one opponent.
If Skyladder is not used again in a short period, the Cloud Transmogrification state will be canceled.

If Xianyun does not use Driftcloud Wave while in this state, the next CD of White Clouds at Dawn will be decreased by 3s.
ATK
XiaoXiao Lemniscatic Wind Cycling Lemniscatic Wind Cycling Xiao lunges forward, dealing Anemo DMG to opponents in his path.
Can be used in mid-air.
Starts with 2 charges.
ATK
XingqiuXingqiu Guhua Sword: Fatal Rainscreen Guhua Sword: Fatal Rainscreen Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character.
The Rain Swords have the following properties:
20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords.

The maximum amount of additional DMG Reduction that can be gained this way is 24%.
The initial maximum number of Rain Swords is 3.
Using this ability applies the Wet status onto the character.
Hydro DMG Bonus
ATK
XinyanXinyan Sweeping Fervor Sweeping Fervor Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion.
The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
  • Hitting 0 – 1 opponents grants Shield Level 1: Ad Lib.
  • Hitting 2 opponents grants Shield Level 2: Lead-In.
  • Hitting 3 or more opponents grants Shield Level 3: Rave, which will also deal intermittent Pyro DMG to nearby opponents.

The shield has the following special properties:
  • When unleashed, it infuses Xinyan with Pyro.
  • It has 250% DMG Absorption effectiveness against Pyro DMG.
DEF
ATK
Yae MikoYae Miko Yakan Evocation: Sesshou Sakura Yakan Evocation: Sesshou Sakura To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally.
Moves swiftly, leaving a Sesshou Sakura behind.

Sesshou Sakura
Has the following properties:
  • Periodically strikes one nearby opponent with lightning, dealing Electro DMG
  • When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.

This skill has three charges.
A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.
ATK
YanfeiYanfei Signed Edict Signed Edict Summons blistering flames that deal AoE Pyro DMG.
Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals.
ATK
YaoyaoYaoyao Raphanus Sky Cluster Raphanus Sky Cluster Calls upon "Yuegui: Throwing Mode," a special device created by a certain adeptus to help Yaoyao solve her problems.
This skill will be used differently in Holding Mode.

Hold
Enters Aiming Mode to adjust the throw direction.

Yuegui: Throwing Mode
Throws out White Jade Radishes that will explode upon hitting characters or opponents, dealing Dendro DMG to opponents within a certain AoE, and healing characters within that same AoE based on Yaoyao's Max HP. If a radish does not hit either an opponent or a character, the radish will remain where it is and explode on contact with a character or opponent, or will explode after its duration expires.
Yuegui: Throwing Mode will choose its radish-throw targets.
  • If all nearby characters have more than 70% HP remaining, then it will throw the radish at a nearby opponent.
  • If nearby characters have 70% or less HP remaining, it will throw a radish at the character with the lowest HP percentage remaining. If no opponents exist nearby, Yuegui will throw White Jade Radishes at characters even if they all have more than 70% HP remaining.

A maximum of 2 instances Yuegui: Throwing Mode can exist at any one time.
ATK
Max HP
YelanYelan Lingering Lifeline Lingering Lifeline Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.

Tap
Moves a certain distance forward swiftly.

Hold
Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again.

Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.
Max HP
Yun JinYun Jin Opening Flourish Opening Flourish Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes.

(PressPress/TapTap)
Flourishes her polearm in a cloud-grasping stance, dealing Geo DMG.

Hold
Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill.
When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing Geo DMG.
Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2.
DEF
Max HP
ZhongliZhongli Dominus Lapidis Dominus Lapidis Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.

(PressPress/TapTap)
Commands the power of earth to create a Stone Stele.

Hold
Causes nearby Geo energy to explode, causing the following effects:
  • If their maximum number hasn't been reached, creates a Stone Stele.
  • Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.
  • Deals AoE Geo DMG.
  • If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.

Stone Stele
When created, deals AoE Geo DMG.
Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents.
The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks.
Only one Stele created by Zhongli himself may initially exist at any one time.

