"All things come with a cost. I suggest you make a suitable offer... What? No, I don't do installments."
Canopy Hunter: Riding High is Kinich's Elemental Skill.
Gameplay Notes[]
- When Scalespiker Cannon hits at least one enemy, it generates 5 Elemental Particles.
- This particle generation can only be triggered once per Nightsoul's Blessing.
- Blind Spots always spawn perpendicular to the direction the player is facing relative to the grappled target.
- The Blind Spot is a circular sector with a central angle of around 70°.
- For the first Blind Spot, if the enemy is on the left side of the screen, The Blind Spot will be on the right side of the enemy (with respect to Kinich), and vice versa.
- If no movement direction is inputted for Kinich's Loop Shots, he will loop around the grappled target automatically based on the enemy's position on the screen.
- If the enemy is on the left side of the screen, Kinich will loop around counter-clockwise, and vice versa.
- Due to this, the auto movement will make Kinich take a shorter path into the Blind Spot if the enemy is kept on one side of the screen.
- Scalespiker Cannon will be fired faster when Held.
- Kinich is immune to Fall DMG for 5 seconds after using this skill to swing in mid-air.
- If there are no opponents nearby while Kinich is in Nightsoul's Blessing, he will be able to glide and use Normal Attacks. However, he will still not be able to use Charged Attacks or Plunging Attacks.
- For the duration which Kinich glows after grappling into the air, he is considered to be in the Nightsoul's Blessing state.
- Constellation Effects
- Constellation Level 1,
Parrot's Beak: "After Kinich lands from Canopy Hunter: Riding High's mid-air swing, his Movement SPD will increase by 30% for 6s. Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%."
- Constellation Level 2,
Tiger Beetle's Palm: "When Kinich's Elemental Skill hits an opponent, it will decrease their Dendro RES by 30% for 6s. Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%."
- Constellation Level 3,
Protosuchian's Claw: Increases this talent's level by 3, up to a maximum of 15.
- Constellation Level 4,
Hummingbird's Feather: "When in Nightsoul's Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s. Additionally, Hail to the Almighty Dragonlord deals 70% more DMG."
- Constellation Level 6,
Auspicious Beast's Shape: "After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG. If this Scalespiker Cannon triggers the buffs that Passive Talent 'Flame Spirit Pact' or the Constellation 'Tiger Beetle's Palm' grant to the Cannon, the bouncing attack will also obtain the relevant buffs."
Advanced Properties[]
Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt | ||||
---|---|---|---|---|---|---|---|---|
TagTag | TypeType | S. L.S. L. | H. F.H. F. | V. F.V. F. | ||||
Loop Shot DMG | 1U | Loop Shot | 2s | 25 | Light | 200 | 0 | ✘ |
Scalespiker Cannon DMG | 1U | Scalespiker Cannon | 1.2s | 100 | Heavy | 200 | 0 | ✘ |
Preview[]
Attribute Scaling[]
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Loop Shot DMG (%) | 57.28×2 | 61.58×2 | 65.87×2 | 71.6×2 | 75.9×2 | 80.19×2 | 85.92×2 | 91.65×2 | 97.38×2 | 103.1×2 | 108.83×2 | 114.56×2 | 121.72×2 |
Scalespiker Cannon DMG (%) | 687.44 | 739 | 790.56 | 859.3 | 910.86 | 962.42 | 1031.16 | 1099.9 | 1168.65 | 1237.39 | 1306.14 | 1374.88 | 1460.81 |
Nightsoul Point Limit | 20 | ||||||||||||
CD | 18s |
Talent Leveling[]
Talent Level (Ascension) | Materials [Subtotal] |
---|---|
1 → 2 (2✦) | |
2 → 3 (3✦) | |
3 → 4 (3✦) | |
4 → 5 (4✦) | |
5 → 6 (4✦) | |
6 → 7 (5✦) | |
7 → 8 (5✦) | |
8 → 9 (6✦) | |
9 → 10 (6✦) |
Total Cost (1 → 10 for one talent)
1,652,500 Mora

Voice-Overs[]
Main article: Kinich/Voice-Overs § Combat
- (No target locked onto) Ajaw: Ten points for agility.
- (No target locked onto) Ajaw: Are you running away!?
- (No target locked onto) Ajaw: You really are a one-trick pony, you know...
- (Nightsoul's Blessing state entered) Locked on.
- (Nightsoul's Blessing state entered) Target acquired.
- (Nightsoul's Blessing state entered) I got 'em cornered.
Main article: Kinich/Voice-Overs/Japanese § Combat
- アハウ:思ったより素早いじゃねぇか? Ahau: Omotta yori subayai ja nee ka?
- アハウ:もう逃げんのか? Ahau: Mou nigen no ka?
- アハウ:どの技も似たり寄ったりだな… Ahau: Dono waza mo nitari yottari da na...
- 掛かったな。 Kakatta na.
- 獲物だ。 Emono da.
- 退路はない。 Tairo wa nai.
Main article: Kinich/Voice-Overs/Korean § Combat
- 아쥬:제법 날쌔네
- 아쥬:튀는 거냐?
- 아쥬:기술이 다 그게 그거구만…
- 목표가 걸렸어
- 사냥감 발견
- 퇴로 봉쇄
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Canopy Hunter: Riding High | — |
Chinese (Simplified) | 悬猎・游骋高狩 Xuánliè - Yóuchěng Gāoshòu | Hanging Hunt - Traveling Fast, Hunting High |
Chinese (Traditional) | 懸獵・遊騁高狩 Xuánliè - Yóuchěng Gāoshòu | |
Japanese | 懸狩り・宙の遊猟 Kakekari - Chuu no Yuuryou[!][!] | |
Korean | 사냥・공중 수렵 Sanyang - Gongjung Suryeop | |
Spanish | Caza en suspensión: Persecución aérea | Hunting in Suspension: Aerial Pursuit |
French | Chasse canopéenne : En altitude | Canopy Hunt: At Altitude |
Russian | Охотник Крон: Верхом на высотах Okhotnik Kron: Verkhom na vysotakh | Canopy Hunter: On Top of Heights |
Thai | Canopy Hunter: Riding High | — |
Vietnamese | Săn Mồi Trên Cao | |
German | Seiljäger – Hoch hinaus | Rope Hunter - Flying High |
Indonesian | Canopy Hunter: Riding High | — |
Portuguese | Caçador de Dossel: Montando nas Alturas | |
Turkish | Kubbe Avcısı: Yükseklere Doğru | |
Italian | Cacciatore delle Vette: Al settimo cielo | Hunter of the Canopy: In Seventh Heaven |
Change History[]
Released in Version 5.0
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