An orphan discovered by an elderly adventurer as a baby, Bennett was raised in Mondstadt'sAdventurers' Guild. He is the one and only member of "Benny's Adventure Team," as everyone else left the team after experiencing the constant misfortune that follows him.
The longer you hold, the higher the chance to generate a third particle. If you Press for an instant, you have a 5–10% chance to generate a third particle. If you release Hold before Charge Level 1 triggers, you have a ~60% chance for a third particle. It is still possible to generate only 2 particles at Charge Level 1 if you release Hold immediately after triggering Charge Level 1.
There are three stages to this attack; basic tap, level 1 charge, and level 2 charge.
The basic tap has a 2B Gauge application, making it effective against enemies like Abyss Lectors, especially when paired with 4 piece Thundering Fury and Bennett's other abilities.
Bennett's Passive Talent 2, Fearnaught, affects Passion Overload as follows: "When inside Fantastic Voyage's circle, Passion Overload's CD is decreased by 50% and Bennett cannot be launched by this skill's explosion."
Constellation Level 3, Unstoppable Fervor: Increases this talent's level by 3 and raises its maximum level to 15.
Constellation Level 4, Unexpected Odyssey: "Using a Normal Attack when executing the second attack of Passion Overload's Charge Level 1 allows an additional attack to be performed. This additional attack does 135% of the second attack's DMG."
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.
If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.
If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.
Imbues characters within the AoE with Pyro.
The ATK increase is given by:
That is, characters standing within the field can have this amount added to their total ATK. For example, at talent level 10, the bonus ratio is 101% so Bennett's buff will basically add his entire Base ATK to the ATK of characters within the field. Other talent levels will add different portions of Bennett's Base ATK as a bonus (at talent level 1, it will be 56% of Bennett's Base ATK).
The ATK bonus, alongside a self-inflicted Pyro status, is applied once every second to all characters in the field. Both the ATK bonus and the Pyro status last for 2 seconds after being applied, even if the affected character leaves its AoE or is switched out.
The ATK bonus is only based on Bennett's Base ATK (character ATK + weapon ATK), the white portion of the ATK breakdown on the character Attributes screen. It excludes other sources of ATK such as flat ATK/%ATK from artifacts. This ATK bonus is also unaffected by any other modifiers on the active character.
When a character is in the skill's AoE:
If the character's HP is less than or equal to 70%, they will be continuously healed until their HP is greater than 70%, at which point the healing stops.
If the character's HP is less than or equal to 70%, the ATK bonus won't be applied. However, since the HP is regenerated at a fast rate, it will eventually be greater than 70%, at which point the ATK bonus will kick in.
In Co-Op Mode only the first instance of Fantastic Voyage will apply its buff and attacks.
The buff based on Bennett's ATK is a static buff, or a buff that does not change even if Bennett's ATK changes during the buff.
Bennett's Passive Talent 2, Fearnaught, affects Fantastic Voyage as follows: "When inside Fantastic Voyage's circle, Passion Overload's CD is decreased by 50% and Bennett cannot be launched by this skill's explosion."