Jade Shield
Possesses 150% DMG Absorption against all Elemental and Physical DMG.
Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.
Max HP
ATK

Elemental Bursts[]

86 characters have Elemental Bursts that scale off a stat:

Character Name Description Attribute
AlbedoAlbedo Rite of Progeniture: Tectonic Tide Rite of Progeniture: Tectonic Tide Under Albedo's command, Geo crystals surge and burst forth, dealing AoE Geo DMG in front of him.
If a Solar Isotoma created by Albedo himself is on the field, 7 Fatal Blossoms will be generated in the Solar Isotoma field, bursting violently into bloom and dealing AoE Geo DMG.

Tectonic Tide DMG and Fatal Blossom DMG will not generate Transient Blossoms.
ATK
AlhaithamAlhaitham Particular Field: Fetters of Phenomena Particular Field: Fetters of Phenomena Creates a Particular Binding Field and deals multiple instances of AoE Dendro DMG.
If Chisel-Light Mirrors exist when this ability is unleashed, all such Mirrors will be consumed and increase the number of DMG instances dealt.
2s after this ability is unleashed, if 0/1/2/3 Mirrors were consumed, Alhaitham will generate 3/2/1/0 new Mirrors in turn.
ATK
Elemental Mastery
AloyAloy Prophecies of Dawn Prophecies of Dawn Aloy throws a Power Cell filled with Cryo in the targeted direction, then detonates it with an arrow, dealing AoE Cryo DMG. ATK
AmberAmber Fiery Rain Fiery Rain Fires off a shower of arrows, dealing continuous AoE Pyro DMG. ATK
Arataki IttoArataki Itto Royal Descent: Behold, Itto the Evil! Royal Descent: Behold, Itto the Evil! Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.
This state has the following special properties:
  • Converts Itto's Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden.
  • Increases Itto's Normal Attack SPD. Also increases his ATK based on his DEF.
  • On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.
  • Decreases Itto's Elemental and Physical RES by 20%.

The Raging Oni King state will be cleared when Itto leaves the field.
DEF
ArlecchinoArlecchino Balemoon Rising Balemoon Rising Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK. ATK
BaizhuBaizhu Holistic Revivification Holistic Revivification Enters the Pulsing Clarity state, creating a Seamless Shield that absorbs Dendro DMG with 250% effectiveness.
While in this state, Baizhu will generate a new Seamless Shield every 2.5s.

The Seamless Shield will heal your own active character based on Baizhu's Max HP and attack opponents by unleashing Spiritveins, dealing Dendro DMG under the following circumstances:
  • When a character is under the protection of a Seamless Shield and a new Seamless Shield is generated.
  • When the Seamless Shield's effects expire, or when it is shattered.
Max HP
ATK
BarbaraBarbara Shining Miracle♪ Shining Miracle♪ Heals your own party members and nearby teammates for a large amount of HP that scales with Barbara's Max HP. Max HP
BeidouBeidou Stormbreaker Stormbreaker Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents.

Thunderbeast's Targe
  • When Normal and Charged Attacks hit, they create a lightning discharge that can jump between opponents, dealing Electro DMG.
  • Increases the character's resistance to interruption, and decreases DMG taken.

A maximum of 1 lightning discharge can be triggered per second.
ATK
BennettBennett Fantastic Voyage Fantastic Voyage Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.

Inspiration Field
  • If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.
  • If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.
  • Imbues characters within the AoE with Pyro.
Max HP
ATK
Base ATK
CandaceCandace Sacred Rite: Wagtail's Tide Sacred Rite: Wagtail's Tide Raising her weapon on high, Candace calls upon a divine blessing that deals AoE Hydro DMG based on her Max HP and continuously confers the Prayer of the Crimson Crown on your active character.

