Bows are one of the five weapon types that characters can use in Genshin Impact.
Normal Attacks[]
A Bow user's Normal Attack chain consists of 3-6 quick mid-range attacks. The trajectory of Bow Normal Attacks will be fixed once fired, and can miss if the target moves out of its path.
Charged Attacks[]
By holding down the Normal Attack button or clicking the Aiming Mode button, bow users will enter Aiming Mode, in which players can control where the characters aim. Aimed Shots fired in this mode have greater range and increased damage, and will be considered Charged Attack DMG regardless of how long they have been charged.
While in Aiming Mode, the arrow will accumulate an elemental infusion and become fully charged in ~2 seconds (or 1 second for Ganyu). A Fully-Charged Aimed Shot will deal Elemental DMG.
Hitting the enemy's weak spot with an Aimed Shot automatically guarantees a CRIT Hit, and will deal greater poise damage and knockback. A sound will play upon landing one.
- On Ruin Machines, this is on the exposed cores.
- On most Mystical Beasts and most humanoid enemies (Kairagi, Nobushi, Treasure Hoarders, Fatui, etc.), this is directly on the head.
- On certain enemies, the weak point may be protected until the enemy performs certain actions.
Charged shots do not fire straight forward from the bow; rather, the game draws a line between the bow and the terrain the character is aiming at. The arrow is fired along this plane, but the bow is not aligned with it; thus, when firing at close distances, it can be observed that the arrow does not fly straight.
- Enemies and constructs/objects do not count as terrain. For example, if you were to aim at an enemy, but there was a wall 30m behind them, the arrow would be fired along a line drawn to the wall, not to the enemy.
Damage Dropoff[]
Aimed Shots fired using a bow feature a damage dropoff based on how long an arrow has traveled in the air.
Arrows will travel for 0.7s without experiencing dropoff. After 0.7s:
- For every 0.05s that the arrow travels:
- Its DMG will reduce by 10%, up to 90%.
- Its Gauge Units applied will reduce by 10%, up to 90%.
- For every 0.1s that the arrow travels:
- Its Stagger Level will reduce by one level, down to Mute.
Note that damage dropoff exclusively affects Aimed Shots, and does not affect Normal Attacks.
Charge Levels[]
Some bow characters have different Aimed Shot Charge Levels.
There are 5 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
Card Force Translocation Card Force Translocation Lyney | Normal Attack Performs up to 4 consecutive shots with a bow. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging.
The lowest Lyney can drop to through this method is 60% of his Max HP. Grin-Malkin Hat
Arkhe: Pneuma At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG. | Normal Attack |
Firework Flare-Up Firework Flare-Up Yoimiya | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
Khanda Barrier-Buster Khanda Barrier-Buster Tighnari | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
Liutian Archery Liutian Archery Ganyu | Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
Royal Reed Archery Royal Reed Archery Sethos | Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Electro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
Arrow Infusion[]
Fully-Charged arrows can create Elemental Reactions when interacting with the environment. These reactions will consume the elemental aura on the arrow. When fully consumed, these arrows will deal Physical DMG on hit despite being fully charged. For example, it has been observed that:
- Anemo arrows can Swirl in the rain.
- Pyro arrows can Vaporize in the rain.
- Hydro arrows can be Frozen mid-air by Cryo attacks.
Plunging Attacks[]
All Bow users have similar animations when plunging, which involves them striking downward foot-first and unleashing a shower of arrows around them upon striking the ground.
Bow Plunging Attacks are considered non-Blunt melee attacks. Therefore, they are able to deal a limited amount of damage to Geo objects such as Minerals.
Bow Characters[]
Playable Characters[]
19 Characters match the category selection:
Upcoming Characters[]
No Characters match the category selection.
