Genshin Impact Wiki
Advertisement
Genshin Impact Wiki
Qiqi JP 700k Twitter Icon.png
"Hunt a Cocogoat. Please and thank you."
Our community needs more information on this page! Can you help out? Click here to add more.
Multipliers of strength and weaknesses are wanted

Bounties Menu

Bounties are weekly quests that can be obtained by reaching Reputation level 2 in one of the Nations of Teyvat. Completing these bounties will award 60, 80, or 100 Reputation EXP for whichever nation the player accepted the bounty from. A total of 3 bounties can be completed each week, this is shared between nations.

After completing a bounty, another will instantly replace that slot. So in order to get the max amount of Reputation EXP from bounties per week, players should try and complete only the 100 EXP bounties.

Bounties can be done in Co-Op Mode but with some caveats.

Hunting the Target

Bounty Target Location.png

When the player accepts one of the bounties from either Mondstadt or Liyue, a search area will be added to the player maps. Upon reaching the search area, the player will have 10 minutes to find and kill the target.

There are three pieces of evidence the player must find before the target can be found. This evidence can be any combination of an elemental mark on its own, an item with an elemental mark, or a monster with an elemental mark and two accompanying monsters (killing the monster with the mark will despawn the other two if not killed and advance the bounty). While using Elemental Sight is not required to find the evidence, it is highly recommended as evidence is small, all search areas are large, and some search areas have wildly varying levels of elevation. Every time Elemental Sight is activated, a few meters of a trail to the next piece of evidence will be revealed.

After all three pieces of evidence are found, the player can find the target. Elemental Sight can be used to find the target, though it is not required and may not even be needed.

For bounties in Inazuma, players do not need to find any evidence before finding the target. Instead, they can use Elemental Sight to directly locate the enemy upon arriving at the search area.

Failing to find and kill the target in time will award the player the "QUEST FAILED" Wonder of the World achievement. As there is no penalty on failing, the bounty can be retaken freely from the starting NPC if one runs out of time.

Completing 10, 20, and 30 bounties will award the player the "QUEST CLEAR" Wonder of the World Achievement.

Special Traits and Weaknesses

Due to the ley lines or other elemental influences, some monsters will experience mutations. Bounty targets are all generally monsters of this sort.

The Knights actively gather intelligence on the special features of each bounty target and will list them down in the Special Traits section.

Remembering each target's special traits and weaknesses are the key to victory.

As a side note, Ruin Hunters may start in Bombardment flight mode when encountered as a bounty.

Co-Op

Bounties can be initiated and completed while in Co-Op. But the bounty is still a single player event. Co-Op teammates are unable to see traces on the ground (i.e. picking up items related to the bounty: they won't see anything on the ground), and have no indication that a bounty is in the area. But they are able to help defeat the bounty when it comes out.

List of Bounties

Bounties are divided into three star tiers from 3, 4 or 5 stars, awarding 60, 80 and 100 Reputation points respectively when completed and redeemed.

Tier Reputation Icon Mora.png Possible Target
3 60 20,000
4 80 25,000
5 100 30,000

Here are the known list of strength/weakness combos:

Tier Strength Weakness Notes
3
  • +50% to existing DMG Bonus
3
  • Takes increased DMG from one random element
  • -50% resistance to the element
4
  • Especially fierce
  • Takes greatly increased DMG from one random element
  • -100% resistance to the element
4
  • +50% to existing DMG Bonus
4
  • Takes increased DMG from one random element
  • -50% resistance to the element
5
  • Takes increased DMG from one random weapon-wielding character
  • Takes greatly increased Plunging Attack DMG

  • (TODO) weapon-wielding bonus
  • +750% DMG Bonus for Plunging Attacks (Elemental/Phys)
5
  • Takes increased DMG from one random element
  • Takes greatly increased Plunging Attack DMG

  • -50% resistance to the element
  • +750% DMG Bonus for Plunging Attacks (Elemental/Phys)
5
  • Takes CRIT DMG more easily
  • Takes greatly increased Plunging Attack DMG

  • +50% Critical Rate
  • +750% DMG Bonus for Plunging Attacks (Elemental/Phys)
5
  • Takes increased Critical Damage
  • Ruin Hunter/Guard only
  • +100% Critical Damage
5
  • Takes increased Critical Rate
  • Ruin Hunter/Guard only
  • +50% Critical Rate
5
  • Invulnerable to Physical DMG
  • Takes increased Elemental DMG
  • Ruin Hunter/Guard/Lawachurl only
  • -50% to all elemental resistances
5
  • Especially fierce
  • Invulnerable to two random elements
  • Takes greatly increased DMG from one random type of weapon's user
  • Ruin Hunter/Guard only
  • +100% to existing DMG Bonus
5
  • Lawachurl only
5
  • Takes increased DMG from one random element
  • Lawachurl only
  • -50% resistance to the element