Prayer of the Crimson Crown
This effect has the following properties:
  • Characters deal increased Elemental DMG with their Normal Attacks.
  • Whenever a character takes the field, they will unleash a rippling wave of water that deals Hydro DMG to nearby opponents. There is a limited number of waves that can be triggered in the duration of this skill.
  • Sword, Claymore, and Polearm-wielding characters under this effect will obtain a Hydro Infusion.
ATK
Max HP
CharlotteCharlotte Still Photo: Comprehensive Confirmation Still Photo: Comprehensive Confirmation Condensing ice to create The Steambird's signature, Charlotte creates a Newsflash Field that will deal AoE Cryo DMG and restores HP for all nearby party members based on Charlotte's ATK.
Newsflash Field
  • While the ability is active, Monsieur Verite will deal Cryo DMG at intervals to opponents within its AoE.
  • Will continuously restore HP to active character(s) within its AoE based on Charlotte's ATK.
ATK
ChevreuseChevreuse Ring of Bursting Grenades Ring of Bursting Grenades Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells.
The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.
ATK
ChioriChiori Hiyoku: Twin Blades Hiyoku: Twin Blades Twin blades leave their sheaths as Chiori slices with the clean cuts of a master tailor, dealing AoE Geo DMG based on her ATK and DEF. ATK
DEF
ChongyunChongyun Spirit Blade: Cloud-Parting Star Spirit Blade: Cloud-Parting Star Performing the secret hand seals, Chongyun summons 3 giant spirit blades in mid-air that fall to the earth one by one after a short delay, exploding as they hit the ground.
When the spirit blades explode, they will deal AoE Cryo DMG and launch opponents.
ATK
ClorindeClorinde Last Lightfall Last Lightfall Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG. ATK
Max HP
ColleiCollei Trump-Card Kitty Trump-Card Kitty Trusty Cuilein-Anbar comes to save the day!
Throws the doll named Cuilein-Anbar, causing an explosion that deals AoE Dendro DMG, creating a Cuilein-Anbar Zone. Cuilein-Anbar will bounce around within this zone, dealing AoE Dendro DMG.
ATK
CynoCyno Sacred Rite: Wolf's Swiftness Sacred Rite: Wolf's Swiftness Calls upon a divine spirit to indwell him, morphing into the Pactsworn Pathclearer.

Pactsworn Pathclearer
Cyno's Normal, Charged, and Plunging Attacks will be converted to Electro DMG that cannot be overridden.
This effect will be canceled when Cyno leaves the field and lasts a maximum of 18s.
ATK
DehyaDehya Leonine Bite Leonine Bite Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.
In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP.
If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval.
In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."

Roaring Barrage
Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.
ATK
Max HP
DilucDiluc Dawn Dawn Releases intense flames to knock back nearby opponents, dealing Pyro DMG.
The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG.
The searing flames that run down his blade cause it to be infused with Pyro.
ATK
DionaDiona Signature Mix Signature Mix Tosses out a special cold brew that deals AoE Cryo DMG and creates a Drunken Mist in an AoE.

Drunken Mist
  • Deals continuous Cryo DMG to opponents within the AoE.
  • Continuously regenerates the HP of characters within the AoE.
ATK
DoriDori Alcazarzaray's Exactitude Alcazarzaray's Exactitude Summons forth the Jinni within the lamp to give the client various kinds of aid.

Jinni
Connects to a nearby character. The connected character will:
  • Continuously restore HP based on Dori's Max HP.
  • Continuously regenerate Energy.
  • Be affected by Electro.
When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.

Only one Jinni can exist at one time.
Max HP
EulaEula Glacial Illumination Glacial Illumination Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s.
While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s.
Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents.
This DMG scales on the number of energy stacks the Lightfall Sword has accumulated.
If Eula leaves the field, the Lightfall Sword will explode immediately.
ATK
FaruzanFaruzan The Wind's Secret Ways The Wind's Secret Ways Faruzan deploys a Dazzling Polyhedron that unleashes a Whirlwind Pulse and deals AoE Anemo DMG.
While the Dazzling Polyhedron persists, it will continuously move along a triangular path. Once it reaches each corner of that triangular path, it will unleash 1 more Whirlwind Pulse.