List of Bows[]
42 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
Amos' Bow | 608 (46) |
ATK 49.6% (10.8%) |
Strong-Willed Increases Normal Attack and Charged Attack DMG by 12~24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times. | ||
Aqua Simulacra | 542 (44) |
CRIT DMG 88.2% (19.2%) |
The Cleansing Form HP is increased by 16~32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20~40%. This will take effect whether the character is on-field or not. | ||
Astral Vulture's Crimson Plumage | 608 (46) |
CRIT DMG 66.2% (14.4%) |
The Moonring Sighted For 12s after triggering a Swirl reaction, ATK increases by 24%~48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48%~40%/96% and Elemental Burst DMG dealt is increased by 10%/24%~20%/48%. | ||
Elegy for the End | 608 (46) |
Energy Recharge 55.1% (12%) |
The Parting Refrain A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. | ||
Hunter's Path | 542 (44) |
CRIT Rate 44.1% (9.6%) |
At the End of the Beast-Paths Gain 12~24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160~320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s. | ||
Polar Star | 608 (46) |
CRIT Rate 33.1% (7.2%) |
Daylight's Augury Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others. | ||
Silvershower Heartstrings | 542 (44) |
HP 66.2% (14.4%) |
Dryas's Nocturne The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%~24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%~56%. This effect will be canceled 4s after falling under 3 stacks. | ||
Skyward Harp | 674 (48) |
CRIT Rate 22.1% (4.8%) |
Echoing Ballad Increases CRIT DMG by 20~40%. Hits have a 60~100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4~2s. | ||
The First Great Magic | 608 (46) |
CRIT DMG 66.2% (14.4%) |
Parsifal the Great DMG dealt by Charged Attacks increased by 16~32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%~32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%~12%/15%/18%. | ||
Thundering Pulse | 608 (46) |
CRIT DMG 66.2% (14.4%) |
Rule By Thunder Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently. | ||
Alley Hunter | 565 (44) |
ATK 27.6% (6%) |
Oppidan Ambush While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%. | ||
Blackcliff Warbow | 565 (44) |
CRIT DMG 36.8% (8%) |
Press the Advantage After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. | ||
Chain Breaker | 565 (44) |
ATK 27.6% (6%) |
Flower—Feather Song For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8~9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24~48 Elemental Mastery. | ||
Cloudforged | 510 (42) |
Elemental Mastery 165 (36) |
Crag-Chiseled Forge After Elemental Energy is decreased, the equipping character's Elemental Mastery will increase by 40~80 for 18s. Max 2 stacks. | ||
Compound Bow | 454 (41) |
Physical DMG Bonus 69.0% (15%) |
Infusion Arrow Normal Attack and Charged Attack hits increase ATK by 4~8% and Normal ATK SPD by 1.2~2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s. | ||
End of the Line | 510 (42) |
Energy Recharge 45.9% (10.0%) |
Net Snapper Triggers the Flowrider effect after using an Elemental Skill, dealing 80~160% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s. | ||
Fading Twilight | 565 (44) |
Energy Recharge 30.6% (6.7%) |
Radiance of the Deeps Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14%~12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field. | ||
Favonius Warbow | 454 (41) |
Energy Recharge 61.3% (13.3%) |
Windfall CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | ||
Flower-Wreathed Feathers | 510 (42) |
ATK 41.3% (9%) |
Inflorescence Unattainable Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6~12% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode. | ||
Hamayumi | 454 (41) |
ATK 55.1% (12%) |
Full Draw Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. | ||
Ibis Piercer | 565 (44) |
ATK 27.6% (6%) |
Secret Wisdom's Favor The character's Elemental Mastery will increase by 40~80 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can triggered once every 0.5s. | ||
King's Squire | 454 (41) |
ATK 55.1% (12%) |
Labyrinth Lord's Instruction Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Elemental Burst, increasing Elemental Mastery by 60~140 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100~180% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s. | ||
Mitternachts Waltz | 510 (42) |
Physical DMG Bonus 51.7% (11.3%) |
Evernight Duet Normal Attack hits on opponents increase Elemental Skill DMG by 20~40% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20~40% for 5s. | ||
Mouun's Moon | 565 (44) |
ATK 27.6% (6%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. | ||
Predator | 510 (42) |
ATK 41.3% (9%) |
Strong Strike
Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. | ||
Prototype Crescent | 510 (42) |
ATK 41.3% (9%) |
Unreturning Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s. | ||
Range Gauge | 565 (44) |
ATK 27.6% (6%) |
Masons' Ditty When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. | ||
Royal Bow | 510 (42) |
ATK 41.3% (9%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. | ||
Rust | 510 (42) |
ATK 41.3% (9%) |
Rapid Firing Increases Normal Attack DMG by 40~80% but decreases Charged Attack DMG by 10%. | ||
Sacrificial Bow | 565 (44) |
Energy Recharge 30.6% (6.7%) |
Composed After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s. | ||
Scion of the Blazing Sun | 565 (44) |
CRIT Rate 18.4% (4%) |
The Way of Sunfire After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60~120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28~56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s. | ||
Song of Stillness | 510 (42) |
ATK 41.3% (9%) |
Benthic Pulse After the wielder is healed, they will deal 16~32% more DMG for 8s. This can be triggered even when the character is not on the field. | ||
The Stringless | 510 (42) |
Elemental Mastery 165 (36) |
Arrowless Song Increases Elemental Skill and Elemental Burst DMG by 24~48%. | ||
The Viridescent Hunt | 510 (42) |
CRIT Rate 27.6% (6%) |
Verdant Wind Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40~80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14~10s. | ||
Windblume Ode | 510 (42) |
Elemental Mastery 165 (36) |
Windblume Wish After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16~32% for 6s. | ||
Messenger | 448 (40) |
CRIT DMG 31.2% (6.8%) |
Archer's Message Charged Attack hits on weak spots deal an additional 100~200% ATK DMG as CRIT DMG. Can only occur once every 10s. | ||
Raven Bow | 448 (40) |
Elemental Mastery 94 (20) |
Bane of Flame and Water Increases DMG against opponents affected by Hydro or Pyro by 12~24%. | ||
Recurve Bow | 354 (38) |
HP 46.9% (10.2%) |
Cull the Weak Defeating an opponent restores 8~16% HP. | ||
Sharpshooter's Oath | 401 (39) |
CRIT DMG 46.9% (10.2%) |
Precise Increases DMG against weak spots by 24~48%. | ||
Slingshot | 354 (38) |
CRIT Rate 31.2% (6.8%) |
Slingshot If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36~60%. Otherwise, decreases DMG by 10%. | ||
Seasoned Hunter's Bow | 243 (33) |
None | None | ||
Hunter's Bow | 185 (23) |
None | None |
Artifacts[]
The following are artifacts that benefit bows. 2 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Scholar | 3-4★ | 2 Piece: Energy Recharge +20% 4 Piece: Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s. | |
Wanderer's Troupe | 4-5★ | 2 Piece: Increases Elemental Mastery by 80. 4 Piece: Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow. |
Cost Reduction[]
Bow Forging Talents[]
There are 1 Talents that match the category selection:
Talent | Description |
---|---|
Preserved for the Hunt Preserved for the Hunt Ganyu | Refunds 15% of the ore used when crafting Bow-type weapons. |
Bow Ascension Cost Reduction Talents[]
There are 1 Talents that match the category selection:
Talent | Description |
---|---|
Strum the Swirling Winds Strum the Swirling Winds Wanderer | Mora expended when ascending Bows and Catalysts is decreased by 50%. |
Trivia[]
- Compared to other weapons, Bow shots are not as effective at breaking Geo Constructs such as ore (including arrows infused with Geo).
- Bow Aimed Shots count as Charged Attacks and can knockback the frostfruits of the Cryo Hypostasis.
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Bow | — |
Chinese (Simplified) | 弓 Gōng | Bow |
Chinese (Traditional) | 弓 Gōng | |
Japanese | 弓 Yumi | Bow |
Korean | 활 Hwal | Bow |
Spanish | Arco | Bow |
French | Arc | Bow |
Russian | Стрелковое оружие Strelkovoye oruzhiye | Shooting Weapon |
Thai | ธนู Thanu | Bow |
Vietnamese | Cung | Bow |
German | Bogen | Bow |
Indonesian | Bow | — |
Portuguese | Arco | Bow |
Turkish | Yay | Bow |
Italian | Arco | Bow |
Change History[]
- Added 5 Star Bows:
- Added 4 Star Bows:
- Added 4 Star Bows:
- Added 5 Star Bows:
- Added 4 Star Bows:
- Added 4 Star Bows:
- Added 5 Star Bows:
- Added 4 Star Bows:
- Added 4 Star Bows:
- Added 5 Star Bows:
- Added 4 Star Bows:
- Added 5 Star Bows:
- Added 4 Star Bows:
- Enemies will no longer be regarded as targets when they are defeated and thus will not block attacks from Bows.
- Added 5 Star Bows:
- Added 4 Star Bows:
- Added 4 Star Bows:
- Added 5 Star Bows:
- Added 4 Star Bows:
- Added 4 Star Bows:
- Added 5 Star Bows:
- Added 4 Star Bows:
- Bows were released with:
- 5 Star Bows:
- 4 Star Bows:
- 3 Star Bows:
- 2 Star Bows:
- 1 Star Bows:
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