Whirlwind Pulse
  • When the Whirlwind Pulse is unleashed, it will apply Perfidious Wind's Bale to nearby opponents, decreasing their Anemo RES.
  • The Whirlwind Pulse will also apply Prayerful Wind's Benefit to all nearby party members when it is unleashed, granting them an Anemo DMG Bonus.
ATK
FischlFischl Midnight Phantasmagoria Midnight Phantasmagoria Summons Oz to spread his twin wings of twilight and defend Fischl.
Has the following properties during the ability's duration:
  • Fischl takes on Oz's form, greatly increasing her Movement Speed.
  • Strikes nearby opponents with lightning, dealing Electro DMG to opponents she comes into contact with. Each opponent can only be struck once.
  • Once this ability's effects end, Oz will remain on the battlefield and attack his Prinzessin's foes. If Oz is already on the field, then this will reset the duration of his presence.
ATK
FreminetFreminet Shadowhunter's Ambush Shadowhunter's Ambush Unleashes a wave of untouchable cold, dealing AoE Cryo DMG, resetting the CD of the Elemental Skill "Pressurized Floe," and causing Freminet to enter the Subnautical Hunter mode for 10s.

While in Subnautical Hunter mode, Freminet's resistance to interruption will increase, and his Elemental Skill "Pressurized Floe" will obtain the following buffs:
  • CD is decreased by 70%.
  • Normal Attacks will increase the Pers Timer by 1 additional Pressure Level, and the frost released by his Normal Attacks deal 200% of their original DMG.

These effects will be canceled when Freminet leaves the field.
ATK
FurinaFurina Let the People Rejoice Let the People Rejoice Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes.
At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has.
When the duration ends, Furina's Fanfare points will be cleared.
Max HP
GamingGaming Suanni's Gilded Dance Suanni's Gilded Dance Gaming enters Wushou Stance, briefly applying Pyro to him, recovering a fixed amount of HP, and summons his companion, the Suanni Man Chai, to smash into his target, dealing AoE Pyro DMG.
After bashing its target, Man Chai will roll to a nearby location before moving towards Gaming. When it links up with Gaming, Man Chai will leave the field and reset the CD for Gaming's Elemental Skill, Bestial Ascent.
While Wushou Stance is active, his resistance to interruption is increased, and when Gaming lands with Charmed Cloudstrider attack or completes the forward pounce attack from Bestial Ascent with over 50% HP, he will summon Man Chai again.
Each Gaming can only have 1 Man Chai on the field simultaneously.
This effect will be canceled once Gaming leaves the field.
ATK
Max HP
GanyuGanyu Celestial Shower Celestial Shower Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil.
During its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing Cryo DMG.
ATK
GorouGorou Juuga: Forward Unto Victory Juuga: Forward Unto Victory Displaying his valor as a general, Gorou deals Aoe Geo DMG and creates a field known as General's Glory to embolden his comrades.

General's Glory
This field has the following properties:
  • Like the General's War Banner created by Inuzaka All-Round Defense, provides buffs to active characters within the skill's AoE based on the number of Geo characters in the party. Also moves together with your active character.
  • Generates 1 Crystal Collapse every 1.5s that deals AoE Geo DMG to 1 opponent within the skill's AoE.
  • Pulls 1 elemental shard in the skill's AoE to your active character's position every 1.5s (elemental shards are created by Crystallize reactions).

If a General's War Banner created by Gorou currently exists on the field when his ability is used, it will be destroyed. In addition, for the duration of General's Glory, Gorou's Elemental Skill "Inuzaka All-Round Defense" will not create the General's War Banner.
If Gorou falls, the effects of General's Glory will be cleared.
Elemental Skill
DEF
Hu TaoHu Tao Spirit Soother Spirit Soother Commands a blazing spirit to attack, dealing Pyro DMG in a large AoE.
Upon striking the enemy, regenerates a percentage of Hu Tao's Max HP. This effect can be triggered up to 5 times, based on the number of enemies hit.
If Hu Tao's HP is below or equal to 50% when the enemy is hit, both the DMG and HP Regeneration are increased.
Max HP
ATK
JeanJean Dandelion Breeze Dandelion Breeze Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing Anemo DMG.
At the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK.

Dandelion Field
  • Continuously regenerates HP of characters within the AoE and continuously imbues them with Anemo.
  • Deals Anemo DMG to opponents entering or exiting the Dandelion Field.
ATK
Kaedehara KazuhaKaedehara Kazuha Kazuha Slash Kazuha Slash The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG.
The blade's passage will leave behind a field named "Autumn Whirlwind" that periodically deals AoE Anemo DMG to opponents within its range.

Elemental Absorption
If Autumn Whirlwind comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
ATK
KaeyaKaeya Glacial Waltz Glacial Waltz Coalescing the frost in the air, Kaeya summons 3 icicles that revolve around him.
These icicles will follow the character around and deal Cryo DMG to opponents in their path for the ability's duration.
ATK
Kamisato AyakaKamisato Ayaka Kamisato Art: Soumetsu Kamisato Art: Soumetsu Summons forth a snowstorm with flawless poise, unleashing a Frostflake Seki no To that moves forward continuously.

Frostflake Seki no To
  • A storm of whirling icy winds that slashes repeatedly at every enemy it touches, dealing Cryo DMG.
  • The snowstorm explodes after its duration ends, dealing AoE Cryo DMG.
ATK
Kamisato AyatoKamisato Ayato Kamisato Art: Suiyuu Kamisato Art: Suiyuu Unveils a garden of purity that silences the cacophony within.
While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro DMG and increasing the Normal Attack DMG of characters within.
ATK
KavehKaveh Painted Dome Painted Dome Completely unleashes Mehrak's energy and creates a cubic scanned space, dealing AoE Dendro DMG to all opponents within it, causing all Dendro Cores in its AoE to immediately burst, and granting Kaveh the following enhanced combat abilities for a specific duration:
  • Increases Kaveh's Normal, Charged, and Plunging Attack AoE, and converts his attack DMG to Dendro DMG that cannot be overridden.
  • All Dendro Cores created by all your own party members through Bloom reactions will deal additional DMG when they burst.
  • Increases Kaveh's resistance to interruption
These effects will be canceled once Kaveh leaves the field.
ATK
KeqingKeqing Starward Sword Starward Sword Keqing unleashes the power of lightning, dealing Electro DMG in an AOE.
She then blends into the shadow of her blade, striking a series of thunderclap-blows to nearby opponents simultaneously that deal multiple instances of Electro DMG.
The final attack deals massive AoE Electro DMG.
ATK
KiraraKirara Secret Art: Surprise Dispatch Secret Art: Surprise Dispatch Smash opponents with a Special Delivery Package used for punishing parcel thieves, dealing AoE Dendro DMG. After the Special Delivery Package explodes, it will split up into many Cat Grass Cardamoms that will explode either upon contact with opponents or after a period of time, dealing AoE Dendro DMG. ATK
KleeKlee Sparks 'n' Splash Sparks 'n' Splash Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG. ATK
Kujou SaraKujou Sara Subjugation: Koukou Sendou Subjugation: Koukou Sendou Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG.
Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall.

The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Skill
ATK
Kuki ShinobuKuki Shinobu Gyoei Narukami Kariyama Rite Gyoei Narukami Kariyama Rite Stabs an evil-excoriating blade into the ground, creating a field that cleanses the area of all that is foul, dealing continuous Electro DMG to opponents within its AoE based on Shinobu's Max HP.
If Shinobu's HP is less than or equal to 50% when this skill is used, the field will last longer.
Max HP
LaylaLayla Dream of the Star-Stream Shaker Dream of the Star-Stream Shaker Unleashes a Celestial Dreamsphere that constantly fires Starlight Slugs at opponents within its AoE, dealing Cryo DMG.
When a Starlight Slug hits, it will generate 1 Night Star for nearby Curtains of Slumber. Each Curtain of Slumber can gain 1 Night Star this way every 0.5s.
Max HP
LisaLisa Lightning Rose Lightning Rose Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG.
The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the ability's duration.
ATK
LynetteLynette Magic Trick: Astonishing Shift Magic Trick: Astonishing Shift Lynette raises her mantle high, dealing AoE Anemo DMG, using skillful sleight of hand to make a giant Bogglecat Box appear!

Bogglecat Box
  • Taunts nearby opponents, attracting their attacks.
  • Deals Anemo DMG to nearby opponents at intervals.
  • When the Bogglecat Box comes into contact with Hydro/Pyro/Cryo/Electro, it will gain the corresponding element and additionally fire Vivid Shots that will deal DMG from that element at intervals.
Elemental Absorption of this kind will only occur once during this ability's duration.
ATK
LyneyLyney Wondrous Trick: Miracle Parade Wondrous Trick: Miracle Parade Unleashing his magic, Lyney turns himself into a Grin-Malkin Cat that can move around quickly. (Not to be mistaken for the Grin-Malkin Hat. They're two different props!)
When the Grin-Malkin Cat gets close to opponents, it will send flames falling down on them, dealing at most 1 instance of Pyro DMG to each opponent. When the duration ends, he will dismiss the Grin-Malkin Cat and ignite fireworks that deal AoE Pyro DMG, summon 1 Grin-Malkin Hat, and grant himself 1 Prop Surplus stack.

Grin-Malkin Cat can be actively canceled.
ATK
MikaMika Skyfeather Song Skyfeather Song Derives the ability to spur his teammates on from the recited prayers of the knightly order, regenerating HP for all nearby party members. This healing is based on Mika's Max HP and will grant them the Eagleplume state.

Eagleplume
When the Normal Attacks of active characters affected by Eagleplume hit an opponent, Mika will help them regenerate HP based on his Max HP.
Characters affected by this state can only regenerate HP in this way once per short interval of time.
Max HP
MonaMona Stellaris Phantasm Stellaris Phantasm Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE.

Illusory Bubble
Traps opponents inside a pocket of destiny and also makes them Wet.
Renders weaker opponents immobile.
When an opponent affected by Illusory Bubble sustains DMG, it has the following effects:
  • Applies an Omen to the opponent, which gives a DMG Bonus, also increasing the DMG of the attack that causes it.
  • Removes the Illusory Bubble, dealing Hydro DMG in the process.

Omen
During its duration, increases DMG taken by opponents.
ATK
NaviaNavia As the Sunlit Sky's Singing Salute As the Sunlit Sky's Singing Salute On the orders of the President of the Spina di Rosula, call for a magnificent Rosula Dorata Salute. Unleashes a massive cannon bombardment on opponents in front of her, dealing AoE Geo DMG and providing Cannon Fire Support for a duration afterward, periodically dealing Geo DMG to nearby opponents.
When cannon attacks hit opponents, Navia will gain 1 stack of Crystal Shrapnel. This effect can be triggered up to once every 2.4s.
ATK
NeuvilletteNeuvillette O Tides, I Have Returned O Tides, I Have Returned Unleashes waves that will deal AoE Hydro DMG based on Neuvillette's Max HP. After a short interval, 2 waterfalls will descend and deal Hydro DMG in a somewhat smaller AoE, and will generate 6 Sourcewater Droplets within an area in front. Max HP
NilouNilou Dance of Abzendegi: Distant Dreams, Listening Spring Dance of Abzendegi: Distant Dreams, Listening Spring Begins the dance of faraway dreams and springs that hear, causing a Lotus of Distant Waters to bloom, dealing AoE Hydro DMG based on Nilou's Max HP and applying the Lingering Aeon effect to all opponents hit.
After an interval, opponents affected by Lingering Aeon will take Hydro DMG.
Max HP
NingguangNingguang Starshatter Starshatter Gathering a great number of gems, Ningguang scatters them all at once, sending homing projectiles at her opponents that deal massive Geo DMG.
If Starshatter is cast when a Jade Screen is nearby, the Jade Screen will fire additional gem projectiles at the same time.
ATK
NoelleNoelle Sweeping Time Sweeping Time Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG.
Afterwards, Noelle gains the following effects:
  • Larger attack AoE.
  • Converts attack DMG to Geo DMG that cannot be overridden by any other elemental infusion.
  • Increased ATK that scales based on her DEF.
DEF
ATK
QiqiQiqi Adeptus Art: Preserver of Fortune Adeptus Art: Preserver of Fortune Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals Cryo DMG.

Fortune-Preserving Talisman
When opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP.
ATK
Raiden ShogunRaiden Shogun Secret Art: Musou Shinsetsu Secret Art: Musou Shinsetsu Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.

Musou Isshin
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.

The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.

Chakra Desiderata
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.
The maximum number of Resolve stacks is 60.

The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.
ATK
RazorRazor Lightning Fang Lightning Fang Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.

The Wolf Within
These effects end when Razor leaves the battlefield.
When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.
ATK
RosariaRosaria Rites of Termination Rites of Termination Rosaria's unique take on this prayer ritual: First, she swings her weapon to slash surrounding opponents; then, she summons a frigid Ice Lance that strikes the ground. Both actions deal Cryo DMG.
While active, the Ice Lance periodically releases a blast of cold air, dealing Cryo DMG to surrounding opponents.
ATK
Sangonomiya KokomiSangonomiya Kokomi Nereid's Ascension Nereid's Ascension Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.

Ceremonial Garment
  • Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.
  • When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.
  • Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.

These effects will be cleared once Sangonomiya Kokomi leaves the field.
Max HP
SayuSayu Yoohoo Art: Mujina Flurry Yoohoo Art: Mujina Flurry The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.

Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:
  • If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  • If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
ATK
SethosSethos Secret Rite: Twilight Shadowpiercer Secret Rite: Twilight Shadowpiercer Perform a secret rite, entering the "Twilight Meditation" state, during which Sethos's Normal Attacks will be converted into enemy-piercing Dusk Bolts: Deal Electro DMG to opponents in its path, with DMG increased based on Sethos's Elemental Mastery.
Sethos cannot perform Aimed Shots while in this state.
DMG dealt by Dusk Bolts is considered Charged Attack DMG.
This effect will be canceled when Sethos leaves the field.
Elemental Mastery
ShenheShenhe Divine Maiden's Deliverance Divine Maiden's Deliverance Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE Cryo DMG.
The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic Cryo DMG to opponents within the field.
ATK
Shikanoin HeizouShikanoin Heizou Windmuster Kick Windmuster Kick Leaps into the air and uses the Fudou Style Vacuum Slugger and kicks his opponent. The Vacuum Slugger will explode upon hit and create an Arresting Windtunnel that pulls in nearby objects and opponents, dealing AoE Anemo DMG.
When Vacuum Slugger hits opponents affected by Hydro/Pyro/Cryo/Electro, these opponents will be afflicted with Windmuster Iris. This Windmuster Iris will explode after a moment and dissipate, dealing AoE DMG of the corresponding elemental type.
Vacuum Slugger can afflict a maximum of 4 opponents with the Windmuster Iris. A single opponent cannot be under the effect of Windmuster Irises of different elements at the same time.
ATK
SigewinneSigewinne Super Saturated Syringing Super Saturated Syringing Take out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP.
In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range right before using the skill.
Max HP
SucroseSucrose Forbidden Creation - Isomer 75 / Type II Forbidden Creation - Isomer 75 / Type II Sucrose hurls an unstable concoction that creates a Large Wind Spirit.
While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal Anemo DMG.

Elemental Absorption
If the Wind Spirit comes into contact with Hydro/Pyro/Cryo/Electro energy, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
ATK
TartagliaTartaglia